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STRONGHOLDS: TRADERS & MERCHANTS TRONGHOLD BUILDING EXPANSION With a filled keg over each arm, a male dwarf tradges away from the snawy peaks of his homeland, a similarly Jaden mule following in his footsteps. Though the dwarf knows the closest town is weeks away, he has full confi- denee in the quality of his wares. Smelling profits on the wind, he ventures ever forward, seeking riches and glory for his clan, In the midst of « bustling market, a mousy female hnalfing with round, thiek glasses-seribbles away within a tome, Beside her lies pile of ier vompleted works, finely bound, proclaiming thei titles in bold lettering. Concerned only with her writing. the halfling pays no heed to attracting customers, trusting that her books and reputation will be more than enough to entice passersby. Set against the edge of an alleyway, a male kobold. clad only ina burlap sack waves his arms and chitters frantically, attempting to attract buyers. The kobold even. tually gives up, sighing. glancing aver towards his nearby pile of identical burlap sacks, complete with arm and head holes. No buyers today- but tomorrow. who knows? ‘Though few of their ilk consider it, adventurers are far from being the only individuals enterprising and fook hardy enough to journey the wider world in search of fortune and glory. Merchants travel far and wide, often finding themselves at bustling hubs of business, such 2 port towns, trade hubs, and the more mercantile strong hols that penner the disparate reaches of the world Each merchant has their owa motivations for and meth ods of pursuing free enterprise, and for every merchant just trying fo get by, here's at least one more with fervant dreams of someday, somehow, making it big and retiring fo comfort and fortune. Included here are sample merchant inventories for the merchants that visit and take up residence at player- owned! strongholds. This expansion is designed to work swith the core Fortresses, Temples, é Strongholds option available at Walrock Homebrew, though these merchants can funetion equally well when found throughout the wider world, MERCHANT CHARACTERISTIC! ‘Much fike adventurers themselves, merchants often have hopes, dreams, and fatal laws of thelr own. Ifyou wish to characterize a merchant for roleplaying purposes, roll ‘n oF choose from the following tables. 48 Personality Tait I greet absolutely everyone with a warm hug. have a much better head for numbers than people. I'm often mote willing to bate in favors than coin, I don't trust adventurers, not even alte bi. Isl business with me, no need to be personable, Repeat customers are my best frends. 1 hagele all day, until your ears fll off Hm convinced my natural showmanship is what earns me customers 46 Ideal 1 Commerce. Free exchange isthe world's greatest equalizer. (Lawful) 2 Monopoly. Undercutting my rivals and price gouging ate the only ways to get ahead. (Evil) 3 Salesmanship. Il sell absolutely anything. My horse, sy mother, everthing has a price. (Chaotic) 4 Charity.) 10 give discounts or handouts to those that are truly ia need. (Goad) 5 Finality. No refunds. Ever. (Any) Enjoyment. Suying and selling wares is alla big game tome, one thet | ove playing. (Any) as Bond 1 have a sick relative that my business supports | owe a lot of money to organized crime, and theyre threatening to collec. Violently. 1m counting down the days to a peaceful retirement with my spouse or laved ones. [hope to earn enough money to be able to pursue ‘my tre love, who is well above my station. 1'm on the run fim the law, and plan to leave town before they finally recognize me. A large portion of my maney is spent atoning for my shameful past Flaw Most of my money is spent everynight in the tavern "have no real fit inthe quality of my merchandise, whether or not its actually good, If someone undercuts my prices, I'll cut theirthroat, | counterfeit currency on the side, and sip itin with the change | give customers. I never, ever, ever know when to quit, and | refuse to lose a sale. It’s hard for me to respect someone who doesn’t know everything about what I'm selling. MERCHANT INVENTORIES Merchants come from distant ands bearing exo ‘wares, and have wildly different specialties. Even within a specialty, merchants are of dramatically different qual ity depending on the materials they can acquire, and their skill at the art of commerce. When you require a merchant, you may create one by rolling on the tables in the Merchants and Traders Section of FORTRESSES, TEMPLES, AND STRONGHOLDS, or by rolling on the expanded table presented here: 4100. Merchants 1-6 Alcohol and refreshment 710 Animals (mounts and pets) 11-15 Books and maps (mundane) 16-19 Flowers and seeds 20:25 Food and animal pars 2629 Fumiture and interior decot 2034 High fashion 3538 —_Jewoly and gems 38-43 Knickeknacks 4648 Leatherworking 49.52 Mechanical contraptions 53:57 Medium and heavy armor (and shields) 58.61 Potions, poisons, and herbs 62-66 Religious idos and blessings 67-71 Songs and instruments 72.35 Spall tomes and scrolls 76-80 Thieving supplies 81.86 Tools 87-91 Vehicles and transportation 92.96 Weapons 97-100 Legendaty merchant (roll once on the Legendary Merchants table) ‘Susject To AvaiLasiuiry Many diferent types of merchants are listed here, and not all ‘merchants are appropriate to every setting. A magie ems ‘merchant might be illogical fora setting whore magie Kms ate to0 rate to be sold, or a mechanical contraptions ‘merchant may be at odds with a setting that has yet to discover clockwork Ifa thematically inappropriate merchant is rolled (or chosen) on these tables, simply reroll (ar choose again) until ‘4 more appropriate merchant is selected. In the case of legendary merchants, roll agzin on the legendary merchants table, unless none ofthe availabe legendary merchants would be thematically acceptable, ‘Magic items exist in the inventories of many merchants, especially legendary or excellent merchants. If magic items fare not sold in your world, ignore the presence of these items, Ifa Legendary Merchant is rolled on the Merchants, {able, roll once on the following table to determine whieh Legendary Merchant your players encounter: 20 Legendary Merchants 12 Astral traveler 3.6 Enchantments 7 Feybargins 8:11 Magic items 12.14 — Magical creatures 15418 Necromancy 19 Needful things 20 Timelost Whenever you roll or choose a merchant, roll on the (Quality table, below, to determine the quality of their goods. Legendary merchants do not exist below medium quality, and their quality should be rerolled until itis ‘medium or higher. 20 Quality Currency On-Hand 12 Atrocious 141020 gp 36 Poor 1410.50 gp 712 Medium 1410x100 gp 1317 Good 1410 x250 gp 1820 Excellent 1d10x500 gp Merchants carry goods on thi respecte that belong to thei quay reser Th reans ha See elie teria em watbletoa poor ec roious Jewelry mechan, Pie eee dispense exellent quale on thee ivetory it Strchota maybe lingo yeah pagrs re selng scaly thoee tha re of and good mate and sin Sarenough othe tems they steny cary Merchant ote are wlingo pay bale ornry price or wares the layers ar slng excepting magi tame which Obey theron spect ues (ound on pages 129130 of the Dungeon Master Guide Curreny cared bs merch for uch psponer is pcal Rept a Deceit crated cata Pesan THE INvisiaLe Hann at Work ‘Some areas are exceptionally good (or poor) locations in ge eeteat eit cutee aoe Tues cone nero ef uc ex uly ars fran to depend eee eee deonusialivrantegoay sunset tei an astute commer, howe te DM tay tone deo tce an se we ess, feed ALCOHOL AND REFRESHMENT A dusky tavern reverberates with racous laughter and the clink of mugs raised in a toast. A stole female dragon: orn tavernkeep looks on, polishing an obligatory mug, her eyes searching for signs of trouble. Nearby ale barrels stacked higher than herself female dwarf tends to a roadside stall, cleaning her coun- tertop with a grungy dishrag. Colorful flags flap aimlessly in the breeze as she awaits weary, thirsty travelers. A staple of civilization, some theorize that alcohol is ‘whiat motivated early societies to pursue large-scale agriculture. Merchants that deal in alcohol and other beverages continue this proud tradition, crafting person- alized brews for discerning palates. ‘Most merchants with this specialization carry ll items listed for their given quality and below, though some beverages may be omitted due to geography, availabilty, or the merchant’s own predilections. AS examples, cofiee or rum may not exist without a tropical region to foster their creation, or a trade route to the same, Similarly, a dwarven brewer may not be willing to carry fancy, fine wines, while a high elf wine aficionado may turn up their nose at the thought of sell- ing ale. Some merchants of this specialization even eschew selling alcohol entirely, focusing on the other forms of refreshment listed here. In most eases, ‘merchants with this specialization of medium quality ‘and above refuse to sell inferior ale, considering the substance to be helow their standards. AcoHo AND REFRESHMENT MERCHANT Quality Price Quantity Arocious 2ep/mug 148x100 mugs Ale, nonalcoholic 2p / mug 144 x 100 mugs Water Tepjeup 14x 100cups Poor Ale 4sp/mug 148x100 mugs Flaskortenkard — 2cp. 14x15 Tea, gen Sep/cup 1d x10 cups Medium Brewer's supplies 20 gp 168 Cider Bep/mug 144x100 mugs Jee, rut Bep/eup 10x25 cups Mile Tsp bottle — 1e x5 boties Moonshine Bsp/bottle —1d4 x5 bottles Tea, black Gep/cup 144 x 10cups Yeast 4p. 1642 bs, Good Brandy Sp bottle 144 x2 bottles Coffee Tsp/eup 144% 10 cups Hot chocolate Tsp1/cup—_‘1d4x 10 cups Mead Vsp/ mug 144x100 mugs Rum Bep/bottie 144 x2 bottles Tequila 8 gp /bottle 144 x2 bottles Vodka Bap /bottle 144 x3 borles whiskey Ssp/bottle 1d4 x4 bottles Wine, common _§ sp bottle 148 x5 bottles wine fine 10 gp bottle 1644 bottles Bicellent Ale, dwarven 25 gp / mug 14410 mugs Coffee, dwarven 15 gp/cup 144 x2cups, Decanter ofendless 500 gp nly 1, ever water Tea, portentous —20gpfeup 1d x2cups wine, elven 25 gp/cup —1d4x2 cups Page pHa 158 PHa1s0 Pua 154 Pua 158 PHB 158 se DMG 161 Notes Flavor will nt leave mouth until next short rest Clean and pure Made of either pewter or treated wood Either apple, pear, pineapple, peach, ar berry Of any variety Goat, cow, of other Disady. on saves to avoid intoxication Drink # mug: facial hair grows perceptibly Drinkea cup: immune to sleep for 8 hours “The leaves i the cup's bottom hint atthe future Drink a cup: cures the poisoned condition ANIMALS ‘Sweeping up straw and other leavings, a male forest gnome tends to the cleanliness of a musty stable. ‘Though a casual onlooker would never guess, the gnome holds a calm confidence that his horses are of the high= est calibur. Cages and crates punctured with small holes line a ‘wood elf's stand on a busy market street. An imposing, hawk on his arm, passers-by can barely hear the soft cheeping of hawk chicks over the roar of the market- place. Animal merchants specialize in selling mounts and companions from near and fat: Usually, ao more than three types of animals from each applicable quality are present at any one merchant's place of business, and no ‘merchants aside from those of atrocious quality are will ing to sell a dead animal ‘Sold animals are usually tame, but may not be, if AnimaLs MERCHANT Quality ttams Price Quantity ‘Atrocious Parrot, dead le Only 1 ever Poor bat 2—p 141 cat 2sp 144-1 Chicken 2@p 1042 Feed, animal Sep/day 1d x 30 days Frog lep 144—1 Goat 2p 1a x2 Lizard lep 144—1 Pia ip Taxa at lep 136 Misc. CRObeasts 2cp-1gp 104 Medium Badger Sep 1d4—1 cow 10gp 10a x2. Dra horse 50 ep 194 Mule 2p nas & 1Sep 164 Pony 208 16 Raven 10gp 141 Weasel 5sp. 164-1 Mise. CR I/Bbeasts 1 gp-10gp 1d Misc CRI/Abeasts Sgp-25gp dé Good camel 50 ep 104 Eagle 205p 14-2 Haw 15ep 14-2 Lien 200 gp 1e-2 Masti ep 166 Monkey Be 14-2 wl =p 14-1 Riding horse ep 104 Paret, lve =p 14-1 Panther 150g 14-2 Tiger 200 gp 14-2 Wiarhorse 400 gp 16 Wot 50 ep 144-1 Misc. CR 1/2beasts 20 gp-50gp 14-1 Excellent Brown beat 300 gp 144-1 Elephant 00 gp 1ae-2 Mammoth 1,200 gp 14-2 Rhinoceros 500 gp 1e4=2 Ring of animal —-‘5,000gp Only 1, ever influence Misc. CR beasts 50 gp-300 gp 104-2 marked otherwise, Untamed animals may require Animal Handling checks to interact with them favorably, usually with a DC of 10 of 15 depending on the task demanded of them. These animals may hecome tamed over time, at your DM's discretion. Page Notes & Decessed nt 318 wna 320 PHB1S7 — Mayinstead be a rooster pHa 157 (Mh 322 May instead be a toad (MM 330 May instead be a sheep Mn 332 PHBIST — ne 335 ‘May be untamed UM 318 Untamed PHB 157 May instead be a bull steer, ora cow variant M321 (MM 333 May instead be a donkey PHB 157 ne 335 wnt 335 (wna 340 = May be untamed e May be untamed MM 320 — (wna 322 nt 330 (nt 337 Untamed MM 332 Full-grown or pups 333 — M3360 MM 333. Unterned MM 339° Untamed Mm 340 — MM 341 — zi ‘May be untamed MM 319. Untarned; full-grown or cubs MM 3220 — wna 332 MM 336 Untamed Dc 189 3 ‘May be untamed Books AND Maps ‘Shelves upon shelves of tomes line the walls of an old ‘wooden scriptorium, and in the center of tall sits an improbably calm haltore. As the aged seriptorium door cereaks open, the halfore adjusts his spectacles, staring into the bright daylight at those entering his shop, With maps rolled and scrolled bristling from her back pack, a halfelf smiles cheerfully as she waves down travelers, One of the hest cartographers in the land, she strides forward full of confidence, knowing that no matter where they are headed, anyone passing this busy crossroad could use one of her maps. Notalll books are magical, and indeed most are not Books are always valuable, however, signifying a substan tial amount of effort on the part of authors and transerib ers across multiple ages. The same holds true for maps, and both are effective tools to ensure that the vital knowl edge and stories of the past are never forgotten. Merchants with this specialization usually have every item oftheir quality or lesser in stock, though some do distribute maps or books exclusively. Often, these ‘merchants are authors, cartographers, seribes or tran- scribers themselves, and turn to selling their wares personally as a method of building reputation and fame within their cra The prices listed here assume the merchant exists in a world where wide-spread use of such technologies as the printing press and movable type do not exist. Should the merchant and others have access to a printing press, your DM may decide to reduce the prices af applicable items (such as books or maps) by half, signifying the relative case of use of these technologies, ancl their impact on production and distribution. Your DM may also decide that newspapers cannot exist in settings without a printing press or equivalent technology, and thus eannot be for sale, Guidebook. These lightweight books contain infor. ‘mation on a specific geographic area. such as.a city or a forest, or on a specific type of monster found nearby, Books ANo Maps MERCHANT Quality ttams Price Quantity ‘atrocious Treasure map, fake 1p ‘Only 1, ever Poor Ink 1Ogp/ounce 14x 10 ounces Inkpen 2ep aa x2. Paper 2sp/ sheet 1d# x20 sheets Parchment Vsp/sheet 144 x20 sheets Medium Book, blank 25 ep 14 x2 Book, tawdry 2 ep late? case, map or scroll 1 gp 1a x5, Guidebook, ares $0 gp 144-1 Map, accurate 25 gp 14-1 Newspaper 2sp 1643. Good Atlas, known world 500 gp 164-2 Book, classic 100 sp 16 Book, novel 50D 166 Calligrapher's 10 gp tae supplies CCartographer's tools 15 gp Guidebook, monster 125 gp Excellent Book forgotten 500 gp Only 1, ever Map, planar 1,000 gp Only 1, ever Treasure map, real 1,000gp Only 1, ever such as beasts, fey, or aberrants. Whatever the book's subject, those that read it gain advantage on knowledge checks about the subject or creature type to which it pertains. For example, a guidebook for a local desert ‘could confer advantage on a Survival check to find food in that region, or a Nature check to tell ifa type of eactus Js poisonous. Likewise, a guidebook detailing the anatomy and culture of dragons might grant advantage on Areana or History checks concerning them, or even Persuasion checks dealing sufficiently with the dragon's culture. These books are always tied to an area or 2 creature type within an area, and become less useful the further one travels from its intended region. Page Notes 5 ‘A DC 10 Investigation check discovers its fake PHA 150 pHa 150 PHB1SO — PHa1s0 PHB 150 PHA 1S. Example title: “Aly Midnight Tiling” PHB 150 Pertains to a nearby specifi city or location : Portrays an important area within 7 days! travel = Printed with the weekly news fiom a nearby city > ‘ery accurate, but not overly detailed ¥ Example title: “Adventures of Sherlock Gnomes” —" Example title. “The Drow in the High Castle _PHBs4 PHB ISS — re Pertains to specific monster type found nearby = Example ttle. “The Call of Ychak z Accurately depicts a significant planar location 2 Depicts an area within 7 days travel FLOWERS AND SEEDS Footsteps clattering against cobbled stone, a female human wearing an alry pink dress walks slowly through the dingy city streets, attempting to be seen. In the crook ofher arm lies a basket of fresh-picked wildflowers, a small taste of country iving that she sells for but a few pieces of copper. A male dragonborn, dark in scale and countenance, levels his draconic glare at those avoiding his flower shop. Surrounded by bushels of eolorful flowers arranged in hanging woven baskets, the dragonborn scowls, wondering why sales have been so surprisingly abysmal, Flowers represent light, life, and love in a variety of cultures, and merchants across many lands sell beautiful floral arrangements symbolizing anything from a new. springtime romance to a loss most soluma and tragic, Many of these merehants dabble (or fully specialize) in ther botanicals, such as trees or erops, and carry with them precious seeds used to grow all manner of plants. Merchants with this specialty typically carry everything available to their quality and below. Dragon Lilly. These beautiful fillies grow in the slow ‘moving water found in shallow ponds and streams, and consume the impurities found in their natural environ- ‘ment. Though they naturally go through this process gradually, nce picked a dragon lilly goes into a shock of sorts, seeking additional nutrition to heal, Placed in up to 10 gallons of water. a picked dragon lilly will instantly consume any impurities within once before fully dying. rendering the water safe to drink. Phoenixbloom. Burning softly and emitting a gentle fragrance like incense, phoenixbloom flowers burn eter nally, giving off bright light in a radius of 20 feet, and dim light for 20 feet alter that. Any creature that comes into contact with the flaming blossoms, either through an allack or by failing a Dexterity saving throw when walk- Ing through a grove of phoenixbloom, takes 1d fire damage, FLOWERS AND SEEDS MERCHANT ‘Seeds. Found in various shapes and sizes, these seeds require fertile land to grow, and your DM is the ultimate source on whether or not a plot of land can sustain plant life. Crop and flower seeds require 100 consecutive days of maintenance to mature fully, while trees require 1.800 days to begin producing seeds and fruit. A handful of crop or flower seeds can fill four 5 foot by 5-foot squares with their associated plant. The space a tree takes up varies greatly, depending on the type of tree and its age. Whistleweed. This long, foxtaiblike grass sings out a high-pitched tone when even a small amount of wind brushes it, Often, small bunches of this weed are dried and hung in caves or hallways to provide an early warn ing of intruders, Creatures attempting a Dexterity (Stealth) check while brushing against whistleweed do so with disadvantage. Quality ms Price Quant Page Notes ‘rocous Moved flowers. ead 1cp/ dozen 1d4x2dozen ited ane shh browned Be nse Te ere Ae irre SO eer ar cic Sais era fiers esa cater 1ep/handial 144 x20handfuls — rors NU eof spl, in exe wheat Seeds willower |p /handlal! 14x 10handfus = Pesos Wildtowers ———-2ep/dozen 1445 dozen Aftesh bouquet of natural loca fowers cae a I er eres Pacer’ 14-1 PB ise Seeds fine ower Bep/handol 14€3T0handle = Crone 3 group of up 20120 fine Romer Se Sep/handhal 144 10handfls— ee er eet eee Good Glowblossom_——1sp/-dozen’ 44x dozen— = Ents dim ight in 10 fot radios Phoennbloom 1 gp/ dozen 10x3 dozen ~ Bums 26a torch, can set objecson fre Seeds fit tee 3p /handlil 164 1Ohandus Grows up to 25 fut tees pple, peat, or similar Seeds, fowblossom 2sp /handfil 1442 handfuls Grows up to 60 globlossom fowers Seeds, phoenie — 2gp/ handel 146 2handuls — Grows upto 60 phoenxloom flowers oom r Seeds, whistleweed 2sp handful 144 x5 handfuls = Grows up to 60 whistleweed stalks Whistewesé 1 p/ dozen IddxAdozen = Whistles loudly when brushed aganst Excelent Dragon ily Sep/ dozen dé dozen Comactnstantly purifies up 10g. of ater Quoolsfeather —$000gp Only, ever OMG 188 — token tee Seeds, dragon lily 10 gp / handful 1d4 handfuls a Grows up ta 60 dragon lilies ina shallow pond Foop AND ANIMAL PARTS ‘Sharpening a large and rather imposing cleaver, a human adorned with a white, puffy hat ums toward hhunk of beastflesh resting on a wooden board. With a Series of repetitive strikes, he brings the cleaver down, slicing the meat with an exquisite thinness, beginning to prepare a meal. Warming herself near a roadside campfire, a halfing clad in leathers carefully lowers a pot onto the flame, As itrises toa rolling boil, she adds a handful of foraged spices before tossing in a chunk of venison, caught by one of her traps, As the meat stews, she keeps a wary eye for travelers, especially those willing fo exchange coin for food. Merchants of this specialty often either make their food themselves, or sell food prepared by another chef in their employ. Highly likely to further specialize in making specific types or cultures of food, these merchants, when ‘good quality or higher, tend to perceive their eraft as an art form. Assuch, ifthe merchant is of a high enough quality, they are unwilling to sell meals inferior to the Dest that they can make, and typically refuse to sell all but the rarest animal byproducts. Foop AND ANIMAL ParTs MERCHANT Quality teens Price Quantity Page Notes, Airocious Dung Vep/ib. 14x25 Ibs, = lard 2ep/ dex 25 Ibe. = = Meal squalid 3ep/day ——1d4x20days_—PHB TSS Ripe, rancid and the wrong kindof chewy Teeth ep/each 14430 s Ether anil or (possibly) huevan Poor bread 2epiioaf —104x1Oloaves PHBTSB Butter Bep/stick Idx 10stcks Cheese Vsp/hurk 164 20hunks| | PHBTSB ees 1sp/dozen 1d4x5 dozen ~ Chicken, duck, or simular Four 2ep/ib. —Ya4xi0lbs. HEIST Fru Vepjeach —144x20 - Apples, plums, or similar; can also be vegetables Meal, poor 6ep/ day 14x 20-days— PHB ISS Gruel and greasy bits, smels ike regret, Milk 1sp/botle 144 xS bores - = Wheat Vep/lb. 1d x25 Ibs. PHB IST — Medium Bones Sgp/se Id sts - Good fo soup and maybe even necromancy Humingtrap Sp 14x PHB 150. — Meal, modest 35p/day _—‘148x20days-PHB TSS Aeaty broth vith real vegetables Meat 3sp/chunk 14415 chunks PHB 58 Beet, pork, chicken venison or similar Mess kit 2p dx PHB 150 Pot, ron 2gp 1a PHB 150 Rations Sspiday 1d8x15days-_PHBTSO.— salt Sep/ib. — 1ddx10bbs. PHB IST soap 20 1a4x5 PHB ISO. — Good Cake Sep a4 Sumptuous and most; eds & Cook's wensils 1 gp tas x2 PrB 154 Fshingtackle 1 gp 1x2 PHB 150 cinger gp fib. 14x10 1bs._PHB157 Hats che Be On tyever 2 Meal,comforable 5sp/ day 164 20days PHB 158 Lightly spiced meat served wth aside ish Meal wealthy 8sp/dey 164 x20days_ PHB 158. Wellprepared pure cut of meat and dessert Pe ep 14x? Sweet or savory feeds 12 safiron Wap it. 1dtlba. z Spices 2ep/lb. 14S Ibs. PHB I57._Pepper cinnamon, or sirular Excellent Bones, dragon 50 gpl. TdxSlbs = 3 Horn, unicorn 1,000 gp 1d 2 2 oun stone, 5000gp Only1eer MGT. — Meal aristocratic 2gp/ day 14x 20days-PHBI158 most succulet cut of magical beast FURNITURE AND INTERIOR DECOR A high elf sits in front of a canvas, pondering, paint brush resting on her lower lip. Inspiration strikes and she raises the brush, applying paint to canvas, sculpting a pastoral scene in the feywild to add to the staygering. collection of art aclorning the walls of her shop. Ina black, tightfitted tunic and wearing eccentric angular glasses, a mustachioed gnome observes the space before him. It takes him but a moment to conclude aS to what this area needs to make it whole and vibrant. ‘Now, he thinks, to sell its owners on the idea of an indoor fountain, Artists, designers, and art-sellers, these merchants are often artisans of their given trade, Each work that passes through their hands is personal, in a way, and these merchants would be more than happy to inform buyers of the history and work that goes into what they're buying. ‘Merchants in this speciality either offer all of wirat’s available to their quality, or sell one particular type of item. Some items (such as fountains, custom-made Danners, and tapestries) must be made rather than sold outright, and are often constructed! (for pay) from materi= als on-site by either the merchant or an artist in their employ. The items are made to order, and are labelled as, such, though a merchant may have older, uncustomized versions of these items in their shops either for sale or for demonstration purposes. Any item that is made to FuRNiTuRE AND INTERIOR Decor MERCHANT Quality tems Price Quantity Arocious Barrel 2ep 1d x5 Baslet 4p 1d4x5 Poor Bookcase 2ep 164x3 CChest, medium 5 gp 104 x2 Doghouse, large 3 gp 14-2 Furnace, coal Bep 164 Table, wood 3p redex? Medium Chest, large 10gp 1o4x2 Jugerpitcher ep tae Painting, medium — 10 gp Made to order ug, large W2ep 164 Wardrobe, wood 10 gp. 14 Good Akar =p Made to order Armchair 12g 144-1 Bannerorfag 30 gp Made to order Bathrub, orate 25 gp 1041 Bed, fourposter 75 gp tet Desk, ornate 154p 14-2 Fountain 750 ep Made to order Lamp, magie 100 gp. 141 Mosaic, large 600 gp Made to order Painting, huge 550 gp Made to order Painting large 50 gp Made to order Statue, metal 1,000 gp Madero order Excellent Chandelier huge 1,500gp — Madeto order Miror ofife tapping 50,000 gp Only 1, ever Statue, precious — 2,000gp Made to order Tapestry 1,500 gp Made to order order takes a number of days to complete equal to its {gold cost divided by 10, at whieh point itis either ready {o be picked up or is delivered to a place agreed upon at the time of the items sale, Page Notes PHB ISO. — PH 150 : 5 feetx 1 foo, 4 feet tal, holds approx 60 books PHB 150 6 feetx 2 fet, 1 foot tal holds approx 300 bs Z Capable of holding & dog or other large creature = Gan burn 1 Ib, of coal pet day 3 4 eet x8 fet, 25 feet tll = 6feetx 3 feet, 2 fetal, holds approx 900 bs. PHB1s0 = Example. Depicts gnome & her pet giant bee = 10 feet «50 eet, relly ies a room together e 4 fects 15 fet, 6 fet tl, holds approx 900 Is. S Contains holy symbols and space fr situals E Leather, wall suited highly comforabia e 3 eet x10 fet, comes wih custom design = sample: Worked stel with deepon-headed taps é feet x 6 fet filed with oulbese down = Example: Intricate vines cared in smooth wood = G6 feet 6 feet, 4 feel marble orsirilar e: “ums off and on tggered by a single dap = Example: Water elementals crashing ona coast E ample: The artists depicton ofthe Dawn War a ample: A courly dragonbora and her consort Z zample:Abrass statue ofthe goddess Avandra — Example: Astral crystal interlaced wth mithral “omc is — = Etample: An enormous adamantine dragon 3 ample: Adventurers thvarting an ancient ea HIGH FASHION Engrossed in her work, a stern halfling wearing halt ‘moon spectacles carefully sews two pieces of a dress form together, her eyes squinting in the low light of her dress shop. Around het are mannequins clothed in all manner of finery, domestic and exotic, showing visitors the range and scope of the halfling’s talents. Pulling a soft rabbit-hide off the drying rack, a male ‘wood elf selects a shining pair of silver shears and begins tocut the pelt down to size. As he works with scissor, fur needle and thread, his deft fingers gradually form a ‘warm winter hat, sultable for the most refined of lords seeking to hunt or journey in the snow. Creating and selling clothes fit forall levels of society, merchants with this specialty usually sell most of the items available to their quality. Merchants in this special ization often consider themselves artisans (regardless of their actual skill level, however, and may decline selling, articles that they think are below them, or that do not go along with their cultural perspective, A haughty tilling socialite, for example, would consider the selling of commoners clothes to depreciate her esteemed reputa tion, while a down-to-earth dwarven hatmaker mig aristocratic finery as frivolous and functionless. Hic FasHION MERCHANT Quality tems Price Quantity ‘Atrocious Sack. wearable Yep 1daxs, Poor Cap, leather Ssp 1042 cap, bonnet 5sp 104 x2. Cap, stocking 4p 10a x2 Clothes, common 5 =p 1a x5, Clothes, traveler's 2p 164x5, Robes 18 14x Medium Clothes, costume 5 gp 164 x2. Cobblers tools. Sep 144 Hat, bowler 2gp Ida x2 Hood 5sp 164 x2 Perfume Sepivial — 1d4x2vials Weaver'stools 1 gp 18 wig 2ep 104 x2 Good Howarbowtie 12 gp. 14 x3 Clothes, astocratic $0 gp 106x5, Clothes, fine 1S ep 1dax5, cowl 2¢p 104 x2 Goggles 10gp 194 Hat, adventurers 15 gp 16 Hat beret 3p 1dex2 Hat fee Sep 14 x2 Hat,sea captain 20 gp 186 Hat ushanka 3ep Vo4x2 Hat, wizard ep tae Mack Sep 106 x2. Shaded glasses 350 gp ide Excellent Boots ofthe 500 gp Only 1, ever winterlands Clothes, superior 150.0 “Only 1. ever Hat, superior 1005p Only 1 ever Robe of scintillating 50,000 ¢p Only 1, ever color ‘Slippers of spider $00 gp ‘Only 1, ever climbing Page PHB 150 pHa 150 PHB 150 PHB 150 PHB 150 PHB 154 PHB 150 PHB 154 PHB 150 omc 156 > omc 792 Mc 200 Notes Almost waterproof A sturdy, ifuply, way to keep your head dry ‘Avwotking wornan’s hat Along, conical cap fora cold winter's night ‘Wor and patched, made of ough materials Durable and well-made, but not exactly fancy Simple, smooth, and clean, with many pockets A finely made costume for 2 jester or actor ‘rounded hat with a short brim A faint floral aroma for the discerning nose Beautiful or austere, good at hiding baldness Soft silken cloth, pain or with festive pattern ‘The bleeding edge of madern fashion Refined noble clothes, vey fashionable ‘A face-wrap favored by iglantes and assassins Leather and glass, perfect for keeping eyes safe ‘A.wide-brimmed leather hat favored by explorers ‘A simple circular hat, a staple of artists ‘Worn by distinguished individuals in ari lands ‘Annautical cap that demands a crew's respect {sof warm hat, ideal for Freezing conditions “The conical, wide brimmed hat ofa true wizard Secretive or festive, good for crimes and parties [Nagates disadvantage from Sunlight Sensitivity Enchanted, always the finest clothes in the room Enchanted, ways the finest hat in the room JEWELRY AND GEMS A shining plass jeweler’s loupe set against his eye, a male rock gnome wearing shoddy overalls inspects the quality ofa gemstone held in one of his leather-gloved hands, ‘Though large, the gem is nevertheless found to be of inferior quality. Sighing and setting it aside, the gnome continues to inventory his gemstones, which cover every available surface in his shop. Her pock-marked stone tabletop cluttered with grind- stones, small hammers, and even a tiny anvil, a female dwarf covered in dust and grime casts a small melting pot of steel into a circular mold, setting it shut. As the ing she is molding begins to cool, she hums an old drinking song, ignoring the cluster of children around her stall, watching her work, as she looks for properly Interested adults to buy her wares. Merchants with this specialty craft and sell ornamen {al pieces of metalwork, as well as the gems such jewelry often includes, These merchants most often sell all items available to their quality or below, but may occasionally further specialize into selling either only gems and raw ‘materials, or only crafted jewelry. These merchants may also custom-make jewelry for your character, built to your specifications. Such jewelry takes a number of days equal to its cost in gp divided by 10 to be fully crafted, whereupon the merchant will either have it ready for your character (o pick up, or, if they are good quality or above, be willing to deliver it to a location of your character's choosing. Jewetry ano Gems MercHant Quality tems Price Quantity erocious Geode,fake 2p Tan? Fore res Ssp/lb ——108x2 bs. Earring simple Sg eax Gems, common 10gp/ex 164 x4 tron 1Vsp/i. 1445 bs Like, tress dex Pck,miners 4p ae Magnibing sass 100.gp Tax? ace es lata Medium Gems, uncommon $0 pea. 164x5 Jeweler’s tools ep 104 Neclice W0gp dt x3 Sinet ring Sep 106 a Sap/ib. 10k bs Goud Breath ofshieding S00gp. Only, ever Crown 70g 1dt-1 Earring elegant 200 gp 10x2 Gems, exceptional 100¢p/ea. 1644 Gem ofbrighinesS00gp Only, ever Gems, rate S00 gp ea. 1043 Gems, veryrite 1,000 gp/en, 1462 ots 50gp/ 1. YaAibs ‘Medallion of thoughts 500 gp ‘Only 1, ever Rig elguk 250gp ea fucelent —Elementalgem 00g Only, ever Gems, legendary $000 gp 62. 186 Pratinun 500 gp jb, Yass. fingefrovecton 5000 ¢9 Only. ever Ringoftletines $0,000 gp Only, eer Page Pea 157 omc 134 PHB 57 6 150 HB 50 omc 134 iB 154 pii0 150 Hs 157 wc 186 omc 134 ome 171 omc 134 omc 134 PHB 137 omarst “oc e7 omc 134 PHB 157 omc 31 omc 183 Notes [No crystals within this rack, Only more rock. ‘Small stud or ting of semi-precious metal Examples: agate, lapis lazuli, malachite, tiger eye ‘A-small tcl of polished semi precious metal Examples: citrine jasper, moonstone, quartz Braided metal, including pendant with a gem Precious metal ctclet inset with gemstones Ostentatiously gemmed stud or metal ring Examples: amber, amethyst, gare, jade, pearl Examples: alexandnite, peridot, topaz Examples: emerald opal, sapphire, ruby ‘Tooled metal band inset with precious gems ‘Examples: black sapphire, diamond, jacinth Knick-KNAcks Toting an overstuffed backpack, a goblin walks down a major trade route, waving down travellers, adventurers, ‘and other merchants, Like others of her kin, the goblin, SScrounges for whatever che needs to survive. Unlike the thers, however, she often finds it preferable to use passers-by to turn a tidy profit through honest trade, rather than using them asa target for banditey. Sitting on a stool amidst the heaps ofjunk chattering his shop, a NalFore clad in slacks and a vest waits patiently. He never knows just exactly what he'll sell to those who walk through his door, but he greats any opportunity to part with a piece of the detritus with an almost disarming enthusiasm. Merchants dealing in knick-knacks sell odd collec tions of goods not available elsewhere. A knick knack merchant can truly have anything, and often have all items available to their quality or lesser in addition 10 several items not listed here, Kwick-KNacks MERCHANT Quality tems Price Quantity Antrocious Pole (10foot) Sep Taxa Poor Blanket Sep 106x3 Block and tackle 1 gp 166 x2. Bucket Sep 104 x4 candle le 14x10 Chalk Vep/ piece 104xS pieces Dice set Tap 1d4x3 Flaskortenkard 2p 1daxs Playing card set Sap 143 Signalwhistle Sep 1a x2. Tinderbox Ssp. 164x3 Medium Amulet Sep 136 Ball besrings| 1p /7,000 1642000 cart 15ep 141 chain Sgp/1Ofeet 1d4x20%eet Climber's kit ep 16 Hourgiass ep 144 Lamp 5sp 166 Lanter, bulseye 10g 14 Lantern, hooded 5 gp 14 Rope,hempen 1 gp/S0feet_ 1d4x50 feet Rowboat 50 ep 104-2 Scale, merchant's 5 gp 168 Tarokka deck ep 144-1 Good Alchemy jug 500 gp (Only 1, ever Artisan’s tools *varies 104-42 sets, Bal Vp 1de 1 Caltwops 1p /20 14x40 Dragonchess set 1 9 1a Grappling hook 2p 16 Lonter ofrevealing $00 gp ‘Only 1, ever Three-Dragon Ante 1 gp 194 Spyeiass 1,000 gp I= Excellent Sovercign glue 50,000 gp Only 1, ever Universal solvent 50,000 gp Only 1, ever Page PHB 150 PHB 150 PMB 150 PHB 150 pHa 150 PHB 150 PHB IS4 PHB 150 PHa1s4 PHB 150 PHB 150 PHB 150 pHa 150 PHB IST pHa 150 PHB 150 PHB 150 PHB 150 PHB 150 pHa 150 PHB 150 PHB IST PHB 150 Cos 243 omc 150 PHB 154 PHB 150 PHB150 PHB 154 PHa150 omc 179 PHB 154 “PHB 150 Mc 200 mc 209 Comes in a variety of colors Made of ether pewter or treated wood Counts as a holy symbol Prices are as listed inthe PHB LEATHERWORKING Pulling a smooth, wood-tipped arrow from the hide of a fallen clk, 2 wood elf slicks back her hair in the same practiced motion as she unsheathes a eneved obsidian knife. Taking great care to properly skin jhe beast. she then hauls the large, steaming hide back to-her village. Travelers always appreciate the craftsmanship of her goods, and the gold this hide will provide, once cured and crafted, should feed her family all through the winter. His hands threading a needle with expert precision, a tiefling begins to sew ornamental strips of eut leather onto an unfinished saddle, His shop smelling of deep, comfortable musk from the assembled rows of finished leather goods, the tiefling has no doubt that his current ‘work should be done before the end of the week. Leatherworkers sell leather armor, bags, saddles, and other goods to those that require them. Merchants with this specialization uswally are able to sell everything available to their quality or lower, and rarely fusther specialize into selling only a specific type of item. LEATHERWORKING MERCHANT Quality tems Price Quantity Atrocious Leather cured Sp / sa.yd, 14x 4 5,98, Poor Bitand bridle 2p 104 x2 ap, leather 5sp 104 x2. Meat 35p/ chunk 104 x5 chunks Padded armor Sp 104 x2 Pouch 5sp Vaan Saddle, pack Sep ade wiaterskin 2sp 1d4x3 Medium Backpack 2p 1643 Clothes, traveler's 2p 16 Hunting trap Se. 168 Leather armor 10 ep 14x Leatherworker's 25 gp 14 tools il Vsp/flask — 1déx2 flasks Quiver gp 166 Saddle, riding 10 gp 14 Good Bagpipes 30g 14-1 Bog ofholding S00 ep Only 104, ever ‘Boots ofelvenkind 500 gp (Only 1, ever Boots ofthe 500 gp ‘Only 1, ever winterlands Drum 6a 14 Hat, adventurer’s 15 ep 104 Hide armor 105 104 Saddlebags 4p 104 x2. Saddle, exotic gp. 1d6=1 Saddle, miltary 20 gp 16 Studded leather 45 gp 104 Bicellem gel of dvarenkind 5,000 gp Only 1, ever Dragon scale mal, $0,000 g Only Iyever ted Glamoured studded 5,000 Only I,ever leather Saddle ofthe cavalier $00 gp ‘Only 1, ever Page PHB 1S7 PHB 158 PHB 14s PHB 150 PHB 1S7 PHB 150 Pia 150 PHB 150 pHa 150 PHB 145 PHB 154 pHa 150 PHB 150 PHB 157 Pua ISé omc 753, omc 155 omc 156 Pua ISé Papas PHB 157 PHB IST pHa 157 PHB 14s ome 155 OMG 165 cata ‘nh oma 172 omc 199 Notes ‘A sturdy way to keep your head dry Durable and well made, stands punishment ‘Awide brimmed leather hat favored by explorers MECHANICAL CONTRAPTIONS Up to her elbows in cogs and covered in grease, a rock. gnome tirelessly fiddles with the intricate metal creation {n front of her. Pulling out a key from one of her apro ‘many pockets, she winds the contraption up, before set- fing it upright on the table, The handsized| mechanical dragon at once whirs, roars, and belches a gout of flame that sets the gnomes wooden tabletop alight. The gnome cheers gleefully, and applauds her latest work. Trudaing along a dusty forest trail, a kobold weighed down by several heavy hunting traps on his belt drags an cequally-heavy satchel over his back. Every step causes clanks and clatters, but the kobold pays them no mind. He finds a simple satisfaction in selling his work, as, in his opinion, the world could always use more traps, Merchants that sell mechanical contraptions are ti. kkers, dabbling in the bleeding edge of clockwork technol ogy. These merchants are more than happy (o sell any- thing available to their quality or lower, and will give (overly) detailed instructions on the proper use of their Clockwork contraptions sold by this merchant must >be wound with an object interaction to be used. All such clockwork items (excepting the mount and sled) are small enough to hold in ane or two hands, Wound clock. ‘work items run for a minute, or four hours in the case of the mount. MecHanicaL ConTRAPTIONS MERCHANT Clockwork Mount. This mechanical horse ases the statistics of a riding horse, bu is a construct without the need to eat, sleep, or byeathe, Clockwork Rocket Sled. \ reiniorced metal sled with rocket engine on the back. When ignited, the sled {ravels 00 feet per round straight in one direction until it stops after a minute, and cannot be steered or directed, Quality Items Price Quantity Page Notes Atracious Hoop and stick 2p. 1d4x3 = ‘A poss-time from a simpler time Poor Abacus 2ep 1042. PHB 150 — Ball bearings 1gp/ 1,000 164x200 PHBI50 Blockandtackle 1 gp 104 x2. PMB 150 Cogs Vsp/handful 1445 handfuls 2 il Tsp/flask — 1d4xSflasks PHB 50 Medium Barrel organ 30 ep 194 zs ‘Musical instrument; tur the cank to play Bom 1505p 106 x4 DMG 267 May not exit in settings w/o gunpowder Clockwork dog 5 gp ie - ‘When wound up, walks forward, barks, and fips Clockwork ep 164 Automatically plays dragonchess against you dragonchess set Gunpowder, horn 35 gp Vaan DMG 267 May not exist in settings w/o gunpowder Hunting trap Sep 164x3 PHBISO — Lock 10 gp 1a x5, Pua 150 Good Clockwork dragon 25 gp 196 E ‘May breathe fire that can set objec alight Clockwork mount 250 gp 14 (Mh 336 Has the same statistics as a riding horse Clockwork songbird 12 gp 164 - Sings 1 of 3 songs on command; flightless Dynamite 200 ep /stick 144 x4stcks —_DMG267_ May not exist in settings w/o gunpowder Goggles ofnight $00 gp Only 1jever — OMG172 Gunpowder, keg 250.0 1de=1 DMG 267 May not exist in settings w/o gunpowder Packetwatch 10gp Ide x2 Z ‘When wound, reliably tells the time af day Tinker’stools SO gp. 14441 PHB IS4 Excellent Clockwork rocket 2,500gp 148 =1 E ‘Moves 60 fet / round in one gection for min sled Iron bands ofBilarro $000 gp Only ever. «= OMG177. — ‘Manual ofgolems, 25,000gp Only 1,ever_ © DMG 180. Wand ofightning 5,000 Only wever_ «= OMG217. = bots ‘Winged boots 500 sp Only ever OMG214. — MepiuM AND Heavy ARMOR Holding a hammer as lange and heavy as his fist, a dwarf pounds sheets of metal into protective shapes against a| Ihdlack anvil. His shop only lit by the dim light of ‘molten slag from his forge, he nevertheless looks over his work with a keen eye, studying it closely for any ‘weaknesses or impercetions, Riding an enormous warhorse laden with heavy saddlebags, an armored halfore rides the trade routes with an eye out for customers. All must learn of her mastery of armorcraft, she thinks, and she will travel the ‘world until her name is held in great reknown, Merchants that deal in armor ave typically black smiths themselves, forging their wares and selling them offto those that need them. Most of these merchants sell everything on this list available to their quality or helow, though atrocious items are very rarely sold as actual armor by anyone outside merchants of that quality ‘These merchants may have a specific predilection that prohibits them from selling certain items, however A dwarven armor merchant, for example, would be unlikely to sell elven chain, while an elf would be just as unlikely to craft or sella set of dwarven plate, each considering the other's craft to be the height of distaste, Similarly, some merchants may trend more towards sell. ing heavy armor, medium armor, or shielts, but all tend tohave at least a few token offerings of goods outside their particular focus. Mepium ano Heavy ARMOR MERCHANT Quality tems Price Quantity Page Notes ‘trocious Gare, wearable 2 gp as x2 PH1B150 —_Incudes straps; doesnot include bottom Bucket sep 1a x2 PHB 150 Anything is armorf you're foolhardy enough Poor Chain mall 755 1a6x3 Png 145 Chain shir 50 gp ere) PHB 145 Copper Sap/th Tddx2lbs. PHB 57 tron Vsp/i. —148xSibs. PHB TS? — Ring mail 30g re) PHB Tas Seale mail Sop a4 x3 PHB 145 Shiela 10 ep 1063 PHB 4s Medium — Anvil 75 gp tae Barding aries asx PHB 1S7 Prices are 23 hated inthe PHO Bresetplate 400 gp rae 4 PHBus — Heli horned 25 gp a4 - While imposing, itis hard to get through doors Smith'stools 20 ep as PHBTss — splint 200 5p dena PHB tas Good Adamarine armor, $00gp* Only 144 1, ever DMG'150 Must also pay the cost of the base armor ary Armor +1 51000 go* Only 4-1, ever DMG 152 Must also pay the cost ofthe base armor Half plate 750 gp 14443 PHB aS — Helm, winged SO gp 104 é Gallant and famboyant Mitral armor ary 500 gp* Only 1441, ever OMG 152 _ Must also pay the cost ofthe base armor Plate 1,500 gp 1d +2 PHS — Shield, +1 500 gp Only 1441, ever_ OMG 200 Siver Sep/ib. 1d4x2Ibs. PHB IST — Excellent Aow-catching shield 5,000 gp Only ever DMG 152 Ama, +2 50,000 gp* Only 144-2, ever OMG 152 Mustalso pay the cost ofthe base armor Dwarven plate 30,000 gp Only ever OMG 167 hen chain 5000g9 Onlyl,ever = DMC 168 Helm of eleportation 5,000 ep Only ever «OMG 174 — ‘Shield, +2 5000 gp Only 1442, ever OMG 200, — Portons, Poisons, AND HERBS Grinding together her mortar and pestle, a halfling reduces a handful of herbs to powder. As her cauldron begins to hoil, smoke pours out the smokestack of her tunderhill shop, a sign to her loyal customers that new potions are brewing, Dressed in a grey cloak with a bandolier of potions about his waist, halfelf occupies a corner at a roadside inn, fiddling with an alembie set up on a stone table, The townsfolk know to find him here, and direet adventurous travelers to seek his services. Naturalists or alchemists, these merchants sell potions, poisons, and the supplies to brew them. The potions these merchants have rotate, and most in this trace only offer up to four potions or poisons per quality category: The potions these merchants create replenish after the merchant has had 30 days to craft new ones, Merchanis of this trace are likely to further specialize ‘as many are especially adept at brewing poisons, while others have ethical qualms about creating them. Potions, Poisons, AND Heres MERCHANT Quality tems Price Quantity Page Notes Atrocious Water Vepjeup 14x 100cups — {An effective base for most potions Poor Herbalism iat 5 gp 166 PHB 154 Herbs, common 55p/Ib. VA x101bs, = Ec Mint, sage; often used in common potions Herbs, uncommon 5gp/lb. 14x Ibs. E Ex: Horsetall, comfrey; for uncommon potions Poison, basic 100gp/vial 1d4x2vials PHB 150. Injury, can inflict 144 poison damage Potion ofclimbing 50 ep 104 x2 DMG 187 Grants a climbing speed for 1 hour Potion ofhealing 50 gp. 163 PHB 150. — Regains 204+ Zhit points Medium Alchemists supplies $0 gp 164 PMB 154 ‘Assassin's blood 150 gp /dose 1d4+1/doses DMG 257 _Injested; can infict 112 poison damage Oil fslipperinss 2505p 1442 DMG 184 Grants either feedom of movement or grease Phiter of ve 250 gp 14667 DMG 184 Charms the drinker for up to an hour Poisoner'skit 50 gp 16 PHB 154 Potion offre breath 250 gp 10442 DMG 187 Allows you to exhale ire, dealing 446 damage Potion ofereater 250 gp Vo4x2 DMG 187 Regains 444 + 4hit points healing Potion ofwater 250 gp 14x DMG 188 Allows you to breathe water for upto an hour breathing Tiuth serum: 1S0gp/ dose 1d4-+1doses OMG 258 _Injested; target cannot knowingly speak a le Good Drow poison 200 gp / dose 144 doses DMG 258. Injury; can render target unconscious Eli ofhealth ——«2,500gp 14841 DMG 168 Curse disease, blind, deat, paralyze, and poison Herbs, rare 50 gp /lb. 1444s, es x Devilroot, embertear; for rae potions Herbs, very rare 500 gp /lb. 14 x2 Ibs. E x Starspine, yoidweave; for very ate potions Potion ofclainoyance 2,500 gp 148 +1 OMG 187 — Grants the effect ofthe claiwopance spell Potion of diminution 2,500 ep 14-41 DMG 187 _Drinkto be shrunk as ifby enlarge/reduce Potion ofheroism 2500p 148 DMG 188 — Grants bess and 10 temporary ht points Potion ofmind —2,500gp 1 DMG 188 Grants the effects ofthe detect thoughts spell reading Potion ofsuperior 2,500gp 14841 OMG 188 Regains 844+ Bhit points brealing Serpent venom 200 gp / dose _ 18 doses OMG 258 Injury; can inflict 346 poison damage Excellent Burntothurfumes 500gp / dose 1d4—1 doses. _DMG258 _Inhalled; can infct persistent poison damage Malice 250 gp /dose 1d4—1doses. DMG 258 _Inhailed; can blind affected creatures (il sharpness —25,000gp de =1 ‘DMG 184 Grants an item +3 to attack and damage Potion of imvslty 25,000 gp 141 DMG 188 Grants invisibility for up to an hour tion of. 2500gp 1de=1 ‘DMG 188 Grants resistance to all damage inwulnerabiity Potion oflongevty 25,000 gp 1c DMG 188 Reduces your age by 1d6 +6 yeas, usually Potion ofsupreme 25,000 gp 1d DMG 187 Regains 10ds + 20 it points healing Potion ofvitality 25,000 gp DMG 188 Cures exhaustion, disease, and poison RELIGIOUS IDOLS AND BLESSINGS A tiefiing with short horns and a modest robe Tights a handful of incense in a ceremontal brazier. As she tends to her ritual duties in service to her god, she routinely checks on visiting parishioners, making sure their needs are met, The acylotes of her temple are more than happy toshare what they have with pilgrims, asking only a ‘modest donation in retuen, Rapier slung at her side, a cheerful gnome paladin travels between distant cities, dispensing justice and doing good deeds all along the way. Always overjoyed to meet fellow travelers, she sells supplles sacred to her goddess of journeys, making sure no wanderer goes unprotected. Almost always men and women of the cloth (or huck sters pretending at being such), these merchants holster their respective faiths by dispensing holy wares to those in need, Most items listed here are sold by all merchants ‘with this specialty and the appropriate quality, though merchants of different faiths offer markedly different: looking wares. For example, a candle sold by a priest of Pelor would look different in obvious ways from a candle sold by an (undoubt-cally secret) adherent of Vecna Most merchants of this trade are able to cast spells for your benefit, with a donation in proportion to the ‘magnitude of the spell cast, Spells the merchants are willing to cast are listed alongside the goods they sel, below. Any specific merchant is only able to cast 3 spells, per day, regardless of their spell level Reticious Ipois AND BLEssiNcs MERCHANT Quality Items Price Quantity Asracious Candle lep 14x10 Poor Book. hely Sep 104 x10 hale Tep/piece 14x10 places Dagger ntual 2 gp 104 x2. Holy symbol varies 16420 Incense Tep/block 14x20 blacks ‘Spell Cure wounds 10 gp 3 spells / day Spell Identify 20 ep 3 spells / day Medium — Druidic focus "varies 14x10 Healers kit Sep 14x Holy water 25 gp flask 104 x5 flasks Quarterstaft 2sp 1a x2 Robes 1ep 142 ‘Spell Leser 40gp 3 spells / day restoration ‘Spell Prayerof 40g 3 spells / day baling Thurible 5S ep 1442 Good —_Keoghtom’s ointment 250 gp 14-2 ‘Spell: Divination 210 gp 3 spels | day Spell Remove curse $0 gp 3 spells / day ‘Spell Speakwith 90 gp. 3 spells / day ead Siaffofthe Pyshon $00 gp (Only 1, ever Excellent Candle ofiwocation 50,000 gp Only 1, ever ‘Spell:Greater 450 3 spells / day restoration Spell Rowse dead 1,250gp ‘3 spells / day Page PHa1s0 PHB 150 PHa1s0 PHB Tas pHa 150 PHa230 PHB 252 Pua 150 PHB 150 PHB 150 pHa Tas PHB 150 pHa 255 PHB 267 PHB 179 PHB 234 PHB271 pHa277 Mc 208 DMc 157 PHB 246 PH6270 Notes Comes in a variety of colors From one of varity of faiths Comes in a variety of colors Has an oddly curved design Prices ate as listed in the PHB “Thick, musly, and pungent Cast at Ist level heals 168 +3 hit points Tells you the properties of a magicitem Prices ate as listed in the PHE Cures bind, deaf, paralyze, or poison Cast at 2nd level heals 248 + 3 hitpoints A gilded censer for burning incense Grants guidance on a course of action Lifts curse or attunement to cursed item ‘Allows you to speak to ane non-undead corpse Reduces exhaustion, removes charm, petri, curse, or ability/hp reduction Returns a dead corpse to life

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