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The Elder Scrolls III

BLOODMOON

v1.6.1820

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Index:

1. Morrowind Manual Addendum

2. Hardware Issues/System Requirements

3. Performance Tuning

4. The Console

5. Bloodmoon Version Notes

6. Tribunal Version Notes

7. Morrowind Version Notes

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READ THIS FIRST!


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1. If you plan on playing Bloodmoon and you've installed Tribunal

AFTER installing Bloodmoon, you must re-install Bloodmoon. Installing

Bloodmoon will update your executables so that you can play Bloodmoon.

The executable that Tribunal installs will NOT work with Bloodmoon.

2. Playing without the bloodmoon.esm (and/or tribunal.esm) loaded

will prevent you from using your sorted journal functionality and

certain quests using the PlayGroup script function will not work

properly. It is advised that after installing this patch, you

ALWAYS play with the bloodmoon.esm (and/or tribunal.esm) loaded (this is the default

setting).

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1. MORROWIND MANUAL ADDENDUM

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1. Install Path

The installation path for Morrowind and the TES Construction set must be the same.

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2. HARDWARE ISSUES/SYSTEM REQUIREMENTS

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Minimum System Requirements:

* Windows Me/98 128MB RAM

* Windows XP/2000 256MB RAM (Windows NT NOT supported)

* 500mhz Intel Pentium III, Celeron, or AMD Athlon processor.

* 8x CD/DVD-ROM Drive

* 1 GB free hard disk space

* Windows swapfile

* DirectX 8.1 (included)

* 32MB Direct3D Compatible Video card and DirectX 8.1 compatible driver

* DirectX 8.1 Compatible Sound Card

* Keyboard, Mouse

Recommended System Requirements:

* 800mhz or faster Intel Pentium III or AMD Athlon

* 256 MB RAM
* Nvidia GeForce 2 GTS, ATI Radeon 7500 or faster video card

Supported Video Card Chipsets:

NVIDIA GeForce 4

NVIDIA GeForce 3

NVIDIA GeForce 2

NVIDIA GeForce 256

NVIDIA TNT2

ATI Radeon 8500

ATI Radeon 7500

ATI Radeon 7200

ATI Radeon

IMPORTANT: IF MORROWIND FREQUENTLY CRASHES ON YOU OR YOU GET ABNORMAL


SOUND AND LONG PAUSES, IT IS MOST LIKELY THAT YOUR SOUND CARD IS NOT
COMPLETELY DIRECTX 8.1 COMPATIBLE. SEE BELOW.

SOUND

1. If your game is crashing or you get sound problems, make sure to update the drivers for
your sound card. You can also solve this by lowering the Hardware Acceleration on your
card.

Do this by going to Windows, selecting "Control Panel", "Multimedia", "Playback Advanced


Properties", "Performance"

Set the Hardware acceleration to either "None" or the line next to "None".
Sound cards that need to have this done include most ESS Technologies and Cirrus Logic
(Crystal Audio) sound cards.

VIDEO

1. Regardless of your video card, make sure to download the latest drivers from your
manufacturer.

2. With Bloodmoon, some systems may experience a stutter in framerate in certain interior
areas. Lowering your Maximum FPS in the morrowind.ini file can help alleviate this
problem. To do this, go to your morrowind.ini file

and change Max FPS=240 to Max FPS=50.

3. GeForce2

On some systems with an NVIDIA Geforce2, interior areas of the game may experience a
stutter in framerate, causing you to lurch forward quickly. Several things can alleviate this.
Try switching resolutions, playing 3rd person view, or having your weapon or magic active.
Also make sure you have the latest drivers for your video card.

4. ATI

On machines with ATI video cards, there are strange graphical glitches where random
geometry are 'fogged' different amounts than normal. Reducing the view distance slider to
slightly below maximum may fix this issue.

OPERATING SYSTEMS

1. Windows 2000

Make sure you have Service Pack 2 installed. Without this, you will experience abnormally
long load and exit times in Morrowind and the Construction Set.
2. Must use 32 True Color mode to operate game.

INPUT

1. ALT+TAB may cause some game instability with some hardware configurations.

INSTALLATION

1. Running the Repair option in the uninstaller will prevent you from uninstalling
Morrowind. If you do run the Repair option by mistake, re-installing Morrowind will fix the
uninstall problem.

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3. PERFORMANCE TUNING

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There are several things you can do to increase game performance.

1. Slide Real Time shadows all the way off.

On certain machines, shadows become the biggest speed hit.

2. Slide the view distance all the way down.


The farther you can see, the slower the game will run.

3. Slide AI distance to Near.

Lowers the range at which creature and NPC AI will process.

4. Turn off music

The music is mp3 format and can eat up CPU time.

5. Turn off pixel shaders if you have them on.

The reflections cause performance to degrade.

6. Lower the game resolution.

The game runs faster at 640x480 and 800x600.

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4. THE CONSOLE

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You can activate the console by pressing ~ key (tilde).

Complete console commands can be found in the TES Construction Set help file.
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5. BLOODMOON VERSION NOTES

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VERSION 1.6.1820

Bug Fixes

*******************************

Fixed conflicts between the werewolf quest line and the werewolf cure quest.

Turning into a vampire and werewolf at the same time using Hircine's Ring or

by catching lycanthropy during main quest and then fighting a vampire is not

possible now.

Fixed issue where Blindness spell no longer worked correctly.

Guards at Fort Frostmoth now remember if you've given them booze.

If your companion dies inadvertently during the smugglers quest, the remaining

quest giver will now speak with you so that you can get next quest.
The occasional crash caused by casting Recall, Divine Intervention, or

Almsivi Intervention has been fixed.

Fixed art issues with Snow bear boots and the right snow wolf gauntlet.

Wolf, Bear, Ice and Nordic Mail armor all have correct weights now.

Hammock that didn't let you sleep in Raven Rock, Factor's Estate was removed.

Art using the SignRotate and Float script now works properly.

The female Bear and Wolf armor now appear properly.

The Stahlrim War Axe now ignores normal weapon resistances.

Made the hidden Daedric Right Pauldron slightly less hidden.

Bug Fixes for Tribunal (while Bloodmoon is loaded)

********************************

Changed the disable and enable teleport scripts with both Bloodmoon and Tribunal

so that they don't conflict anymore.

Dandras Vules' dialogue no longer loops.


The dwarven satchel charges explode correctly.

The bridge in Sotha Sil, Dome of Udok will now animate correctly.

Error with returning Eleidon's Ward to the museum is fixed.

Fixed Summon Fabricant spell issues. It can be cast correctly now with

Bloodmoon loaded.

Urvel Dulni will stop following you when you tell him to.

Fixes (Morrowind Quests)

*******************************

Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to


report on

the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has
been completed.

Three Morag Tong Grandmaster quests could not be obtained from the questgiver because
of

incorrect condition checks. Now all four Grandmaster writs can be issued and executed.

Fixes an exceptional case where the vote counting global script does not start during a
House Redoran quest, preventing the questgiver from recognizing quest completion and
blocking advancement
Corrected a dialog where the string in the topic 'Progress of Truth' should have been
'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic
'watched by Ordinators', which gives the player the code word 'amaya'.

Fixed an exceptional case where the player is not advanced to Archmage after killing
Archmage Trebonius.

Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always
skip a rank and make the PC Grandmaster.

Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and
blocking quest progress.

Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end
of her quest.

NOTE ABOUT LOADING ALL THREE MASTER FILES AT ONCE IN CONSTRUCTION SET

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These errors do NOT affect the game. This message is strictly for anyone

working on plugins in the Construction Set.

When loading all three master files in the Construction Set, several

dialogue warnings will appear. None of these errors affects gameplay.

The Construction Set believes there are errors because the Tribunal and

Bloodmoon master files are designed to only be dependent on the Morrowind

master file -- and not each other.


The Tribunal and Bloodmoon dialogue stacks generate an error message

because they only expect the Morrowind dialogue stack to exist, and

not dialogue from the other master file. The system does compensate

and all the dialogue is in the correct order so quests still work

correctly, but the error messages will continue to appear.

The workaround to get rid of the error messages is to add the following

line to your morrowind.ini file:

AllowYesToAll=1

When the error messages appear, click on CANCEL and you will only have

to see the first error message. If you are a modder who is adding new

dialogue, you can still look at your warnings.txt to debug your dialogue

and look for issues.

VERSION 1.5.1629

Known Issues

*******************************

When uninstalling Morrowind, the morrowind.esm and morrowind.bsa files are not
removed.
Below recommended spec machines may experience framerate issues in the Hirstaang
Forest Region

during snow and combat.

Loading Tribunal, Bloodmoon and Morrowind ESM master files all at once will result in

several warnings.txt error messages - these warnings can be ignored.

If you plan on playing Bloodmoon and you've installed Tribunal AFTER installing
Bloodmoon,

you must re-install Bloodmoon.

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5. TRIBUNAL VERSION NOTES

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VERSION 1.4.1313

Bug Fixes

*******************************
Fixed a bug While playing with software audio acceleration. The environment sounds for
Mournhold will sound and behave the same as they do when the game is in hardware audio
acceleration mode.

Fixed a sound bug that would cause the loss of several sound effects in the Sotha Sil
dungeon area.

Fixed a bug that would cause a crash to desktop if you tried to pickpocket your companion.

VERSION 1.3.1029

Known Issues

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When uninstalling Morrowind, the tribunal.esm and tribunal.bsa files are not removed.

Some sounds do not correspond correctly with sound slider positions.

In certain sewers, the sound of water may cut off too quickly.

Vivec and Yagrum Bagarn are missing combat sounds. Only default sounds are played.

Certain constant effect items with shield do not always have the oval effect surrounding the
player.
Additions

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Quests are sorted in the journal by title. The tribunal.esm must be loaded to sort quests,
including Morrowind quests.

Local map can be annotated by double clicking the map.

Fixes (Morrowind Quests)

*******************************

Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to


report on

the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has
been completed.

Three Morag Tong Grandmaster quests could not be obtained from the questgiver because
of

incorrect condition checks. Now all four Grandmaster writs can be issued and executed.

Fixes an exceptional case where the vote counting global script does not start during a
House Redoran quest, preventing the questgiver from recognizing quest completion and
blocking advancement

Corrected a dialog where the string in the topic 'Progress of Truth' should have been
'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic
'watched by Ordinators', which gives the player the code word 'amaya'.
Fixed an exceptional case where the player is not advanced to Archmage after killing
Archmage Trebonius.

Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always
skip a rank and make the PC Grandmaster.

Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and
blocking quest progress.

Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end
of her quest.

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6. MORROWIND VERSION NOTES

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VERSION 1.2.0722

Additions

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Saved games now know which language they are and the Save and Load menus will not
display saves that do not match the current language.
Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs
with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to
restore their damaged skills.]

Bug Fixes

*******************************

Fixed a bug involving Teleportation spells not extrapolating correct exterior location.

Running and jumping through a teleport door no longer damages player when they land on
the other side.

Fixed a bug involving a crash when mousing over your Faction while in menu mode.

The weapon "Fury" now has a "Drain Skill" effect instead of a "Damage Skill" effect.

Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs
with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to
restore their damaged skills.]

The Bound Cuirass can no longer be dropped.

Fixed a bug involving a container disappearing if you had its contents menu open and then
loaded a save game that would place you in the same room as the container.
Objects dropped, while you are swimming with no objects beneath you, will no longer
disappear to the center of the world.

Stacks of repair objects will now show their quantity when moused over in the world.

You will no longer be able to right click out of the Silt Strider travel menu. This was causing
a bug that left the travel menu open after all other menus had been closed.

Fixed a bug that would allow you to place and remove alchemy objects multiple times in
the alchemy menu and create copies of this object in your inventory.

Fixed a bug that was deleting alchemy objects if you had a container open at the same time
you had the alchemy menu open. If both menus contained the same object, the object was
being removed from the world. Opening an alchemy menu will now close any open
container menus.

Fixed a crash bug involving the creation of new leveled creatures in a plug-in. If you saved
your game with a new leveled creature in view from a custom plug-in, then chose to load
your save without the plug-in, you would crash. Now if you load this save game you will no
longer crash.

Fixed a bug involving mouse buttons not responding in menu mode.

Fixed the resurrect function to no longer resurrect disabled NPC's or creatures.

Fixed a small memory leak when summoning bound items.

Items stuck on your mouse pointer will no longer disappear if you click on a spell or magic
item in the magic menu.
6th House Amulets no longer drain your fatigue.

NPCs now correctly report the presence of publicans and beds for rent in Seyda Neen,
Suran, and Dagon Fel.

Fixed an art file problem with the Redas War Axe.

Script sealedtreasuryreport revised to permit scroll to be closed or picked up from the


world if the seal has been broken.

Saved games now know which language they are and the Save and Load menus will not
display saves that do not match the current language.

Fixed a crash bug that occurred when you selected a scroll as active magic then moused
over the image of the scroll in the active magic slot on the multi menu.

Ingredients in Alchemy menu are sorted alphabetically by name, not ID.

Objects in inventory and containers are now sorted alphabetically.

Quest Fixes

*******************************

Fixed a problem in an alternate path of the main quest involving an NPC named
Addhiranhir.
Fixed a bug dealing with the killing of Bolvyn Venim. Now if he is slain [except in a proper
duel], an 'Essential NPC Killed' message warns the player he has broken the main quest.

Fixed a bug dealing with entering Sul-Matuul's yurt without permission before beginning
his part of the main quest. This made him hostile, preventing advancement in the main
quest. Now when Zabamund first tells the PC to speak to Sul-Matuul, a hostile Sul-Matuul is
reset to not be hostile.

Fixed a bug in script VivecArenaScript for NPCs transported to fight duels in the Arena
which occasionally caused the NPC to appear below the Arena, breaking the duels and
quests. Also added a check and fix to restore NPCs in saved games where dueling NPCs had
fallen through the Arena floor and disappeared.

Fixed a bug concerning the killing of important NPC's and creatures to the building of your
stronghold in House Hlaalu. You should now receive a message saying you can no longer
continue with your stronghold if you kill someone important to this quest line.

Completing the "Ice Blade of the Monarch" out of sequence for the Imperial Cult as a
freeform activity no longer causes the player to lose the earlier 'Ring in Darkness' and
"Boots of the Apostle' quests in the faction sequence.

Improved directions to the cavern of Milk in dialog and journal for the Mad Lord of Milk
quest.

Fixed a bug when Dram Bero's champion is slain, but not slain in an Arena duel, Dram
Bero's greeting falsely implied that Dram Bero now had given his support for the PC on
Hlaalu council. Now the greeting accurately indicates Dram Bero's anger, and other dialog
topics indicate that Dram Bero will not support the PC for House Hlaalu council.

Residents of Sadrith Mora will now acknowledge when the PC has ended the Gateway
hauntings.
Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece' topic. Prevents giving
misc_dwrv_artifact50 before quest has begun, preventing Caius from skipping quests.

Fixed a bug in Vedam Dren's dialogue options that was checking a journal without checking
the player's faction. It allowed the non-Hlaalu player to be raised in rank in House Hlaalu
by killing Orvis Dren, making the player a member of two of the Great Houses.

Fixed a bug in a Morag Tong quest that was causing Darys Adram to give quest dialogue to
players not currently completing the quest.

Fixed a bug that allowed the VA_VampAmulet quest in the Quarra Vampire questline to be
restarted after completion.

Added a condition to the Morag Tong greeting the player receives from faction members
upon becoming Grandmaster. Because a Main Quest character was in the faction, she was
not using her appropriate Main Quest greetings, stopping the Main Quest.

VERSION 1.1.0605

*******************************

Additions

*******************************
When a default cell is created, water creatures are added to the cell. This means as you
swim further and further away from the mainland, and new water cells are created, they
will be populated by water creatures.

An auto run feature has been added. You can now continue to run forward when you press
the Q key on your keyboard once. This will cause you to run forward until you press the
autorun key a second time or the back or forward movement keys.

A version number has been added to main menu screen.

A health Bar for NPCs and creatures has been added for when you are in combat. An
orange health bar for the creature or NPC you are currently in combat with will now appear
above your own health bar on the lower left part of the screen. This health bar will only
appear when you are attacking a creature or NPC and will slowly fade out if you stop
attacking. It will also update to a different creature or NPC's health if you switch targets in
the middle of combat.

Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200
different settings that will either increase the amount of damage you deal and receive or
reduce the amount of damage you deal or receive, depending on where you set the slider.

The user can now load multiple plug-ins without losing references when both plug-ins
affect the same cell. This means that if you have 2 or more plug-ins that add or remove
references from, for example, Fort Moonmoth, you will be able to keep all of the additions
or removals from all the loaded plug-ins.

Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to run the
DirectX Diagnostic tool directly from our interface. This can be reached in the Morrowind
launcher. Click on Technical Support in the launcher and you will see a DirectX Diagnostic
button that will run this handy tool. The DirectX Diagnostic tool is very helpful for problem
shooting any technical problems you may be having with the game.
Added a sound quality button to the Options menu. The two available choices are
Hardware Acceleration and Software Mode. Those of you that are still experiencing sound
problems should set this Software Mode.

Bug Fixes

*******************************

Fixed a crash bug involving the purchase and equipping of the Imperial Chain Cuirass.

Fixed several sound problems with several lower quality sound cards. You should be able
to play the game with your Hardware Acceleration set at full from now on.

Fixed a bug that was causing problems when you attempted to save with a container open.

Only guards marked as re-spawn will re-spawn now.

Plug-ins will no longer come up with a warning in the launcher saying that that plugin/save
uses a different version of master file than is present when they do not.

Jumping up slopes will no longer cause you to float and glide.

Summoned bound items no longer give you infinite stats.


You will no longer crash to desktop if you press Enter while making potions.

You can no longer drop conjured weapons if they un-equip then equip them.

Health numbers for weapons in the quick keys menu pop up help will now display
accurately.

Loading while the container menu is open will no longer create multiple cloned containers.

Fixed some menu bugs with saving a game by only allowing saves to occur if you have no
other menus open.

Memory leak when summoning bound items has been fixed.

Fixed a crash when canceling barter.

Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams.

Training skills will now add to level up bonus for misc skills.

Armor weight will no longer shift between Heavy, Medium, or Light.

Restore and Drain abilities now affect the current value, not the base value, of attributes
being modified.

Inventory change of pc during an attack no longer causes bad animations.


The frost atronach will now attack faster than before.

ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will no
longer happen.

Fixed a bug where you could gain money when buying something instead of paying money
for it.

The launcher will not gray out options any longer.

Robe of St. Roris changed to Cast When Used.

Equipping a soul gem/apparatus, etc, during combat will no longer remove them from your
inventory.

Fixed a crash when hitting F1 with the quick keys selection menus open.

Fixed a problem with sounds persisting after a cell change.

Fixed a bug in the Berserk ability that was draining all of your fatigue after its use.

Fixed a bug with beast races and the spell cycle function. Now when a beast race has an
item they cannot wear (full helm, boots), it will not show up in this menu.

Fixed a bug in the weapon cycle function that was allowing constant effect weapons to add
bonuses to you permanently.
Corrected a bug which would cause an NPC to sometimes run inexplicably while
wandering.

NPCs/Creatures which bump into an obstacle while wandering without the presence of a
pathgrid will select a new point to go to rather than trying to work around the obstruction.

Corrected a bug where the vertical movement distance was not calculated for followers and
they could lag behind excessively.

NPCs will no longer attempt to open trapped doors to reach you.

Fixed a bug where you could kill an NPC responding to a crime, with a single blow, and not
receive a bounty for murder.

Fixed a bug where you, as a vampire with a high bounty, could commit additional crimes,
and guards would fail to respond.

Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them
with a projectile weapon.

Fixed a bug concerning trying to equip multiple repair items during combat would cause a
crash.

Fixed a bug with the way dispel worked in conjunction with good and bad effects on you.

Fixed a crash bug involving shooting a projectile at an actor that was far enough away that
they were not active.
Fixed a missing art file with the Redas War Axe.

Quest Fixes

*******************************

Fixed a bug in Cunius Pelelius’ script that would cause a lock up if you clicked on the
(evidence of corruption) topic.

Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if you had
spoken to M’Aiq the Liar about (Shrine of Boethiah).

Fixed a bug where you were falsely being recognized as Hortator of all houses.

If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and over.

Fixed a House Telvanni quest that was not allowing you to complete Master Aryon’s quest
involving the collection of wizard spells.

Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key.

Bug in the CloudCleaver quest where you could take cloudcleaver from the witch before
she dies (thus breaking the quest) has been fixed.

Fixed an infinite dialogue loop in Wine-Sot/Cloudcleaver quest.


You can no longer receive unlimited gold for solving the murder of Ralen Hlallo.

Fixed an infinite dialogue loop in (law in Morrowind) topic.

A confirmation box was added to the Magister topic in the Telvanni house quest line to
ensure that you do not wish

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