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BLOODMOON
v1.6.1820
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Index:
3. Performance Tuning
4. The Console
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Bloodmoon will update your executables so that you can play Bloodmoon.
The executable that Tribunal installs will NOT work with Bloodmoon.
will prevent you from using your sorted journal functionality and
certain quests using the PlayGroup script function will not work
ALWAYS play with the bloodmoon.esm (and/or tribunal.esm) loaded (this is the default
setting).
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1. Install Path
The installation path for Morrowind and the TES Construction set must be the same.
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* 8x CD/DVD-ROM Drive
* Windows swapfile
* 32MB Direct3D Compatible Video card and DirectX 8.1 compatible driver
* Keyboard, Mouse
* 256 MB RAM
* Nvidia GeForce 2 GTS, ATI Radeon 7500 or faster video card
NVIDIA GeForce 4
NVIDIA GeForce 3
NVIDIA GeForce 2
NVIDIA TNT2
ATI Radeon
SOUND
1. If your game is crashing or you get sound problems, make sure to update the drivers for
your sound card. You can also solve this by lowering the Hardware Acceleration on your
card.
Set the Hardware acceleration to either "None" or the line next to "None".
Sound cards that need to have this done include most ESS Technologies and Cirrus Logic
(Crystal Audio) sound cards.
VIDEO
1. Regardless of your video card, make sure to download the latest drivers from your
manufacturer.
2. With Bloodmoon, some systems may experience a stutter in framerate in certain interior
areas. Lowering your Maximum FPS in the morrowind.ini file can help alleviate this
problem. To do this, go to your morrowind.ini file
3. GeForce2
On some systems with an NVIDIA Geforce2, interior areas of the game may experience a
stutter in framerate, causing you to lurch forward quickly. Several things can alleviate this.
Try switching resolutions, playing 3rd person view, or having your weapon or magic active.
Also make sure you have the latest drivers for your video card.
4. ATI
On machines with ATI video cards, there are strange graphical glitches where random
geometry are 'fogged' different amounts than normal. Reducing the view distance slider to
slightly below maximum may fix this issue.
OPERATING SYSTEMS
1. Windows 2000
Make sure you have Service Pack 2 installed. Without this, you will experience abnormally
long load and exit times in Morrowind and the Construction Set.
2. Must use 32 True Color mode to operate game.
INPUT
1. ALT+TAB may cause some game instability with some hardware configurations.
INSTALLATION
1. Running the Repair option in the uninstaller will prevent you from uninstalling
Morrowind. If you do run the Repair option by mistake, re-installing Morrowind will fix the
uninstall problem.
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3. PERFORMANCE TUNING
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4. THE CONSOLE
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Complete console commands can be found in the TES Construction Set help file.
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VERSION 1.6.1820
Bug Fixes
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Fixed conflicts between the werewolf quest line and the werewolf cure quest.
Turning into a vampire and werewolf at the same time using Hircine's Ring or
by catching lycanthropy during main quest and then fighting a vampire is not
possible now.
If your companion dies inadvertently during the smugglers quest, the remaining
quest giver will now speak with you so that you can get next quest.
The occasional crash caused by casting Recall, Divine Intervention, or
Fixed art issues with Snow bear boots and the right snow wolf gauntlet.
Wolf, Bear, Ice and Nordic Mail armor all have correct weights now.
Hammock that didn't let you sleep in Raven Rock, Factor's Estate was removed.
Art using the SignRotate and Float script now works properly.
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Changed the disable and enable teleport scripts with both Bloodmoon and Tribunal
The bridge in Sotha Sil, Dome of Udok will now animate correctly.
Fixed Summon Fabricant spell issues. It can be cast correctly now with
Bloodmoon loaded.
Urvel Dulni will stop following you when you tell him to.
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the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has
been completed.
Three Morag Tong Grandmaster quests could not be obtained from the questgiver because
of
incorrect condition checks. Now all four Grandmaster writs can be issued and executed.
Fixes an exceptional case where the vote counting global script does not start during a
House Redoran quest, preventing the questgiver from recognizing quest completion and
blocking advancement
Corrected a dialog where the string in the topic 'Progress of Truth' should have been
'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic
'watched by Ordinators', which gives the player the code word 'amaya'.
Fixed an exceptional case where the player is not advanced to Archmage after killing
Archmage Trebonius.
Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always
skip a rank and make the PC Grandmaster.
Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and
blocking quest progress.
Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end
of her quest.
NOTE ABOUT LOADING ALL THREE MASTER FILES AT ONCE IN CONSTRUCTION SET
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These errors do NOT affect the game. This message is strictly for anyone
When loading all three master files in the Construction Set, several
The Construction Set believes there are errors because the Tribunal and
because they only expect the Morrowind dialogue stack to exist, and
not dialogue from the other master file. The system does compensate
and all the dialogue is in the correct order so quests still work
The workaround to get rid of the error messages is to add the following
AllowYesToAll=1
When the error messages appear, click on CANCEL and you will only have
to see the first error message. If you are a modder who is adding new
dialogue, you can still look at your warnings.txt to debug your dialogue
VERSION 1.5.1629
Known Issues
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When uninstalling Morrowind, the morrowind.esm and morrowind.bsa files are not
removed.
Below recommended spec machines may experience framerate issues in the Hirstaang
Forest Region
Loading Tribunal, Bloodmoon and Morrowind ESM master files all at once will result in
If you plan on playing Bloodmoon and you've installed Tribunal AFTER installing
Bloodmoon,
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VERSION 1.4.1313
Bug Fixes
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Fixed a bug While playing with software audio acceleration. The environment sounds for
Mournhold will sound and behave the same as they do when the game is in hardware audio
acceleration mode.
Fixed a sound bug that would cause the loss of several sound effects in the Sotha Sil
dungeon area.
Fixed a bug that would cause a crash to desktop if you tried to pickpocket your companion.
VERSION 1.3.1029
Known Issues
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When uninstalling Morrowind, the tribunal.esm and tribunal.bsa files are not removed.
In certain sewers, the sound of water may cut off too quickly.
Vivec and Yagrum Bagarn are missing combat sounds. Only default sounds are played.
Certain constant effect items with shield do not always have the oval effect surrounding the
player.
Additions
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Quests are sorted in the journal by title. The tribunal.esm must be loaded to sort quests,
including Morrowind quests.
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the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has
been completed.
Three Morag Tong Grandmaster quests could not be obtained from the questgiver because
of
incorrect condition checks. Now all four Grandmaster writs can be issued and executed.
Fixes an exceptional case where the vote counting global script does not start during a
House Redoran quest, preventing the questgiver from recognizing quest completion and
blocking advancement
Corrected a dialog where the string in the topic 'Progress of Truth' should have been
'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic
'watched by Ordinators', which gives the player the code word 'amaya'.
Fixed an exceptional case where the player is not advanced to Archmage after killing
Archmage Trebonius.
Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always
skip a rank and make the PC Grandmaster.
Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and
blocking quest progress.
Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end
of her quest.
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VERSION 1.2.0722
Additions
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Saved games now know which language they are and the Save and Load menus will not
display saves that do not match the current language.
Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs
with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to
restore their damaged skills.]
Bug Fixes
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Fixed a bug involving Teleportation spells not extrapolating correct exterior location.
Running and jumping through a teleport door no longer damages player when they land on
the other side.
Fixed a bug involving a crash when mousing over your Faction while in menu mode.
The weapon "Fury" now has a "Drain Skill" effect instead of a "Damage Skill" effect.
Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs
with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to
restore their damaged skills.]
Fixed a bug involving a container disappearing if you had its contents menu open and then
loaded a save game that would place you in the same room as the container.
Objects dropped, while you are swimming with no objects beneath you, will no longer
disappear to the center of the world.
Stacks of repair objects will now show their quantity when moused over in the world.
You will no longer be able to right click out of the Silt Strider travel menu. This was causing
a bug that left the travel menu open after all other menus had been closed.
Fixed a bug that would allow you to place and remove alchemy objects multiple times in
the alchemy menu and create copies of this object in your inventory.
Fixed a bug that was deleting alchemy objects if you had a container open at the same time
you had the alchemy menu open. If both menus contained the same object, the object was
being removed from the world. Opening an alchemy menu will now close any open
container menus.
Fixed a crash bug involving the creation of new leveled creatures in a plug-in. If you saved
your game with a new leveled creature in view from a custom plug-in, then chose to load
your save without the plug-in, you would crash. Now if you load this save game you will no
longer crash.
Items stuck on your mouse pointer will no longer disappear if you click on a spell or magic
item in the magic menu.
6th House Amulets no longer drain your fatigue.
NPCs now correctly report the presence of publicans and beds for rent in Seyda Neen,
Suran, and Dagon Fel.
Saved games now know which language they are and the Save and Load menus will not
display saves that do not match the current language.
Fixed a crash bug that occurred when you selected a scroll as active magic then moused
over the image of the scroll in the active magic slot on the multi menu.
Quest Fixes
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Fixed a problem in an alternate path of the main quest involving an NPC named
Addhiranhir.
Fixed a bug dealing with the killing of Bolvyn Venim. Now if he is slain [except in a proper
duel], an 'Essential NPC Killed' message warns the player he has broken the main quest.
Fixed a bug dealing with entering Sul-Matuul's yurt without permission before beginning
his part of the main quest. This made him hostile, preventing advancement in the main
quest. Now when Zabamund first tells the PC to speak to Sul-Matuul, a hostile Sul-Matuul is
reset to not be hostile.
Fixed a bug in script VivecArenaScript for NPCs transported to fight duels in the Arena
which occasionally caused the NPC to appear below the Arena, breaking the duels and
quests. Also added a check and fix to restore NPCs in saved games where dueling NPCs had
fallen through the Arena floor and disappeared.
Fixed a bug concerning the killing of important NPC's and creatures to the building of your
stronghold in House Hlaalu. You should now receive a message saying you can no longer
continue with your stronghold if you kill someone important to this quest line.
Completing the "Ice Blade of the Monarch" out of sequence for the Imperial Cult as a
freeform activity no longer causes the player to lose the earlier 'Ring in Darkness' and
"Boots of the Apostle' quests in the faction sequence.
Improved directions to the cavern of Milk in dialog and journal for the Mad Lord of Milk
quest.
Fixed a bug when Dram Bero's champion is slain, but not slain in an Arena duel, Dram
Bero's greeting falsely implied that Dram Bero now had given his support for the PC on
Hlaalu council. Now the greeting accurately indicates Dram Bero's anger, and other dialog
topics indicate that Dram Bero will not support the PC for House Hlaalu council.
Residents of Sadrith Mora will now acknowledge when the PC has ended the Gateway
hauntings.
Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece' topic. Prevents giving
misc_dwrv_artifact50 before quest has begun, preventing Caius from skipping quests.
Fixed a bug in Vedam Dren's dialogue options that was checking a journal without checking
the player's faction. It allowed the non-Hlaalu player to be raised in rank in House Hlaalu
by killing Orvis Dren, making the player a member of two of the Great Houses.
Fixed a bug in a Morag Tong quest that was causing Darys Adram to give quest dialogue to
players not currently completing the quest.
Fixed a bug that allowed the VA_VampAmulet quest in the Quarra Vampire questline to be
restarted after completion.
Added a condition to the Morag Tong greeting the player receives from faction members
upon becoming Grandmaster. Because a Main Quest character was in the faction, she was
not using her appropriate Main Quest greetings, stopping the Main Quest.
VERSION 1.1.0605
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Additions
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When a default cell is created, water creatures are added to the cell. This means as you
swim further and further away from the mainland, and new water cells are created, they
will be populated by water creatures.
An auto run feature has been added. You can now continue to run forward when you press
the Q key on your keyboard once. This will cause you to run forward until you press the
autorun key a second time or the back or forward movement keys.
A health Bar for NPCs and creatures has been added for when you are in combat. An
orange health bar for the creature or NPC you are currently in combat with will now appear
above your own health bar on the lower left part of the screen. This health bar will only
appear when you are attacking a creature or NPC and will slowly fade out if you stop
attacking. It will also update to a different creature or NPC's health if you switch targets in
the middle of combat.
Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200
different settings that will either increase the amount of damage you deal and receive or
reduce the amount of damage you deal or receive, depending on where you set the slider.
The user can now load multiple plug-ins without losing references when both plug-ins
affect the same cell. This means that if you have 2 or more plug-ins that add or remove
references from, for example, Fort Moonmoth, you will be able to keep all of the additions
or removals from all the loaded plug-ins.
Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to run the
DirectX Diagnostic tool directly from our interface. This can be reached in the Morrowind
launcher. Click on Technical Support in the launcher and you will see a DirectX Diagnostic
button that will run this handy tool. The DirectX Diagnostic tool is very helpful for problem
shooting any technical problems you may be having with the game.
Added a sound quality button to the Options menu. The two available choices are
Hardware Acceleration and Software Mode. Those of you that are still experiencing sound
problems should set this Software Mode.
Bug Fixes
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Fixed a crash bug involving the purchase and equipping of the Imperial Chain Cuirass.
Fixed several sound problems with several lower quality sound cards. You should be able
to play the game with your Hardware Acceleration set at full from now on.
Fixed a bug that was causing problems when you attempted to save with a container open.
Plug-ins will no longer come up with a warning in the launcher saying that that plugin/save
uses a different version of master file than is present when they do not.
You can no longer drop conjured weapons if they un-equip then equip them.
Health numbers for weapons in the quick keys menu pop up help will now display
accurately.
Loading while the container menu is open will no longer create multiple cloned containers.
Fixed some menu bugs with saving a game by only allowing saves to occur if you have no
other menus open.
Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams.
Training skills will now add to level up bonus for misc skills.
Restore and Drain abilities now affect the current value, not the base value, of attributes
being modified.
ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will no
longer happen.
Fixed a bug where you could gain money when buying something instead of paying money
for it.
Equipping a soul gem/apparatus, etc, during combat will no longer remove them from your
inventory.
Fixed a crash when hitting F1 with the quick keys selection menus open.
Fixed a bug in the Berserk ability that was draining all of your fatigue after its use.
Fixed a bug with beast races and the spell cycle function. Now when a beast race has an
item they cannot wear (full helm, boots), it will not show up in this menu.
Fixed a bug in the weapon cycle function that was allowing constant effect weapons to add
bonuses to you permanently.
Corrected a bug which would cause an NPC to sometimes run inexplicably while
wandering.
NPCs/Creatures which bump into an obstacle while wandering without the presence of a
pathgrid will select a new point to go to rather than trying to work around the obstruction.
Corrected a bug where the vertical movement distance was not calculated for followers and
they could lag behind excessively.
Fixed a bug where you could kill an NPC responding to a crime, with a single blow, and not
receive a bounty for murder.
Fixed a bug where you, as a vampire with a high bounty, could commit additional crimes,
and guards would fail to respond.
Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them
with a projectile weapon.
Fixed a bug concerning trying to equip multiple repair items during combat would cause a
crash.
Fixed a bug with the way dispel worked in conjunction with good and bad effects on you.
Fixed a crash bug involving shooting a projectile at an actor that was far enough away that
they were not active.
Fixed a missing art file with the Redas War Axe.
Quest Fixes
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Fixed a bug in Cunius Pelelius’ script that would cause a lock up if you clicked on the
(evidence of corruption) topic.
Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if you had
spoken to M’Aiq the Liar about (Shrine of Boethiah).
Fixed a bug where you were falsely being recognized as Hortator of all houses.
If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and over.
Fixed a House Telvanni quest that was not allowing you to complete Master Aryon’s quest
involving the collection of wizard spells.
Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key.
Bug in the CloudCleaver quest where you could take cloudcleaver from the witch before
she dies (thus breaking the quest) has been fixed.
A confirmation box was added to the Magister topic in the Telvanni house quest line to
ensure that you do not wish