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EXPERIENCE ®

EXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL CHARACTER RECORD SHEET
character name

player class and level race


ARMOR / PROTECTIVE ITEMS
alignment deity size age gender height weight campaign
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.
NAME SCORE MODIFIER SCORE MODIFIER TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

STR AC = 10 + + + + + + + TOUCH FLAT-FOOTED


CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH ARMOR CLASS ARMOR CLASS ARMOR CLASS

DEX TOTAL NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS


DEXTERITY
HP
HIT POINTS
CON WOUNDS/CURRENT HP
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION

SKILLS MAX RANKS


/

SKILLS?
INT

CLASS
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY SKILL ABILITY MISC
WIS
DAMAGE
REDUCTION SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
SPELL FAILURE SPECIAL PROPERTIES
WISDOM

CLASS FEATURES CHA TOTAL


DEX
MODIFIER
MISC.
MODIFIER
□ Appraise r int c = ______+______+______
CLASS FEATURE PAGE REF. CHARISMA
INITIATIVE
□ Autohypnosis wis c = ______+______+______
= +
MODIFIER
□ Balance r dex* c = ______+______+______
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
NOTES
BASE ABILITY MAGIC MISC. TEMPORARY

□ Bluff r cha c = ______+______+______
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
□ Climb r str* c = ______+______+______
FORTITUDE = + + + +
(CONSTITUTION) 
□ Concentration r con c = ______+______+______
CLASS FEATURE PAGE REF.

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES REFLEX = + + + +



□ Craft r ( ______________ ) int c = ______+______+______
NOTES
(DEXTERITY)

□ Craft r ( ______________ ) int c = ______+______+______
WILL
(WISDOM)
= + + + + 
□ Craft r ( ______________ ) int c = ______+______+______
□ Decipher Script int c = ______+______+______
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
CLASS FEATURE PAGE REF. □ Diplomacy r cha c = ______+______+______
BASE ATTACK BONUS SPELL RESISTANCE □ Disable Device int c = ______+______+______
NOTES 
□ Disguise r cha c = ______+______+______
GRAPPLE
MODIFIER
= + + + SPEED □ Escape Artist r dex* c = ______+______+______
CLASS FEATURE PAGE REF. TOTAL BASE ATTACK STRENGTH SIZE MISC.
□ Forgery r int c = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER
□ Gather Information r cha c = ______+______+______
□ Handle Animal cha c = ______+______+______
RACIAL TRAITS
NOTES

ATTACK ATTACK BONUS DAMAGE CRITICAL


□ Heal r wis c = ______+______+______
□ Hide r dex* c = ______+______+______
CLASS FEATURE PAGE REF.
RANGE TYPE NOTES
□ Intimidate r cha c = ______+______+______
□ Jump r str* c = ______+______+______
NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

□ Knowledge (Psionics) r int c = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 
□ Knowledge ( __________ ) int c = ______+______+______
CLASS FEATURE PAGE REF. ATTACK ATTACK BONUS DAMAGE CRITICAL

□ Knowledge ( __________ ) int c = ______+______+______

□ Knowledge ( __________ ) int c = ______+______+______
NOTES

□ Knowledge ( __________ ) int c = ______+______+______
RANGE TYPE NOTES
□ Listen r wis c = ______+______+______
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Move Silently r dex* c = ______+______+______
CLASS FEATURE PAGE REF. □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Open Lock dex c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Perform ( _____________) cha c = ______+______+______
NOTES □ Perform ( _____________) cha c = ______+______+______

□ Profession (___________ ) wis c = ______+______+______
RANGE TYPE NOTES
CLASS FEATURE PAGE REF.

□ Profession (___________ ) wis c = ______+______+______
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

□ Psicraft int c = ______+______+______
NOTES
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Ride r dex c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Search r int c = ______+______+______
□ Sense Motive r wis c = ______+______+______
CLASS FEATURE PAGE REF. □ Sleight of Hand dex* c = ______+______+______
RANGE TYPE NOTES
□ Spellcraft int c = ______+______+______
NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Spot r wis c = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Survival r wis c = ______+______+______
□ Swim r str* c = ______+______+______
CLASS FEATURE PAGE REF.
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Tumble dex* c = ______+______+______
NOTES
□ Use Magic Device cha c = ______+______+______
RANGE TYPE NOTES 
□ Use Psionic Device cha c = ______+______+______
□ Use Rope r dex c = ______+______+______
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2004 Wizards of the Coast, Inc. □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character.
Permission granted to photocopy for personal use only. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS FEAT PAGE REF. FEAT PAGE REF.

ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

NOTES

NOTES
FEAT PAGE REF. FEAT PAGE REF.

NOTES

NOTES
FEAT PAGE REF. FEAT PAGE REF.

NOTES

NOTES
FEAT PAGE REF. FEAT PAGE REF.

NOTES

NOTES
FEAT PAGE REF. FEAT PAGE REF.

NOTES

NOTES
TOTAL WEIGHT
CARRIED
FEAT PAGE REF. FEAT PAGE REF.

NOTES

NOTES
CARRYING CAPACITY LANGUAGES
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG INITIAL LANGUAGES=Common + racial languages + Int bonus
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POWERS
DC
POWER SAVE MOD POWER POINTS NORMAL CURRENT
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

CONTAINERS
CONTAINER CAPACITY WEIGHT

WEALTH
MONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

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