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Documentation - The Go Programming Language https://golang.

org/doc/

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Documentation
The Go programming language is an open source project to make programmers
more productive.

Go is expressive, concise, clean, and efficient. Its concurrency mechanisms


make it easy to write programs that get the most out of multicore and networked
machines, while its novel type system enables flexible and modular program
construction. Go compiles quickly to machine code yet has the convenience of
garbage collection and the power of run-time reflection. It's a fast, statically
typed, compiled language that feels like a dynamically typed, interpreted
language.

Installing Go

Getting Started
Instructions for downloading and installing the Go compilers, tools, and libraries.

Learning Go

A Tour of Go
An interactive introduction to Go in three sections. The first section
covers basic syntax and data structures; the second discusses
methods and interfaces; and the third introduces Go's concurrency
primitives. Each section concludes with a few exercises so you can
practice what you've learned. You can take the tour online or install it locally
with:

$ go get golang.org/x/tour/gotour

This will place the gotour binary in your workspace's bin directory.

How to write Go code


Also available as a screencast, this doc explains how to use the go command to
fetch, build, and install packages, commands, and run tests.

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Editor plugins and IDEs


A document that summarizes commonly used editor plugins and IDEs with Go
support.

Effective Go
A document that gives tips for writing clear, idiomatic Go code. A must read for
any new Go programmer. It augments the tour and the language specification,
both of which should be read first.

Diagnostics
Summarizes tools and methodologies to diagnose problems in Go programs.

Frequently Asked Questions (FAQ)


Answers to common questions about Go.

The Go Wiki
A wiki maintained by the Go community.

More

See the Learn page at the Wiki for more Go learning resources.

References

Package Documentation
The documentation for the Go standard library.

Command Documentation
The documentation for the Go tools.

Language Specification
The official Go Language specification.

The Go Memory Model


A document that specifies the conditions under which reads of a variable in one
goroutine can be guaranteed to observe values produced by writes to the same

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variable in a different goroutine.

Release History
A summary of the changes between Go releases.

Articles

The Go Blog
The official blog of the Go project, featuring news and in-depth articles by the
Go team and guests.

Codewalks

Guided tours of Go programs.

First-Class Functions in Go
Generating arbitrary text: a Markov chain algorithm
Share Memory by Communicating
Writing Web Applications - building a simple web application.

Language

JSON-RPC: a tale of interfaces


Go's Declaration Syntax
Defer, Panic, and Recover
Go Concurrency Patterns: Timing out, moving on
Go Slices: usage and internals
A GIF decoder: an exercise in Go interfaces
Error Handling and Go
Organizing Go code

Packages

JSON and Go - using the json package.


Gobs of data - the design and use of the gob package.
The Laws of Reflection - the fundamentals of the reflect package.
The Go image package - the fundamentals of the image package.
The Go image/draw package - the fundamentals of the image/draw
package.

Tools

About the Go command - why we wrote it, what it is, what it's not, and how

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to use it.
Debugging Go Code with GDB
Data Race Detector - a manual for the data race detector.
A Quick Guide to Go's Assembler - an introduction to the assembler used
by Go.
C? Go? Cgo! - linking against C code with cgo.
Godoc: documenting Go code - writing good documentation for godoc.
Profiling Go Programs
Introducing the Go Race Detector - an introduction to the race detector.

More

See the Articles page at the Wiki for more Go articles.

Talks

A Video Tour of Go
Three things that make Go fast, fun, and productive:
interfaces, reflection, and concurrency. Builds a toy web
crawler to demonstrate these.

Code that grows with grace


One of Go's key design goals is code adaptability; that it should be easy to take
a simple design and build upon it in a clean and natural way. In this talk Andrew
Gerrand describes a simple "chat roulette" server that matches pairs of
incoming TCP connections, and then use Go's concurrency mechanisms,
interfaces, and standard library to extend it with a web interface and other
features. While the function of the program changes dramatically, Go's flexibility
preserves the original design as it grows.

Go Concurrency Patterns
Concurrency is the key to designing high performance network services. Go's
concurrency primitives (goroutines and channels) provide a simple and efficient
means of expressing concurrent execution. In this talk we see how tricky
concurrency problems can be solved gracefully with simple Go code.

Advanced Go Concurrency Patterns


This talk expands on the Go Concurrency Patterns talk to dive deeper into Go's
concurrency primitives.

More

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See the Go Talks site and wiki page for more Go talks.

Non-English Documentation

See the NonEnglish page at the Wiki for localized documentation.

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