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Character Sheet

Player Name

Dax 3 Fighter 2,250


Character Name Level Class Paragon Path Epic Destiny Total XP
Dwarf Medium Male Unaligned Moradin
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
2 Initiative 1 1 5 Speed (Squares) 5
CONDITIONAL MODIFIERS
20 AC 11 7 4 -2 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

18 STR
Strength
4 5 17 FORT 11 4 2 13 Passive Insight 10 + 3

13 CON
Constitution
1 2
CONDITIONAL BONUSES
13 Passive Perception 10 + 3
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
13 DEX 1 2
Dexterity 14 REF 11 1 4 -2 ATTACK WORKSPACE
10 INT
Intelligence
0 1 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Unarmed
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

14 WIS 2 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 6 1 4 1
Wisdom 15 WILL 11 2 2 ABILITY:
Ranged Basic Attack - Unarmed
8 CHA
Charisma
-1 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 2 1 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
40 2 3 Melee Basic Attack - Unarmed
20 10 10 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+5 4 1
RACE FEATURES ABILITY:
Ranged Basic Attack - Unarmed
Dwarven Weapon Proficiency - Proficient with hammers. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Cast-Iron Stomach - +5 bonus to saving throws against po 1d4+1 1
TEMPORARY HIT POINTS
Encumbered Speed - Armor or heavy load doesn't reduce y
Dwarven Resilience - Second wind is minor action. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS +5 Racial bonus against poison Stand Your Ground - Can move 1 less when forced to move 9 vs AC Magic Mace +1 1d8+6

RESISTANCES 7 vs AC Maul 2d6+4

CURRENT CONDITIONS AND EFFECTS 6 vs AC Unarmed (Melee) 1d4+5

2 vs AC Unarmed (Range) 1d4+1


SKILLS CLASS / PATH / DESTINY FEATURES
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
Combat Challenge - Mark foes you attack. They get -2 to FEATS
0 Acrobatics DEX 2 0 –2 0 attacks not including you. Make basic melee attack against Fighter Weapon Specialization - +1 damage with one-

1 1 0 n/a 0 adjacent marked foe who shifts or makes attack not handed or two-handed weapons
Arcana INT
including you. Mark lasts until end of your next turn or Encouraging Shield - Shield bonus applies to Will defense
8 Athletics STR 5 5 –2 0
marked by other.
0 Bluff CHA 0 0 n/a 0
Combat Agility
0 Diplomacy CHA 0 0 n/a 0
Fighter Talents - Select a Fighter Talent.
5 Dungeoneering WIS 3 0 n/a 2
One-handed Weapon Talent - +1 on attacks with
2 Endurance CON 2 0 –2 2
one-handed weapons.
8 Heal WIS 3 5 n/a 0

1 History INT 1 0 n/a 0

3 Insight WIS 3 0 n/a 0

0 Intimidate CHA 0 0 n/a 0

3 Nature WIS 3 0 n/a 0

3 Perception WIS 3 0 n/a 0

1 Religion INT 1 0 n/a 0


LANGUAGES KNOWN
0 Stealth DEX 2 0 –2 0
Common, Dwarven
5 Streetwise CHA 0 5 n/a 0

0 Thievery DEX 2 0 –2 0

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Combat Challenge Magic Mace +1 (E)
WEAPON
Combat Agility
WEAPON
Cleave
WEAPON
Reaping Strike
ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Passing Attack
NECK
Crushing Blow
RING

RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Villain's Menace

MANNERISMS AND APPEARANCE

UTILITY POWERS
Boundless Endurance

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Scale Armor (E)
Adventurer's Kit
Heavy Shield (E)
Maul COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 25 gp
Stored money: 0 gp
Encumbrance: 111 / 180

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CHARACTER NAME
Skills Action Point
Dax
PLAYER NAME
0 Acrobatics DEX
ADDITIONAL EFFECTS

1 Arcana INT
RACE CLASS LEVEL
Dwarf Fighter 3 8 Athletics STR (Trained)
0 Bluff CHA
SCORE ABILITY MOD
0 Diplomacy CHA
HP 18 STR +4 AC 5 Dungeoneering WIS
20 2 Endurance CON
40 13 CON +1 8 Heal WIS (Trained)
Fort
Spd 1 History INT
13 DEX +1 17 3 Insight WIS
5 10 INT +0 Ref 0 Intimidate CHA
14 3 Nature WIS
Init 14 WIS +2 3 Perception WIS
Will 1 Religion INT
+2 8 CHA –1 15 0 Stealth DEX
5 Streetwise CHA (Trained) Effect: Gain a standard action this turn.
0 Thievery DEX Special: You are reset to one action point when
13
Passive
13
Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
Insight Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Combat Challenge Cleave


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Minor Personal Imm Interr * Melee Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY vs 9 vs AC One creature

Effect: You spend a healing surge and regain 10 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Effect: Whenever an enemy marked by you is Attack: Strength vs. AC
until the start of your next turn. adjacent to you and shifts or makes an attack Hit: 1[W] + Strength modifier (+4) damage, and
that does not include you, you can make a melee an enemy adjacent to you other than the target
basic attack against that enemy. takes damage equal to your Strength modifier
(+4).
Increase damage to 2[W] + Strength modifier
(+4) at 21st level.

Magic Mace +1: +9 attack, 1d8+6 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

Second wind is a minor action for dwarves.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH * PH Fighter 1 PH
UTILITY POWER AT-WILL POWER AT-WILL POWER

Reaping Strike Combat Agility Passing Attack


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon Martial, Weapon

Standard * Melee weapon Opportunity * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
9 vs AC One creature 9 vs AC 9 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Strength vs. AC Trigger: An enemy adjacent to you takes an action that Attack: Strength vs. AC
provokes an opportunity attack
Hit: 1[W] + Strength modifier (+4) damage. Effect: After the triggering enemy completes the action, you
Hit: 1[W] + Strength modifier (+4) damage, and
Increase damage to 2[W] + Strength modifier shift a number of squares equal to your Dexterity modifier you can shift 1 square. Make a secondary attack.
(+4) at 21st level. (+1). You must end the shift closer to the target than you Secondary Target: One creature other than
Miss: Half Strength modifier (+4) damage. If were when you began the shift. Then make the following the primary target
attack.
you're wielding a two-handed weapon, you deal Target: The triggering enemy
Secondary Attack: Strength + 2 vs. AC
damage equal to your Strength modifier (+4). Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage.
Hit: 1[W] + Strength modifier (+4) damage, and you knock
Magic Mace +1: +9 attack, 1d8+6 damage the target prone. Magic Mace +1: +9 attack, 1d8+6 damage
Level 21: 2[W] + Strength modifier (+4) damage.

Magic Mace +1: +9 attack, 1d8+6 damage


ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Fighter 1 PH * MP2 Fighter 1 PH
AT-WILL POWER AT-WILL POWER ENCOUNTER POWER

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Crushing Blow Villain's Menace Boundless Endurance
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon Healing, Martial, Stance

Standard * Melee weapon Standard * Melee weapon Minor Personal


ACTION RANGE ACTION RANGE ACTION RANGE
9 vs AC One creature 9 vs AC One creature AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Effect: You gain regeneration 2 + your
Attack: Strength vs. AC Attack: Strength vs. AC Constitution modifier (+1) when you are
Hit: 2[W] + Strength modifier (+4) damage Hit: 2[W] + Strength modifier (+4) damage, and bloodied.
Weapon: If you're wielding an axe, a you gain a +2 power bonus to attack rolls and a
hammer, or a mace, you gain a bonus to the +4 power bonus to damage rolls against the Unarmed: +1 attack
damage roll equal to your Constitution modifier target until the end of the encounter.
(+1). Miss: Gain a +1 power bonus to attack rolls and
a +2 power bonus to damage rolls against the
Magic Mace +1: +9 attack, 2d8+7 damage target until the end of the encounter.

Magic Mace +1: +9 attack, 2d8+6 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Fighter 3 PH Fighter 1 PH Fighter 2 PH
ENCOUNTER POWER DAILY POWER UTILITY POWER

Magic Mace +1

1d8 2 Mace
DAMAGE PROFICIENT GROUP RANGE

+1 attack rolls and damage rolls 1 +1d6 damage


ENHANCEMENT LEVEL CRITICAL
PROPERTIES

Versatile

Melee Basic Attack: +9 attack, 1d8+6 damage

AT-WILL ENCOUNTER DAILY


POWER

ITEM SLOT WEIGHT PRICE BOOK


One-hand 6 360 PH

MAGIC WEAPON

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