Professional Documents
Culture Documents
Suzana Sukovic
To cite this article: Suzana Sukovic (2014) iTell: Transliteracy and Digital Storytelling, Australian
Academic & Research Libraries, 45:3, 205-229, DOI: 10.1080/00048623.2014.951114
Learning Resource Centre, St. Vincent’s College, Potts Point, NSW 1335, Australia
This paper considers concepts of transliteracy and digital storytelling (DS), and reports
on the research findings of the DS project, iTell. The project involved the development
of digital stories based on a creative reading task and an investigation into transliteracy
and student engagement with learning in a high school setting. Findings indicate that
iTell provided an environment conducive to the development of transliteracy skills,
aided student engagement with learning and had some impact on participants beyond
the span of the project. The results are discussed in relation to transliteracy and DS,
which have attracted considerable interest in information and educational professions,
with scarce research-based evidence. The paper contributes to the literature about
transliteracy and DS, and provides some research evidence for their role in learning.
It further contributes to bridging a gap between discussions in the profession and
academic literature.
Keywords: transliteracy; digital storytelling; school libraries; education
Introduction
Where is the boundary between reading and writing in the digital environment? Where is
the line between text and image? If interactions with digital media blur academic
boundaries for experienced professors (Sukovic 2011a), what effect does it have on
younger generations who grew up with it? The digital storytelling (DS) project, iTell, was
formed against the backdrop of these questions during the Australian National Year of
Reading 2012. The project aimed to explore areas where different literacies meet and
blend, while contributing to discussions about the value of technology in learning, which
has often been promoted or disputed with little research-based evidence.
iTell involved work with high school students to develop their digital stories as a
response to fictional and historical texts. Creative reading – the creation of stories based
on reading or oral stories – was at the core of the project. iTell is based on concepts of
transliteracy and DS, which share a number of similarities:
. origins in an extensive use of technologies,
. focus on multimedia, multimodality and multiple literacies,
. exploration of new ways of learning and creating.
In this paper, DS and transliteracy will be considered in their own right and in relation
to the ideas of creativity and perspective. The main thrust of the paper is on the findings
arising from the project iTell.
It is useful to clarify the meaning of ‘reading’ and ‘literacy’ in the context of the study.
‘Reading’ refers to the act of examining and understanding the meaning of a written text.
‘Literacy’ is understood as a social practice as defined for purposes of the Australian
Curriculum:
*Email: suzana.sukovic@gmail.com
. . . students become literate as they develop the knowledge, skills and dispositions to interpret
and use language confidently for learning and communicating in and out of school and for
participating effectively in society. Literacy involves students in listening to, reading,
viewing, speaking, writing and creating oral, print, visual and digital texts, and using and
modifying language for different purposes in a range of contexts. (http://www.
australiancurriculum.edu.au/GeneralCapabilities/literacy/introduction/introduction)
Literature overview
Digital storytelling
DS is a term that loosely defines uses of well-known technologies to tell short, usually
personal, stories. Text, pictures and sound are combined to create presentations a few
minutes long. Digital stories are usually personal, but, even when they concern factual
material, there is a narrative (Ohler 2008).
Digital stories are used for different purposes. Institutions, including libraries and
community groups, utilise them to record memories of a community (for example,
Capture Wales, http://www.bbc.co.uk/wales/arts/yourvideo/queries/ capturewales.shtml).
DS has been applied in the treatment of people recovering from trauma and adverse life
events to aid reflection. Educational institutions from preschool to university use DS to
engage with learners and tap into multiple intelligences and literacies (Frazel 2010; Ohler
2008). DS has capacity to engage students in learning about complex ideas, as Opperman
(Opperman 2008, 178) observed:
The format of the digital story allows the compression of complex ideas through the use of
multiple media . . . For students, digital stories have proven to be a powerful medium to
express their voice with intellectual depth in a form other than writing.
Storytelling and emotional engagement create a learning space for students to develop
a personal connection with complex theories (Benmayor 2008; Coventry 2008; Opperman
2008). As a pedagogical tool, DS ‘brings the creator/student and the viewer together in a
dialogue around the nature of representation, meaning, and authority embedded in imagery
and narrative’ (Fletcher and Cambre 2009, 115). According to Coventry (2008), the use of
multiple modalities and less familiar form of communication through multimedia is likely
to enhance learning.
DS can be successfully used to meet educational standards (Frazel 2010; Ohler 2008)
and to make writing composition more visible, while enriching student experience with
writing (Opperman 2008). In the JISC DS project Reflect 2.0 (Sandars 2009), students
reported that multimedia helped them to be reflective and they appreciated the opportunity
to be creative. Their tutors noted that DS enhanced reflective learning for students who did
not have a preference for writing.
DS has been described as a powerful educational tool to build confidence and establish
a sense of a community and collaboration (Benmayor 2008; Leon 2008). Gregori-Signes
(2008) discusses the usefulness of DS in a languages classroom setting, pointing out that it
helps students to make themselves heard.
questioned, particularly among professionals. Studies of information literacy point out the
complexity of the phenomenon (Lloyd 2010) and the reasons to discuss information
literacies in the plural (Limberg, Sundin, and Talja 2012). Mackey and Jacobson (2011)
proposed the concept of ‘metaliteracy’ as an overarching concept connecting a range of
literacies. The idea of ‘multiliteracies’, based on Gardner’s theory of multiple
intelligences (Tyner 1998), has had some influence in education. Numerous models of
digital, media and information literacy have been proposed for implementation in schools
and adult education institutions.
Transliteracy originated in Alan Liu’s Transliteracies Project at the University of
California in 2005. Sue Thomas developed the concept further with the Production and
Research in Transliteracy (PART) group at De Montfort University. In their paper,
Thomas et al. (2007) presented transliteracy as the concept which captures dynamic
relationships between different types of literacies, technologies, and social and cultural
contexts. Transliteracy was defined as ‘the ability to read, write and interact across a range
of platforms, tools and media from signing and orality through handwriting, print, TV,
radio and film, to digital social networks’ (Thomas et al. 2007).
Transliteracy can co-exist with concepts or models which deal with categories of
skills and their application in different environments because it takes a different
approach. Transliteracy is about fluidity of movement across the field – between a range
of contexts, modalities, technologies and genres. It is concerned ‘with mapping
meaning across different media and not about developing particular literacies about
various media’ (Ipri 2010, 532). As PART explained, transliteracy is about ‘the shift in
emphasis from static monologue to dynamic dialogue suggested by participatory
narratives; the practices and politics of collaboration . . . and the existence of a “group
creativity” or “intelligence”’ (Thomas et al. 2007, Networking the book, para 5 – 6).
Hull, Stornaiuolo, and Sahni (2010, 87) stress that ‘the term can be usefully extended to
capture the construction, use, and movement of texts across communicative and
geographical spaces’.
For the movement ‘across’, ‘through’ and ‘beyond’ suggested by prefix ‘trans’, it is
necessary not only to master multiple literacies, but also to develop the adaptability and
flexibility necessary for learning and work in a fast-changing environment. The exact
configuration of skills, modes and technologies depends on the context.
The idea of transliteracy as a theory of fluid literacies has arisen at a time of ongoing
discussions about creativity and innovation. Robinson (2011), for example, has been a vocal
proponent of fostering creativity in education while Zhao (2012) has presented a series of
keynote addresses across the globe, promoting his approach to reformation of schools to
foster an innovative learner. Libraries are playing a significant role in supporting the
creativity of clients and thinking of their own creative transformation. For example,
Peabody Institute Library Creativity Lab (http://www.peabodylibrary.org/creativitylab/),
Harvard Library Innovation Lab (http://librarylab.law.harvard.edu/) and some Australian
academic libraries (Booth, Schofield, and Tiffen 2012; Sukovic 2011b; Sukovic, Litting,
and England 2011) have been active in defining a library role in the culture of innovation.
An ability to make meaningful connections between disparate ideas and to apply
existing knowledge in new ways are key aspects of creativity. Transliteracy as an idea of a
fluid movement between a range of contexts is conceptually related to the notion of
creativity. While an ability to work ‘across’ the field does not necessarily make one
creative, it is nonetheless a powerful enabler of creativity. For education and library and
information studies, transliteracy provides a promising framework for bringing together
some key concerns and ideas.
208 S. Sukovic
Perspective
The development of meaning and applications of a range of skills, inherent in both DS and
transliteracy, is field-specific and defined by a particular perspective. The idea of a fresh
perspective in a particular context is also essential for understanding creativity.
In this section, the focus is on a particular understanding of perspective as discussed in
the field of psychology. Gestalt psychology and therapy in particular provide some
background for a teaching technique used in iTell. The German word gestalt can be loosely
translated as ‘whole’, meaning ‘something which is experienced as a singularity although it
is composed of distinct elements’ (Latner 2000, 19). One of the central concepts in Gestalt
psychology is the field perspective, which conceives phenomena as part of network of
connections called ‘the field’. Proponents of Gestalt therapy see inanimate objects and
phenomena as actors with a will on their own. A way of capturing different elements and
giving them a voice in Gestalt therapy is the ‘empty chair’ technique, whereby an object, a
dream character, or a person from someone’s life ‘takes a sit’ in the chair. The person who
wants to confront the meanings of a certain relationship, memory or dream answers as the
object/character/person in the chair, acting out the roles of participants in the particular
situation or dream. This technique was described by Joslyn (1975), Tobin (1975) and
Zinker (1992), among many others who wrote about Gestalt therapy. The same technique
has been occasionally used by actors when workshopping theatre productions.
The Gestalt understanding of the field is significant for understanding the context in
which one acts as a transliterate person. Applications of the Gestalt technique have a
potential to open new perspectives and, possibly, aid creative approaches.
Knowledge gap
Discussions about transliteracy and DS, although usually disconnected, reveal common
interests in bridging different literacies and cultural meanings and experiences. Shifts in
authority, interest in local experiences, and collaborative learning and knowledge building
are shared by authors who write about both concepts (Benmayor 2008; Fletcher and
Cambre 2009; Ipri 2010). The process of integrating personal meanings in collective
knowledge building depends on the articulation of a sense of a perspective and an ability to
see how pieces contribute to the collaborative construction of a puzzle.
DS and transliteracy have attracted a considerable interest from professional
communities, but there is very little research into either phenomenon. DS projects have
rarely been evaluated (Fletcher and Cambre 2009), and Ipri (2010, 533) has noted that as
far as transliteracy is concerned, ‘not much work exists in the scholarly record, especially
within library scholarship, although there has been lively debate and discussion via
informal channels . . . ’ Moreover, possible connections between DS and print-based forms
of writing and reading have not been explored.
iTell was developed to address the gap between practice and research-based insights
and to consider potential links between DS, transliteracy and creativity. Based in a school
library, the project is situated as an overlap between library and educational work.
iTell
Approach and aims
iTell was developed by the author at St. Vincent’s College, Potts Point (Sydney,
Australia), an independent girls’ high school. The intention was to explore different forms
of reading and writing while boosting student creativity and interest in reading. Students
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were invited to think about a story or a book they liked and focus on something that
intrigued them in that story, but which was not explored by the author, such as a different
perspective, a less developed character or an alternative ending. Alternatively, they could
tell an oral story through DS or create an original text.
The aims of the project were to:
. promote student engagement with a range of oral, written, fictional and non-fictional
texts in a variety of genres and media formats,
. promote transliteracy,
. contribute to individual learning,
. promote an investigative and creative learning environment,
. critically evaluate the impact of the project.
In the following section, the methodology and methods applied in the research are
described. The findings are discussed within several subsections relating to a survey about
students’ prior learning, organisaton of iTell, engagement with learning, development of
transliteracy skills and the impact of iTell on students.
Participants
iTell participants were students in Years 7– 10 (12 – 16 years of age). The initial group was
identified by the College Executive from two distinct groups: gifted and talented students
in Years 8– 10, and a group of Indigenous boarders in Year 10. Following the first cycle,
iTell was made available to other students.
Some students volunteered to participate because of their interest in and aptitude for
creative work, while others joined iTell because the programme was recommended by
their friends. In a number of cases, students were perceived as disengaged from learning in
the classroom by teachers who believed that an alternative form of learning may be
beneficial for them, and were thereby encouraged to participate. The participation in iTell
was voluntary for day students, but compulsory for boarders.
Although the college is an independent school in a central part of Sydney, iTell
participants came from the city and regional areas. A wide range of abilities and academic
achievements was represented, as well as a variety of socio-economic backgrounds.
Table 2 shows the number of students who participated in the programme and in data
gathering. Altogether, 34 students participated in iTell, which includes only the girls who
had a major involvement with the programme.
210 S. Sukovic
Impact
Does the project have any effect on students’ literacy skills and Survey and feedback from
learning? teachers
School reports
Data-gathering methods
A variety of data-gathering methods were used to ensure collection of relevant data and
enable triangulation. This was particularly important considering that the author played
multiple roles in the project as project and library manager, researcher and educator, so it
was important to minimise researcher bias.
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The initial survey was given to participants to collect information about their
learning. The survey included questions regarding students learning outside of the
classroom, their feeling of engagement with learning and their assessment of skills
relevant for DS.
The ‘one minute paper’ technique was used as an ice-breaker, to gain a sense of each
student’s approach to the new learning experience, and to introduce a process of reflection
to students. Students were asked to continue two sentences by writing brief comments on
‘post-it’ notes. The sentences were ‘I hope/I wish . . . ’ and ‘I hope not/I doubt . . . ’ (will
happen in iTell). Students who participated in iTell more than once were asked to write
what they liked and did not like in the previous workshops.
Ethnographic style notes were kept throughout the project, particularly to record
observations from iTell workshops. In order to ensure that a variety of observational
perspectives were recorded, a library staff member was asked to record her observations
about a cycle of iTell when major changes were introduced. The research notes also
recorded informal comments made by teachers, library staff, students and parents.
Students’ work samples were collected during workshops.
A second survey was given to students at the end of iTell workshops asking questions
about the skills and knowledge they developed in iTell and their sense of engagement with
learning.
Interviews with students were organised usually a few weeks after the last session in the
cycle. Every attempt was made to include as many students as possible. In semi-structured
interviews, students reflected on how the workshops were organised, on their learning,
engagement, interaction with others and the impact iTell had on them. Students were
interviewed individually with an exception of a number of girls who wanted to be
interviewed together. Interviews were recorded and transcribed.
A focus group was organised for iTell participants who were boarders at the college. They
preferred to be interviewed together and it was difficult to organise their individual
participation because of scheduling clashes. The author conducted the focus group while
two other members of library staff recorded observations. The focus group was recorded
on two devices and partially transcribed.
Feedback was gathered from a number of people at the college. In most cases, it was
informal feedback recorded as research notes. Because a large group of iTell participants
were in Year 8, a longer unstructured interview was conducted with the Year 8 Advisor.
Notes were taken during the interview.
School reports before and after iTell were inspected. Any indication of a distinct change
was discussed with a relevant teacher.
Data analysis
Data were analysed throughout the project. Early in the project, a decision was made to
deliver surveys in print form as it was the best way to ensure a good response rate. Surveys
were later entered on the survey tool, Survey Monkey to use data-analysis features of the
software.
The surveys used statements with responses on a 4-point Likert scale in both directions
to avoid participants’ automatic responses. For example, in a series of positive statements
about enjoyment and fun in iTell, there was the statement ‘I was bored’. In some instances, it
appeared that a negative evaluation (e.g. ‘agree’ with the statement ‘I was bored’) was a
result of incorrect interpretation of the statement, considering other answers by the same
respondent. The real meaning of the response was clarified with the student during the
212 S. Sukovic
interview. When interview data and direct clarification confirmed that the response was
made by accident, a corrected response was entered on Survey Monkey. In other cases,
when data were ambiguous, and there was no opportunity to seek a thoughtful clarification
or a response was anonymous, the answer was recorded as it was circled on the survey sheet.
Interviews and notes were firstly analysed to establish a rough coding system. NVivo
was used for further coding and refinement of the codes.
Ethical issues
The organisation of the project, including ethical issues, was discussed with members of
the College Executive at various stages of the project. A copy of the research application
form was submitted to the college at the beginning of the project. A detailed project
outline was sent to parents and caregivers asking for signed permission for their child’s
participation in the project. Students were reassured that their participation in research
would not affect their work in class. Indigenous students were encouraged to work on
traditional stories, which could have had ethical implications. However, students did not
use Indigenous stories.
Other ethical considerations concerned the protection of students’ privacy and
freedom of expression. A number of girls worked on stories about bullying and other
sensitive issues. The workshops were delivered in a way to enable a safe environment for
student expression. In this paper, initials do not correspond to student names to avoid any
connection with real people. Pseudonyms were not used to avoid cultural connotations.
Student stories were screened at school gatherings, published on the college website
and in a youth digital magazine, and entered into various competitions. Explicit
permissions were sought from students for the college screening. Additional permissions
were sought from parents for publication outside school.
Timeline
Most workshops and data gathering were conducted in 2012. iTell was offered once in
2013, when small-scale data gathering was employed to confirm and extend the existing
data. Initially an hour long session once a week after school, it became clear that short
sessions after school were not a suitable method of working on digital stories, which
require longer sessions. The subsequent sessions were organised according to the schedule
presented in Table 3.
Findings
The study findings are presented in relation to each student’s prior learning, organisation
of workshops, main research questions concerning student engagement, the development
of transliteracy skills and any impact of iTell.
Enjoy drawing
Enjoy writing
Enjoy reading
Organisation of iTell
All workshops were delivered by library staff. The author led all workshops, except when
the external trainer guided students in whole-day sessions in Term 2, 2012. Depending on
the number of students in the workshop, and the stage of their work, there were up to three
trainers/librarians available to provide individual assistance.
Simple, readily available software was used to create stories – Audacity for recording
and sound editing, Windows Moviemaker and any image editor. iTell students normally
used Photoshop as it was available on school computers.
A cycle of iTell typically started with a 2-hour introductory session. During the first
session, students played a game to explore a sense of a story perspective. The author
dubbed it Gestalt game as it is based on ideas from Gestalt psychology. In iTell, students
Australian Academic & Research Libraries 215
worked with well-known fairy tales such as Cinderella or Goldilocks and the Three
Bears. The game started with a demonstration of how the story might look from the
perspective of an animal or object. The students were asking questions of a ‘mouse’ in
Cinderella or a ‘bowl’ in Goldilocks. Afterwards they participated in a dramatised
version of the story in which at least one student in each group would play the role of an
animal or object. Whole day workshops had a structure common for DS workshops,
including a ‘story circle’ in which students read story drafts to the group and commented
on each other’s stories.
The students preferred the timing of workshops when they were run over longer
periods, as opposed to 1 hour after school. Some comments were specifically made about
the break between an introductory session and whole-day workshops. Although there was
a danger of losing momentum, it was beneficial as an opportunity to think about stories.
Speed of delivery was mostly appropriate, although a number of girls reported needing
more time. The group size was approximately 15 students. In general, the atmosphere and
the way students worked in iTell felt very different from a typical classroom:
iTell is very different from other classes – less instruction, lot more creative space, lot more
fun. (C.)
. . . it’s very different in the number of teachers and the age gap of the girls . . . They have
exams you have to work for. But in iTell you’re only really working for that digital story. It’s
nothing quite pressuring about it except that you have to get it done. But, yeah, it’s different
and it’s not because you still have the goal, but on how it’s treated with the activities and the
people who are invited. (N.)
Students also commented on how they enjoyed participating in surveys and interviews:
‘It makes you think what happened, what you’ve done’. (V.)
I was bored
It was fun
I was interested...
I enjoyed...
recording a story.
writing.
looking at my story or a book in a different
way.
learning about digital stories.
with the statements indicating enjoyment with iTell in general (Figure 4) and the main type
of activities in particular (Figure 5). The overall sense of engagement was on par with the
engagement with a favourite subject.
Positive responses to the statement ‘It was time well spent’ are particularly interesting
in the view of previous responses at the very beginning of iTell. In the ‘one minute paper’,
many students stated their concerns that they would waste their time and doubted that iTell
would be enjoyable. After a couple of cycles of iTell, significantly fewer students were
reiterating these doubts, most likely because they had heard from their friends that iTell
was not ‘boring’ or a ‘waste of time’. In subsequent cycles, ‘one minute papers’ expressed
more enthusiasm and students’ hopes that their work would be of a high quality or that
computers would operate properly.
The group of boarders for whom iTell was compulsory had, at times, a different sense
of engagement from other students. They were in the first group of participants and
responded very well initially. The major issue for this group occurred on the first whole-
day workshop, which happened to be on a Sunday. For College boarders, Sunday is usually
the only day in the week when they can spend several hours on their own outside school.
The fact that they had to stay at school for iTell, in addition to some communication issues
around preparations for the day, made this group very angry and disengaged on the day.
Instructors worked hard to overcome their resistance. Once they began working, one of the
instructors was dedicated to them for the rest of the day. In the focus group, they
commented positively on how they left the workshop and returned: ‘Then we came back
and got into it’. In subsequent workshops, the group worked well, even if not always in a
focused manner. It is worth noting a response from student O., who was the most
rebellious on the Sunday and later engaged only with iTell activities that interested her.
She was also disengaged from school in general during that period. O. completed the
second iTell survey at the end of the cycle and provided a very positive feedback with the
comment, ‘It turned to be fun in the end’.
Factors that aided students’ engagement were atmosphere, peers, and self-motivation
and interest. At the same time, peer influence for the closely connected group of boarders
and issues around interest were occasionally inhibiting factors. These factors are explained
in some detail as follows:
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Although their responses cannot be directly compared with the assessment of their skills in
the first survey, all data suggest improved self-confidence in transliteracy skills.
Figure 7 presents students’ responses about their learning experiences. Although all
responses were positive, particularly highly rated were guidance and opportunities for
creativity.
This section provides further details about students’ learning experiences. It includes
an overview of findings relating to the development of IT skills, modes of expression and
communication, and inhibitors and enablers of skill development.
IT skills
Students developed computer skills gradually during the workshop and expressed a sense
of satisfaction in learning something new. Even if they had used some of the programmes
before, they felt more confident after participating in iTell.
Yeah it was ALL new to me. Like I’ve done movies and stuff but I’ve never done something
like that. (H.)
I particularly liked the way that I learned a lot more stuff. If I hadn’t done that, I wouldn’t have
known how to use a lot of the computer things. (T.)
I think we did a bit of work together and then just myself just going home and doing some
work I got a lot more confident in it. I’d used it (Photoshop) before in design and tech, I think
in year 8, and things like that but, yeah, not a lot. (N.)
An important part of applying software skills was file organisation. All students were
told how they could manage the files. Some managed their work easily while others learnt
by their own mistakes.
“and blah-blah with his yellow pants and blue top”, but if you have a photo of it, you don’t
have to say that.’
D. wrote two stories and chose one that was more suitable for combining with visual
elements. She said she always had problems with cutting her writing down, but it helped
when she understood how she could communicate with images and words simultaneously.
Students reflected on different ways of communicating and the meaning of different
media and genres. A few students commented how DS is a more reflective genre than film:
. . . with digital stories I can be a lot more dramatic. And, yeah, quite philosophical with digital
stories, like I was with (book character). It was very dramatic. (N.)
I didn’t really understand what they (digital stories) were at all before we started, but now that
I’ve made one I can see how much easier it is and it’s just another good way to communicate
with people. (M.)
All activities were perceived as interesting and useful. Games were often mentioned as
particularly enjoyable and helpful:
My favourite one, one with the Goldilocks, when we all had to be different pieces of furniture
and we gave them a personality where it’s like you walk in, you think of a story and you only
think of the, not even the animal characters – you only think of the human ones – so it was
good to look at the inanimate objects. And think, “Oh, okay, well . . . what does the pencil case
feel like when (character in her digital story) is walking around the house”. It was nice start.
That one was one that I found most effective in a way. (N.)
The students appreciated that the library staff provided knowledgeable guidance
without being prescriptive:
They (librarians) were saying “you could use this” and also how they liked the repetition and
how I could use more or less of that and so I didn’t go over the top when it came to dramatic
finishes . . . I liked how it was merely just suggestions so you could write them down and say,
“Okay, so well, I’ve got three suggestions for this I can use. I can either add more repetition
and create this effect or add less repetition and create this effect”. So you got to choose which
way your story could go while still getting advice. (N.)
Librarian guidance through difficult sections, followed by independent work, helped
students to learn. D. commented how it was confusing for her to organise numerous files,
but she had lots of help and, in the end, felt confident with the process. T. commented on
the use of software: ‘I knew how to – kind of – use it. I could have made my own movie.
But with all the teachers (sic! librarians) help it really helped when you got stuck, so now
I know how to do that’. Although providing guidance and allowing students to do the work
is a well-recognised teaching practice, students identified it as a distinct feature of their
experience in iTell.
The social aspects of learning were particularly powerful enablers in learning.
The physical setting encouraged free movement, grouping and choosing the right distance
for an individual reinforced positive interactions. An integral part of developing digital
stories is the story circle, which sets the tone of open discussion, constructive criticism and
respect. Further work and watching each other’s stories encourage relationships of ‘critical
friends’:
I liked it because one of my favourite activities was when we had the group discussions
and we’d each read out our stories and we’d say, “Okay, well, I like this and you can change
this” and everyone was as critical as they could be. And it was none of this fluffy it’s-really-
good kind of stuff – “Oh, it’s really goood!” (exaggerated tone). It was actual critical
information. (N.)
For more introverted or self-reliant students who are normally reluctant to seek advice,
the group atmosphere encouraged them to ask questions:
. . . a lot of the time I find that I just work by myself and, if I’m not sure, I try to work it out by
myself . . . Just because it’s more of a group atmosphere and the story circle and things like
that where we sat around and talked about things – it was really – it felt like a really
productive exercise. (M.)
A very important aspect of the learning environment is an easy flow of ideas and
opportunities to learn from and solve problems with different people. Writing is normally
a solitary process, and a number of students commented that it was important for them to
have ready access to people who could provide feedback. Advanced writers, as well as
those who felt they struggled, felt that the group situation was very helpful:
. . . that was good because you need other people to help you. Cos you all work as one
basically just making different stories. (T.)
222 S. Sukovic
They help me to write in a different way and it was also fun listening to their stories as well.
I mean, if I was all by myself, I don’t think I would be able to do it as easily. I would be stuck.
Still. (B.)
When you’ve got other students around you, you feel a lot more comfortable in the
atmosphere, like you’ve got the librarians that you can talk to for adult guidance or you can
ask your peers . . . And also as working with more students meant more movies to look at. (N.)
The group of boarders worked on a collaborative story and, unwittingly, modelled an
admirable collaboration. A number of other students commented in interviews how they
would like to try a collaborative story and reflected on the value of individual work versus
collaboration. When asked how she felt about having to abandon some of her ideas, M.
answered: ‘I think that’s alright sometimes because you have to compromise, but you
come out with a different story at the end, something you might never have thought of by
yourself.’ J. and V. commented on how they would like to try a collaborative story because
‘that would be really fun’. V. joined the next round of iTell with a friend when they worked
on a joint story, which was told in two voices from the perspective of two characters.
Although students enjoyed peer input, they also appreciated some independence. E.
commented about how the whole group worked: ‘It felt good, definitely did . . . I guess . . .
how we were all separated, I guess that gave us almost some room to breathe or
something’. A. commented on the importance of receiving input from other girls, but she
also appreciated opportunity to ‘find her own voice’.
commented on how one student, who tended to be very impulsive, behaved in a more
measured and thoughtful way after the workshops. The Advisor was interested in
experiences students had in iTell and commented on how she could see that this girl
applied the techniques and ground rules of story circle in other interactions in the weeks
after the workshops.
One of the students worked in iTell mainly on her own and with the librarians.
The student demonstrated strong anxiety the first time that she screened her story in
iTell. However, she was very relaxed later when iTell stories were screened for the
rest of the school. In her interview, the girl seemed to be at ease when she commented
on her initial anxiety when her story was screened for the first time. She was
subsequently encouraged to join library clubs and has remained very active in library
activities. Several months after iTell, in the new school year, she spends most of her
free time in the library, usually in conversation with library staff and other students,
appearing much more engaged and relaxed. With no knowledge of her involvement
with iTell, a teacher has commented how the girl appears transformed in a
positive way since the end of the previous year, which coincides with her participation
in iTell.
Well, it helps me with what I’m imagining, just to put it visually and show others without me
having to explain it. So I could just think of a story, make a comic, do a digital story.
Students demonstrated retention of DS skills several months after the workshop.
A. participated in a large research project in the library 5 months after iTell and made a
digital story as a way of presenting her group’s work. She proposed this form of
presentation and prepared a short digital story with ease. A couple of years after the project,
A. used visual storytelling for her major work in one of her Higher School Certificate
subjects. Other students who participated in more than one round of iTell demonstrated an
ability and confidence in applying the skills developed several months earlier.
For some students, iTell had a strong personal impact. For one of the girls who
achieved a major recognition for her digital story, the whole experience was so powerful
that she decided she wanted to become a director: ‘Since I’ve had this experience of iTell,
I guess, it kind of turned me to wanting to be a director.’ (E.)
In the case of J., the impact of iTell was observable in a number of different ways. J.
participated in two rounds of iTell. She joined the programme as a typical disengaged Year
8 student. After initial doubts about iTell, she worked well and finished the programme on
a high note (Figure 8). I. was present in the panel discussion for an adult audience,
The Future of Writing, when some of iTell stories were screened. She was engaged by the
presentations of guest speakers and later commented on how much she enjoyed them.
A change of J.’s attitude towards learning was observed by teachers immediately after
iTell. J.’s end of year school report noted an improvement in attitude and academic results.
In the following year, academic improvement resulted in her inclusion in the school’s
gifted and talented programme. Since iTell, J. has participated in other writing
programmes and activities run by the school library and, at times, spent considerable time
and effort working on some of her written pieces outside school.
New possibilities for future work, skill development and social connections were a
common thread in student reflections. Two years after the first iTell workshops, students
ask, not whether, but when iTell is going be offered again, indicating a sense of ownership
and expectation.
Discussion
It is well known to any educator that learning situations are complex and influenced by
many factors. Student experience in iTell is shaped by a whole spectrum of environmental
characteristics from learning activities, space, sitting arrangements, other participants,
sharing food, to personal motivation. In a novel learning situation, which requires a great
deal of openness and an ability to combine a range of skills, it is critically important to
develop a sense of freedom and refreshing change as well as a safe environment for
personal expression. It is plausible that the space, movement and scheduling are
particularly important when the aim is to encourage connections and fluid movement
between a range of tools and modalities as is the case with transliteracy and DS. In her
investigation of space for transliteracy and creativity, Thomas (2013) noted Pullinger’s
observation that space for transliteracy would need to be transdisciplinary and to
encourage people to work on their own as well as to provide opportunities for interaction.
Students often commented on the importance of exposure to different ideas, and the ability
to work both alone and in collaboration with others. A learning environment created in
iTell workshops to promote creativity and transliteracy encourages collaboration. The way
students worked together, their interest in creating collaborative stories and their reflection
on the importance of social aspects of their experience, all support the idea that
collaboration is an intrinsic part of transliteracy. The availability of a long period of time is
also critically important for allowing students to become immersed in a different world of
learning.
A variety of activities to support different aspects of story development and
transliterate behaviours are needed to provide sufficient stimuli and opportunities for
learning and creativity. The lack of assessment, or even a structured classroom task,
promoted student self-motivation in the case of iTell; possibly because telling one’s own
story was perceived as sufficiently rewarding. It is also possible that the reflective space of
DS encouraged students to maintain their internal drive. A sense of pride in one’s own
work when it was presented to others contributed to maintaining self-motivation.
In iTell, stories were generated from personal creative interpretation by using
multimedia, requiring a big leap from more commonly used writing tasks in the class.
It appears that the iTell setting prepared students sufficiently to make this leap without
perceiving it is a scary challenge. Games played an important role in relaxing the students
while priming them for the task ahead. The Gestalt game was a potent technique in
unlocking creativity and insights into hidden perspectives within the narrative. It is likely
that the technique aided the recognition of personal meanings and opened a reflective
space in which students could deal with personal issues.
Telling stories, even if they are based on books, is a personal and often emotional
experience. Listening to other people’s stories and making constructive comments extend
student ability to listen and empathise, adding another layer to student literacy skills.
Robinson analysed how education supports the development of creativity and found that
one of the key issues is that
[t]he cultivation of feeling has long been marginalized by academic education . . .
The conventional academic curriculum largely ignores the importance of developing the
Australian Academic & Research Libraries 227
“soft skills” such as an ability to listen and to empathize. This is not a coincidence or an
oversight. It is a structural feature of academicism. (Robinson 2011, 177– 178)
A move away from cognitive approaches and the recognition of body and emotions as
sources of knowledge have been discussed in information literature (Limberg, Sundin, and
Talja 2012; Lloyd 2010; Nahl and Bilal 2007; Sukovic 2011a). A framework in which
emotions, personal views and reflection are invited has the capacity to cultivate long
neglected aspects of human experience for information and educational purposes. iTell
supports findings from other studies that DS has ability to bring emotions into learning in a
constructive way.
Learning in an environment which encourages transliteracy seems to enable not only
a transfer of skills, but also a transfer of engagement. Bridging spaces can become safe
areas for exploration. For many students in iTell, a range of tools, tasks and modes of
expression provided alternative entries into areas they may have preferred to avoid.
By entering a narrative through drawing, or discovering the beauty of reading through
storytelling with multimedia, students engaged with activities they once found
unappealing. Often they discovered a new aptitude. For those who wished to deal with
issues of bullying, it was helpful that the book was standing between student’s personal
experiences and the outside world, providing a safe space for reflection. When educators
provide connecting spaces for the transfer of skills, insights and modalities, students can
find the niche that fits them.
The experience of iTell supports the view that DS encourages complex insights.
Examining a well-known story from a different angle sheds new light on many aspects of
the text, encouraging complex analysis. Graham and Hebert (2010) stress the importance
of writing about read texts to improve literacy. DS enables a higher order thinking about
texts by giving students the opportunity to not only explore new forms of writing, but also
construct their own meaning.
As one of very few studies providing research-based evidence for an understanding of
transliteracy, iTell raises a number of questions and possibilities for further investigation.
For example, it is likely that the novelty of DS would be exhausted if used regularly, but
there are enough possible variations of DS and multimedia that their potential could be
exploited further. iTell students had a variety of socio-economic backgrounds and
abilities, but it will be worthwhile to compare results with a different group of participants.
For example, although previous research involving university students of both sexes did
not report differences between young men and women, it would be interesting to carry out
this study with teenage boys.
Findings from iTell indicate a strong synergy between DS and transliteracy. The
provision of opportunities for development and application of transliteracy seems to be a
particularly promising area for library and information research and practice.
Conclusion
The DS project, iTell, indicated that similar programmes could provide opportunities
to enhance students’ engagement and transliteracy skills. Inhibiting factors in learning
were problems with technology, students’ organisation of work, student confidence
and negative aspects of group cohesion. Helpful factors in developing transliteracy
skills were the creative reading task, a range of activities, knowledgeable but non-
prescriptive guidance and learning with peers. Although iTell had a limited time span,
it had many positive effects on students’ skills, engagement with learning and social
skills.
228 S. Sukovic
iTell points to an alignment between DS and transliteracy, indicating that the creation
of ‘bridging zones’ may provide opportunities for engagement with learning,
experimentation and reflection. Very importantly, it may provide ways of bridging
cognitive with emotional and corporal ways of knowing.
Acknowledgements
This project would not have been possible without a generous support of Fay Gurr, the Principal at
St. Vincent’s College, Potts Point. Katherine Rogerson, Alycia Bailey and Lyndal Rose, all staff at
the College Learning Resource Centre at the time, made a significant contribution by assisting with
the project. Thanks are also due to Kirsty McGeoch who worked with us in the initial stages of the
project, and to anonymous reviewers for their helpful comments. iTell stories are available from
http://stvincents.nsw.edu.au/learning/learning-resource-centre/projects/itell/
Funding
This work was supported by the Australian Library and Information Association [Research Award
2012].
Notes on contributor
Dr Suzana Sukovic has an extensive professional experience in the information industry, mainly in
the academic sector. Her experience includes academic research and teaching. Suzana has published
papers on issues related to technology in scholarly research, and on innovation and creativity in
libraries. Transliteracy is her main work interest these days. Suzana is currently the Head of the
Learning Resource Centre at St. Vincent’s College, Potts Point and Co-Chair of the ALIA Research
Advisory Committee. She also leads the ALIA LARK (Library Applied Research Kollektive) group.
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