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GRADED GO PROBLEMS FOR BEGINNERS VOLUME ONE By Kano Yoshinori 9-dan The Nihon Ki-in Published by The Nikon Kis 7-2 Gonencho, Chivodasku, Tokvo, Japan © Copyright 1985 in 2apan ; by The Nihon Kip { 4 | ' i 1 | i ' : i Al rigts reserves according to stenational ITs book or any parts hero not be reproduced in any form without writted permussion from the oblate. First Printing March 1985 Printed in Japan vy ‘Sokosha Printing Co., Lid, ‘Typeset on an IBM Electromie Composer “ by The Ishi Press, Inc + LEVEL ONE . sosmenu TABLE OF CONTENTS ” PREFACES..., GLOSSARY ....... {PART ONE: PROBLEMS... .. : > [INTRODUCTORY PROBLEMS | INTRODUCTORY PRODLENS LEVEL TWO . INTRODUCTORY PROBLEMS LEVEL THREE * . = LIFE AND DEATH PROBLEMS ... IV" INTRODUCTORY. PROBLEMS . _ LEVELFOUR....... j2ART TWO: ANSWERS . GUIDE TO THE RULES OF Go . ceees 213 | ‘A GUIDE TO LIFE AND DEATH PROBLEMS... 221 | HE ‘GO ORGANIZATIONS .... . PREFACE ' ‘This collection of problems 1s mtended Zor players who avs just, leamed the rules‘of go. The problems cover all phases of the game, from the opening tothe endgame, and the: third. chapter is devoted to life and death problems, it is assumed that the reader of this Sook hs studied a good begimner’s book on go, but for reference we have included a brief. summary of the rules as well a short guide t1 life and death problems, It is my hope that by studying and solviag the problems in these four volumes, the reader will establish a solid foundation on which to base his future progress in g0. Maren, 1985 are Kano Yoshinori 9-dan) ~ 7 GLOSSARY 1 ‘tart ~ check, i.-a move threatening to captuie dn the next move, ae — neutral points which profit neither Black nor White, dan ~ a rank given to players tc indicate their strength at the game. ~ When a player's strength improves After attaining the rank of I-kyu, he i§ promoted to amateur I-can and as he becomes stronger, the numerical value of his dan increases, The top amateur dan rank is ‘usually 6-dan, The professionai dan ranks start at 1-dan and go up « "to 9-dan, which is the highest rank attainable. A professional I-dan 4s usually about two stones strongérghan an hmiateur 6-dan, See ky double atarr — giving atari to two different |groups of stones at the same time, “eye = a point on the board which is surrounded by stones of the _-same.color. t — ashape in which your stone is captured [but it is illegal to retake the captunng stone-even fiibugh you can occ! ipy all of its liberties, 3yiu —.a rank given to players to indicate thdir'srength at the game. Begitiners are. arbitrarily classified at 30-kyu; and as they become “stroriger, the numerical value of their kyu decreases. For example, 15-kyu is stronger than 20-kyu. See dan, ototoshi — a move which gives atari to a group of stones in such 2 way ”~that no matter how one defends, the group will'still be in atan, ‘Sekt —"an impasse or stalemate position between groups: if one side stnes'to attack the other side’s group, his| own group 1s put into “atan and dies, Therefore, neither side can atlack or attempt to atari, smapback — a tactic in which one stone 1s offred as a sacrifice and if {tis taken, the capturing stones are an turn captuced. € oo PART ONE, | 7 . PROBLEMS 1. “1 INTRODUCTORY PROBLEMS = LEVEL ONE a : Section 1. How to Capture Stones . E i Section 2, How to Save'Endangered Stones . ete Section 3. Recognizing Atani . 7 " | Section 4, Connecting and Separating Stones . 7 : | + Section 5; fide i 4 be 1 Section 6. veneeee i Seefion 7. Living Groups and Dead Groups... s Section 8.~ How to Play mn the Opening .. | Section 9. Endgame and Other Moves . it SECTION 1. HOW TO CAPTURE STONES i PROBLEM 1. Black to play. How does Black play to capture a white stone? $411 | ++ OC tec iLeycy i} | | PRORLEM 2, Black to play, How dots Black play to capture a white st = { { eit He 06: Ltt LS | PROBLEM 3, Black to play. How dogs Black play to capture a white stone?» aie PROBLEM 6, Black to play, How can- lack capture two white stones? 3 j 4 | i hb i T 7 meee 5 ay t ' f { -Q00- Kk Loy / Or re : : ; 1@ i OO | : | OfOST LEER HeOOeL rod HF SECO: 2 HI I PROBLEM 7, Black 10 play al ify How can Black capture two-white stones? PROBLEM 10, Black to play, —— | 7 ‘How. can Black capture some white stones? | : pti L \ | t | i Ps { +teoL + i 0 HOO® Lt a tH i” 4 | | pee ; & F@08- 4 HBO : SeceLic - HE ERHH | Sort PROBLEM 8. Black to play. | PROBLEM 11. Black to play.| How can Black capture some white stones?’ | = 7 How can Black capture some white stones? T T : i { i { i Ey a f veh t 4 oeeeeor aan : ; OOS ma i @6- i Ho Ho i "PROBLEM 9. Black t6:play. How can Black capture three white stones? How can Black capture one white|stone? ae: PROBLEM 12. Black to oh ~4- PROBLEM 13, Bl How can Black capture s white stones? node + Oeo} Fe : PROBLEM 14. Black to play. How can Black capture som? white stones? SECTION 2, HOW TO SAVE ENDANGERED STONES PROBLEM 15, Black to play. How can Black save his endingered stone? 1} ‘PROBLEM 16. $8 Ofc black stone's bout to be c A ck save therm? PROBLEM 18. Black 0 ply, i Poh | eoLLt = One black stone is about to be captured. How ¢an Black save it? zi T Oot | + 5 - : rece PROBLEM 22. White to plas Fe -@ Black has played 1, Is there a way for White to save his two stones? ail " , SECTION 3. RECOGN»zING ATARI t tt : : \ ey PROBLEM 19. Black i play: : t Three black stones are in danger. How van Black save ther? reitH . HHH ; | iy : OT Perr eee ; 198 Ox) t i : i BOOED; TI OOS T : PROBLEM 23. Black to play| | t Flow stiould Black give afar to the two white stones on the edge? J86~6 (atari — check, 1.c. & move threatening to capturb on the next move) PROBLEM 20. Black tir play. Black doesn’t want to lose his two stones,,How can he save them? | \ | ; t LE [4 i. t | | | } gee +H: : | ae | EE) Eee PROBLEM 21. Black to play. PROBLEM 24, Black to play. | How can Black play to save his three endangered stones? + © Which way should Black give atari to the white stpne an the center? How How should 10 play, : Black give atari to thé three white stones? ? Tr PROBLEM 27. Black ts play. How should Black give atari to the three white stones? ~10— How sh =f PROBLEM 28, Black to p) ‘ould ‘Black give atari to the (ouble atari — giving atan to two stones at the i ty PROBLEM 29. Black to play. | How can Black give double atnri? same time) xo t T 4 PROBLEM 30. Black to play] How can Black give double atati?, -~u- bin SECTION 4. CONNECTING AND-SEPARATING STONES. y f : 7 OO : : EPPS Cenc] PROBLEM 35, Black to play, White plays double atan with 1, How sho i 2 I PROBLEM 32, Black.to play, | | ild Black reply? T LT oT ‘How should Black play. s0.as to conaect up_all his stones? be t —| EE i gas ++@ yt an | f © I eettsttoHy. iy feor tt LOC Snctss ae ee eeen orrnen| PROBLEM 36. Black to play| | White 1 captures a black stone in ko, How should Black reply? PROBLEM 33. Black io play. {ko — a shape-in which your stone is capturpabut it is ilegat to How can Black keep the two groups of white stones separated? refake the capturing stone even though you can ofcupy al its liberties) ~12- t \ Loy} 1S Ooo eH { i i COS Rg IPT PROBLEM 37, Black: to play. ee | How should Black respord to White I | LO | : i : I { | i pete Lyi | TT i T 1 oo = 7 foe ‘PROBLEM 40. White to play. ! O+-@-4+ : (“Black plays double atari with 1. How should White respond? So? +| = #* > SECTION 7; LIVING GROUPS AND|DEAD GROUPS [+ OO) L 2 v | Ll T T PROBLEM 38. Black to play. ; 2008 + What is Black’s best move? Z “4 : } i - ; SECTION 6. LADDERS 7 i Te fede + f } ake Al | & eee | ih es. oO : fe By oy OOS | i i i> | @ 1-4 i Tabata Black to play. ” ' : LE ck to play. r| Ot ea “ eae f | tt { ! i | —| ~ (A group of stones is said to ve alive if it can make two ‘eyes’. tl Shen stones can never be captured. A group|of stones is said to be | PROBLEM 39. Blact to piay. gead if it cannot make two eyes. Such stones will eventually be | How can Bleek capture the five white stones? faken off the board as prisoners.) | -14- \ -15- F HB se 98 Poa : tt r = PROBLEM 42, Black to play. i Where does Black play to kill the white stones? PROBLEM 43, Black 19 play, ‘ How can Black play so us to give his eigit stones a living shape? . PROBLEM 45. White to play, | : How does White play to give his stones at the P and bottom life? Ol RESegEan| : 4 86 oY 4 -16- Co | | Hy )BLEM 44. Black to play. , PROBLEM 46, Alive or dead? {7 — e | ‘What about the white group in the center? Is it sive or dead? i 1 - ! How does Black kill all the white stones? | | “ -17- He SECTION 8. HOW-TO PLAYIN THE OPENING: LITT I | Corer): |e — 7 Peete + Hey . L rtf , PROBLEM 47, White 10 play. | Where does White want to play? - (There 1s more than one correct answer.) LT T I PROBLEM 49, White to play. How does White answer Black 1? e c Ceoerrece eae _ PROBLEM 48, Black to play. . eS: L Ht 1 Where does Black wiint to play? i ‘PROBLEM 50. Black to play (There is more than one correct answer.) White 1 is a bad move, but how should|Black respond? ~18- cs ~19- | 4 : i . Le SECTION 9, ENDGAME AND OTHER MOVES E los \ J aul MOS-+ ml PROBLEM 51, Bleck to piay. : PROBLEM 53. Legal moves? How should Block play after Whice takes two s with L? - ‘an Black play 1 at the top and atthe f Ey T ae T : T T { tHe: |. |. FEaegess pr : YS ee0% «PROBLEM 52, Black to play. Pee: i PROBLEM 54, Legal move? How should Biack play after Whit» captures a stone with 1, £ i How about here? Can Black piay af 12 == ~21- co cr Hes Sake PROBLEM 55, Remove jrom the board?’ * In the positions at the top and bottom, can Black remove:the white stones from the board after he plays at 2? t t : s 1eee@eit tj) os © | eee. .; 2. Hiddéeotsee O-O® 1 > | Lilog o-! { PROBLEM 3%: Calculate the territory! : No stones have been captured. Who wins and by how many points? e- | C > @-- | Pe. Peee83T3a87 eo ee ecole | a] lence. ° : OOOO TOO MMe eteleetete PH OSSS oe 4 HO082 1 58e OCT O@L +4 f PROBLEM 56, Dame points. 4 Doth Blan REEM 58. The last defensive mobes. é x and White have to make defensive moves insid ame is over, but there are still dame points left. Where are they? 7 Hanon pete ene re ‘The Higme neutral pomnts Which prof neither Black nor White) sTitories before the last dame points can be played. Where are noves? i: eee 23 = fe E Bs ve | IINTRODUCTORY PROBLEMS | | i 7 LEVEL TWO lt ye i How to Capture Stones... |. |, 26 | i How to Save Endangered Sto: 29 . How to Give Atan 30 . Ladders 35 }. Snapback and Reiated Moves ! 36 : Connecting and Separating Stones) 38 Section 7. Living Groups ana Dexa.Groups 40 - Secticn 8. Ko , 45 Section 9. How to Play in the = Opening 47 ‘Section 10. Endgame 248 PROBLEM 59, Déad stones, ‘There are five dead white stones inside Black’s territory and two ddead black stones inside White’s territory. Which ones are they? epee 8 a E PROBLEM 60. Black to play. Where is the last point of profit? -24-. SECTION 1. HOW TO CAPTURE STONES @086C PT OCH t rEeTT3 i TI: PROBLEM 61. Black to play. Where should Black play 19 capture White? Hee et : : f r Seno } xs PROBLEM 64, Black ro pl 3 How should Bleck play to capture White? i ee cob . BRRRRECEEH OO, ees 2 gage : PROBLEM 65, bla | Nich wat stones shou * J | { L “Lt 1 PROBLEM 62. Black to piay. y ‘Where should Black play to capture two white stones? PTT Erb | See OO PROBLEM 63, White to play. Which black stone should'White take? PROBLEM 66, Black to viay. | Which white stone should Black take? ae a oe y ‘PROBLEM 67. Black: to piay. ‘Where should Black capture? | [t OO it ‘PROBLEM 68, Black.to play. Where should Black capture? mary rota Fk eek eo LTt ego PROBLEM 69, Black: to play. Where should Black eapture? —2B- { fs Lot A PROBLEM 70, White to play. After Black plays 1, where should,White capture? SECTION 2. HOW TO SAVE ENDANGERED STONES coe ra Pret seh OB8C- O8OF Terr | Ll L { { PROBLEM 71. Black to play. How should Black answer White 2 | T | 29 fe | | i Tee ; . ERS Fes eH PROBLEM 75, Black to play. How should Black give atan taapture three white stones? a [eae TT | i 1 5 | ot | moh Con a i + @- | = OF OBO ~ | KI - 1 ' w los 4 tI | : rr t 1 =M 73. Black 10 play. | 7 PROBLEM 76. White fee : Peer are ata tothe Tone white stons? = *#.“Hlow should White give atari tothe twvo black stones? | How should Black give t : = | : Paphos HogS| £G 38 Lt lee oe : i es tI 1 ‘ + + 38 \ 5 - Oy \ e-; 7 — af th { e- i y I { os L i : & PROBLEM 77. Black 10 play; ‘PROBLEM 74, White to play. i \ 1 ‘CHow should Black give atari to the lone wnitelstone at the top? What is the best way for White to give atari? | : ry -31- sire —30- eh i ral RNS lk {J Je ft t ToL HA Seger @eO-, COTTE PROBLEM 78. Black to play. How should Black give atan to the tw white stones? rer +Oeetit Be PROBLEM 79. Black to play. How should Black give atari? T 87-@ ° feed OBO iO PROBLEM 80, Black to play. How should Black play here? ea tees fet: How should Black give at i PROBLEM 81, Black to ply, to the two| white stones? l z LM ut l {n/ i 1 PROBLEM 82. Black to play, How should Black give atari poyiy 4 roy | aL PROBLEM 83. Block to play, How should Biack play here? aad I SECTION 4. LADDERS BH ry t m TBOO PROBLEM 84. Black to play, ‘ . er x How should Black give atari to tli tone white stone’. iH oe 4 44 Fl : FOS ert tt4 = Ln 7 ine t e : COE | O : i i t . if PROBLEM 87. Black to pla) 4 fj | i How should Black ‘give atan to the eleven white stones? if ree oe : : i ? 8 eee | a C LTT in “PROBLEM 835, Black to play. z How should Black piay to give double atari? : L Hy i fete we kee 2 o8eo Tf » gc). ERO OBLEM 86, Black i: play. oe 7 PROBLEM 88. Black to play. How should Black play to give double atari? + How should Black piay so as ‘0 set up a alder -34— 35 — EE ptt 1 1 PROBLEM 89. Black to play. How should Black play so as to capture two stones by threat a snapback? 7 (snapback ~ a tactic in which one st3ine ss offered ssa saci} ang if it as taken, three or more stones can bé recaptured) (i Lf - 18. ; PROBLEM 90, Black: to play. How should Black play so as to-capture two stones? ~36- ening sie eens nenergepartenaee PROBLEM 91. Black io ple captures three black stones with 1. How oh J ‘White i ‘ould Black reply? i | | =a _| TH ; PROBLEM 92. Black to pla Whi captures two black stones with 1. How shou SECTION 6. CONNECTING AND SEPARATING STONES C EL | L = PROBLEM 93, Black t0 White has played at 1. How can Blas top to the ones below’? lay. ‘k connect his four stones at the" acenee ‘PROBLEM 94. Black to'play. ‘How can Black link up all his stones? =38= How can Black cut-off aghhe ones above? PROBLEM 95. Black to the four white sto} at the bottom from 4 ‘PROBLEM 96. Black can Black separate. White tok. into two groups? © | q oF! + o. LSS PROBLEM 97, Black to play ‘White's position is defective. Huw should Black —39— HH tj \| Lt ake advantage of it? | o1e bia iitt i cH ee PROBLEM 96:Black to play. How should Black piay in this posit SECTION 7. LIVING GROUPS AND DEAD GR (a \ PROBLEM 99. Black.to-play. How does Black play to make a living group? 1 r S Heese oS : 6-604 OO) © o Oo > |_| PROBLEM 100. Black to play. How does Black play to make a living group?, 40 oeattomeeieanlve: PROBLEM 169sBlack 19 play, Black to play and live i T ELT al PROBLEM 102. Black Black to play and kill PROBLEM 103, Black to pidy.' How does Black pray to kill the'wru fe stones? Ey ect! t ae Bo. +O61O07+ Prt ee BSN |e. 3 ¢ 1S CH eboe’ preret B@OOr, aoe se oe i? PROBLEM 104. Black t9 play. : t Black to play and kill aif the white stones. ae | mi sine E Ht ia t t PROBLEM 107, Black to. pie. : 4 How dtoes Black five?) | FSteteeton HOSOSBO00! 2 Eeeeeer PROBLEM 105. Flack 10 play. | E : FROBLEM 108. White to play. Bask to play.and live. ' te ee How does White kill the black nas ; - - i 1 it aaa oe : Stet HQQO8 271 “ct © PepprOrorH Li 808. CT | ; Jose eae |g eo 9S rr PROBLEM 106, Biack to play. at i PROBLEM 109. Black to play, Black to play and live. : What move does Black make:to fe | ~42- ~43- Seta SECTION 8, KO oo Hy T 7 { a { Co i me b 4 ' & Lilt 7 7 i ie r i i a Se ; i sidestaas | | He ri PROBLEM 110. Black to'play. i E e it iE “What moves does Black make to kill the white group at thé top. PROBLEM and the white group at the bottom? eH White has played at ‘ons | pop ptt cts : QOO+4 | 2 ACE H8e88Q0: OE i bi4 ' t to 1 PROBLEM 111. Bleck to How does Black make a living group at the bottom?. bream rman skeet ogo CEO TSE ees ri a RES b a el | nt oor a : Seagil | + Hate e PROBLEM 112, Alive'or dead? { PROBLEM 114, Black to play. Is Black alive or dead? Is anothiér move necessary? © _ How does Black play ia this positian’, semositrceeie Poa E te - 45 — i SECTION 9. HOW-TO PLAY IN ‘THE OPENING - , HH fs Eee 3) -+ } tL i; T q {Sect O80O081—|- | . fe box C +| ete 4) > |_| P8880 08. | Boosie ees ee! | ds EERE ql PROBLEM 115, Blick to play. . 3 PROBLEM 117, Who has the hdvantage? White has played at 1. How-does Black answer? -}. <2, After the sequence to White 8, who his the better game? rerio : I 4 C Fey: eo POP Fr 0870 | eo I ‘OD oo Legtesc Sg Geer sas | €. (eo; aa wre PI 121 PROBLEM 118. Black to pla} PROBLEM 116, Blazk to play. Ht Play. i White has taken a stone in ko. How dees Black respond? How does Black respond to White 1? (There are two correct answers.) -46—- L i : Az SECTION 10. ENSGAME fe) GOTT EE TOe PROBLEM-119. Determining the:score. ‘The game is over. Both sides have taken three. prisoners and have three dead stones left on the board. Latermine the score. | 6802 -| PROBLEM 120, Black 10 play. ‘There are two profitable points left, Where are they? -48 bat ~ HLINTRODUCTORY PROBLEMS ‘LEVEL THREE LIFE AND DEATH PROBLEMS. SBétion i, Making Lite . Section 2. ‘illing Groups Seation 3. Life and Death Section 4. Seki... Seétion 5. Ko Section 6. Copan Rass" or ene ; Fa [SOT Or ee FR ere ue oo . | | ce | co Sete Too c i | OF Lt r i t ett 7 PROBLEM 124, White to play sit (2 move) Lb t-H+-+4 . What move does White make to give his stones life? PROBLEM 121. Black to plop andilive. (1 move ae What move does Black make fo give his st : POs | i Tr 0 : - QS | i PROBLEM 125. Black to piay and live. (1 move) What move does Black make to give his stones life? tet ft PROBLEM 122. Black to ply and live, (1 move) : What move does Black make £0 give his stones life? Hen mrt tt PROBLEM 123. White 10 pluy and live. (1 move} What move does White maketo give his stones life? ce I ee au PROBLEM 126, Black to play and live, (1 move) What move does Black make fo give his stones life? = 50 ~ SIH I : Ves: xh emer sgaaar a a a T ii i i LI 4 oT T SP @ ‘ FE PROBLEM 130, Black to pla one (1 move) : What move does Black ake to yie his stones li — i { | 7 q t ea} PROBLEM 127. Black to play and live. (2 move) - ‘What move does Black mak: to give his stones: Life? “ " 4 ee t 1 i hi 4 : PROBLEM play anid tive, CL nvr) : ‘ What move mike iv give tus stones life? fe |}. CT] PROBLEM 128. Black to jilay and'tive. (1 move) What move does Black make to give his stones life? 4 O 1 ee e Bee: r ' or 7 cs peat a : rt PROBLEM 129. Black to play and live, (1 move) PROBLEM 132. Black t0 play and five. (1 move) PRO ee ea to ve nis stones ie? What move does Blick make to give his stones life? A ee! | 3 8 QBOS CA —53- PROBLEM 136. White £0 play and|live, (1 move) i ~ What move does White make to giv his stones lie? ot T Ez PROBLEM 133. White to alay and live, (1 move) T White has to sacrifice three stones in order to make life LI Povey by ce t . pasar’ HEA Lr be: oe o-| ; : PROBLEM 137. White to play andllive. (1 move) Cl \ B- 7 : § What move does White make to give his stones life? PROBLEM 134, White to,play and live, (1 move) ot +e What move does White meke to give his stones life? nee BO eb o- H- ; : oo LEE 4 i CTT PROBLEM 135. White te play and live, (J move) a PROBLEM 138. White-to play and five. (J move} What move does White make to give his stones life? & What move does Wluie ake to givelhis stones ifs? ! 1 _ si bo4 e. + + PROBLEM 139, Black 10 play and live. (I move) What move does Black maké to give his stones Ife? | PROBLEM 141, Black to play and live. (1 move) What move does Black make to give his stones lite? Coote + “dete t 4 i : l i 1 tf . PROBLEM 140. Black to play and live. (1 move) ie PROBLEM 142. Black 1 play and live. (1 move) ‘What move does Black make to give his stones life? © aha What move does Bluck make to give his stones lite’? REO C | I j pti 4 oho l PROBLEM 143. Black to-play. and live, (3 moves) fz 7 e ‘The first move is all-important if Black 1s goms: to live. | \ : | cl a T iE J I i lack to play andl live. (1 move) ve his stones life with one move. ae tt | | ae Here peea 3 - ‘ : it we a - - {| ; 1 ee 4 ; Hoke teeo 7g iL 6. 7 PROBL 6, Black to play and live. (1 move, ___ One move will settle the question of life an, for the. Shack group. PROBLEM 144, Black-10 play and tive, (1 move) Fee ove does Black anake to give his stones life? ~58- i ; | ~39—- | | | SECTION 2. KILLING GROUPS TI: TE | it it | I CE PRO! ei 47 Black to play to White. (1 move) i i PI Retour does Black play to xill the white stones? TIT Tt El c -y and kill White, (1 move) PROBLEM 148. Diack to play and Kit Be ‘How does Black play ve -~6)- puinitpeigeitin siete ogo ~ 1 PROBLEM 149. black 10 pay and kill White. (1 move) What move does Black make to kill White? I ee BOOK BO TOS reQOOe Pp Beery, PROBLEM 150. Biack to piay and kill \i'hite. (2 move) What move does Wi ill thd white stones? om see Es a is PROBLEM 151. White to play and kill Black, (1 move) How does White kill all the biack|stones? ~ 61 ' : = ‘| PROBLEM IS2, White to play are kill Black, (1 mors) i 7 Jf} 44 ‘What move does White make to kill the black stones? : 7 Lt i ‘ = PROBLEM 155, Black ¢o play and kill White, (T move) How does Black play to «il the white stones? O88 TT] [eoreee up : L ie mrt tT i PROBLEM 153, Black to play anil kill White, (1 more) it t- What move does Black make to.kil the white stones? ' te e+ Lr Stetee 4 ; Be vs, PROBLEM 156, Black to plav WW) PROBLEM 154, Black 10 play ise ‘How does Black kill all uae white stones? | © alltthe white stones for the correct solution ( | ae -62- a PROBLEM 157. White to play anid kil Its not enough to take just two stoges. You whole black grows. . aed = | cE | Se35 f ree t Ls PROBLEM 158. White to:play and kil ‘Whiat move does White mike to Kill Cy Cog i- FOO eaaan t PROBLEM 159: Black to-play and kill White: ‘How does Black kill the white stones? = 64— ‘Black, (4 move} nave to capture the iW Black, (1 move) ‘the black stones? PROBLEM 160. Black to play and |kll White. () move) How does uci piuy to kill the white stones? y 10 play and kilt Whi iay to ail the white I PROBLEM 161. Black How does Bh _PROBLEM 162, Black to play and kill White, (1 move) How does Black ki) the white stones? 65 — stones? Eo Yr t rT How does White play fo killthe black stones? : Pees ; Ci TLELET E How does Black kill the white stones® 66 — PROBLEM 16. x. (1 move) PROBLEM 164. White to play and kill Black, (1 move) | } PROBLEM 165, Black to play and kill White. (2 move) moma: eciamrecmre i PROBLEM 166, tile How does Bluck pi pay and Kill Whar. (7 move) iat to kill the white stones? ‘ T fall White. (move) je White stones’? D DEATH PROBLEM 168. Black to play and White to play. (1 move) What happens in these positions if Black roves first? White first? 67 SECTION 4, SEKI see = PROBLEM 171, Black io play and get d seki. (1 move) : How does Black play so that a sekd results? (ek! ~ ani impasse or stalemzite position between groups: if one side “tries to attack the otlier side's group his own group dies) yhite to play. (2 move) — PROBLEM 169. Black to play and W. y. Cimon) i ear ss pontine Back moves Hist White TT Tee +) a 1 _ SO! | 6 Le + OO mane ahs aie oo) eee ee + _ ee tu _ 4 t O28 f eo. EB _L 3 OLO8 PROBLEM 172. Hack to ay anal gee seki. (1 ne i \ vaite to play. (I move) ; 5 Black play " ive mn ve i PROBLEM 170, Black 10 plas ET ae ‘hist? White first? 7 How does Blick play’. shat lus stones live in sek i . What bappens im these positions, if eB [ SiR oves TT TT suck play sti 73..Black to nlev and get aseki, (1.move) results? PROBLEM 174. White 10 Pi How should White play so SECTION 5.-KO | lay and get a seki. (1 move) that his stones live in seks? | aa t : PROBLEM 175. Black t'play “After White 1, how can 10 = and get a ko. {1 move) Black get a ko? ‘a. (2 moves) ROBLEM 176. il van start @ ko, How can PI Biack’s stones will fi EE eta ko. (2 moves) How does he do tus? PROBLEM 178. White 10 play and get a ko, (2 moves) How does White get a ko in thus position?

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