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WRITINg & lAYouT

John Wick

eDITINg & CoveR


Annie Rush

INvAluABle DeSIgN CoNTRIBuTIoNS


Jess Heinig

plAYTeSTeRS
Jess Heinig, Sean Mooney, Annie Rush,
Baron Silverton, Vachon Simien, Robert Telmar,
and Josh “the Cursed” Wasta

INSpIRATIoN
(DIReCT AND oTHeRWISe)
Jared Sorensen, Unheilig,
Scott “Thrym” Knipe, Annie Rush;
Michael Moorcock, Robert E. Howard,
Homer, Joseph Campbell

SpeCIAl THANkS
To Ganesha, Lord of Categories, He who bestows Good Fortune on Long Journeys.
To Athena, Goddess of Craft, who guided our hands on this endeavor.
To Caliope, Muse of Epic Works, whose Song never left our ears.
To Snake, Fire-Bringer and Trickster, who’s tongue tickled our ear as he whispered to us.
And to Prometha, Lady of Imagination. We are your humble servants.
Enemy Gods and all its contents are ™ and © 2004 by John Wick. Used by permission. No part of this book may
be reproduced (except the character sheets) without the author’s written permission. The mention of any
trademarks or copyrights not owned by the author is not a challenge to those marks.
No characters, situations, or events depicted in this book are real.
Except the Gods. They’re real.
Table of Contents Table of Contents
Introduction 5 Devotion and Hubris 12 4. Combat 23 Master Parry 32
Devotion 12 Two-Weapons 32
What is Enemy Gods? 5 Hubris 13 Combat Phases 23 Slash 32
Sword and Sorcery 5 Advantage Dice 13 Initiative 23 God of Craft: Aelon Valeron 32
What Do I Need to Play? 5 Risk Difficulty 14 Action 23 Allies & Rivals 33
Re-Tries 14 Heroes vs No Names 24 Relics (Aelon’s Blessings) 33
1. Creating Characters 6 Contested Risks 14 Heroes vs Heroes 24 The Sword of Elder Fire 33
Mythic Risks 14 Gaining Wounds 24 The Shadow Kiss Medallion 34
One: Your God 6
Additional Successes 25 The Dead Man’s Eye 34
Creation by Design 6
Gaining and Losing Advantage 25
Creation by Accident 6 3. Devotion & Divinity 15 Winning the Fight 25
God of Fortune: Ashalim Avendi 34
Creation by Will 6 Allies & Rivals 34
Starting Divinity Points 15 Fighting More Than
Make Your Own! 7 Blessings 34
Domain 15 One Opponent 26
The Pantheon 7 Disguise 34
Divine Authority 15 Divine Intervention 26
God of the Battlefield: Falvren Lucky Coin 35
Contesting Domain 16 Winning and Losing 26
Dyr 7 Glamour 35
An Optional Rule: Combat Details 27
God of Craft: Aelon Valeron 7 Lucky Shot 35
Divine Convocation 16 Melee Weapons 27
God of Fortune: “Trust Me” 35
Divine Inspiration 17 Ranged Weapons 27
Ashalim Avendi 7 Goddess of the Hearth:
Within Your Domain Maneuvers 27
Goddess of the Hearth: Manna Renay 35
Outside Your Domain 17 Healing 27
Manna Renay 7 Allies & Rivals 35
Divine Intervention (Miracles) 18 Non-Violent Combat 27
God of Justice: Jonan Drax 7 Blessings 35
Step One: Devotion Rank 19 Optional Repartee Rules 28
Goddess of Love: Talia Yvarai 7 Beast’s Tongue 36
Step Two: Influence 19 Getting Hurt Other Ways 28
God of Wisdom: Tyane Bran 7 Circle of Protection 36
Step Three: Help and Falling 28
Lesser Gods 7 Hearthbread Cookies 36
Hindrances 19 Fire 28
Two: Your Hero 8 Hearthward 36
Step Four: Making the Roll 19 Poison 29
Step 0: Description 8 Outpost 36
Divine Retribution (Smiting) 19 Knock Outs 29
Birth & Youth 8 God of Justice: Jonan Drax 36
Step One: Using the Hero’s
The Call to Adventure 8 Allies & Rivals 37
Hubris Against Him 20
The Wastelands & 5. Making Your Hero Blessings 37
Step Two: Determine
Vow of Compassion 37
Transformation 8 the Curse’s Strength 20 Better 30
The Underworld & The Beast 9 Vow of Fidelity 37
Burning a Curse 20 Hubris 30
Step 1: Backgrounds 10 Vow of Truth 37
Blessings 20 Defining Moments 30
Step 2: Devotions 10 Vow of Valor 37
Ranks of Faith 21
Step 3: Heroic Flaw 10 The Final Vow 38
Devotion 4: Acolyte 21
Step 4: Hubris 10 Appendix 1: The Pantheon 31 Goddess of Love: Talia 38
Prayer 21
Step 5: The Game of God of the Battlefield: Allies & Rivals 38
Devotion 5: Anointed 21
20 Questions 10 Falvren Dyr 31 Blessings 38
Mystery Rites 21
Step 6: Divinity 11 Allies & Rivals 31 Befuddling Kiss 39
Devotion 6: Champion 22
Blessings 31 The Black Kiss 39
Requirements 22
The Enchanting Kiss 39
2. Playing the Game 12 Benefits 22 Battle Cunning 31
Berserk 31 Goodnight Kiss 39
Taking Risks 12 The Hero’s Flaw 22
The Muse’s Kiss 39
Table of Contents Introduction

Introduction
God of Wisdom: Tyane Bran 39 Blessings 50 W HAT IS e NemY g oDS ?
Allies & Rivals 39 The Darkest Fear 51 It’s a role-playing game where you play two
Blessings 40 The Malice Hammer 51 characters: a God and a Hero. The Hero is a
A Moment of Insight 40 The Sweetest Sting 51 mortal trying to win the favor of the Gods
“Let’s play Gods!”
by doing the kind of things Heroes do. In
Wisdom’s Clarity 40 Wit’s Teeth 51 — Me, circa 8th Grade
exchange, the Gods help the Hero out with
The Softest Spot 40 Da’fhil: Afhil’s Children 51 Way back in junior high school, when I was acts of divine intervention, trying to win
The Heart’s Riddle Revealed 40 Allies & Rivals 51 playing Dungeons & Dragons, the ultimate enough favor from him (or her) the Hero.
The Most Evident Truth 40 The Lord of Demons: Sorcel Shem 52 goal was “uplifting” our favorite characters The more the God helps the Hero, the more
Lord of Death: Uhmume 41 Blessings 52 to “god status.” Now, we heard all kinds of the Hero helps the God, and it all goes
Blessings 41 Allies & Rivals 52 ways to do that: become 36th level, kill a round and round in a big symbiotic circle.
Allies & Rivals 41 god to assume his mantle, or even sleep
with a god (something S WoRD AND
The Fell Gods 41 Appendix 4: Creating Your my boys never believed, S oRCeRY
Own Pantheon 53 no matter how much While Enemy Gods is a
Appendix 2: The Shanri verisimilitude I fantasy game, the setting
Define Your Pantheon 53 employed). And so,
Primer 43 Two Examples 53 many years later, I’m
is more in line with the
Conan and Elric genre of
The Ven 43 The Four Elements 54 thinking back to those

a
fantasy than the high
History 43 Death 56 days, wondering the romance of The Lord of
Government 43 Finally 56 same thing I was the Rings. The world of
Castes 43 wondering then: “How Enemy Gods is steeped in
would a roleplaying
Technology 43 Conclusion 57 game for gods work?
the “age from before the
Commerce 44 fall of Atlantis;” pre-
After all, can’t gods do historic times that man
Moderation 44
Citizenship 44 About the Author 57 anything?” does not remember,
Well, as it turns out, that except sometimes in
Mages and Sorcerers 44
isn’t exactly true. A dreams. For a real world
Baliven: The Mountainmen 44 Character Sheets 58 college mythology comparison, the world of
course taught me that Enemy Gods is closer to
Appendix 3: The Fell Gods45 most gods are just as 500 BC than 1300 AD.
Blatant Plug 60 limited as human beings
The God of Murder: Ikhalu 46 While you can play
are. That is, gods are Enemy Gods in just about
Blessings 46
limited by the any culture – including a
The Ikhalu Knife 46 imaginations of the men
The Hidden Blade 46 high fantasy world – the
who create them. (Mythological gods, that default setting provided with the game is
The Deepest Cut 46 is. Not real gods. You know, the gods you definitely more Elric than Aragorn. For
False Death 46 worship, as opposed to other people’s gods.) more information on the world of Enemy
The Stolen Mask 46 And so, here’s Enemy Gods. A roleplaying Gods, take a look at Appendix 2.
Avali: Sacred Murder 46 game for those of us who aren’t content
Allies & Rivals 47 with just playing heroes, but want a step up W HAT D o I N eeD To p lAY ?
The Bloody-Eyed Widow: Mahl 47 into the heavens, to play what may be the You need this book, pencils and 6-sided
Allies & Rivals 47 world’s most dangerous game… dice. Tasty beverages help.
Blessings:Monsters 47
The Grinning Man: Afhil 50

5
Creating Characters

1: Creating Characters
God of the Battlefield: Falvren Dyr God of Wisdom: Tyane Bran
Falvren Dyr is also known as the Blood Whenever man asks a question, Tyane Bran
God. He is a strong God who demands is there. When he wonders, Tyane Bran is
nothing from his followers but self-reliance. there. When he dreams, Tyane Bran speaks
He despises the weak and favors the strong. to him. The world is full of secrets, but the
He never bestows blessings on those who God of Wisdom knows them all… and
ask: only those who deserve it. reveals them to those worthy of his
knowledge.
Gods and Heroes share a very special oNe: YouR goD God of Craft: Aelon Valeron
relationship. As a Hero performs fabulous The first step in playing Enemy Gods is Brother to the Bloody God, Aelon Valeron is
m Ake Y ouR o WN !
acts of unbelievable heroism (or despicable picking out a God for each player in the the master forger, the master craftsman, the
Finally, if you want to make up your own
villainy), he increases a God’s fame in the game. Is your God the God of the master tradesman. He taught men how to
Pantheon, there’s some free advice in the
mortal world, thus increasing the God’s Battlefield? The God of Craft? The Goddess cultivate fire, struck the very first coin, and
Appendices (and we all know what free
power and influence. But he can’t do it of Love? gave men the skills they needed to rise
advice is worth) on creating your own Gods.
alone; he needs divine help. The more above the beasts.
Because there can only really be one God of Enjoy!
assistance the God gives the Hero, the more God of Fortune: Ashalim Avendi
the Hero can accomplish. The more the Hero the Battlefield, you’ll need a method for
choosing who gets to play who in the When a coin is tossed, he knows how it will
accomplishes, the more power he gives back
Pantheon. Here are a few ways to pick Gods fall. When a card is drawn, he knows its face
to the God, which is more power the God leSSeR goDS
for the game. and rank. There is no Fate, no Destiny…
can use to help the Hero.
only the whim of the God of Fortune. There are other Gods in the world,
If your Hero wins enough favor from one of C ReATIoN D eSIgN although they do not have the same
BY Goddess of the Hearth: Manna Renay
the Gods, he becomes that God’s Champion The GM assigns Gods to the players based power as the Gods listed above. These
She is the Mother of the World, the one who
(and gains access to even more powers). The on their personalities and player types. The “City Gods” are worshipped locally
taught men to tame the beasts, who taught
Greeks had this game down to a science: the guy who always plays fighters gets the God and sometimes are just different
them how to make the crops grow, taught
whole Trojan War was about battles between of the Battlefield, the guy who always plays manifestations of Greater Gods. The
them the rituals to bring the world back to
the Gods and their Champions. In the myths, bards gets the God of Love, the guy who Lady of the Well, for example, is a
life after the long sleeping death of winter.
Athena’s Champion was Odysseus, Zeus’ always plays thieves gets the God of minor Goddess in the city of T’jir.
She is Mother To Us All.
was Heracles and Aphrodite’s Champion Fortune... you get the picture. Often called the “Patron Saint of
was Hector. You need a Hero to further your God of Justice: Jonan Drax Thieves,” she protects the lower
cause in the world of mortals. It was he who gave men laws and the will to classes (pick pockets, burglars,
C ReATIoN BY A CCIDeNT
Most players assume their Hero and God get The group throws all th God names in in a enforce them. It was he who gave men the confidence men, etc.) from the
along famously, but more daring players hat. Everybody picks out one and you get promise of justice. Jonan Drax and his tyranny of the corrupt monarchy and
even go so far as to make enemies of their what you draw. Whether or not everybody devoted paladins walk the earth for the sole merchant class. While she does protect
Hero and their God. Whatever relationship gets to trade afterward or not is up to you. purpose of bringing justice to the wicked the criminal classes, she is a lesser
you have, consider it carefully. and to protect those who cannot protect manifestation of the God of Justice.
themselves.
So, with all that in mind, think of all the C ReATIoN BY W Ill Also, in the city of Shurr, tales of the
classic heroes from mythology. There’s The GM says, “We’re playing Enemy “Cookie Queen” (obviously, a
Gods!” and lets the players decide among
Goddess of Love: Talia Yvarai manifestation of the Goddess of the
Arthur, the reluctant King of Britain; More than just the Goddess of Love, Talia is
Roland, Charlemagne’s noble knight; themselves who gets to play which God. Hearth) are abundant. This goddess
the world’s muse. Through her divine manifests once a year, delivering
Siegfried, the Norse dragon-slayer; and inspiration, all great works of art are made.
Manabozho, the Algonquin trickster. T He p ANTHeoN cookies to the children of the city.
It is by her hand that artists paint, with her They leave out a cup of milk for her at
Here are the Gods. Choose them in whatever
(Okay, maybe you don’t know about voice that singers sing, with her passion that night and wake to find a plate of
method you see fit. A more detailed
Manabozho. That’s okay – I didn’t either lovers love. cookies in the morning.
description – along with rituals, miracles,
until a month ago.) allies and enemies – is in Appendix 1.

6 7
Chapter 1 Creating Characters
TWo: YouR HeRo it as unique? Does he have a divine from the blood of the creature he must Slaying the dragon represents destroying the
Once you have your God figured out, it’s heritage? Was he abandoned by his real ultimately defeat. This potion takes many traditions of the past; those rites and rituals
time to figure out your Hero. Heroes in parents, only to be discovered later? forms, but the theme remains: in order to whose meaning has been forgotten by
Enemy Gods aren’t your typical adventurer defeat the beast, you must see through its current generations. The Hero represents the
The Call to Adventure
types; instead, they are touched by the eyes, live in its skin, and walk in its present, the action of the moment. He kills
A Hero spends most of his life isolated from
divine, selected by the Gods themselves for footsteps. To know its secrets, you must be the tradition of the past and makes the new
the rest of his community. He’s seen as an
greatness. Also, they are characters with the thing you fear the most. Only the Hero is tradition. And, perhaps one day, he will face
outsider, a dreamer, a stranger. It’s only
pasts. Your Hero isn’t some “first level” strong enough to survive such an ordeal, and another Hero and face the final confrontation
when adventure invites him away does the
nobody; he’s a great and mighty symbol of by surviving it, he is no longer the young with his own future. The old King must give
Hero find his true calling. Often, the Hero’s
what is best in humanity. A conquering fool who wandered away way to the new King.
community is endangered by some terrible
warrior, a sly trickster, a subtle seductress; for home in search of That is the way of the
evil and only the Hero has the courage (and
these are all the kinds of characters you’ll be adventure. He is world.
imagination) to confront it. He isn’t always
making for Enemy Gods. transformed into What was the nature of
enthusiastic about the adventure, sometimes
something greater, your Hero’s “dragon?”
refusing it outright. However, deep in his
S Tep 0: D eSCRIpTIoN something powerful and What did he represent to
heart, he knows he’s the only person who

e
Mythic Heroes have many traits in common, not entirely of this world. you? What did you learn
can save the community from danger. He
all of which you should consider while He is finally the Hero he from defeating him?
goes forth – even halfheartedly – to save the
creating your Hero. Listed below are some was born to be.
people who have treated him like an outsider Now that you have a
of the most common characteristics about all this time. What kind of skills did better understanding who
mythic heroes. Read through and answer the your Hero learn in the your Hero is and what
Your Hero has heard and answered this call,
questions at the end of each section. When Wastelands? Who was his he’s capable of doing (and
going forth from his homeland into the great
you’re finished, you’ll have a better idea of Mentor? What was the what he isn’t capable of
unknown to confront an evil only he has the
not only who your Hero is, but why he’s a greatest lesson he doing), let’s start writing
imagination to understand and defeat. What
Hero. learned? How was he numbers down on the
called your Hero away from his home and
(This, of course, is a very abbreviated and transformed by his sheet.
what did he find when he left everything
truncated version of Joseph Campbell’s experiences?
behind?
“hero’s adventure” cycle. Let’s give the man S Tep 1:
a tip of the hat, shall we?)
The Wastelands & Transformation The Underworld &
B ACkgRouNDS
Far from his home, the Hero wanders The Beast
Birth & Youth Backgrounds represent
through the Wastelands, a vast wounded Finally, he reaches the
Some sort of miracle often marks a Hero’s skills and talents from
world of strangers. The world is wasting darkest part of the
birth. Whether it is an omen, a blessing, or your Hero’s past. You get
away, an open and festering wound in need journey – the
even divine conception, the Hero’s birth is 7 points of Backgrounds, each representing
of healing. The Hero will heal it, although Underworld. It is here the Hero typically
miraculous, isolating him from the rest of an additional die to roll for Risks. You can
he doesn’t know that yet. Walking through loses his mentor and must face the darkest
the world. Because he is marked as different, divide them up any way you see fit,
the Wastelands, he encounters beasts of all challenge all on his own. Whether or not he
the Hero is often a loner in his young life however, no Background can start higher
kinds and men who are strong and cunning succeeds in the challenge is up to him. The
and must spend it in self-reflection, learning than rank 4. You could have one four-point
enough to live in such an awful place. There, creature waiting for him is “the dragon;” the
how to rely on his own strengths to survive. Background and one three-point
in the middle of the world, the Hero finds a ultimate metaphor for the sickness of the Background, seven one-point Backgrounds,
Often, the Hero is an orphan, ignorant from mentor who teaches him the skills he needs world. The Hero must confront and slay the three one-pointers and two two-pointers, or
his true heritage until he is called upon to to survive in the world. dragon, but more often than not, once the however you want to split them up.
fulfill his destiny. A reoccurring theme is the With the mentor’s help, the Hero wanders deed is done, the dragon turns out to be
Hero being sent down the sea (the world’s the Wasteland, encountering and overcoming another Hero… one from the past who
S Tep 2: D evoTIoNS
biggest symbol for the human unconscious). dangers as he goes. It is also here he learns a reflects the future waiting for our current
On the sheet, you’ll see a number of spaces
Think about your Hero’s birth. What marks deep secret: in order to fully succeed in his protagonist.
for DEVOTIONS. List all the Gods in the
mission, he must drink a magic potion made game (including Non-Player Gods in the

8 9
Chapter 1 Creating Characters
Pantheon). Your Hero begins with one point S Tep 5: T He g Ame oF 20 To whom does your Hero owe the most
of Devotion to every God. You have 10 q ueSTIoNS loyalty?
additional points to customize your Finally, take another moment and answer CHARACTeR
Devotions. No Devotion can be higher than these questions. What are some of your Hero’s reoccurring
4 at this point. mannerisms? Figures of speech, physical CReATIoN
What social caste does your Hero come
Every point of Devotion is another die you from? Is he poor, rich, a landowner? Your
habits, etc.? eXAmple
can roll when taking an action in that God’s I have 7 Background Points. My Hero
social caste has a lot to do with your
Domain. In other words, if you’re in a fight, How would your Hero’s parents describe has a bit of training with a sword, so I
attitude toward others; describe whether or
you call on the power and blessings of the him? take Swordsman as one of my
not you fit the cliché of your caste.
God of the Battlefield. Or, if you want to backgrounds. I put three points into
connive your way by a guard, you want to If you could give one piece of advice to your that.
Which of the five senses is most important to
call on the eloquence of the Goddess of Hero, what would it be? He’s also a Duke’s son, so he has
your Hero? Which of the five senses are the
Love. If you’re making a boat, you call on least important? Nobleman as his second background.
the God of Craft. The higher your devotion What would be the most appropriate death I put four points into that.
to the God, the more dice you can use. for your Hero?
How does your Hero feel about her parents? Finally, he’s a bit of a romancer, so I
Her family in general? Does she have any put Silver Tongued Devil as his final
S Tep 3: H eRoIC F lAW What quality about his personality does your
siblings? Did she lose any siblings or family Background. He has three points in
Your Hero has one Flaw. This can be nearly Hero like most?
members before now? that.
anything you like. Achilles had the most
famous Flaw in the world, Lancelot had his What quality about his personality does your Looking at the Hero Sheet, I spend my
What are your Hero’s favorite foods?
blind devotion, and Oedipus suffered from Hero like least? points on Devotions like this:
Drinks? What does he like to wear?
an entirely different kind of blindness (his
Flaw is a dark secret from his past). Your Rank the Seven Deadly Sins in order from Battlefield: 3 Justice: 2
Does your Hero hold any grudges or
Flaw can also be someone who depends on deadliest to most benign: Lust, Greed, Craft: 2 Love: 3
vendettas? Does he owe any favors or
you or someone you owe fealty to. For Anger, Pride, Jealousy, Sloth, and Gluttony.
boons? Does he have any obligations at all? Fortune: 3 Wisdom: 2
example, Gwenevere could be considered
Arthur’s Flaw (Lancelot, too, for that Rank the Seven Beautific Virtues from most Hearth: 2
What kind of person is your Hero most
matter). It’s up to you. There’s a mechanic noble to least noble: Prudence, Temperance,
attracted to? What kind of person drives you My Hero has a bit of combat training,
for bringing your Flaw into the game, and Fortitude, Justice, Faith, Hope, and Charity.
to fits of rage? so his Devotion to the God of Battle is
we’ll talk about Calling on the Flaw in
a bit higher than usual. As a Duke’s
Chapter 3: Devotion & Divinity.
How does your Hero define “love?” S Tep 6: D IvINITY son, he’s also learned the art of
Now, as your God, ask each Hero how much romance, so he’s got a little bit of
S Tep 4: H uBRIS Devotion to the Goddess of Love.
If given the opportunity, would your Hero Devotion he has to you. Write all those
The Greek word hubris means “dangerous
kill for profit? If not, what would your Hero down and add them up. The total Devotion Finally, he also tends to get into
vanity” or as the Merriam-Webster likes to
kill for? the Heroes have for your God is your God’s rough spots and puts a bit of faith in
say: “exaggerated pride or self-confidence.”
starting Divinity. This is how many Divinity the God of Fortune.
In Enemy Gods, Hubris is a trait measuring
your Hero’s self-confidence; his ability to What is more important, to be feared or to Points you start with at the beginning of the My Hero’s Flaw is his wandering
rely on his own skills rather than the be loved? (“Yes,” is not an acceptable game. If a Hero’s Devotion to you increases, heart. He just can’t fall in love or
blessings of the Gods. answer.) so do the number of Divinity Points you trust anyone. He won’t stay in one
start with at the beginning of each game. place for too long and he won’t let
Every Hero begins the game with two points Who does your Hero trust most? Why does
There are spaces on your God’s sheet for anyone get too close to him. One day,
of Hubris. We’ll take a better look at Hubris, she trust this person above all others?
Heroes’ Devotion to your God. this will cost him. Not today, and
and what it does for you in Chapter 2:
probably not tomorrow, but one day.
Playing the Game. Which God does your Hero revere most and
why? Which God does he revere least?

10 11
Playing the Game

2: Playing the Game


whose influence does not cover your current
Risk, they may only lend you dice up to half ADvANTAge DICe
your Devotion, rounded down.
Hey, Mr. and Mrs. GM! Don’t skimp
on the Advantage Dice! They’re what
Hubris make the world go ‘round.
You may choose for your Hero to rely on his
own skills rather than call upon the favor of Advantage Dice came out of a
the Gods. If you do so, you roll a number of response to watching another system
First off, playing Enemy Gods is just like relies on his own skill, you roll dice equal to dice equal to your Hubris (plus any in action. (The system shall remain
playing any other role-playing game. You’ve his Hubris. Here are examples of how both Advantage Dice). nameless, but its initials are DAD.) In
got a character sheet, you’ve got dice and a work. that system, all the advantages a
Game Master. All you do is play as usual. Your Hero’s Hubris increases and decreases character could have were pre-
Go delve into dungeons, go wander through Devotion during the course of the game. See Chapter loaded: right there on his sheet. The
shadowy cities, or go maneuver your way If your Hero wants to call on the power of 3: Devotion & Divinity: Curses, and player didn’t have to think about how
through the intrigue of kingly courts. It’s all the Gods to guide his hand through his Risk, Chapter 5: Making Your Hero Better, to gain bonuses because all his
the same, just a switch of perspective. This roll a number of d6s equal to your Hero’s below. bonuses were already in front of him.
time, you have a God’s-eye view. Devotion to the appropriate God. If you are Besides, the wimpy circumstantial
fighting, roll your Devotion for the God of A DvANTAge D ICe bonus (+2) didn’t match the Feats he
TAkINg RISkS the Battlefield; when you are building a One of the most important elements of the had on his sheet.
wall, roll your Devotion to the God of Craft, Enemy Gods system is Advantage Dice.
“The only time a thief should have to bother This led to the classic “I roll to hit”
when you’re trying to seduce the Queen of These are dice the GM hands out to players
rolling dice to pick a lock is if there’s a big syndrome that drives me crazy. So, I
the Black Mask, use your Devotion to the for showing initiative and for good
monster chasing him.” – Jared Sorensen decided to come up with something I
Goddess of Love. roleplaying. Each Advantage Die is another
Most days, a Hero can get by without ever die the player can roll for a chance of rolling liked more.
rolling a die. He doesn’t need to roll dice for There’s a trick, however. The player of the another success. Advantage Dice make the player
most actions, just the ones that are really appropriate God decides how many dice you
Advantage Dice represent advantages your engage the world around him, make
risky. Eventually, Jared’s aforementioned may roll. He may allow you to roll your total
Hero has in any given Risk. GMs should not him look for any advantage his
thief above will pick the lock; otherwise, the Devotion or he may allow you to roll only a
be shy about giving Advantage Dice; they character can get. Rather than rely on
story sits still with the thief on one side of portion of that number.
are here to reward good roleplaying, his sheet, the player has to think
the door and the adventure on the other. For example, if you’re in a sword fight with outside his sheet and think of ways to
planning, and innovative thinking. Here are
Rolling dice should only occur if: one of the Assassin-Priests of Ikhalu, you some examples of when the GM should gain advantages. The advantages
call upon the God of the Battlefield for award Advantage Dice. aren’t front loaded and calculated
The success of the Hero’s action is in strength in the fight. Your current Devotion ahead of time.
question, and/or to the God of the Battlefield is 5, so the A player says, “I have three advantages over
my opponent. My Hero has a sword. Also, When all the thinking is already done
Rolling dice adds tension and drama to the player of that God can allow you to roll up
I’m on higher ground. Finally, my Hero has for the player, he resorts to “I roll to
situation. to 5 dice for the fight. He may, however,
the sun behind him, shining in my opponent’s hit.” He doesn’t even address the
allow you less dice. It all depends on what
So, instead of using the standard “Task eyes.” situation with an in-character voice.
you’ve done for him lately.
Resolution System” cliché, I’ve chosen to “I roll to hit.”
call it “Taking Risks.” You may choose to call upon a God whose The GM agrees and says, “Okay. You have
three advantages. You can roll three With advantage dice, he must think
powers are not appropriate to your roll. For
additional dice on your attack.” about the fight in-character. He must
D evoTIoN AND H uBRIS example, calling on the Goddess of Hearth
address the situation going on. If he
When your Hero takes a Risk, he must make and Home in a fight for your life or calling In many ways, a Hero’s Backgrounds are just “rolls to hit,” he’s missing out on
a choice: either he may rely on the blessings on the God of Justice for picking a lock is like permanent Advantage Dice. Because a all the goodies. As the GM, it is your
of the Gods or he can rely on his own skills invoking a God outside that God’s sphere of Hero has a past, he can use the skills he job to reward his creativity. Do it. You
and talents. When he invokes the Gods, you influence. If you choose to call upon a God learned from that past as Advantage Dice. might be surprised at the response.
roll dice based on his Devotions. When he

12 13
Chapter 2
R ISk D IFFICulTY
3: Devotion & Divinity
First, both contestants roll dice (add any
Each Risk has a degree of Difficulty. You Advantages) and keep the evens. The Hero
roll your dice – whether they’re from Hubris with the most successes gains a Moderate
or Devotion – and count the number of Success.
evens you roll and compare it to the If the successful Hero gets double the
Difficulty assigned by the GM (see below). successes of the other Hero, he gains a
Your GM picks the Risk Difficulty Complete Success.
depending on how hard he feels the Risk is. You will find rules later on in this book for Every once in a while, a Hero needs your Domain is an important concept to
A Hard Risk is something that requires an Moderate and Complete Successes, but in help, and what’s a God for if it isn’t understand because it is the lynchpin for
incredible amount of effort; a Mythic Risk general, just what Complete and Moderate answering petitions of prayer? Your Divinity using Divinity. Using a God’s Divinity is
that the Hero only makes once or twice in Successes mean is up to the GM and the Points are sitting right in front of you, and easier within his or her Domain. Using
his lifetime (or game session, depending on players. They are just a handy tools to make they are your key to helping Heroes out in Divinity outside your Domain is much more
how “heroic” you want your campaign to the process less binary and more colorful. their times of need. difficult.
be). We recommend most actions be set to a
3 Difficulty or even a 2 Difficulty. That way, m YTHIC R ISkS STARTINg DIvINITY D IvINe A uTHoRITY
most Heroes (who are heroes, after all) In most RPGs, if players have questions,
succeed most of the time on most of the
Mythic Risks are the kind of actions that poINTS
defy logic. Everything Heracles does in his they ask the GM. In Enemy Gods, if players
tasks they want to accomplish. Gods start each session with a number of
twelve tasks is a Mythic Risk. But Heroes have questions, they consult the proper
Divinity Points equal to the total Devotion
All mundane tasks – such as tying sandals, should be taking on Mythic challenges from authority: the Gods.
the Heroes have for your God. Go around
picking up a piece of paper and successfully time to time. Re-routing rivers, holding up the table and have each Hero tell you how If a question is ever raised during the game
sneezing into a handkerchief – are actions the world and fooling the God of Fortune much Devotion he has for you. The total and a God can answer the question, he
requiring no dice roll: they’re just not risky. isn’t the bread and butter of Heroes, but... Devotion is the number of Divinity Points spends one Divinity to assert his authority
You should only roll dice if the success of well, actually, it is. So, every once in a you gain at the beginning of the game. You over reality.
the Hero’s action is either important, or in while, Heroes get to do something retain any Divinity you saved from last
doubt. In other words, if the success of a spectacular. Isn’t that why they’re heroes When a God has Domain, it is easier for the
game, so add these new points to your old God to give inspiration, bestow miracles,
simple action means the life and death of afterall? points.
thousands, by all means, force a roll. But if and otherwise use Divinity.
it means stalling the game for an hour while Divinity can be used in many ways. You can For example, a group of Heroes are
we determine if Bill the Barbarian can count spend Divinity to assert your divine standing in a village. Raiding trolls are
to three, ignore it and move on. There are authority, help a Hero, curse him, create stealing away villagers. They come in the
many more important (and dramatic) actions miracles, or bestow blessings. Each is night, attack a single homestead, leaving no
in store for our Heroes and we’ve only got discussed below. one alive to tell the tale. One of the Heroes
until midnight before the GM’s girlfriend asks, “I’m a hunter. What do I know about
starts calling on his cell phone. TARgeT DomAIN trolls?”
NumBeRS A God has a certain amount of power based Usually, this question would go to the GM,
Re-Tries on whether or not he has authority on a but in this circumstance, the God of Wisdom
If your Hero screws up on his first attempt, Easy Risks = Diff 1 matter. For example, when you seduce the – the font of all knowledge – can answer the
he can try again, but he loses one die from barmaid (again), the Goddess of Love has
Normal Risks = Diff 2 question. The God of Wisdom spends one
his original die total. For every subsequent Domain. When you fight a villain with Divinity and answers the question. “You
re-try, subtract an additional die. Difficult Risks = Diff 3 knives, the God of the Battlefield has know very little,” he replies. “But you do
Domain. When you call on your knowledge know trolls cannot simply be killed. They
Hard Risks = Diff 4
C oNTeSTeD R ISkS of poisons and venoms, the God of Wisdom must be burned or they rise up again under
Actions that directly test your skills against Mythic Risks = Diff 8 has Domain. the light of the moon.”
another Hero are called Contested Risks.
Here’s how they’re handled.

14 15
Chapter 3 Devotion & Divinity
Another example: two armies stand ready to If two Gods ever disagree on an issue of trolls are taking their land back. By Goddess of Love wants to help a Hero
match skills and swords. A player has a authority, a Divine Convocation can be declaring that the trolls’ actions are just, the seduce the barmaid (there she is again),
question: who has the advantage? The GM called. Either the GM or a God may call a God of Justice is saying the battle is under every Divinity Point she spends gives that
turns to the God of the Battlefield. “Who Convocation. When it is called, all mortal his Domain, and not any other Gods’ Hero a number of dice to roll equal to his
does have the advantage?” The God of the activity ceases while the Gods gather to Domain. Devotion to the Goddess.
Battlefield spends a Divinity and answers, discuss the issue of authority. The Goddess of the Hearth argues that the
“The army of the Yellow Moon. They have When the Convocation is called, each God people living on the land now should not be Outside Your Domain
the advantage.” has the opportunity to spend one Divinity. punished for what their ancestors did. She Helping Heroes outside your sphere of
A final example: a player asks, “How long He does not need to spend a Divinity to also brings up the fact that the God of the influence costs a bit more. Inspiring your
would it take me to forge a sword?” The attend the Convocation, but he does need to Battlefield should be careful – the God of Hero outside your Domain costs one
God of Craft spends a Divinity and answers: spend a Divinity to vote at the end of it. If a Justice is trying to usurp the Bloody God’s Divinity Point per die rolled. Thus, if the
“One month.” God does not spend a Divinity, he may authority and Domain in this circumstance. Goddess of Love wants to help a Hero in a
speak at the Convocation, but he may not The God of the Battlefield agrees and snarls sword fight, she has to spend one Divinity
The GM always has final say over Divine Point to give him one bonus die.
Authority, but if he does veto a God’s have a say in its decision. at the God of Justice.
answer, the God does not have to spend During the Convocation, all the Gods Finally, the GM announces there’s been Quick Note
Divinity. discuss the matter at hand, deciding the enough discussion and all the Gods should Gods do not use Divinity Points to give
For example, the God of the Battlefield has issues presented. At the end of the vote. Each God secretly votes and in the end Heroes dice for Risks; those are part of the
just answered, “The army of the Yellow Convocation, all the Gods who spent it is decided the God of Justice is wrong; the basic system. The dice Gods give out as
Moon has the advantage.” The GM replies, Divinity at the beginning of the gathering trolls’ action is not just and the Goddess of Inspiration are a separate mechanic all
“No. They don’t.” The God of the Battlefield are allowed a single vote. The winning side the Hearth is correct. The villagers are together. Just in case you were confused.
does not have to spend Divinity because the has Divine Authority over the matter. protecting their homes, and thus, the
Goddess of Hearth and Home has Domain
GM has vetoed his Authority. At any time during the Convocation, if the
over the matter.
INTeRveNTIoN &
GM feels the meeting is going too long or
ReTRIBuTIoN
C oNTeSTINg D omAIN the arguments are getting stale, he may call
Sometimes, an issue of Domain isn’t quite for an immediate vote. DIvINe INSpIRATIoN Gods are powerful beings, capable of
Heroes use their Devotion to a God to ripping up mountains, draining oceans,
clear. For example, if a man is fighting for For example, in the instance of the villagers
determine how many dice they roll for a creating rivers, and making lead into gold.
his true love, does the Goddess of Love or and the trolls above, one Hero prays to the
Risk, but sometimes, that isn’t quite enough. At the beginning of this game, we talked
the God of the Battlefield hold Domain? If a God of Justice, asking if the trolls’ actions
When a Hero needs it, Gods reach down into about defining the nature of your pantheon,
group of farmers want to better their crops, against the villagers are just. The God of
the world and touch that Heroe, giving his and what your Gods were capable of doing.
does the God of Wisdom or the Goddess of Justice spends a Divinity and says, “Yes.”
abilities a little umph. This moment of Can they directly manipulate nature? Can
the Hearth hold domain? The Goddess of the Hearth, on the other
Divine Inspiration augments the existing they turn the sky black and make the clouds
If the issue of Domain is contested, both hand, spends a Divinity and says, “No, it is rain blood? Can they send manna down to
strengths of the Hero, making him a little
Gods have the opportunity to spend Divinity not.” feed their hungry people? It’s all up to you
stronger, a little faster or a little smarter than
to assert their right of Domain. The God Because two Gods have spent Divinity to he already is. We call this Divine Inspiration and the GM. Talk about it.
who spends the most Divinity is the one who assert authority, a Convocation is called. and it allows you to give your Hero There is one rule about Divine Intervention
may assert his authority on the matter. Now, all the other Gods have an opportunity additional dice to roll for any action. Divine that really should not be broken, and that’s
to spend Divinity for an opportunity to vote Inspiration costs differently depending on killing a Hero. This is strictly forbidden. You
A N o pTIoNAl R ule : D IvINe on the issue. the circumstances. can smite down an army of ten thousand
C oNvoCATIoN with thunderbolts from the sky if you like,
The God of Justice argues the trolls are, in
For players who want to emulate the Within Your Domain but you cannot kill a God’s Hero.
fact, making justice by attacking the
disagreements between Gods and play some If you help your Hero in a field that falls
villagers. Long ago, the trolls lived here and Ony another mortal can do that.
of the political game between Deities, the under your influence, every Divinity Point
the fields and crops belonged to them. But,
following rules are recommended. you spend gives that Hero a number of dice
humans moved into the land and drove out
the trolls. Now, many generations later, the equal to his Devotion to you. That is, if the

16 17
Chapter 3 Devotion & Divinity
If you are Poseidon and you want to keep You may also forbid a Hero from touching a Step One: Devotion Rank But the God of Craft doesn’t appreciate the
Athena’s Champion away from home for specific material. A Hero who cannot touch When performing a miracle, determine the Goddess’s meddling, so he decides to
twenty years (thus drawing Athena’s wrath), iron, for example, would put out any target Hero’s Devotion Rank. For every interfere.
that’s all right. Just remember: never make combat-oriented Hero quite well. On the Divinity Point you spend, you can roll a At the moment, the Goddess of Love has 12
an enemy who you can’t kill. other hand, a scholarly Hero who can’t touch number of dice equal to the Devotion of the Divinity and the God of Craft has 14. Thus,
Odysseus is actually a good example to books without suffering a Wound is in a Hero. the God of Craft has more Divinity than the
bring up right about now, because being lost whole different world of pain. Goddess of Love, so interfering with her
For example, the Hero you want to target
at sea for twenty years is exactly what he Using a Hero’s vanity against her is a classic has 3 Devotion to you, so every Devotion miracle will not cost double.
deserved. After the Trojan method of divine Point you spend gives you 3 dice to roll for The priestess has a 2 Devotion to the God of
War, Odysseus looted the punishment. Medusa’s your miracle. Craft, so every Divinity he spends subtracts
temples of Troy, curse is the most famous, 2 dice from the Goddess of Love’s miracle
If the miracle does not affect a specific Hero
destroying altars of all the of course, but there are so roll. He may only spend one Divinity to
(or NPC), you must spend 1 Divinity for
Gods. Poseidon didn’t many examples of Gods interfere, but there is nothing stopping him
every die.
like that, so he punished punishing Heroes with from convincing the God of Fortune to
Odysseus by keeping him curses related to their interfere as well…

c
away from home for two greatest strength. Be
Step Two: Influence
decades. creative and just a little If your miracle falls within your sphere of
influence, there is no penalty. If it does not, Step Four: Making the Roll
At the end of the cruel. But, be warned! If
the miracle’s Divinity cost is doubled. The GM assigns a Target Number, you roll
Odyssey, he asks Athena you are too cruel, you
the dice, and see if your God succeeds:
– his patron – why she may lose the Devotion of For example, the God of the Battlefield
the other Heroes. wants to prevent a Hero in a Duke’s court TN 5: Small Interventions such as healing
didn’t help him (a
from drinking a cup of poisoned wine. The wounds, stopping a fatal blow, or letting a
common question for
D IvINe Hero has a 4 Devotion to the God of the Hero walk on water.
Heroes; they never notice
when you’re around). I NTeRveNTIoN Battlefield. Because this miracle does not TN 7: Major Interventions such as moving a
Athena just shook her (m IRACleS ) fall within the God’s sphere of influence, Dyr Hero across the world overnight, making a
head and said, “I couldn’t Every once in a while, a must spend two Divinity to gain four dice marching army get lost in the woods, or
help you.” God has to really pull off (based on the Hero’s Devotion of four.) draining a lake.
some serious mojo to help TN 10: Vast Interventions such as raining
This implies rules mortals Step Three: Help and Hindrances
his Hero out. Whether fire and ash down an entire city, parting a
are not aware of, rules Finally, other Gods can either help or hinder
this is parting the Red sea, leveling a mountain range, or making
that bind even the Gods. your miracle.
Sea, knocking down every first-born child in a city die.
Come up with a set of
arrows flying at the Gods with more Divinity Points than you
rules for your pantheon. What happens to a If you succeed, your miracle works. If not,
Hero’s back or saving his ship from sinking (before you started spending them for your
mortal who offends them? Do the Gods have your miracle fails.
between the Scylla and Kharibdis, we call miracle) can spend one Divinity Point to
the right to meddle with them, even if they
this blatant use of divine power Divine subtract or add a number of dice equal to the
are Heroes of a rival God? And can the D IvINe R eTRIBuTIoN (C uRSeS )
Intervention. Hero’s Devotion to them. A God can only do
patron of that Hero aid their beloved mortal, Sometimes, Heroes get out of line and need
or must they watch from the sidelines and Any God can push his Hero a little here and this once per Divine Intervention.
to be reminded of their place in the world
hope? Athena did. And at the end of it all, there, but it takes some serious power to If a God has less Divinity than you, the cost (which is worshiping the Gods, of course).
she got the greatest Greek Hero of them all. change the world, even for just a moment. to interfere is doubled. When its obvious a Hero has become too big
Divine Intervention is a little trickier than
Most curses can take the form of a simple For example, the Goddess of Love wants to for his britches, you may decide to give him
simply inspiring a single person, and it
die penalty related to the God’s sphere of aid one of her priestesses by making another some Divine Retribution – also known as
requires a lot of Divinity Points.
influence. Hero fall in love with her. The priestess has Cursing the Hero. (Smiting is a good word,
a 5 Devotion to the Goddess of Love, so too.)
every Divinity the Goddess spends gives her
5 dice for her miracle.
18 19
Chapter 3 Devotion & Divinity
Mythology is full of Gods who take offense Hubris and a 3 Love Devotion. She spends The Blessing can do one thing. The prayers more intently. A Hero may be an
at the littlest things and punish mortals three Divinity for 9 dice (3 Hubris x 3 = 9). berserker rage, the lustful kiss, the acolyte of many Gods, but be careful; those
mercilessly for it. (There’s even a story The Goddess’ player rolls the dice and gets 4 knowledge to make a specific kind of Gods are known to be both jealous and
about one God who did it for nothing more successes. Because she rolled more weapon or item are all good examples of wrathful. Your Hero may also choose not be
than a bet.) You may choose to smite a Hero successes than the Hero’s Devotion, the Blessings that do a single thing. an Acolyte of a God. The same warnings
at any time; you’re a God, there’s nothing curse is successful. The player of the Hero Blessings cost 5 Divinity to bestow and 5 apply.
stopping you from being jealous, wrathful, writes “Cursed by the Goddess of Love: 4” Divinity to revoke it.
and belligerent if you feel a mortal has on his Hero’s sheet. The Hero decides not to Prayer
offended you. lower his Devotion to the Goddess, hoping For example, a follower of the God of the When the Acolyte calls upon the God in
he can win her favor again. Battlefield has a Battle Devotion of 3. He question, he may re-roll one die per Risk.
When you choose to may use up to 3 Battle Blessings per game
smite a Hero, use a session. So far, the God of the Battlefield has For example, an Acolyte of the God of
formula similar to the Burning a Curse Wisdom calls upon the God of Wisdom for
There are two ways of given this follower two Blessings: Berserk
formula for performing a and Slash. The follower may use Berserk knowledge about a specific region’s history.
miracle. getting rid of a curse. When he rolls his dice, he may re-roll any
three times in one day and never use Slash
At the end of each game, at all, or he may use Slash three times. Or, one die for the chance of rolling another
Step One: Using the a Hero is given 2 he may choose to use Slash twice and success.

j
Hero’s Hubris Devotion Points to put Berserk once.
Against Him toward increasing his D evoTIoN 5: A NoINTeD
Devotions. He may burn A God of the Battlefield who gives his At Devotion 5, the Hero is considered an
When casting a curse,
one of those Devotion warriors the ability to become bloodthirsty anointed priest or priestess of the God and
every point of Divinity
Points to burn one Curse berserks on the battlefield; a Goddess of may be initiated in the mystery rites of the
you spend gets you a
Rank. Love who’s priestesses can make any man God. A Hero may only be a priest of one
number of dice equal to
fall in love with them with a single kiss; a God at a time, regardless of his other
that Hero’s Hubris. The Hero may also burn God of Craft who teaches his followers the Devotions. In other words, a Hero can have
one Hubris Rank to burn secrets of metalworking no other living soul
Step Two: Determine one Rank of the Curse. multiple Devotions of 5, but he can only be
knows; these are just some examples of a Priest of one God at a time.
the Curse’s Strength Blessings that Gods can give to the faithful.
Roll your dice, and if you BleSSINgS Mystery Rites
roll higher than the Again, if you’d like to see some sample
A God can also use
Hero’s Devotion to your Blessings, check out the sample Gods in When a priest calls upon a God, his
Divinity to give a Hero
God, your curse is Appendix 1. Devotion to the God provides great power.
Blessings. These are
successful. If not, it Once per game, a priest can perform rites to
permanent bonuses on the
doesn’t affect him. Tell Hero’s sheet – permanent RANkS oF FAITH give his God power. Performing the rite
the hapless Hero what As a Hero’s Devotion increases, his takes an entire night, leaving the priest
until that Hero loses favor with you and you
Doom has befallen him, and tell him the relationship to that God also increases, exhausted at the end of the ritual (an
take them away, that is.
number of successes you got on your roll. allowing for more potent uses of Divinity. Advantage to any opponents). At the end of
The Hero writes down the curse and your The rules for Blessings are as follows: that time, the God gains Divinity equal to
Devotions up to 3 are typical for Heroes and the Devotion of his Priest.
number of successes. A Hero may call upon a number of Blessings do not bestow any special benefits.
Whenever a God successfully curses a Hero, from a God equal to his Devotion to that Devotions of 4 or higher, on the other hand,
God. D evoTIoN 6: C HAmpIoN
the Hero decides if his Devotion to that God give a Hero and the God in question a few A champion is a Hero who has so much
falls by one. He doesn’t have to drop his The Blessing should adhere to the God’s notable advantages. Devotion for a single God, he becomes a
Devotion; the choice is his. theme. living symbol of that God’s power.
For example, the Goddess of Love wants to D evoTIoN 4: A ColYTe Becoming a Champion is not easy; the Hero
curse a Hero for performing a poem without If a Hero has a 4 Devotion to a God, he is needs more than just Devotion to be a God’s
invoking her (he used his Hubris rather than known as an acolyte. He is considered champion.
invoking the Goddess). The Hero has a 3 favored by that God who listens to his
20 21
Chapter 3
Requirements
4: Combat
Hero must face her worst fears alone,
In order for a Hero to become a Champion, without the help of the Gods. This is that
she must first accomplish a few minor tasks. time.
The Hero must have at least 5 Defining In order for a Hero’s Flaw to come into play,
Moments. a God (PC or NPC) must Call the Flaw. A
God spends five Divinity Points to call a
The Hero’s Devotion to that God must be at
Hero’s Flaw. By spending five Divinity
least 6 and no other Devotion can be higher
Points at the beginning of a game session, This combat system is designed to successes, right down the line. If two
than 5. As soon as a Hero becomes a
before anything else happens, a Hero encourage the kind of epic battles found in characters roll the exact initiative, the one
Champion, all other Devotions higher than 5
becomes destined to encounter his Flaw Greek, Roman, and Norse myths. Where with the higher Battle Devotion goes first. If
drop to 5.
during that game session. When it happens is bigger-than-life Heroes duke it out in earth- there is still a tie, their actions are
Finally, a God may have only one player up to the player (or GM) who spent the shattering, pulse pounding battles until one simultaneous (or the God of Battle decides;
character champion at a time. Although, Divinity Points. When your Hero’s Flaw is makes the killing blow. In order to do that, your choice).
there may be other Champions out there, invoked, no God may spend any Divinity we had to throw out a few standard fantasy
somewhere… Points to help her in any way. The Hero The God of Battle may spend a Divinity to
conventions (hit points, for example) and put a character (Hero or otherwise) at the
must overcome the situation without any replace them with a system that feels mythic
Benefits divine help. There is an upside to all this, by front of the initiative order.
and encourages players to keep that feel
There are many benefits to being a God’s the way. If your Hero survives the situation, alive – rather than resort to the standard “I
Champion: it is automatically considered a Defining roll to hit” cliché. ACTIoN
Moment. If your Hero doesn’t survive When it comes time for your Hero to do
When your God Divinely Intervenes on your Don’t worry, there’s still an initiative and to
encountering her Flaw… well, its time to get something, he can take one action. That
behalf, it costs other Gods double to hit rolls, so you’re not completely in the
a new Hero. action can be any number of things, but it all
interfere. dark. The biggest change here is one of boils down to doing one thing. You could
If your God wants to give you a Blessing, it timing. Instead of announcing your action, run across the room, jump over a table, use
costs only 3 Divinity Points rather than 5. then rolling to see if you succeeded… you your sword to slice open a guy’s artery…
roll for successes, then use those successes
Finally, if your God wants to invoke a A NoTe oN DeATH to describe your character’s actions. It’s a
whatever you like. It just has to be one
miracle, he can do so by channeling Divinity thing.
little different, and it requires a little bit of
through you. Under normal circumstances, “Don’t let me go out like a sucka.” explaining, but it’s also a lot simpler than a
Gods have to use Divinity 1-for-1 for - attributed to Samuel Jackson lot of other systems.
HeRoeS vS. No-NAmeS
miracles that do not directly target you. speaking to George Lucas Before we get any further in the combat
Because you are a living avatar of your God, procedure, let’s talk a moment about Heroes
he can send the Divinity through you,
Character death can be senseless, but ComBAT pHASeS and No-Names. You already know about
a Hero’s death is almost never Every combat consists of the following
allowing you to call upon his power and without reason or meaning. We’re Heroes – the Chosen of the Gods. But No
perform miracles at the usual cost (1 phases: Names are characters in the world who are
talking about mythological heroes
Divinity = your Devotion in dice). here, folks. Everything about them 1. Initiative just walk on characters. They’re extras. They
has meaning. How they were born, really aren’t an essential part of the script.
2. Action
T He H eRo ÍS F lAW how they live, how they brush their
When a Hero attacks No-Names, he rolls a
At some time during the game, a Hero’s teeth, and yes, how they die. Killing a 3. Resolution
character because some punk gets a number of dice equal to his Battle Devotion
Flaw will come into play, either by chance + any Advantages he may have. The number
or fate. No God can spend Divinity Points to lucky roll is not only “unfun,” it also INITIATIve
flies in the face of everything myth is of successes he gains is the number of No-
protect him. They can’t summon floods to At the beginning of the round, everyone Names he can dispatch with a single action.
about. A Hero’s death is just as
wash her away from danger, they can’t lift involved in the combat rolls a number of
important as his life. Don’t waste it
her onto a cloud away from poison arrows… dice equal to their Battle Devotion. The
nothing. At some time in every myth, the
on an unlucky die roll. Make HeRoeS vS. HeRoeS
something of it. Hero with the most successes acts first,
When a Hero faces another Hero, the combat
followed by the second-highest number of
system is a little different.
22 23
Chapter 4 Combat
The Hero with the higher initiative goes He has a total of 8 Advantages, so he can g AININg AND l oSINg The winner can also give the loser any
first. He rolls his Battle Devotion + any roll 8 dice to beat the 4 TN. He rolls his dice A DvANTAge number of Wounds he choses.
Advantages he has. His TN is his opponent’s and gets 1, 2, 2, 3, 4, 5, 5, 6. Four evens! As the fight proceeds, you keep all
Battle Devotion + any defensive Advantages Jallan’s strike succeeds! Jallan’s player Advantage Dice you gained from the F IgHTINg m oRe T HAN o Ne
he may have. explains that his sword strikes Borvir on the previous rounds. That is, if you gain 1 o ppoNeNT
If the attacker succeeds (hits his TN), he shoulder, making a deep slash. Advantage in the first round, 2 in the If your Hero is fighting more than one
gains one Advantage Die for his next action Because Jallan succeeded in his attack, he second, and 1 more in third, you roll 4 opponent, each opponent gets a number of
and must explain how he gained some kind gains one additional Advantage die on his additional dice for each subsequent attack, Advantage Dice equal to the additional
of advantage over his opponent. It could be next attack. gaining even more Advantage Dice with opponents. So, if three people are attacking
as simple as “I throw sand in your face,” or each round… as long as your attack your Hero, each gets 2 additional Advantage
“I kick your feet out from under you,” or “I A DDITIoNAl S uCCeSSeS succeeds. Dice.
parry your sword so it’s out to the side,” or If the attacker gains additional successes If any of your attacks fail,
any other kind of advantage the player above and beyond the TN, he may exchange you lose all Advantage D IvINe
describes. The GM can veto any advantage each success for an Advantage Die for his Dice you gained from the I NTeRveNTIoN
as “too advantageous.” next roll as well. However, he must explain combat. You do not lose The Gods may interfere in
how he gained each Advantage. Advantage Dice from a battle, but they need
For example, Jallan is attacking Borvir.
weapons, armor, or Divine Authority to do so.
Jallan’s Battle Devotion is 4 and Borvir’s For example, it is now Borivir’s turn to
Backgrounds; just the If a God has Authority, he
Battle Devotion is 3. When Jallan attacks attack Jallan. He has the following

q
Advantages you gained may give Divine
Borvir, he needs to roll at least 3 evens to Advantages:
from successful attacks. Inspiration, create
gain an advantage in the battle. To make
3 Battle Devotion Miracles, or otherwise
matters worse, Borvir has a large shield
2 Spear (it is a weapon; and it has reach on W INNINg THe interfere. The God of
which gives him an additional defensive
Jallan’s sword) F IgHT Battle and the Goddess of
Advantage. This increases Jallan’s TN to
There are two ways to the Hearth, however,
succeed by 1, making his total TN 4. 4 Barbarian Background win a fight. First, if your always have Divine
Jallan knows he cannot get 4 successes with That’s a total of nine Advantages to roll opponent cannot Authority over a battle in
just 4 dice, so he looks for advantages to against Jallan’s 4 Battle Devotion. Borivir overcome his Wounds two very specific ways.
give him some Advantage Dice. rolls 9 dice and gets: 1, 2, 2, 3, 4, 4, 5, 6, 6. (the number of applicable
Wounds is greater than The God of Battle has
“I have a sword,” he says. That’s worth 1 Six successes! Not only did he roll his Domain when giving
required 4, but he got two additional the dice he can throw),
Advantage Die. your opponent falls and Advantage Dice to the
successes. So, Borivir says, “When you cut attacker; he is always
“I have a Soldier Background of 3,” he says. has lost the fight.
my shoulder, I hit you in the face with the eager to see more
That’s worth 3 Advantage Dice. Second, as soon as one
butt of my spear, spinning you around.” bloodshed. He may spend
“I also have the sun behind my back,” he That’s for his one Advantage for succeeding. combatant rolls a number
of successes equal to his 1 Divinity to give the
says. Borvir disputes that advantage, so they However, Borivir also has two additional attacker a number of
consult the God of Battle. The God of Battle successes. So, he says, “When your back is opponent’s Battle
Devotion + 5, he wins the fight. Advantage Dice equal to the attacker’s
shakes his head. “No, he says. You do not turned to me, I slash your heel.” That’s one Battle Devotion for one round.
have that Advantage.” success. “Then,” he says, “I slash your back The winner has the choice to kill the loser or
as well.” spare him; he determines how the fight ends. The Goddess of the Hearth has Divine
So, Jallan has the following advantages: Authority when protecting the Defender; all
Because he described the two advantages he This could be as simple as “I kill my
4 Battle Devotion opponent,” or it could be, “I slam my the creatures in the world are her children,
gained from the fight, Borivir gains two and she will protect them to the end. She
1 Sword additional Advantage Dice on his next attack shoulder into you and you fall to the ground,
losing your sword. I step on your chest and may spend 1 Divinity to increase the TN to
3 Soldier (for a total of three Advantage Dice). hit the defender for one round. The TN
put my sword at your throat.”
increase is equal to the defender’s Devotion
to her.

24 25
Chapter 4 Combat
When other Gods try interfering in a battle, C omBAT D eTAIlS Ranged Weapons situation. However, a more heroic campaign
they must justify their action. For example, Weapons, armor, tactics… all of these are On the other hand, there’s no doubt a skilled should emphasize the hero’s ability to
if the Goddess of Love wants to interfere in represented by Advantage Dice. Here are the archer shooting at a target from three overcome his Wounds.
the battle, she must have a reason to assert details. hundred yards has a definite advantage.
her authority; either the Hero is protecting
Melee Weapons When a Hero uses a ranged weapon, give NoN-vIoleNT
his true love, or two lovers are fighting to
the death, or some other excuse. Likewise, When it really comes down to it, a knife can him 3 Advantage Dice and his opponet, if he ComBAT
kill you just as quickly as a sword can. The doesn’t have a ranged weapon of his own, Not all contests are physical; some are
the God of Fortune or the God of Craft must
whole notion of a knife doing d4 hit points can’t do anything about it but try hiding. mental or even social. For example, let’s use
justify their meddling in the God of Battle’s
while a sword does d8 or d10 is really very Ain’t ranged weapons cool? the classic fantasy RPG contest, better
Domain.
silly. In the hands of a professional (and let’s known as “seducing the barmaid.”
assume our Heroes are Maneuvers
W INNINg & My character has 3 Devotion for the
professionals; they do get An ingenious playtester came up with the
l oSINg Goddess of Love. The GM (playing the
paid for what they do), a idea of incorporating maneuvers into the
If a combatant’s Wounds barmaid) decides this buxom wench has 2
knife and a two-handed above system. A maneuver involves
are equal to or outnumber Devotion for the same Goddess. We both
bastard sword are really dropping a die from your current roll to
the number of dice he roll dice and we keep rolling using the same
the same thing. They’re make your opponent drop a die from his
would roll for an action, method just described above: We keep
just means to the same subsequent roll.

p
he may not take that making “attacks” (me, flirting; her rebuking)
end: piercing your For example, if you want to get cancel an until my character gets a kiss or a slap,
action. For example, if a
opponent’s heart or opponent’s Advantage Dice he gets because depending on the outcome of the contest.
Hero has 3 Wounds and a
cutting his throat. of weapon reach, drop one die from your
2 Devotion to the
Goddess of Love, he may A weapon provides an roll. If you make the roll, your opponent has o pTIoNAl R epARTee R uleS
not take any actions that advantage. If you have a to drop one Advantage Die out of his next Now, some players are very witty and some
would call upon the weapon, it gives you an roll. are not. Some can be funny on the fly while
Goddess of Love – unless advantage. Swords, The same can work to cancel Advantage some get a good line in every once in a
she provides him enough knives, pole arms and Dice gained from armor, advantageous while, and there are a few you just have to
dice to overcome his back-of-the-hand claws all ground, etc. Dropping dice allows a more pry out of their shells with a big, fat
Wounds. provide your character an naturally skilled fighter to cancel the character reward crowbar. While this is a
advantage, you get circumstantial advantage of his opponent. roleplaying game, which intimates good
If a Hero is confronted
Advantage Dice: one, two roleplaying should be rewarded with
with an attack and has no If your Hero’s Wounds cancel out any dice
or three, depending on the bonuses and bad roleplaying punished with
dice to defend himself, he’d get to use for a Risk, he cannot take
circumstances. If you penalties, I don’t see why a player who isn’t
the attacker automatically that Risk and must choose to do something
have a knife and your clever or crafty can’t get a reward for trying.
wins and determines what else.
opponent has a pole arm, So, here’s what I do to make sure everybody
happens to the loser. Yes,
one of you has a definite advantage – and it gets a chance to get a kiss from the barmaid.
this means your opponent can say, “I kill Healing
ain’t you. On the other hand, if you can get
him.” How do I get rid of my Wounds? Well, a
by your opponent’s pole arm and get into Bonus Dice
Remember: all effects of combat do not some tight fighting, the advantage of a pole good night’s rest will take care of little First, if the player just rolls dice for the
occur until the end of the current combat arm disappears. Wounds like cuts and abrasions, but more exchange with the barmaid without even
round. That means the effects of “I kill him” serious Wounds stick around a lot longer. trying to be clever, charming or witty, he
In a fight between professionals, the
do not occur until everyone has taken their Like everything else in this section, there’s gets no help from me. (If you don’t try, you
advantages weapons give are entirely
action. This gives other Heroes the “reality” and “how it is in the books.” I don’t get the prize.) If he makes even a
circumstantial, depending on the fight, the
opportunity to pull your fat out of the fire at personally like characters having to deal simple attempt at being witty, I give him one
fighting ground and the fighters. A good GM
the last moment. with Wounds; I think it adds drama to the bonus die for the effort. If he lives up to his
will take that into account when the fun
starts and apply the bonuses as necessary. own abilities at being clever, I give him two
dice (that way, both the clever and non-

26 27
Chapter 4 Combat
clever player both get the same reward for geTTINg HuRT p oISoN Wounds are a way for the GM to
living up to their own potential). If the Most poisons kill you right on the spot, communicate to the player. They indicate a
player goes above and beyond his usual
oTHeR WAYS general degree of health the player's
rather than just make you sick or kill you
level of performance, I give him three bonus Now we come to all the nitty gritty details. character is in. The more Wounds a character
over time. But in fantasy literature, there’s a
dice to roll. But, that’s just me. You may like How much damage does fire do? How about has, the more it communicates to his player
rich tradition of the slow poison, giving the
giving “roleplaying bonuses” or you may poison? How about falling damage? Well, to that he'd better keep an eye on his character.
hero ample opportunity to find an exotic
not. That’s why this here is what we call an be honest, I usually handle this stuff on the
cure for his impending doom. Thus, I’d Use Wounds as a guide; not as an absolute.
“optional rule.” fly when I’m the GM, even in games that
suggest giving each poison a deadline and Not all Wounds are the same: a broken leg is
give me specific rules for it (I don’t like
divide the amount of time between contact not on the same level as a gash across the
The Repartee Reserve pausing the game to look up a rule). So, I’ll
and that deadline into even segments. For forearm. Use Wounds to tell stories, not keep
This is a pool of dice the player adds to give you a few guidelines and encourage
example, if a poison has a twenty-four hour track of gory details.
whenever he’s clever, witty or just plain you to be creative and treat every
deadline (you get poisoned on Saturday at
funny. In other words, if the player roleplays circumstance as its own specific rule.
noon, you die on Sunday at noon), divide
well, actively contributes to conversations those twenty-four hours into 4 segments.
and otherwise makes his character seem F AllINg Each segment gives the character a DeADlY ComBAT
“real,” I give him one Point to add to his If you have to wonder if a hero can survive a cumulative –1 to all actions. So, every 6 This rule is put here at the end for
Repartee Reserve at the end of each session. fall, he probably can’t. My buddy the hours he gets another penalty. If the deadline those of you who like a deadlier
He keeps these Points between sessions and forensic specialist tells me if the human is one month (now that’s a slow poison), combat system.
can trade them in for dice he uses during any body takes a 20 to 30 foot fall, it generally divide into days. If the deadline is minutes,
doesn’t get back up on its own. Anything Use it at your own risk.
verbal exchange. And once they’ve been divide the penalties into seconds. That’s how
spent, you can’t get them back unless you higher than that is risking internal I’d do poisons. If you ever succeed at an attack
earn yourself more. hemorrhaging and a slow, painful death. If against your opponent, you deliver
you want something a bit more “heroic,” roll one Wound. A Wound is a description
k NoCk o uTS
one die per ten feet the character falls. Every If someone hit me over the head with of a cut, bruise, bump or otherwise
odd is a Wound. something heavy, I wouldn’t be checking for slightly incapacitating injury. Wounds
hit points, I’d be on the floor, bleeding from not only give your character scars,
F IRe the head, suffering from a concussion, they also affect his actions.
veRBAl AND Getting burned for real isn’t like getting throwing up all over myself. Of course, we Whenever your Hero gets a Wound,
burned in the movies. You can’t out-run an want a system that simulates the literature the person who gives it to you gets to
CeReBeRAl DuelS explosion: you have mass, fire has next to that inspired it, so if you successfully sneak describe the nature of the Wound. “A
Duels of wit and intellect can be none. However, it is fun to watch the hero up and hit someone over the head, they’re
cut over your right eye,” “a broken
just as much fun - and just as run down the corridor away from the knocked out and won’t wake up until it’s
absolutely the least opportune time for them wrist,” “a spained ankle,” are all
dangerous - as a fight with sword tumbling pillar of flame, so lets work
to do so. examples of Wounds. Whenever your
and shield. Tales of samurai playing something out. Once fire hits you, it Hero takes a Risk, check her Wounds
Go with the loser bowing his head continues to burn. You’ve got to get any
for a quick slice of his opponent's burning clothes or accoutrements off before
lAST WoRD oN to see if any are applicable to the
Risk. If the number of applicable
katana are rampant through they get to your skin (as opposed to real life WouNDS Wounds is equal to or greater than the
Japanese folklore. Arthur's knights where the fire just melts your clothes and Like everything else on a character sheet, number of dice you can generate for
were faced with puzzles just as skin together). I’d say roll dice equal to the Wounds are a method of communication that Risk, you can’t take that Risk.
often as jousts. And what knight's size of the fire and every odd does one between the player and the GM. "I want to You must either find more dice (by
tale would be complete without a Wound until the fire is put out. A small fire be strong!" the player says; he praying to a God or finding more
run-in with an enchantress, looking (campfire) is three dice. A large fire (like communicates this to the GM by having a Advantages) or fail at the Risk.In
for a few knights to fill her bedcha-I your classic fireball) is five dice. For every strong character. "I want to be a social case you’re wondering, the effects of
mean, court, court! item of clothing, the GM gets to roll once character!" the player says; she multiple Wounds can apply to one
for the fire. Thus, if your shirt and pants are communicates this by having lots of social action.
on fire, the GM gets to roll twice. skills.

28 29
5: Making Your
Appendices
Hero Better
Appendix 1:
At the end of every game session, your Hero fit. Your Hubris can also fluctuate depending A llIeS & R IvAlS
and your God both receive two “Devotion on other circumstances. See Devotion & Dyr doesn’t like anyone, but his brilliant
Points.” Divinity, above. tactician mind knows well enough that he

The Pantheon
Your Hero’s sheet has a place for “Devotion can’t stand alone. He tries to maintain
Points.” Every point invested in a Devotion
D eFININg m omeNTS alliances with the other Gods, but the fact of
There are moments in a Hero’s life that are
represents you trying to increase your the matter is his temper always gets the
so remarkable, so memorable, that they
relationship with that God. better of him.
become part of his legacy. These are his The Pantheon below is the default set of
First, your Hero spends his Devotion Points. Defining Moments. Theseus defeating the He has a brotherly hate-love relationship
He has two, so he can put them both in one divinities for Enemy Gods. If you’d like to
Minotaur in the heart of its own labyrinth, with the God of Craft (his true brother) and
Devotion or one point in two Devotions. Odysseus slaying all the suitors, Thor use a different pantheon or even make up
your own, consult Appendix 4. doesn’t tolerate the God of Fortune’s tricks.
Second, your God gives his two Devotion winning back Mjolnir from the Frost Giant He is always trying to impress the Goddess
Points to a Hero or Heroes. He may only put Thrym (in a dress, no less); these are
of Love (who does her best to dissuade him
Devotion Points toward his own Devotion moments for a Hero that live on throughout goD oF THe from doing so), and thinks the God of
Eternity. When a Hero does something so
(the Goddess of Love can only put Devotion
remarkable that even the Gods must pause
BATTleFIelD: Wisdom is a sissy. But, if called upon, he
Points on your Devotion to her, not your
Devotion to the God of War). Likewise, he and gape in awe… game mechanics must be FAlvReN DYR would fight to the death to defend any of
invoked! “I don’t need your help, Bloody One! Stay them. That’s Dyr. And he wouldn’t want to
can give two Devotion Points to one Hero or
up there in the sky and don’t get in the be any other way.
one Point to two Heroes. As a player, you know these moments.
When everything is right, when every player way!” – Typical prayer to Falvren Dyr
If a Hero has a number of Devotion Points B leSSINgS
equal to three times his current Devotion, stands up and cheers, when the GM stands Falvren Dyr (dire) appears as a large man
slack jawed at the unexpected brilliance of a Praying to Falvren Dyr is always a tricky
that Devotion increases by one. with flowing red hair. His armor shines like
player’s actions – this is a Defining Moment. task; he despises those who ask for help and
For example, at the end of a game, my Hero the sun, his blade carved from the moon. On rely on others for strength. Therefore,
When such a moment occurs, the Gods have
has 2 Devotion Points to spend. Likewise, an opportunity to reward the Hero his shield is the head of the God of Darkness prayers to the God of the Battlefield sound
my God has 2 Devotion Points to give away. appropriately. Each God may give up whom he slew in personal combat at the more like curses and boasts than petitions of
I decide my Hero spends one Devotion on Divinity Points in recognition of the mighty beginning of Time. The scars he bears are humility. Below are listed some of the most
the God of the Battlefield and one on the deed. A God may only give a number of from every war ever fought. common blessings Dyr has been known to
Goddess of Love. Likewise, I decide my God Divinity Points equal to the Hero’s Devotion Dyr’s followers espouse a life of self- bestow. Each costs 5 Divinity.
(the God of Wisdom) grants two Devotion to that God. If 5 Divinity Points are given up
Points to a single Hero. These points are reliance; a strange dichotomy for those
in this way, the Hero earns a Defining
automatically allocated to his Wisdom Moment. Write it down on his Hero sheet.
devoted to a God. Dyr despises prayer and Battle Cunning
Devotion. those who ask for assistance. Rather, he During a battle, the Hero may subtract dice
At the end of each game session, if a Hero blesses those who survive on their own wits, from his attack to subtract dice from his
H uBRIS had a Defining Moment during that game, cunning, and strength. Dyr only drops his opponent’s Advantages. This effect lasts
Hubris increases differently. Every time you he gains one free point to allocate to any hand to protect those who show courage and until the end of the battle.
use your Hubris, it gains a point. When you Devotion or Hubris.
prowess in battle; he never assists those who
gain six Hubris points, your Hubris increases ask for it. Berserk
by one. Also, whenever your Hubris In order to invoke this Gift, the Hero must
increases, you gain another Background A God who doesn’t like being relied upon,
worshiped by heroes who don’t like relying taste blood (it may be his own). Roll a die at
point. You may increase a current
Background, or create a new one as you see on anyone. It’s a perfect fit. the beginning of each round, noting the roll.

30 31
Appendices The Pantheon
If any subsequent roll is lower than the goD oF CRAFT : the hero must prove his worth to join the So, if Aelon give a Hero an Relic or weapon
previous roll, the Berserk is invoked. This warriors who drink at his table. If he does that gives him +3 Advantage dice, it costs 15
means a Hero cannot, by default, berserk on
AeloN vAleRoN not, he is cast out into the world as restless Divinity. Whether that Relic is a Sword of
the first round. “He has only one arm, but he has no need dead, forever lamenting he was not cunning Elder Fire or a Shadow Kiss Medallion or a
for two.” enough to sit at Valeron’s table. Dead Man’s Eye is irrelevant. All we’re
Berserk lasts until the end of the current
combat scene. During that scene, the Hero Aelon is often called “the Wounded God” But Valeron does not leave his followers looking for is how many Advantage Dice it
has 4 Advantage Dice to attack and does not for he is missing his right arm. He gave it up helpless; he assists them in subtle ways. He gives the Hero.
suffer the effects of any Wounds. At the end to forge an anvil, Urdrazen. His blood and gives them insight into their own abilities, There are many ways to interpret
of the combat, he drops unconscious from flesh cooled the hot metal from the center of shows them their own strengths and helps “Advantage” and “Drawback.” We
exhaustion. Also, his Wounds finally take the world, his divine essence blessing the them overcome their encourage players to be
effect. hardened iron. Now, anything made from the own weaknesses. His creative with the kinds of
anvil is stronger than any material found in valere also appear from powers an item can have,
A berserk has no control while under the the world. Blood iron weapons made upon it
blood rage, attacking friend and foe alike. time to time, carrying as seen from the examples
are the desire of every warrior in the world – weapons made from below.
While berserking, the God of the Battlefield as is any item Aelon Valeron creates.
directs the Hero. That is, Falvren Dyr Aelon’s mighty anvil.
chooses whom the Hero attacks. The player But Aelon is more than just a blacksmith; he Relics are Blessings The Sword of Elder

s
of the Hero makes all the rolls and chooses is a God of many means. As God of Craft, bestowed by the God of Fire
how to attack his opponent, but the God of he is skilled in nearly every endeavor. He is Craft. He does not grant An enchanted blade that
War directs the Hero’s hand. a master sailor, a cooper, a tailor, and a the usual Blessings, but burns when drawn, the
brewer without peer. Creation is his trade, items of great power to Sword of Elder Fire
For example, Thyn has the Berserk Gift and and any who seek to better their skills need provides three Advantages:
bites his own tongue to taste blood before aid those who revere
seek no further than the temples of Aelon him. Whether it is
going into battle. On the first round, he rolls When in the dark, the
Valeron. Excalibur, the Aegis
a die and gets a result of 3. Because there Sword lights the Hero’s
was no previous round, he cannot roll lower Shield, Stormbringer, or way.
A llIeS & R IvAlS the Ancestral Sword of
than his first roll. On the second round, he Valeron is often depicted disagreeing with It can also set anything
rolls a 5. Because this is not lower than his the Crane Clan, as far as
his headstrong, bloodthirsty brother. Of the game mechanics go, a flammable on fire.
previous roll, his Berserk is not yet active. two, Valeron is obviously the more
On the third round, he rolls a 1. Because this Relic is a pool of When striking, the heat and
“cerebral.” While the two don’t quite get Advantage Dice linked flickering flames are
roll is lower than his previous roll, his along, they are brothers.
Berserk is now active. to thematic advantages distracting and can burn an
It is also said Aelon has a particular and weaknesses. opponent. (1 Advantage
Master Parry fondness for the Goddess of Love. Some Die in combat.)
Giving a Relic to a Hero
If the Hero has any weapon in his hand claim the two were lovers, although the costs the God of Craft 5 Divinity per These three advantages are set-off by the
(including an improvised one), he can cancel affair ended poorly. Followers of Valeron Advantage. For every 5 Divinity spent on sword’s three drawbacks:
four successes in any roll to hit made against say she still pines for the Blacksmith, the Relic, it must also have a drawback. If the sword is wet with water, it will not
him. although the followers of the Goddess of
Love know a different ending of the story. The most typical drawback for an Item is burn.
Two-Weapons “Can Be Taken Away” or “Can Be Broken,” The sword can be broken.
Your Hero has gained enough skill with a R elICS (A eloN ÍS B leSSINgS ) but there are more creative drawbacks to
weapon that he may employ one in each give Relics. Michael Moorcock’s Elric has The sword can be taken away.
Valeron does not act much in the world;
hand. This grants him two Advantage Dice heroes go to seek him out. He believes in the world’s most wicked Relic: the willful
in combat. self-reliance, in making one’s own way in runeblade Stormbringer. That thing is chock
the world. It is said that when a follower of full of drawbacks – the fact that the blade
Slash the Wounded God dies, Valeron’s angels, the likes killing Elric’s closest friends and loved
You may make two attacks in a row. valere, come to bring the hero to him. There, ones is just a start.

32 33
Appendices The Pantheon
The Shadow Kiss Medallion the rich man on the side of the road, blind Glamour’s Veil sees the Hero picking a pocket, the Hero
This Relic – said to have been made for the and penniless, holding out a cup, pleading The Hero can make himself or an item cannot convince the guard he did not see
high priestess of the Goddess of Love – for coins from his own servants who no appear differently than they normally appear. what he thought he saw, but he can convince
allows the one who wears it to move longer recognized him. He cannot change the nature of the item, the guard that the other fellow is a “rotten,
between shadows without being seen. (+2 to The followers of the God of Fortune remind only alter its appearance. Thus, a copper scabby, foul thief who deserved it.”
all Stealth rolls.) the world that the Avendi is a fickle god coin could appear to be a gold coin, a rusted
Unfortunately, the item also has two whose favors can turn on the toss of a coin. knife could appear to be a silver knife, or a goDDeSS oF THe
drawbacks: beggar could appear to be a king. The HeARTH: mANNA
A llIeS & R IvAlS glamour remains until midnight.
Once someone has seen the medallion’s ReNAY
No God would openly call wrath on Avendi;
magic, they are never affected by it again, Lucky Coin “All the world is her child.”
his followers would face an endless river of
and The Hero finds a coin in his pocket worth
bad fortune. On the other hand, no God Appearing as a round, happy, middle-aged
The Relic’s power will not work in brightly openly adores Avendi, for they are very one night’s stay in a good inn. The coin can woman, Manna Renay is commonly known
lit areas. aware Avendi is easily offended and his be used to purchase other things as well, the as the Goddess of Hearth and Home. A
wrath is ten times worse than his blessing. night’s stay is just a relative value. shrine to her sits in a prominent place in
The Dead Man’s Eye At midnight, the coin every household. While some may dismiss
This item, a golden eye set with sapphires B leSSINgS disappears. This Blessing her as “the cooking
and rubies, is one of the Blacksmith’s finest Avendi’s miracles appear as wild luck. A may be used once per day goddess,” she is, in fact,
creations. The one who uses it must close his good hand of cards, the flip of a coin, a (rather than the standard the goddess of
eyes to do so. When he does, he can see if a chance encounter with an unclaimed bag of once per game session). Motherhood, Childbirth,
man or woman is in league with the Fell gold, a cart of hay that happens to pass by Medicine, and Safety. She
Gods. He may also see any invisible when a Hero jumps from a tall window: Lucky Shot is often pictured with a

i
creatures (or people) within his area of these are all miracles attributed to Ashalim When invoked, this cat and dog at her feet or
vision. (Two Advantages.) Avendi. Avendi provides for his followers, Blessing gives your Hero under her hands as she
but such miracles are not without a price. 3 automatic successes on was the one who taught
Unfortunately, the Eye has two drawbacks:
Avendi only blesses those who realize their any roll. men to domesticate these
The eye is very fragile and easily broken. fortunes are easily lost and those who assist little guardians.
The wielder must shut his eyes to use it and others who have lost their own good luck. A “Trust Me” She is also the protector
completely concentrate, taking no other toss of a coin to a beggar, assisting a The Hero says one of children and it is
action. helpless lady in distress, or even helping an sentence, beginning or known that she whispers
old woman across the road are small prices ending with the phrase the secret language of her
goD oF FoRTuNe: to pay for Avendi’s blessings. “Trust me.” When he protectors (cats and dogs)
ASHAlIm AveNDI The Cloak Deceiveous invokes this Blessing, in an infant’s ear when it
The Hero may disguise himself in a general anyone listening to the is still in its mother’s
“Thank Avendi for small favors, for his
way: a soldier, guard, innkeeper, etc. The sentence will believe it to womb. Those who revere
wrath is never so small.”
blessing requires a cloak. The blessing be sincere. Please note the Manna Renay remember
Ashalim Avendi typically appears as an old, causes any to look upon the blessed as if he difference between this language; those who
blind man, althoug he has many forms. A naturally belonged. That is, if he is disguised “sincere” and “true.” This do not, forget it.
story tells of a rich man who was accosted as a guard in a castle, the other guards would Blessing cannot be used
by a poor, blind churl sitting on the side of look at him as if he was supposed to be to convince someone the sky is orange, but A llIeS & R IvAlS
the road. The rich man shook his purse of where he was, doing what he was doing. it can be used to convince someone of the Manna Renay’s chief rival is the Goddess of
coins at the poor man, mocking his poverty Hero’s integrity. Love whom she sees as a harlot invader who
and ill fortune. The beggar smiled and said, The Cloak Deceiveous only lasts until the has swooned the hearts of men and women
disguised Hero takes off the cloak or tells a This Blessing also cannot be used to
“What you give is what you get.” As it
lie. Once he tells a lie, the disguise is over. convince someone out of something they
turned out, the beggar was none other than
know to be true. For example, if a guard
the God of Fortune, and the story ends with
34 35
Appendices The Pantheon
away from her worship. Meanwhile, she A Hearthbread cookie may be split in two to poison. They are also completely bound by Vow, only his own actions can break it.
maintains a healthy relationship with the share with one other person. It may not be Drax’s laws, and even a slight slip Vows last until they are broken. At this
God of Craft. split further. jeopardizes the blessings bestowed by their point, the tattoo fades.
god.
B leSSINgS Hearthward A paladin of Jonan Drax seldom – if ever – Vow of Compassion
Manna Renay’s miracles are subtle and When the Goddesses’ name is written on the It is said that a noble heart recognizes the
uses weapons. His body is a weapon –
powerful. Her priestesses teach the delicate door of a house, no one may secretly enter. pain in others and cannot turn from it. The
infused with the power of his god. Draxian
arts of mothering. Those who revere her find As soon as any stranger of the house Vow of Compassion makes it impossible for
allies among the guardian animals and may paladins are often called upon by judges of
(someone who is not within the house when the Empire for their ability to sense truth and a paladin to turn from those in need.
speak their secret language. Children are the ward is written) enters, the priestess Whenever he is asked for help, a paladin
most often witness to her divine dispatch villainy. And while they do not
knows someone has violated the home and stand above the legal system (their god was must give whatever assistance he can. As
interventions as she looks out for them –
especially orphans. knows the intruder’s True Name. Once the the one who enacted it), long as he maintains this Vow, he may –
ward is broken, it must be re-cast. they sometimes operate once per game – demand
Beast’s Tongue outside of it, to make sure the assistance of another.
When invoking this Blessing, the Hero may Outpost justice prevails even when This person must do
hold one conversation with any animal. The When her name is written on an object and law might fail. everything in their power
conversation cannot be longer than five left behind, the object will warn the Hero to meet the paladin’s
minutes. Once hearing Manna Renay’s whenever anyone passes it by. If the Hero A llIeS & R IvAlS request for aid.

u
name, the animal will also perform a single who inscribed the outpost is asleep, he will No God calls Drax an
task for the Hero. If the task is life- waken. The Outpost can only send one enemy. His Paladins fight Vow of Fidelity
threatening, the animal may refuse, warning, then it’s magic is gone. for justice regardless of When a paladin takes a
depending on the situation and the the cost. Only a fool Vow of Fidelity, he vows
conversational skills of the Hero. goD oF JuSTICe: would openly call the to “stay true” to one
person, protecting that
JoNAN DRAX God of Justice an enemy.
person from all harm. The
Circle of Protection Openly.
“There is only One Law, and it is His Law.” person in question is
The Hero must draw a circle on the ground
to invoke this Blessing. Drawing a circle The god who is closest to the people is B leSSINgS usually an honorable soul,
takes one round. The circle must be drawn Jonan Drax, sometimes called “the The Paladins of Jonan although not always. As
on a solid surface. It cannot be drawn on compassionate,” sometimes called “the Drax do not rely on their long as the paladin
gravel. If it loses its integrity, the magic of lawmaker.” It was Drax who handed down God for miracles, but rely maintains his Vow –
the circle is broken. Drawing the circle on the first formal Code of Laws people lived on His Word to give them always protecting the
sand, for example, is dangerous. The Hero by. This 7-article code outlined a basic strength. The Laws subject of his Vow – he
must also know the True Name of the person system of law and justice. It was because tattooed to their bodies gains 4 Advantage Dice
inside the circle. Once the circle is drawn, Drax so loved the world he gave it law and give them tremendous on any action that directly
nothing may enter it. Nothing. No arrows, no the realization that with introspection, power over evil, protects that person.
fire, no swords, nothing. Nothing may compassion and understanding, men could protecting them from evil magics that
damage the circle but the person inside and become better than what they were. influence the mind and body. Each Law is Vow of Truth
the Hero who drew it. The circle lasts until Those who follow Jonan Drax are called also a Vow: an oath the paladin makes to Like the other Vows, the Vow of Truth is
dawn the next day. “paladins.” These warrior-monks wear the uphold the laws of Jonan Drax. tattooed to the paladin’s body: this one to his
Code of Law on their bodies: the very words chest. He swears to uphold the virtue of
Unlike other Blessings, the Vows are not truth over lies, willing his heart to never
Hearthbread Cookies tattooed to their flesh. The ritual – which “invoked.” The Words of Jonan Drax are suffer falsehood. Once the Hero makes this
A Blessing originally given to Renay’s most takes several days and is painful beyond burned onto the paladin’s body, scaring him Vow, he may never again tell a lie or the
famous high priestess, a single Hearthbread description – empowers the paladin with and changing him forever. Once he’s taken a Vow is broken. Also, as long as he never
cookie heals all Wounds when eaten. The blessings. It is said those who wear the code
cookie also feeds a person for a day. need not eat, sleep, or drink. They cannot be breaks the Vow, he can always tell when
infected by disease or suffer the effects of someone is telling him a lie.

36 37
Appendices The Pantheon
Vow of Valor that are secret… and seldom seen. The use month. If the moon has passed through her The Muse’s Kiss
The paladin makes a promise to never turn of magic for any mundane purpose is taboo. phases and the priestess has not invoked the When invoked, the target feels the pure
from meting out Jonan Drax’s justice. As Even if only to save her own life, Talia’s power of a kiss, she must re-invoke it with inspirational power of the Goddess of Love
long as he never turns from a battle against priestesses are reticent to their secret magics another touch. fill his heart. He gains four Advantage Dice
evil, he can never be the target of emotion- outside the confines of Talia’s Domain. on his very next action. The effects of the
based magic. Befuddling Kiss kiss fade thereafter.
A llIeS & R IvAlS When activated, this Blessing causes the
The Final Vow It is said her chief enemy is the Goddess of subject to become confused and bewildered goD oF WISDom:
This Vow may only be given if the paladin the Home who views Talia as an usurper; a with an overwhelming tide of emotions. The
foreign Jenny-Come-Lately who seeks to subject loses a number of dice from each
TYANe BRAN
has been branded with all of Jonan Drax’s
steal away the faithful followers of the All- action equal to half the priestess’s Love “The world is an imperfect place… only
other Vows. The paladin makes a personal
Mother. Meanwhile, Talia has been Devotion. The effects last until the next reason is pure.”
Vow, “I shall do _____.” Once this Vow is
made, it will come to pass, although the romantically linked to nearly every other sunrise. His followers call him “the Patient One,” or
paladin will die accomplishing it. God in the Pantheon. Allegedly, her favorite “Tyane Bran, the Indefatigable.” He is
lover is the God of Craft, while her recent The Black Kiss always portrayed as a small man with long,
The Vow cannot be used to violate physical
dalliance with the God of War has created a Talia first gave her priestesses the Black well kept hair and diligent eyes, standing to
laws or to create unrealistic or absurd
bit of tension between the two. Kiss in response to violence against them in the side of an event, watching from a
situations. Rather, it is meant to allow a
her temples. The Black Kiss may only be distance. He is always watching, never
paladin to set right a great wrong; his
B leSSINgS given under specific circumstances; it is the acting. In the tales of the Patient One, even
ultimate sacrifice is what gives the Vow its
Talia almost never uses miracles, finding exception to the aforementioned rules. The the smallest actions are viewed as
power.
them vulgar. Instead, she prefers the rigorous priestess’ lips must be blooded (either by her monumental and full of meaning. He only
use of rituals and ordeals to make her own blood or another’s) and she must know chooses to act when it is most appropriate,
goDDeSS oF love: followers stronger. While she will dip her the true name of the target. If she gives the when it is most necessary, when it is most
TAlIA hand occasionally to protect a particularly Kiss with blood on her lips, whispering the effective.
“She is the Muse of All Muses, the devoted follower, she generally lets them target’s name, he receives a Wound. The His devoted follow his example, watching
Inspiration for All Beauty.” fight (and win) their own battles with Kiss may be maintained with the target and listening, providing their knowledge
cunning, skill, and charm. And kisses. gaining an additional Wound every round. when it is needed, acting only when it is
Talia’s temples are exotic and foreign. Her
priestesses (she accepts no priests) are Priestesses are taught the Seven Secret most necessary. They distain what they view
beautiful, witty, and well versed in the arts. Kisses; powerful magics that have been The Enchanting Kiss as “the corrupt world of temptation”
All the arts. known to enslave kings. While they are When activated, the priestess can make the preferring the world of thought and reason,
called kisses, the powers are actually target feel the pangs of any emotion she the world of spontaneous and immediate
A common misconception of Talia’s deems fit – except love. It can be anger,
invoked by any particular kind of contact. action.
followers is that belong to a sex cult. This is jealousy, nervousness, or even heart-break,
Each kiss requires only a moment of contact
incorrect. Talia’s priestesses are skilled but none can cause a heart to feel untrue
lovers, but they are also painters, poets,
and another vital element: the target’s trust. A llIeS & R IvAlS
Contact between the priestess and the target love… not even the Goddess herself. The Tyane Bran and his followers are too
sculptors, and musicians (as well as effects of this kiss last until the next sunrise.
cannot be initiated by her; the target himself isolated to have enemies or allies, although
composers). All artists revere Talia, seeing
must touch the priestess. The priestess may the Fell Gods despise him more than any
her as the archetypal muse of all muses. Goodnight Kiss
extend her hand, but the target must put his other diety – more than they do Jonan Drax.
Talia’s priestesses know the proper methods When activated, the Kiss sets the target to
own hand in hers. Without this, she cannot
of preparing and eating elegant meals, the sleep until the next dawn. Nothing will wake
invoke any of her powers. B leSSINgS
techniques of banter and debate, as well as him except a touch from the priestess who
the high holy art of love. If the target touches the priestess, she may Tyane Bran’s miracles take the form of
originally kissed him. bursts of enlightenment and insight in those
then activate any of the effects at any time.
In return for their devotion, the followers of who revere him. They see connections
It could be immediately or the following
Talia learn secret arts no other school or between disparate facts, spot tiny details
week or later that night, just as she invokes
academy in the entire world knows. In most miss and gain an awareness around
the power of the kiss within the current
addition, she bestows blessings and magic them unparalleled by any other.
38 39
Appendices The Pantheon
A Moment of Insight complete stranger). When the moment is hair turns white and his skin turns ashen. reverence to other Gods; they just make no
The monk suffers a moment of pure insight, over, the monk knows that person’s motives While there are many stories of men who secret of the fact that their true devotion lies
a moment both painful and powerful. He is exactly and what he plans on doing next. have seen Uhmume and lived to tell the tale, with the Lord of Death.
immobilized by the moment, in touch with The person may be in another town; distance no one has ever actually met one. Perhaps
the mind of Tyane Bran. Once he recovers – is not an issue. Because the monk knows the that is the most telling thing about these T He F ell g oDS
with a few moments – he awakens with a target, he can deduce from his knowledge of tales. The Fell Gods are dark entities who were
new perspective. that person what his plans may be. There are many tales of Uhmume’s defeated and driven from the world into the
appearance. Some say he is a tall figure with Land of Shadows. Worship of the Fell Gods
When invoked, this power allows the player
The Most Evident Truth a skull for a face, standing in black robes is forbidden but that doesn’t give the
of the monk to ask the GM or God of
A monk must have at least three other that billow like smoke. Others say he is a desperate pause. Those who want the kind of
Wisdom one question which must be
Blessings before he receives this one. beautiful boy who kisses those doomed for power the Fell Gods offer will always find a
answered truthfully.
When invoked, the monk declares one fact death. Others suggest Uhmume can appear way to contact their evil devoted.
Wisdom’s Clarity to be true… and he is right. Whether that as any form he likes. Whatever he may While the names of the Fell Gods are never
When invoked, this power allows the monk truth is that ogres cannot walk in sunlight appear to be, Uhmume is the Lord of Death, uttered, their names are well known. They
to sense falsehood. He may not see through without turning to stone or that the Duke of the inevitable end for all creatures. The are Ikhalu, the Lord of Murder; Mahl, the
illusions and the like, but he knows when Belshavay is really a sorcerer, the monk world is full of ghosts who still cling to the Bloody-Teared Widow; the Grinning God…
things are not true. If he sees one of Ashalim reveals this truth and it is fact. living lands; the priests of Uhmume assist These dark, foul entities are listed in
Avendi’s glamours, he knows something is those ghosts, completing business the ghost Appendix 3, far away from curious players’
The truth revealed may only be one truth. It
wrong with the item; that it is not what it feels needs to be resolved before it can move eyes.
cannot be a number of truths linked by a
appears to be. Likewise, if a person is on.
theme. For example, the monk could declare
cloaked with Ikhalu’s shadow magic, the
Appendix 2:
that the Duke is indeed a sorcerer, but he
monk can sense that something is in the cannot declare that the Duke is a sorcerer
Blessings
room that cannot be perceived. plotting to overthrow the Temple of Dyr. Uhmume does not give out miracles to his
One truth. That’s all you get. followers. In fact, the Lord of Death doesn’t
The Softest Spot
This Blessing requires one full action to The monk’s truth may be disputed by the
Gods, but it requires three Divinity to do so.
have “followers” as he has priests who serve
the needs of the bereaved. Uhmume’s
followers assist those who are haunted by
The Shanri
invoke as the monk observes his target. On

Primer
his next action, the monk knows exactly The God of Wisdom can spend one Divinity departed souls unwilling to move on to their
where the weakness of an object or person to cancel the truth, or he can spend one rightful resting place (or unresting place, as
lies. Even the weakness of an argument. Divinity to cancel out any other God’s it may be). It is also said he sometimes visits
Using this knowledge, he gains a number of dismissal of that truth. omens on those who have been targeted by
his evil brother, Ikhalu, the Lord of Murder This is just a brief overview of the world of
Advantage Dice equal to his Wisdom
l oRD oF D eATH : u Hmume (see The Fell Gods, below). Shanri: the default setting for Enemy Gods.
Devotion. He can also reveal this weakness
“Uhmume comes when his duty calls. No More in-depth articles can be found at our
to another (watching a fight and shouting out
sooner, no later.” Allies & Rivals website, free for download. As time passes,
the weakness to one opponent, for example),
we’ll be adding more articles to the
but the person he is communicating to does Uhmume is not a God; he is something else The priests of Uhmume tend are devoted
Encyclopedia Shanri (until we’ve got a book
not have his complete understanding. entirely. There are legends of the entities solely to the service of the Lord of Death.
big enough to market on its own).
Another can only gain half his Wisdom known as “Lords and Ladies” that pre-date This devotion earns them no favors from the
Devotion if the monk reveals the weakness the Gods, but no historian has ever found Gods, although followers of Uhmume care The world of the ven is called “Shanri,”
to him. any other Lord than Uhmume. little for what Gods think or do. “Uhmume which literally means “little lands.” It is a
comes to all,” is the typical answer for those circular chain of islands surrounded by a
Stories involving the Lord of Death are challenging an Uhmume priest for his vast and dangerous ocean, filled with
The Heart’s Riddle Revealed
many and varied. It is said no man may look fanatical devotion to a single God. This does dragons and other foul beasts. Only the sea
By spending an action, the monk can
upon Uhmume (uh-moom or uh-moom-ay; not mean followers of Uhmume never pay between the island is safe for sailors; the
contemplate upon a person he knows or has
depending on dialect) and live. Others say reefs are too shallow for the foul beasts to
knowledge of (the target cannot be a
any living man who sees is struck blind, his enter.
40 41
Appendices Shanri Primer
The chain consists of seven major islands Although most of the wildlife on the small Occasionally, the elements would enter a The warrior caste is made up of the warlords
and several dozen minor ones. Dominant islands has been hunted to near extinction, body and communicate directly to the ven. who overthrew the sorcerer-kings thousands
families rule over the major islands, the islands’ native life includes boar, So was the way of the world for thousands of years ago. They are the land-owners of
snatching up territory whenever possible. monkeys, deer, bison, goats, lynx, cats, dogs, of years. ven society and hold the most authority.
The islands are volcanic in nature; each lions, leopards, wolves, bears, snakes, But then, the priests came, bringing named They make laws, collect taxes and protect
island made up of at least one primary lizards, and a horde of different kinds of Gods the people could look upon and the peasants from dangers both seen and
volcano, although many islands are insects. Birds are also abundant and understand. Religion was no longer a unseen.
composites of more than one. just to the regarded as holy animals to the native mystery, and worship of the elements fell The peasant caste is the workers; mining
west of a larger chain of islands, largely peoples. Hawks, falcons, owls, raptors, and aside to worship of the new Gods. The iron, tilling farms, building roads, etc. The
uninhabited… by humans, that is. These other creatures fill the skies over the islands. sorcerer-kings were discarded as well, only way a peasant can win his way out of
larger islands have small outposts, but the In the sea, whales and dolphins are bringing in the new aristocracy who carried his life is by fighting for his noble lord.
creatures living there don’t make exploration abundant, as are crabs, lobsters and other the banners of the divine into battle. And Serving ten years in the local army makes a
easy. Expeditions have brought back reports crustaceans. Accompanying them are the now, there is no high king, but a government peasant a free man, no longer bound to the
of gold, silver, copper and ancient ruins. many Leviathans: great beasts that prowl the of nobles guiding the fate of the ven. land he works on. If he performs well
The ruins appear to be from a civilization sea, looking for ships to devour. enough, he may even gain noble title and
long gone, but the treasures uncovered have g oveRNmeNT land.
proven to be beyond imagination. It is said THe veN While the modern ven government is a Finally, the priests are those who commune
an entire city of gold rests somewhere in that The average adult male ven stands about six confederacy of city-states, it wasn’t always with the Gods. There are many churches in
jungle… if only someone had the courage to feet tall with olive skin, dark eyes and black, so. Long ago, ten thousand years or more, ven culture (to house the many gods), but
find it. curly hair. The female stands a little smaller sorcerer-kings ruled the known world. But a the church is forbidden from owning land.
at around five foot ten inches. They are a few brave nobles were able to overthrow the Nonetheless, the church holds powerful
More important than gold, however, are the sorcerer-kings and establish a new regime.
slender people, spending most of their time sway in noble courts; they are the direct line
iron ore deposits found on the larger islands. Now, a independent states govern the people
in the sun and shallow waters surrounding to the ever-present deities who look over
These have proven to be invaluable to the of the known world. There are no more
the islands. mortal society. A single harsh look could
noble class who are the only ones on the kings: only dukes and barons who meet once
island with iron weapons. All other weapons bring a mountain of curses on a noble’s
H ISToRY a year to vote on matters of state between head, so the nobles do all they can to keep
are forged from bronze. Iron weapons have their lands.
Long ago, the ven worshipped the elements: the priest caste happy. Peasants may join the
been a part of Ven culture for almost a
the sun, the moon, the sky, the earth. They The dynastic power of the royalty is still priest caste, although only those who show
century, but the noble class has kept the
communed with these elemental forces, recognized by the people, but the voice of the most promise. Just as families buy their
material (mostly) to themselves for that
appealing to their power. This was the birth the populous must be represented in way into the military with commissions,
time. Laws forbid common citizens to touch,
of the sorcerer-kings, men of great power government as well. Thus, the ruling noble they also buy their way into seminaries to
let alone own, iron weapons; a crime
and wisdom. The word the ven used to makes regular visits to the elected Senate, better their lots in life. This makes the
punishable by dismemberment (removing
describe the elements best translates as discusses his plans, and the Senate votes on church a powerful (and profitable) force in
the offending hand).
“dragon.” It was believed (and still believed which course of action to take, as prescribed ven society.
Sailing ships move from island to island, by some) that dragons manifest when critical by the noble. The noble is forbidden from
carrying supplies for trade. Risking the moments occur: when a battle between taking any action not approved by the T eCHNologY
dangerous creatures that skim the waters, brothers is about to begin, when new Senate, but is given leeway in executing Ven cities have plumbing providing hot and
sailors are regarded as some of the bravest knowedge is discovered, and when true their recommendations. cold running water, advanced blacksmithing,
men in the world. lovers kiss for the first time. Because the medicine, surgery and beautiful architecture.
Shanri’s temperatures range from highs in elements can only speak in a symbolic C ASTeS Most weapons are made of bronze; it is
the ‘80’s to lows in the ‘50’s. Rain falls language, the only way to communicate with There are three distinct castes in ven society: forbidden from any non-noble to handle
mostly in the winter months, an average of them was through dreams, omens and deep the priest caste, the warrior caste, and the weapons made from iron.
10.5 inches a year. semi-lucid trances. peasant caste.
With high roads, the nobles travel by chariot
from city to city while the peasant class
moves on foot.
42 43
Appendices Shanri Primer
Ven medicine relies on herbal lore and by common convictions and beliefs. A ven celebrity. Suddenly, becoming a in the mountains, such as medicine, books…
blessings from the Goddess of Hearth and will go a long way to help another ven mountainman was the “in-thing” for young and wives. Most women sign up for the
Home, so not much progress has been made because they are one people. However, there nobles who also found their souls being trade in exchange for a life of freedom, far
there. (Who needs penicillin when a is a kind of “friendly rivalry” between the called by the King of the Mountain. away from the evils of the city. Although,
Goddess is willing to do it without needles?) city-states, as each tries to prove its citizens It was estimated there were as many as fifty the lure of going with your mountainman
are the strongest, fastest and most capable baliven living outside the reach of husband into the immortal halls of Bal’lur to
C ommeRCe ven in the world. civilization before the Cataclysm. They left drink his wine and eat his meat is certainly a
The ven use coins, credit notes and good old seeking peace, but what they found was lure in itself.
fashioned bartering to maintain their m AgeS AND S oRCeReRS hardship. Many found the other baliven
economy. Sorcery is a forbidden art, taught by the Fell

Appendix 3:
wouldn’t help them, even refusing to speak
The coins they use are very small (about the Gods (see below). Sorcerers summon to them, let alone give them advice on living
size of a dime). demons, bind them with secret magics, and off the land. Some baliven took in the naïve
use the power they gain to further the goals youngsters, teaching them what they’d need
m oDeRATIoN
The ven believe in balance and moderation;
of their dark masters.
A sorcerer must keep his true nature secret
to know to survive, but most returned when
the first months of winter hit the The Fell Gods
excess of anything leads to ruin. If a man is from the rest of the world or he will be mountainside or died trying to survive.
excessive with his drinking, he runs the risk hunted down and killed by the Heroes of the I told you they were back here.
What they learned was a simple philosophy:
of destroying his life. Excess of food also land. a man has to stand on his own. The King of The Fell Gods can be used with just about
has obvious consequences, as does excess of the Mountain respects men who can take any standard fantasy pantheon. They’re
sex, excess of reading and excess of B AlIveN : T He m ouNTAINmeN care of themselves, wandering the nasty, wicked, evil, dirty, cunning, and all
business. Notice the word is “excess,” not Not all ven appreciate civilization, and a few mountainside, testing his followers. When together eeeeviiiilll. Use them at your own
“enjoyment.” The ven love pleasure, and who have chafed against it have found they’re ready, he takes them back to his hall, risk.
that is why they try to avoid overdoing it. solace in solitude. Living alone in the where they eat food and drink wine that lets
Enjoying good food and drink is pleasurable, mountains are the bal’luri, men who have Note that the Fell Gods are not openly
them live forever. worshiped and most cities consider revering
but eating and drinking for hours on end, abandoned ven culture to live free and alone.
until your stomach aches and your head This belief in the King of the Mountain flies these Gods a crime punishable by death.
It all began with a book written by Sansh in the face of another fundamental element Therefore, their temples are hidden away,
hurts isn’t eating for pleasure. Likewise, ven Truday, a mountaineer who was injured in a
believe sex is something to be enjoyed, not a in baliven philosophy: don’t believe in their cults remain secret, and a Hero who
climb through the Ballur mountains. He was anything you can’t see. The baliven don’t reveres a Fell God takes his own life in his
sinful act to be kept in the dark. On the other saved by what he first thought was an ork,
hand, if one is reckless with his sexual believe in the Pantheon of Gods, nor the hands.
but he quickly discovered his savior to be a “philosophy” wise men teach youngsters in
partners, unthinking of the consequences, the fellow ven. He learned the man’s name was
conclusions bring pain and sorrow to all. the cities. They don’t believe in a “soul” or a
Agruth Brenchur, and he came to the “spirit” or anything so ridiculous as that. “I
You could say the ven are cautious, but mountains, in his own words, “to get away plAYeRS BeWARe!!!
know ven who have seen the King of the
that’s simplifying the matter. They believe in from ven like you.” The information that follows is for
Mountain,” a baliven may say. “But I
temperance and restraint in their pleasures the Game Master alone! Taking a
Truday’s leg was broken, and he could not haven’t seen him myself. So I don’t believe
because they enjoy them. Indulging too peek at the Fell Gods will not only
get back to civilization. Brenchur cared for in him. Yet.”
much in eat and drink on Monday means ruin the surprise, but will also make
him, nursing him back to health, all the Mountainmen know blacksmithing, but them a lot less scary. The less you
you cannot enjoy again on Tuesday, and while, Truday asking questions. He learned
that’s something the ven don’t believe in. detest any skills that work with precious know about the Fell Gods, the more...
the man was not alone in the wilderness, but metals. “A smith makes tools,” Brenchur
one of many men who heard the call of a Oh, what am I doing? You know this
C ITIZeNSHIp told Truday. “Not baubles.” They capture
mountain god they called Balladur (“King of routine by now.
The ven are also great proponents of and make skins from mountain and
the Mountain”). He called his newfound subterranean creatures and occasionally Don’t be a wanker. Stop reading
citizenship and pride. Although they are friend a “mountainman” and after many traded skins and organs to wizards looking unless you’re the GM. You’ve been
almost isolated in their city-states, they do adventures with Brenchur, he returned, wrote for dangerous magical components for tools warned.
recognize themselves as one people, united his book and made his reclusive friend a and supplies they could not make themselves
44 45
Appendices The Fell Gods
THe goD oF muRDeR: intervenes directly on his follower’s behalf, The Stolen Mask her bosom as she looks for more. Blood
knowing he must protect what little By invoking this Blessing upon a body he’s bleeds from her eyes as she weeps and those
IkHAlu Devotion he has. This makes him one of the who hear her wails are doomed to know her
murdered, the priest may steal the face of his
At the beginning of time, two Gods most active Gods, but it also means his deadly kiss.
victim. By stealing the face, he steals the
petitioned Men for the right to be the God of Devotion is always low. He protects those he demeanor of the victim as well. The priests Children who fall under her care are
Death. Uhmume created a vast palace open can… but more often than not, he doesn’t clothes appear to be his victim’s clothes, his transformed into awful beasts. Mahl’s
to any and all while Ikhalu created a fortress have enough Devotion to go around. voice sounds the same, even his possessions Children are the monsters of the world:
so terrifying only the most courageous could
are identical. The deception is true until the vampires, specters, ghouls and the rest. She
climb its walls. Men chose Uhmume’s The Ikhalu Knife mask is removed; the face then shrivels and is the Mother of All Monsters, claiming
luxurious palace and Ikhalu has been making An Ikhalu knife is a sacred item given to the cannot be used again. those society casts away as her own.
Mankind pay for it ever since. most trusted assassin-priests. All of Ikhalu’s
The assassin-priests of Ikhalu steal the souls Blessings are bestowed through the knife. Avali: Holy (or Sacred) Murder Allies & Rivals
of the living, sending them to their dark lord. Whenever an Ikhalu priest commits “holy While all the Gods view Mahl as abhorrent,
Priests of Ikhalu are promised that when The Hidden Blade murder” with his knife, he sends the soul to the Goddess of Hearth and Home is
they die, they will go to their master’s dark All Ikhalu knives are bestowed with one Ikhalu’s palace rather than the God of Death. (obvious) a particular enemy. She despises
fortress where every soul they murdered Blessing: if the priest hides it on his person, The knife immediately gains an Advantage Mahl and her children and encourages her
serves them until the end of time. This it cannot be found. No man, woman, or child Die. The knife may have a number of followers to destroy them wherever they can
promise keeps the assassin-priests very busy. can find the knife if the priest hides it. Advantage Dice equal to the Devotion of the be found.
They are masters of assassin-priest.
disguise and strange The Deepest Cut To commit avali, the assassin-priest must B leSSINgS : m oNSTeRS
shadow-powers their By invoking this strike his enemy without the enemy knowing Mahl’s worshipers revere their dark mother
dark lord bestows Blessing, the priest he’s present. The priest slices the throat of at hidden altars, capturing wayward children

z
upon them. He also gives his opponent a the victim or pierces his heart. Then, the to drink “mother’s milk.” A priestess is
learns a martial art permanent Wound. priest utters a small prayer to Ikhalu, telling chosen, and after an exhausting ritual
specifically designed This Wound cannot his dark Lord that a soul is on its way. (involving painful ordeals), Mahl possesses
to immobilize be healed by normal the priestess. She then bestows her milk on
targets, the means. Again: the avali ritual may only be
the children (a combination of blood and
fundamentals of committed if the target has no clue the priest
breast milk). Slowly, the children are
disguise, stealth and False Death has intention to kill the target. The priest
transformed into the horrors associated with
infiltration. Also, One of the greatest could be in disguise or hidden. Then, once
every Ikhalu priest the priest is in place, he rolls his Devotion to Mahl.
secrets of the Ikhalu
carries a magical assassin-priests is the God of Murder. If he gains a number of The followers of Mahl don’t have Blessings:
dagger; any person their ability to feign successes equal to or greater than the target’s they have Monsters. Mahl sends creatures to
killed by this dagger death. By invoking Hubris, the attack is successful; the target is her devoted; horrible creatures from the
has their soul sent to this Blessing, the doomed to die in three rounds. worst part of the Nightmare Realm. As a
Ikhalu’s fortress where they serve those who priest tells Ikhalu “I am not yet ready, Lord,” GM, you’ll need to build Monsters for your
are faithful to the God of Murder. and appears by all accounts to be dead. His A llIeS & R IvAlS Heroes to fight. Monsters are made up of
wounds appear fatal to any onlookers. Only All Gods of the Pantheon are enemies of their Parts. For example, some Monsters
B leSSINgS if his heart is removed from his body is the Ikhalu and would see him murdered with have one hundred eyes, claws, a tail, and
Ikhalu assists his followers with powers priest actually killed. He remains in this one of his own daggers. venomous teeth. Other Monsters have wings,
devious and diabolical. Every assassin-priest false death until midnight. Then, under the scales, and hypnotizing eyes. Each of these
is given an unholy dagger that steals souls moon, he rises again. THe BlooDY-eYeD descriptors is a different ability the Monster
and sends them to Ikhalu. His shadow-magic can use against Heroes.
WIDoW: mAHl
helps hide his assassin-priests, giving them
She walks the streets when there is no moon,
the ability to hide in plain sight and
snatching up children who have no home,
disappear into shadows. Ikhalu also
drinking their blood, holding them close to
46 47
Appendices The Fell Gods
Making Monsters Extra Heads blood of the Monster who turned him to Rhino Hide
A Monster can have any number of Parts, This Monster has an additional head. For stone. A Monster has enough blood to turn This Monster may, once per game, cancel
but Mahl typically rewards her followers each additional head, the Monster gains an only one victim back to normal. one of his opponent’s successful combat
based on their Devotion. A follower of Mahl additional action per round. It also adds 1 to rolls.
may have a number of Monsters equal to her the number of successes that must be rolled Giant Size
Devotion to Mahl. Each Monster cannot to defeat the Monster in combat. For When multiple opponents fight this Monster, Scales
have more Parts than double their master (or example, if a Monster has two heads, the TN they gain one less Advantage Die for A Monster with scales cannot be effectively
mistress’) Devotion. For example, the to defeat the Monster is: Mahl Devotion + 5 outnumbering the Monster. If the Monster attacked with sharp weapons. It must be
Witch-Queen of Falvthrough has a 4 Mahl + 1 (additional head). buys Giant Size more than once, he cancels rolled over to expose its soft underbelly.
Devotion. She may have up to 4 Monsters an additional Advantage Die for each time This Part does not need to be activated. To
and those Monsters may not have more than Eyes of Stone he buys it. roll a Monster over, you must make a
8 Parts. This part is very deadly and should be Contested roll (most appropriate: God of
All Monsters only have Devotion for Mahl reserved for only the most powerful Hypnotic Eyes Battle or Fortune) against the Monster’s
equal to the number of Parts they have. For Monsters. This Monster can turn Heroes into The Monster may paralyze one opponent for Mahl Devotion.
example, if a Monster has 4 Parts, it has a 4 stone statues. The Hero and Monster make a one round. The opponent can do nothing but
Devotion to Mahl. Contested Roll (most appropriate defense: gaze at the Monster. Siren Song
Goddess of the Hearth, God of Fortune). If This Monster may use its voice to lure
Parts the Monster gets a Complete Success (not a Iron Stomach Heroes to their doom. The voice mesmerizes
A Monster’s Parts each have a special ability Moderate Success), the Hero is turned to This Monster can eat anything: wood, stone, any Heroes who fail a Contested Roll (most
– like a Blessing. A Monster may only use stone. The only way to turn a Hero back to brick, people. Anything. This Part is not appropriate: Goddess of Hearth, Goddess of
each Part once per game. Some Monsters his usual state is by covering him with the activated, it is “always on.” Love) against the Monster. Once they are
may have a Part more than once, which enchanted by the song, the Hero will do
means they can use each one once. For Many Legs anything to get find the source of the song.
example, if a Monster has two Claws, it may This Monster gains 3 Advantage Dice when Once enchanted, the Hero is considered
use each Claw once per game session. chasing or running away from Heroes. helpless for the purposes of the Monster
uSINg moNSTeRS taking liberties with the Hero’s health and
If Heroes want to damage specific Monster The reason Monsters are back here in
Parts, they may try to do so as a Contested Night Eyes
the GM only section should be
Action. If the Hero gains a Complete This Monster may see in the dark.
obvious: so the players don’t know
Success, the Part is damaged and the
Monster may not use its advantages. If the
what Monsters can do. However,
Paralyzing Tongue moNSTeRS & THe
clever players will begin to notice
Hero gains a Moderate Success, the part that Monstes with similar physical
The poison of this Monster’s tongue knocks goD oF WISDom
may not be used for two rounds (including an opponent on the ground. The Monster The God of Wisdom (and his most
features (scales, claws, etc.) have
the current round). must get a successful Contested Roll (most blessed followers) has the power to
similar powers. define things, but does this include
appropriate: Goddess of Hearth, God of
Use the Parts to give physical Fortune, God of the Battlefield) to use his defining what Monstes can do?
Camouflage
descriptions of Monsters. Don’t call a Tongue. Once struck, the Hero gains a Well... maybe.
This Monster gains 3 Advantage Dice when
trying to hide from opponents. Monster by its name; use its Parts. Wound and is paralyzed until that Wound is Priests of the God of Wisdom may
“It’s big and has seven legs. Its one healed. know many things, but the Bloody-
Claws hundred eyes look at you with malice Eyed Widow keeps secrets even the
and its forked tongue strikes out at One Hundred Eyes Great Wise One doesn’t know.
This Part allows a Monster to deliver a Monsters fall under the Domain of
you!” That way, players will begin to If a Monster has One Hundred Eyes, it
Wound on any successful combat roll. Mahl, not Tyane Bran. That means, in
learn how Monsters work by cannot be surprised. It also gains three
Remember, this Part may only be used once order to define a Monster, Tyane Bran
recognizing their physical features. Advantage Dice when trying to find a
per game. must challenge the Queen of Beast’s
They’ll learn what different beasts do, hidden opponent. Domain.
and know the best way to fight them.

48 49
Appendices Making Your Own Pantheon
welfare. While this power may only be used severed limbs grow back at midnight. The The Darkest Fear Wit’s Teeth
once per day, it can effect a large group of only way to kill a creature with Troll Blood Followers of Afhil are distorted creatures so The Grinning Man is the twisted jester, the
Heroes – even a whole ship full of them. is to completely destroy it (with fire or acid, awful to look upon, only the bravest may do God of Pain and Malice. He delights in
for example). so. When he activates this Blessing, the causing sorrow and misery; he even draws
Small Size Follower of Afhil causes a Fear Effect equal strength from it. His followers follow his
This Monster gains 3 Advantage Dice during Venomous Fangs to his Devotion to the Pain God. He rolls a example, and by using this Blessing, are
Contested Rolls when trying to avoid being This Monster delivers a poisonous bite when number of dice equal to his Devotion and capable of bringing even the greatest warrior
caught. it makes a successful attack roll. Roll a die; counts his evens. Any Hero looking upon to tears.
if the die roll is odd, the Monster’s venom him when he activates this Blessing loses a The priest invokes this Blessing and rolls a
Spiked Tail inflicts the Hero. He loses one Advantage number of dice from their next action equal number of dice equal to his Pain Devotion.
This Monster may grab an opponent, Die at the end of each round. to the evens the disciple of the Pain God The Hero may roll any Devotion he deems
wrapping the Hero up in its tail, squeezing rolled. If a Hero cannot muster any dice, he fit. If the priest succeeds
tightly for the chance at additional Wounds. Wings cannot take any action. (even a moderate
The Monster and Hero make Contested This Monster can fly. success), the target falls
Rolls (most appropriate: God of War, God of The Malice Hammer into a whimpering,
Fortune). If the Monster gains a Moderate THe gRINNINg mAN: A devastating curse put sobbing mess. The target
Success, the Hero is caught in the Monster’s upon those who are
Tail and may only try to escape. He may
AFHIl Afhil’s enemies, the
is completely helpless and
Afhil is a tall, spectral figure dressed in cannot even defend

v
make no other actions. If the Monster gains Malice Hammer makes himself for a number of
a Complete Success, the Hero takes a immaculate black robes, his fingers are the target revisit his most
slender and groomed, his hair is black and rounds equal to the
Wound for every round he remains trapped. tortuous moment. The successes of the priest.
At the end (not beginning) of each round, wet against his skull, his aggressive brow priest calls upon the
the Hero may try to escape making another hides his eyes. And his grin… any who look power of this Blessing If the priest fails, the
Contested Roll with the Monster. If the Hero upon it risk madness. Under his black robes and looks upon the target. target’s eyes well up with
gains a Moderate Success, he escapes. If he are barbed whips, butcher’s knives and other In that moment, he knows tears and anyone taking
makes a Complete Success, he escapes and instruments of pain. Afhil’s followers the one thing that pains any action against him
the Monster takes a Wound. understand their dark lord’s master: pain is the target most. Whether (physical, social, or
the path to strength, the truth only the this is a lost love, an mental) gains 2 Advantage
While the Monster holds a Hero in its Tail, devoted can follow. Dice.
any other Hero gains an Advantage Die to estranged parent, a
chop off the tail. A Hero needs a Complete Afhil’s followers hide deep scars under their villainous act committed
clothes for such scarification is a tell tale long ago; the priest Da’fhil: Afhil’s
Success to chop off the Tail. If a Hero is
sign of Afhil worship. What makes the knows it… and the target Children
attacking the Tail while another Hero is held
Grinning God’s worshipers dangerous isn’t knows he knows it. Woe to those who are
in it, the held Hero should gain an
that they seek wisdom in their own pain, but captured by the followers
Advantage Die when trying to escape.
that they seek wisdom in the pain of others The Sweetest Sting of Afhil, for they are
as well. Torture is a routine occurrence in This Blessing does not need to be invoked; it taught the ultimate lesson in pain.
Spy Eye
the hidden shrines to the Grinning God. is always active. The body is bound and rituals cast upon it.
The Devotee may see what this Monster
sees. This Part is “always on;” it doesn’t Followers of the Grinning Man suffer for his The secret name of Afhil is written in spiral
need to be activated. Whenever the Monster B leSSINgS wisdom. They swallow glass, carve their patters along the skin: written with razors.
takes a Wound, the Devotee takes a Wound The followers of Afhil seem completely bodies, distort their features, and make The spiral patterns forbid the spirit from
as well. impervious to most injuries. This is due to themselves cruel mockeries of happiness. leaving the flesh. The body is wrapped in
their aggressive torture/training and Afhil’s This makes pain an empowering experience, sacred garments, then slowly smothered to
Troll Blood blessings. Afhil is also capable of striking not a debilitating one. For every Wound a death. The process takes many months.
down enemies of his followers with follower of Afhil gains, he also gains a Finally, when the body dies, the soul
The boiling, oozing blood of trolls runs in
incredible wracking pains. Bonus Die. remains within the rune carved skin. The
many Monsters. A Monster with Troll Blood
regenerates all Wounds in one hour and all
50 51
Appendices Making Your Own Pantheon

Appendix 4:
creature is called Da’fhil: a Child of Pain. and bindings of demons. By knowing the structure. At first, the Greeks worshiped a
The wretched creature suffers eternal pain so name of a particular demon, the sorcerer Thunder God called “Zeus,” but when they
blinding, all it can do is strike out at others. may bind it and put it to service. conquered an agrarian culture, they adopted

Creating Your
A Da’fhil has only one Devotion and that is In this way, a sorcerer is always surrounded their Earth Mother, marrying her off (in a
to the Grinning God. Its Devotion is 8 and it by “magic items;” sorcerous tools containing subservient role, of course) to their own
has all the Grinning Man’s Blessings. bound demons. Each demon gives the item Thunder God. Thus, Hera and Zeus were
wed, and always at odds with each other.

Own Pantheon
particular powers: a cloak that protects from
When the Greeks encountered a people who
A llIeS & R IvAlS fire, a ruby eye inserted into the skull that
sees the intents of those it looks upon, or worshiped a goddess of erotic love, they had
It’s no joke that nearly every other God of
even a black bladed sword that drinks souls her arrive in a shell, off the waters to the
the Pantheon would like to see Afhil
are all good examples of demonic items a If you want to create your own Pantheon of East. Thus, Aphrodite was added to the
suffering under the sharp edges of his own
sorcerer would have in his forbidden tower. Gods (You Go Girl!), here are some pantheon. When the Greeks encountered
tools… if only they weren’t so certain he’d
suggestions on God Titles. Just remember, Athena’s people, it must have been a
enjoy it. Sorcerers may learn any Blessing listed in the Greeks never thought of Athena as “the struggle (the higher up on the divinity chain
this book by summoning demons to their Goddess of War,” nor did the Norse consider you are, the tougher you were to conquer –
THe loRD oF side, binding them, and forcing them to act. Thor to be “the God of Thunder.” They were supposedly). She is “born” of Zeus, but not
DemoNS: SoRCel Sorcery does have a price, however, and that just Athena and Thor. Sticking a God a title born, bursting from his skull after he
price is blood and time. devoured (conquered) another God, fully
SHem limits him, but it is a good starting place to
A binding requires blood. That blood may be give your God theme and character. Look dressed in her armor, helm and spear,
Wizards in their isolated towers making
deals with demons eventually encounter the sorcerer’s blood or another’s, but it must the over the list to the right and talk about it.
Sorcel Shem: the Lord of Demons. It is this be spilled: enough blood to draw a circle and
dark lord who made “selling your soul” write the demon’s name (about two pints). DeFINe YouR goBS AND goBS
popular on Shanri (the word “sorcerer” Any ritual takes about one hour to perform. pANTHeoN
comes from his name). Many have sold their oF goDS
Once a demon has been summoned, it Your first step is to define the nature of your
souls to Shem for the power he promises; Art, Beauty, Birds, Birth (usually
performs a single action, then leaves. If the Pantheon. Get together with the Game
and that power is great, indeed. Motherhood), Chaos, Courage, Craft,
sorcerer wishes another Blessing, he must Master and other players, and decide what Dance, Darkness, Dawn, Deserts (or,
Many speculate that Shem is not actually summon another demon, going through the kind of Pantheon you’ll be playing. It could if you like, desserts), Destiny,
from this world at all, but from another one motions again. be a dualistic Pantheon, absorbed in the Destruction, Direction (East Wind,
where the rules are not the same. He is often The demon bestows the Blessing on the concepts of Good vs. Evil, Order vs. Chaos. West Wind, etc.), Disease, Famine,
depicted as a tall, swarthy, beautiful man sorcerer who may then call upon its power Or, it could be that the nature of your Fate, Fatherhood, Fertility (again,
with long, straight black hair, braided down as he sees fit. The power remains until used, Pantheon is more complicated than that. As Motherhood), Fire/Earth/Wind/Water,
the back His eyes are like the rainbows of then is gone. A sorcerer may call multiple an example, take a look at two Pantheons we Flowers, Forests (Trees),
oil mixing with water and his voice is demons to gain the same Blessing many all know from our Mythology class. Guardianship, Hate, Healing, Hearth
pleasant and almost musical. His charms times. & Home, Hunting, Judgment, Justice,
have deluded many ambitious men and T Wo e XAmpleS Knowledge, Learning, Light, Love
women, and the gifts he gives them always A sorcerer may only have a number of Many interpret the Greek Pantheon as an
Rituals active equal to twice his Devotion to (not Sex), Luck (Chance, Fortune),
leave them wanting more. extension of the human psyche, a statement Marriage, Mercy, Moon, Motherhood,
the God of Sorcery. on the human condition, but they didn’t start Mountains, Music, Night, Order,
B leSSINgS that way. At first, the Gods were Plants, Poetry, Politics, Profession
Shem does not give miracles to his
A llIeS & R IvAlS personifications of power: the God of War,
All the Gods despise Sorcel Shem for he (Sailors, Tailors, Blacksmiths, etc.),
followers, but instead teaches them spells of God of Making, God of the Waters, all very Seas/Waters, Sex (not Love), Sky,
power. These are written in accursed black provides the quickest route to power – thus masculine figures. However, as the Greeks
stealing potential followers for himself. Snakes, Spring, Storms, Sun, Time,
books, bound in demonic flesh. The spells conquered other cultures, they added the Tricks, Volcanoes, War, Winter,
he teaches are, in actuality, the secret names Even the other Fell Gods despise him (for conquered pantheon to their own, re-
the very same reasons). If Ikhalu could get Wisdom
interpreting it to fit into their belief
his knives on Shem, he would.
52 53
Ten Commandments Conclusion
shouting a wild war cry that was heard your Gods, think about all of it. Don’t just must pluck out his own eye to learn the seen as a servant of death: the creature that
across the universe. She’s a remarkable slap “God of War” on your character sheet. secrets of the world. Thus, fire and wisdom goes under the ground, receives messages
figure, and one of the most popular Greek Think about it. Are you like Athena: a quick- are forever linked: wisdom burns you and and commands from his master, then
Gods… even though she probably came witted, clever and crafty God of War? Or are scars you. It steals your innocence, changing returning again to the surface to do his
from an enemy culture. you a bloodthirsty, reckless warmonger like you forever. That is the nature of fire: a bidding. Almost any creature that burrows
The Norse Gods are a little different from her brother Ares and their distant cousin dangerous tool that must be used carefully. can be associated with the Earth God.
their Greek counterparts, although very THOR? Consider carefully. The character of Thus, if you choose to be a Fire God, think Finally, any creature that “sheds” in the
similar in many respects. The chief god is your God says a lot about how you’ll be able about what sort of God of Wisdom you’ll be. winter and “blossoms” in the spring is also
male, married to a subservient female to use your Divinity Points. There are many Earth Gods, and they are all associated with the magical life cycle. Think
(although not as aspects of the same thing: of antlers that fall off in the winter and re-
subservient as Hera), and T He F ouR the circular nature of the grow in the spring, bears
Odin (or, Wotan) is a God e lemeNTS world. All things come who sleep the long death-
of Wisdom rather than a The four classic Greek from the Earth, walk sleep through the winter,
Thunder God. His son, elements – Earth, Wind, upon the Earth, and return only to become re-born
the mighty THOR (just Fire, and Water – all carry to the Earth. Birth, Life, when the snows thaw and
have to write his name in symbolic meaning. The Death are the true holy you’ll be thinking of

h m
all caps like that, he God of Fire carries the trinity, and every day, “Earth animals.”
would have demanded it) connotation of God of mankind goes through The Water God is a
takes up the role of angry Wisdom. For a primitive that cycle. He is innocent, creature of mystery,
Thunder God. The Norse people, making fire is a he is experienced, he is emotion and change.
Gods are less “Gods tricky wicket, not stagnant, and he is born “Still waters run deep” is
of…” and more like something just anyone again into innocence. The the cliché, and in this
actual characters than can do. It requires a Earth deity is typically case, the cliché is true.
their Greek counterparts, specific knowledge that female, often represented Water deities are often
and far more mortal. They must be learned, and as the Maiden-Mother- Goddesses, keepers of
can be killed, and will be sometimes even stolen. Crone. The innocent girl, secrets, almost associated
killed in the Final Battle Thus, many Gods “steal full of life and vigor, full with the moon (another
at the end of the world. fire” for humanity, of the magic of symbol of secrets). There
This doom casts a shadow bringing it from the other womanhood who gives are so many Goddesses
over all the stories, a side of the world, to help her life to the baby in her associated with water and
foreboding aura you man conquer his fear of womb, changing from the moon, including
cannot ignore. The Norse darkness, teach him dynamic life-force to Arthur’s Lady of the Lake
Gods are more human cooking and tool-making protector. Then, finally, and the Greek sorceress
their Greek companions as well, each with as well. Often times, the Firebringer is she is the old woman whose wisdom cannot Circe. Generally, Sun-Worshiping Pantheons
his own quirks and mannerisms. The Greek punished for stealing fire and marked in be taught, only learned with personal vilify Water Goddesses, but they are a part
Gods are almost infallible, while the Norse some way. In many myths, animals steal fire experience. The girl who was mother who of nature, just as fire and earth. Water
Gods are getting fooled all the time. for man, and the coloring on their furs or now watches her own girl-child as mother, conceals. Waters are always deeper than they
wings shows where the fire burned them as knowing all the experiences her daughter appear. It is the element of creative thought
So, while both Pantheons have their they carried it. In Greek myth, Prometheus
similarities (God of Thunder, God of will have. Because the Earth moves through (poets are seldom stable creatures), dreams
steals fire for man and gets chained to a its own cycles, represented by the four and nightmares. It is the element of madness
Wisdom, God of War), they are also very rock, his liver eaten away by a giant bird for
different. It is important to decide what kind seasons, the Earth deity also represents all and the secret insight it brings. Water is
all eternity. In many Native American four of those seasons, including the Season turbulent, mercurial, ever-changing. Water is
of Pantheon you and your other players want traditions, it is Crow or Raven who steal
to make before dishing out titles and of Death: Winter. The Earth God is often the also the element of purity, the most primal of
fire, thus their black “burned” feathers. Odin Death God, far under the ground in his silent all the elements. The human body needs
responsibilities. Think about the character of is considered a God of Wisdom, and is
your myths, think about the mortality of subterranean kingdom, greeting the mortal water to survive, it is the essential element
wounded for his gaining of that wisdom – he dead. In primitive cultures, snake is often of life. It may be volatile, protean and ever
54 55
Chapter X Chapter X

Conclusion
changing, but water is the essential stuff of God of Death, responsible for claiming souls
life. Poetry, music, stories and all come from and returning them to his dim kingdom? If
magical energy of water. We cannot live so, Death Gods are often isolated in some
without art, anymore than we can live way, set apart from the other Gods. Either
That’s about it: everything you need to play your first game of Enemy Gods. If you have any
without water. And it can only truly be the Pantheon shuns him or he just keeps his
mastered by those who understand it. It can distance, uninterested in the affairs of Gods questions or run into any problems, feel free to drop me a line at www.wicked-dead.com.
only be captured by those with minds as or men, his mind set on keen indifference. I’ll be happy to answer any questions, clarify rules, or just take shameless compliments.
volatile, protean and ever-changing as the Is Death even personified at all? In the But remember this: a roleplaying game is a game of imagination and make-believe. It is one
element that guides them. Hebrew tradition, there may be One God, of the only types of games in the world where the players are encouraged to make up things
Wind is the element of thought, the element but there is no Heaven or Hell. In fact, there as they go. This not only includes the world but the rules as well. No RPG can suit every
of concepts. It is too inclusive to say wind is really isn’t a soul! (There’s a lot of different group’s needs. I encourage you to change rules, make up your own, and modify this game to
the element of intellect, for it is also the kind of Jews; your faith mileage may differ.) suit your group’s tastes. Believe it or not, I love hearing how players change my games –
element of intuition. It is the element of hearing about house rules shows that gamers are still thinking people who don’t just follow
Carefully consider the role of Death in your rules, but make up their own. So, if you do come up with your own set of house rules, be
things that are true, but cannot be seen or Pantheon and place him well. We strongly
explained. It is the element of gnosis, of sure to drop by the Brewery and let me know what you came up with.
discourage the God of Death be handled by
“knowing,” not “understanding.” The belief one of the players; generally, it’s just too We’ll also be putting all kinds of new background material up on the site. You’ll get to read
that some things cannot be taught in books much responsibility for a God to handle, let about the myth cycle, Shanri history, and some new Blessings as well. Maybe even some
or by teachers, but can only be understood alone a mortal. new Gods…
by direct experience. Anyone who’s never
Finally, thanks for picking up Enemy Gods. I hope you enjoyed the read, but more
been to the Grand Canyon cannot explain
l ASTlY importantly, I hope you enjoy playing it.
the sheer awe of standing at the lip of
When making your own Pantheon, keep in Take care,
something so enormous, so spectacular.
mind all the stuff that makes mythology
Words fail to capture the sight of a baby and John W
neat. The ambiguous, fast-and-lose rules; the
new-born mother, moments after the birth.
melodrama; the tricks; the Doom Waiting at
Men who fly high above and beyond our

About the Author


the End of the World. Make it all part of
own Earth, looking down, seeing the whole
your own Pantheon. If you don’t feel
of our blue globe in one glance. How can
comfortable making up your own, grab an
words capture these moments? They can’t.
existing one and play with that. There’s
They must be experienced. You cannot learn John Wick is the co-creator of the Legend of the Five
nothing wrong with using Enemy Gods to
them, you must know them for yourself. Rings and 7th Sea games, and the author of the
play with the Norse or Greek Pantheon, or
This is the truth of wind, the element of

w
even the Egyptian or Roman Pantheons. In Orkworld roleplaying game. He currently works full
gnosis, the element of magic. So much time for www.neopets.com and writes roleplaying
the end, the point is to have fun, so do just
knowledge is available for the one who is games for The Wicked Dead Brewing Company with
that.
willing to sit, be quiet and listen. The wind his buddy Jared Sorensen.
is calm, it is serene. It carries secrets and is
willing to share them to anyone who will In his spare time, he is also currently studying Kabala
listen. Wind is power. It powers the (which will drive him insane, he’s told), Theurgy,
windmill, it powers the sail. It carves away Theosophy, Tarot, Blake, Crowley, Arthur Machen,
the mountain, little by little, year by year. In Yeats, the OTO, the Golden Dawn, Rosicrucianism, the
the end, wind is patient, and that is why its Craft of Masonry, and has considered creating his own
energies never fail. secret esoteric society, just because it would be fun. If
you want to learn the secrets of the First Degree, send a
D eATH reasonable donation to john@wicked-dead.com.
Death is an important subject to discuss. Is
death simply a mortal concern, or are the
gods subject to its whims as well? Is there a
56 57
A world of dark fantasy
This Summer
The Wicked-Dead Brewing Company
Ruled by Gods and Heroes
Invites you to try its first Import Brew
You play both
At Gen Con 2004
Get Ready... Enemy Gods is a new roleplaying game from the author of
Legend of the Five Rings, 7th Sea and Orkworld. Players take

...to Run! the roles of both Gods and Heroes, fighting for devotion and
power. Each player picks a God from a pantheon and designs a
mythic Hero. Gods try to win the Heroes’ favor and the Heroes
try to appease the wrathful and jealous Gods. As the Heroes’
Devotion grows, so does the Gods’ power and influence.
But Gods are jealous and petty things...
And there’s only so much Devotion to go around...
Enemy Gods is a complete roleplaying game. Other than dice,
pencils and snacks, you don’t need anything else to play.
It includes:
* Quick and complete character creation for both Heroes and Gods.
* Rules for Divinity, Devotion and Heroic Flaws.
* A sample pantheon so you can get started right away.
* A simple but engaging system of advantages that rewards player
ingenuity and creativity.
* Guidelines and advice for creating your own pantheon.
* A sneek peek at a brand new fantasy world.

The Game, The Whole Game, and Nothing But The Game!

$12.00

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