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Go Up a Level

Count: 9
Probability: 0.125

Class/Race Cards Dwarf Elf Halfling Cleric Thief Warrior Wizard


Count: 3 3 3 3 3 3 3
Treasures Affected: 2 4 2 2 2 1 2
Doors Affected: 3 4 1 6 0 2 3

Monsters
Count: 37 0.393617
Undead: 4 0.042553
Average Level: 8.08
Treasures Item Bonus Door
Count: 72 3 Count:
2
4
3
2
3
3
4
3
1
2
3
4
1
1
1
3
1
3
4
3
3
3
3
1
3
4
3
2
1
2
1
5
3
4
Sum: 92
Average: 2.628571429
Median: 3
Monster Levels
94 10
8
12
18
1
1
8
10
2
8
2
8
4
16
14
16
1
2
6
4
1
2
10
2
6
20
1
6
6
4
18
14
12
4
14
12
16
Sum: 299
Average: 8.0810810811
Median: 8
Name Bonus Size Limits Value Class Restriction Text
1,000 Gold Pieces N/A N/A N/A N/A N/A Go Up a Level
Bad-Ass Bandana 3 Small Headgear 400 Only Human N/A
Boil an Anthill N/A N/A N/A N/A N/A Go Up a Level
Boots of Butt-Kicking 2 Small Footgear 400 N/A N/A
Boots of Running Really Fast N/A Small Footgear 400 N/A Gives you +2 to Run Away.
Bow With Ribbons 4 Small 2 Hands 800 Only Elf N/A
Bribe GM With Food N/A N/A N/A N/A N/A Go Up a Level
Broad Sword 3 Small 1 Hand 400 Only Female N/A
Buckler of Swashing 2 Small 1 Hand 400 N/A N/A
Chainsaw of Bloody Dismembe 3 Big 2 Hands 600 N/A N/A
Cheese Grater of Peace 3 Small 1 Hand 400 Only Cleric N/A
Cloak of Obscurity 4 Small N/A 600 Only Thief N/A
Convenient Addition Error N/A N/A N/A N/A N/A Go Up a Level
Cotion of Ponfusion N/A Small N/A 100 N/A Use during any combat. +3 to eit
Dagger of Treachery 3 Small 1 Hand 400 Only Thief N/A
Doppleganger N/A Small N/A 300 N/A Summons your exact duplicate, w
Electric Radioactive Acid PotionN/A Small N/A 200 N/A Use during any combat. +5 to eit
Eleven-Foot Pole 1 Small 2 Hands 200 N/A N/A
Flaming Armor 2 Small Armor 400 N/A N/A
Flaming Poison Potion N/A Small N/A 100 N/A Use during any combat. +3 to eit
Flask of Glue N/A Small N/A 100 N/A Use when someone successfully
Freezing Explosive Potion N/A Small N/A 100 N/A Use during any combat. +3 to eit
Friendship Potion N/A Small N/A 200 N/A Use during any combat. Discard
Gentlemen's Club 3 Small 1 Hand 400 Only Male N/A
Hammer of Kneecapping 4 Small 1 Hand 600 Only Dwarf N/A
Helm of Courage 1 Small Headgear 200 N/A N/A
Hireling 1 Small N/A N/A N/A Allows you to carry and use one e
Hoard! N/A N/A N/A N/A N/A Draw 3 more Treasure cards imm
Horny Helmet 1 Small Headgear 600 +3 for Elves
Huge Rock 3 Big 2 Hands No Value N/A N/A
Invisibility Potion N/A Small N/A 200 N/A Use when your Run Away roll fail
Invoke Obscure Rules N/A N/A N/A N/A N/A Go Up a Level
Kill the Hireling N/A N/A N/A N/A N/A Go Up a Level. You can use this c
Kneepads of Allure N/A Small N/A 600 N/A No player with a Level higher tha
Leather Armor 1 Small Armor 200 N/A N/A
Limburger and Anchovy Sandwi 3 Small N/A 400 Only Halfling N/A
Loaded Die N/A Small N/A 300 N/A Play after you roll the die, for any
Mace of Sharpness 4 Small 1 Hand 600 Only Cleric N/A
Magic Lamp N/A Small N/A 500 N/A You may use the Lamp only on yo
Magic Missile N/A Small N/A 300 N/A Use during any combat. +5 to eit
Mithril Armor 3 Big Armor 600 No Wizard N/A
Mutilate the Bodies N/A N/A N/A N/A N/A Go Up a Level. This card can be p
Nasty-Tasting Sports Drink N/A Small N/A 200 N/A Use during any combat. +2 to eit
Pantyhose of Giant Strength 3 Small N/A 600 No Warrior N/A
Pointy Hat of Power 3 Small Headgear 400 Only Wizard N/A
Pollymorph Potion N/A Small N/A 1300 N/A Use during any combat. Turns an
Potion of General Studliness N/A N/A N/A N/A N/A Go Up a Level
Potion of Halitosis N/A Small N/A 100 N/A Use during any combat. +2 to eit
Potion of Idiotic Bravery N/A Small N/A 100 N/A Use during any combat. +2 to eit
Pretty Balloons N/A Small N/A No Value N/A Use during any combat, for distra
Rapier of Unfairness 3 Small 1 Hand 600 Only Elf N/A
Rat on a Stick 1 Small 1 Hand No Value N/A Hey, it's better than nothing! You
Really Impressive Title 3 Small N/A N/A N/A N/A
Sandals of Protection N/A Small Footgear 700 N/A Curse cards which you draw whe
Shield of Ubiquity 4 Big 1 Hand 600 Only Warrior N/A
Short Wide Armor 3 Small Armor 400 Only Dwarf N/A
Singing & Dancing Sword 2 Small N/A 400 No Thief N/A
Sleep Potion N/A Small N/A 100 N/A Use during any combat. +2 to eit
Slimy Armor 1 Small Armor 200 N/A N/A
Sneaky Bastard Sword 2 Small 1 Hand 400 N/A N/A
Spiky Knees 1 Small N/A 200 N/A N/A
Staff of Napalm 5 Small 1 Hand 800 Only Wizard N/A
Steal a Level N/A N/A N/A N/A N/A Pick one player to steal a level fro
Stepladder 3 Big N/A 400 Only Halfling N/A
Swiss Army Polearm 4 Big 2 Hands 600 Only Human N/A
Transferral Potion N/A Small N/A 300 N/A Play during any combat. Any oth
Tuba of Charm N/A Big 1 Hand 300 N/A This melodious instrument captiv
Wand of Dowsing N/A Small N/A 1100 N/A Go through the discards to find a
Whine at the GM N/A N/A N/A N/A N/A Go Up a Level. You can't use this
Wishing Ring N/A Small N/A 500 N/A Cancels any curse. Play at any tim
Wishing Ring N/A Small N/A 500 N/A Cancels any curse. Play at any tim
Yuppie Water N/A Small N/A 100 Only Elf Use during any combat. Usable o
Go Up a Level

Go Up a Level

Gives you +2 to Run Away.

Go Up a Level

Go Up a Level
Use during any combat. +3 to either side. Usable once only.

Summons your exact duplicate, who fights beside you, so you double your combat strength. You may use the Doppleganger only when yo
Use during any combat. +5 to either side. Usable once only.

Use during any combat. +3 to either side. Usable once only.


Use when someone successfully escapes a combat for any reason. They must re-roll their escape (even if it was automatic the first time).
Use during any combat. +3 to either side. Usable once only.
Use during any combat. Discard all monsters in the combat. No treasure is gained, but the player may Loot The Room. Usable once only.

Allows you to carry and use one extra item, even if you could not otherwise. If you lose your Hireling, the item goes, too. You may discard
Draw 3 more Treasure cards immediately. They are face-down if you drew this card face-down; otherwise, they are face-up.
+3 for Elves

Use when your Run Away roll fails. You escape automatically. Usable once only.
Go Up a Level
Go Up a Level. You can use this card only if a Hireling is in play (no matter who owns him). Discard the Hireling.
No player with a Level higher than yours can refuse your request for help against a monster, or even ask for a reward. You cannot gain the

Play after you roll the die, for any reason. Turn the die so the number of your choice is on top. That's your roll.

You may use the Lamp only on your turn. It summons a genie who makes a single monster vanish, even if you had already failed your Run
Use during any combat. +5 to either side. Usable once only.

Go Up a Level. This card can be played only after combat, but it does not have to be your combat.
Use during any combat. +2 to either side. Usable once only.
Use during any combat. Turns any one monster into a parrot, which flies away, leaving its treasure behind. Usable once only.
Go Up a Level
Use during any combat. +2 to either side, or instantly kills the Floating Nose. Usable once only.
Use during any combat. +2 to either side. Usable once only.
Use during any combat, for distraction. +5 to either side. Usable once only.

Hey, it's better than nothing! You may discard this item, even if you are only carrying it, for an automatic escape from any monster of Leve

Curse cards which you draw when kicking down a door have no effect. (Curses cast by other players will still affect you.)

Use during any combat. +2 to either side. Usable once only.

Pick one player to steal a level from. You go up one. He goes down one.

Play during any combat. Any other player (your choice) fights the monster(s), may ask for help normally, and gets the treasure and levels i
This melodious instrument captivates your foes, giving you +3 to Run Away. If you successfully escape combat, snag a face-down Treasure
Go through the discards to find any one card you want. Take that card and discard this one.
Go Up a Level. You can't use this if you are currently the highest-Level player, or tied for highest.
Cancels any curse. Play at any time. Usable once only.
Cancels any curse. Play at any time. Usable once only.
Use during any combat. Usable once only, and only to help Elves. +2 to each Elf in the battle.
the Doppleganger only when you are the only player in the combat. Usable once only.

it was automatic the first time). Usable once only.

ot The Room. Usable once only.

item goes, too. You may discard your hireling for an automatic escape from any monster. Keep this card in front of you, with your Treasure
, they are face-up.

or a reward. You cannot gain the winning level in a combat where your helper was compelled by the Kneepads.

you had already failed your Run Away roll and it was about to catch you. If it was the only monster you were facing, you may take its treas
. Usable once only.

escape from any monster of Level 8 or below.

till affect you.)

and gets the treasure and levels if he wins. The original player then resumes his turn, and may Loot The Room whether the combat was wo
mbat, snag a face-down Treasure on your way out.
n front of you, with your Treasures.

ere facing, you may take its treasure but you don't gain a level. Usable once only.
om whether the combat was won or lost. Usable once only.
Name Type Monster Level Levels Gained Treasure
3,872 Orcs Monster 10 1 3
Amazon Monster 8 1 2
Ancient Enhancer N/A N/A N/A
Baby Enhancer N/A N/A N/A
Bigfoot Monster 12 1 3
Bullrog Monster 18 2 5
Cheat! N/A N/A N/A
Cleric Class N/A N/A N/A
Cleric Class N/A N/A N/A
Cleric Class N/A N/A N/A
Crabs Monster 1 1 1
Curse! Curse N/A N/A N/A
Curse! Curse N/A N/A N/A
Curse! Curse N/A N/A N/A
Curse! Curse N/A N/A N/A
Curse! Curse N/A N/A N/A
Curse! Change Class Curse N/A N/A N/A
Curse! Change Race Curse N/A N/A N/A
Curse! Change Sex Curse N/A N/A N/A
Curse! Chicken On Your HeCurse N/A N/A N/A
Curse! Duck of Doom Curse N/A N/A N/A
Curse! Income Tax Curse N/A N/A N/A
Curse! Lose 1 Big Item Curse N/A N/A N/A
Curse! Lose 1 Small Item Curse N/A N/A N/A
Curse! Lose Two Cards Curse N/A N/A N/A
Curse! Lose Your Class Curse N/A N/A N/A
Curse! Lose Your Race Curse N/A N/A N/A
Curse! Malign Mirror Curse N/A N/A N/A
Divine Intervention N/A N/A N/A
Drooling Slime Monster 1 1 1
Dwarf Race N/A N/A N/A
Dwarf Race N/A N/A N/A
Dwarf Race N/A N/A N/A
Elf Race N/A N/A N/A
Elf Race N/A N/A N/A
Elf Race N/A N/A N/A
Enraged Enhancer N/A N/A N/A
Face Sucker Monster 8 1 2
Floating Nose Monster 10 1 3
Flying Frogs Monster 2 1 1
Gazebo Monster 8 1 2
Gelatinous Octahedron Monster 2 1 1
Ghoulfiends Monster 8 1 2
Half-Breed N/A N/A N/A
Half-Breed N/A N/A N/A
Halfling Race N/A N/A N/A
Halfling Race N/A N/A N/A
Halfling Race N/A N/A N/A
Harpies Monster 4 1 2
Help Me Out Here! N/A N/A N/A
Hippogriff Monster 16 2 4
Humongous Enhancer N/A N/A N/A
Illusion Enhancer N/A N/A N/A
Insurance Salesman Monster 14 1 4
Intelligent Enhancer N/A N/A N/A
King Tut Undead Mo 16 2 4
Lame Goblin Monster 1 1 1
Large Angry Chicken Monster 2 1 1
Lawyers Monster 6 1 2
Leperchaun Monster 4 1 2
Mate Enhancer N/A N/A N/A
Maul Rat Monster 1 1 1
Mr. Bones Undead Mo 2 1 1
Net Troll Monster 10 1 3
Out to Lunch Enhancer N/A N/A N/A
Pit Bull Monster 2 1 1
Platycore Monster 6 1 2
Plutonium Dragon Monster 20 2 5
Potted Plant Monster 1 1 1
Pukachu Monster 6 1 2
Shrieking Geek Monster 6 1 2
Snails on Speed Monster 4 1 2
Squidzilla Monster 18 2 4
Stoned Golem Monster 14 1 4
Super Munchkin N/A N/A N/A
Super Munchkin N/A N/A N/A
Thief Class N/A N/A N/A
Thief Class N/A N/A N/A
Thief Class N/A N/A N/A
Tongue Demon Monster 12 1 3
Truly Obnoxious Curse! Curse N/A N/A N/A
Undead Horse Undead Mo 4 1 2
Unspeakably Awful IndescrMonster 14 1 4
Wandering Monster Enhancer N/A N/A N/A
Wandering Monster Enhancer N/A N/A N/A
Wandering Monster Enhancer N/A N/A N/A
Wannabe Vampire Monster 12 1 3
Warrior Class N/A N/A N/A
Warrior Class N/A N/A N/A
Warrior Class N/A N/A N/A
Wight Brothers Undead Mo 16 2 4
Wizard Class N/A N/A N/A
Wizard Class N/A N/A N/A
Wizard Class N/A N/A N/A
Bad Stuff Text
Roll a die. On a 2 or less, they stomp y +6 against Dwarves, due to ancient grudges.
You have had your butt kicked by a woman Will not attack females; just gives them 1 Treasure instead.
N/A +10 to Monster. Play during combat. If the monster is defeated, draw two extra Treasu
N/A Play during combat. If the monster is defeated, draw 1 fewer Treasure (minimum of 1)
Stomps you flat and eats your hat. Lo +3 against Dwarves.
You are flayed to death. Will not pursue anyone of Level 4 or below.
N/A Play this card with an Item card you have in play, or when you play an Item card from yo
N/A Resurrection: When it is time for you to draw cards face-up, you may instead take some
N/A Resurrection: When it is time for you to draw cards face-up, you may instead take some
N/A Resurrection: When it is time for you to draw cards face-up, you may instead take some
Discard armor and all items worn belowCannot be Outrun!
N/A Lose a Level.
N/A Lose a Level.
N/A Lose the Armor You Are Wearing
N/A Lose the Footgear You Are Wearing
N/A Lose the Headgear You Are Wearing
N/A If you have no Class now, this curse has no effect. Otherwise, go back through the disc
N/A If you have no Race now, this curse has no effect. Otherwise, go back through the disca
N/A -5 to your next combat due to distraction. 77:77After that, there is no further penalty. H
N/A -1 to all your die rolls. Any Curse or Bad Stuff that removes your headgear will take the
N/A You should know better than to pick up a duck in a dungeon. Lose 2 levels.
N/A Discard one item of your choice. Every other player must now discard an item, or item
N/A Choose one Big item to discard.
N/A Choose one small item to discard. Any item that is not designated Big is small.
N/A First the player to the victim's left draws a card from the victim's hand and keeps it. Th
N/A Discard your Class card, if you have one. If you have two Classes in play, lose one of the
N/A Discard any Race(s) you have in play and become a Human.
N/A You are cursed! In your next fight (only), you may not get any bonuses from items othe
N/A You must play this card as soon as you get it. All Clerics immediately go up a level. This
Discard the Footgear you are wearing. LYucky slime! +4 against Elves.
N/A You can carry any number of Big items. You can have 6 cards in your hand.
N/A You can carry any number of Big items. You can have 6 cards in your hand.
N/A You can carry any number of Big items. You can have 6 cards in your hand.
N/A +1 to Run Away. You go up a level for every monster you help someone else kill.
N/A +1 to Run Away. You go up a level for every monster you help someone else kill.
N/A +1 to Run Away. You go up a level for every monster you help someone else kill.
N/A +5 to Monster. Play during combat. If the monster is defeated, draw one extra Treasur
When it sucks your face off, your HeadgeIt's gross! +6 against Elves.
It can sniff you out anywhere. If you losIf you don't want to fight the Floating Nose, you can bribe it with an item worth at least
They bite! Lose 2 levels. -1 to Run Away.
Lose 3 levels. No one can help you. You must face the Gazebo alone.
Drop all your Big items. +1 to Run Away.
Your Level becomes equal to the lowestNo L items help against them - fight with your Level only.
N/A You may have two Race cards, and have all the advantages and disadvantages of each.
N/A You may have two Race cards, and have all the advantages and disadvantages of each.
N/A You may sell one item each turn for double price (other items are at normal price). If y
N/A You may sell one item each turn for double price (other items are at normal price). If y
N/A You may sell one item each turn for double price (other items are at normal price). If y
Their music is really, really bad. Lose 2 lThey resist magic. +5 against Wizards.
N/A Play this card while you are in combat. Take one item from any other player. At the mo
You are stomped and chomped. You drop Will not pursue anyone of Level 3 or below.
N/A +10 to Monster. Play during combat. If the monster is defeated, draw two extra Treasu
N/A Play this card during any combat. Discard any one monster in this combat, along with a
You buy insurance. Lose 1,000 Gold PiecYour Level does not count. Fight him only with your bonuses!
N/A +5 to Monster. Play during combat. If the monster is defeated, draw one extra Treasur
Lose all your items and all cards in your Will not pursue anyone of Level 3 or below. Higher-Level characters lose 2 levels, even
He whacks you with his crutch. Lose a l+1 to Run Away.
Very Painful pecking. Lose a level.
He hits you with an injunction. Let each other player draw one card from your hand, starting with the player to your left. Disca
He takes two items from you - one choseHe's gross! +5 against Elves.
N/A Another monster appears, of the same Level and with all the same Monster Enhancers
She whacks you. Lose a level. A creatures from Hell. +3 against Clerics.
His bony touch costs you 2 levels. If you must flee, you lose a level even if you escape.
Screws up the game balance by forcing yo He has no special powers, and he's really mad about it.
N/A The monster in this room is on break. Play this card during any combat. The player fac
Fang marks in your butt. Lose 2 levels. If you can't defeat it, you may distract it (automatic escape) by dropping any wand, pole
Either discard your whole hand or lose 2Resists magic. +6 against Wizards.
You are roasted and eaten. You are deaWill not pursue anyone of Level 5 or below.
None. Escape is automatic. Elves draw an extra Treasure after defeating it.
Projectile vomiting attack! Discard you Gain an extra level if you defeat it without using help or bonuses.
You become a normal, boring Human. Dis +6 against Warriors.
They steal your treasure. Roll a die and -2 to Run Away.
You are grabbed, slimed, crushed, and gSlimy! Elves are at -4! Will not pursue anyone of Level 4 or below except Elves.
He has the munchies. He eats you. YouYou may choose whether to fight the Stoned Golem or just wave, walk past and let him
N/A You may have two Class cards, and have all of the advantages and disadvantages of eac
N/A You may have two Class cards, and have all of the advantages and disadvantages of eac
N/A Backstabbing: You may discard a card to backstab another player (-2 in combat). You m
N/A Backstabbing: You may discard a card to backstab another player (-2 in combat). You m
N/A Backstabbing: You may discard a card to backstab another player (-2 in combat). You m
A really disgusting kiss costs you 2 levelsA creature from Hell. +4 against Clerics. You must discard one item (your choice) befor
N/A Lose The Item That Gives You The Biggest Bonus
Kicks, bites, and smells awful. Lose 2 le +5 against Dwarves.
Unspeakably awful death for anyone but+4 against Warriors.
N/A Play this card, with a Monster from your hand, when someone (including you!) is in com
N/A Play this card, with a Monster from your hand, when someone (including you!) is in com
N/A Play this card, with a Monster from your hand, when someone (including you!) is in com
Blocks the door and tells you about his cInstead of fighting, a Cleric can chase the Wannabe Vampire away just by going "booga
N/A Berserking: You may discard up to 3 cards in combat; each one gives you a +1 bonus. Y
N/A Berserking: You may discard up to 3 cards in combat; each one gives you a +1 bonus. Y
N/A Berserking: You may discard up to 3 cards in combat; each one gives you a +1 bonus. Y
You are reduced to Level 1. Will not pursue anyone of Level 3 or below. Higher-Level characters lose 2 levels, even
N/A Flight Spell: You may discard up to 3 cards after rolling the die to Run Away; each one g
N/A Flight Spell: You may discard up to 3 cards after rolling the die to Run Away; each one g
N/A Flight Spell: You may discard up to 3 cards after rolling the die to Run Away; each one g
d, draw two extra Treasures.
reasure (minimum of 1).

lay an Item card from your hand. This item is legal for you to use even if it otherwise would not be. Discard this card when you lose (sell, e
u may instead take some or all from the top of the appropriate discard pile. You must then discard one card from your hand for each card s
u may instead take some or all from the top of the appropriate discard pile. You must then discard one card from your hand for each card s
u may instead take some or all from the top of the appropriate discard pile. You must then discard one card from your hand for each card s

o back through the discard pile, starting with the top discard. The first Class card you come to rep-laces your current Class(es). If you go th
o back through the discard pile, starting with the top discard. The first Race card you come to replaces your current Race(s). If you go thro
e is no further penalty. However, the change is permanent.
r headgear will take the chicken with it.
ose 2 levels.
discard an item, or items, totaling at least as much value as the item you discarded. If they don’t' have enough to pay the full tax, they mus

ted Big is small.


s hand and keeps it. Then the player on the right does the same.
s in play, lose one of them (your choice). If you have no Class, lose a level.

onuses from items other than Armor. A Wishing Ring, used before the next fight, will lift the curse.
ately go up a level. This can be the winning level. If this card makes you win, you are entitled to mock the other players mercilessly.

your hand.
your hand.
your hand.
omeone else kill.
omeone else kill.
omeone else kill.
draw one extra Treasure.

h an item worth at least 200 Gold Pieces, and it will let you go.

disadvantages of each. Or you may have one Race card and have all of its advantages and none of its disadvantages (for example, monster
disadvantages of each. Or you may have one Race card and have all of its advantages and none of its disadvantages (for example, monster
re at normal price). If you fail your initial Run Away roll, you may discard a card and try once more.
re at normal price). If you fail your initial Run Away roll, you may discard a card and try once more.
re at normal price). If you fail your initial Run Away roll, you may discard a card and try once more.

other player. At the moment you take it, that item must make the difference between your winning and losing that combat. You may disc

d, draw two extra Treasures.


his combat, along with any cards that have been played to modify it, and replace with a monster card from your hand.

draw one extra Treasure.


cters lose 2 levels, even if they escape.

player to your left. Discard any remainder.

me Monster Enhancers. If the monsters are defeated, draw tresasure for each and go up levels for each.

combat. The player facing the monster(s) discards them all and draws two Treasure cards immediately.
dropping any wand, pole, or staff. (Fetch, Fido!)

ow except Elves.
e, walk past and let him keep his treasure. (Exception: Halflings look tasty and must fight.)
nd disadvantages of each. Or you may have one Class card and have all of its advantagesa nd none of its disadvantages (for example, mons
nd disadvantages of each. Or you may have one Class card and have all of its advantagesa nd none of its disadvantages (for example, mons
er (-2 in combat). You may do this only once per victim per combat, but if two players are fighting a monster together, you can backstab ea
er (-2 in combat). You may do this only once per victim per combat, but if two players are fighting a monster together, you can backstab ea
er (-2 in combat). You may do this only once per victim per combat, but if two players are fighting a monster together, you can backstab ea
item (your choice) before combat.

(including you!) is in combat. Your monster joins the one already fighting - add their combat strengths. If the character(s) must flee, resolv
(including you!) is in combat. Your monster joins the one already fighting - add their combat strengths. If the character(s) must flee, resolv
(including you!) is in combat. Your monster joins the one already fighting - add their combat strengths. If the character(s) must flee, resolv
way just by going "booga booga," and take all his Treasure. There is no level increase for this!
gives you a +1 bonus. You win ties in combat.
gives you a +1 bonus. You win ties in combat.
gives you a +1 bonus. You win ties in combat.
cters lose 2 levels, even if they escape.
o Run Away; each one gives you a +1 bonus to flee. Charm Spell: You may discard your whole hand (minimum 3 cards) to charm a single M
o Run Away; each one gives you a +1 bonus to flee. Charm Spell: You may discard your whole hand (minimum 3 cards) to charm a single M
o Run Away; each one gives you a +1 bonus to flee. Charm Spell: You may discard your whole hand (minimum 3 cards) to charm a single M
rd this card when you lose (sell, etc.) the attached item.
d from your hand for each card so drawn. Turning: You may discard up to 3 cards in combat against an Undead creature. Each discard give
d from your hand for each card so drawn. Turning: You may discard up to 3 cards in combat against an Undead creature. Each discard give
d from your hand for each card so drawn. Turning: You may discard up to 3 cards in combat against an Undead creature. Each discard give

ur current Class(es). If you go through the discards without finding a Class card, you just lose your own Class(es).
r current Race(s). If you go through the discards without finding a Race card, you just lose your own Race(s).

ugh to pay the full tax, they must discard all their items and lose a level.

other players mercilessly.

dvantages (for example, monsters that hate Elves will have no bonus against a half-Elf). Lose this card if you lose your Race card(s).
dvantages (for example, monsters that hate Elves will have no bonus against a half-Elf). Lose this card if you lose your Race card(s).

osing that combat. You may discard something of your own before taking the item, if you wish.

your hand.

isadvantages (for example, monsters that hate Clerics will have no bonus against a Super Cleric). Lose this card if you lose all your Class car
isadvantages (for example, monsters that hate Clerics will have no bonus against a Super Cleric). Lose this card if you lose all your Class car
er together, you can backstab each of them. Theft: You may discard a card to try to steal a small item carried by another player. Roll a die;
er together, you can backstab each of them. Theft: You may discard a card to try to steal a small item carried by another player. Roll a die;
er together, you can backstab each of them. Theft: You may discard a card to try to steal a small item carried by another player. Roll a die;

the character(s) must flee, resolve the Run Away attempts separately, in the order the victim chooses.
the character(s) must flee, resolve the Run Away attempts separately, in the order the victim chooses.
the character(s) must flee, resolve the Run Away attempts separately, in the order the victim chooses.
mum 3 cards) to charm a single Monster instead of fighting it. Discard the Monster and take its Treasure, but don't gain levels. If there are
mum 3 cards) to charm a single Monster instead of fighting it. Discard the Monster and take its Treasure, but don't gain levels. If there are
mum 3 cards) to charm a single Monster instead of fighting it. Discard the Monster and take its Treasure, but don't gain levels. If there are
dead creature. Each discard gives you a +3 bonus.
dead creature. Each discard gives you a +3 bonus.
dead creature. Each discard gives you a +3 bonus.

u lose your Race card(s).


u lose your Race card(s).

card if you lose all your Class card(s).


card if you lose all your Class card(s).
ed by another player. Roll a die; 4 or more succeeds. Otherwise, you get whacked and lose a level.
ed by another player. Roll a die; 4 or more succeeds. Otherwise, you get whacked and lose a level.
ed by another player. Roll a die; 4 or more succeeds. Otherwise, you get whacked and lose a level.
ut don't gain levels. If there are other monsters in the combat, fight them normally.
ut don't gain levels. If there are other monsters in the combat, fight them normally.
ut don't gain levels. If there are other monsters in the combat, fight them normally.

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