Effects List: Multi-Effects Parameters (MFX1-3, MFX)
Effects List: Multi-Effects Parameters (MFX1-3, MFX)
67 OD->Flg (OVERDRIVE"FLANGER) p. 8
FILTER (10 types)
68 OD->Dly (OVERDRIVE"DELAY) p. 8
01 Equalizer (EQUALIZER) p. 1
69 Dist->Cho (DISTORTION"CHORUS) p. 8
02 Spectrum (SPECTRUM) p. 2
70 Dist->Flg (DISTORTION"FLANGER) p. 8
03 Isolator (ISOLATOR) p. 2
71 Dist->Dly (DISTORTION"DELAY) p. 8
04 Low Boost (LOW BOOST) p. 2
05 Super Flt (SUPER FILTER) p. 2 72 Eh->Cho (ENHANCER"CHORUS) p. 8
06 Step Flt (STEP FILTER) p. 2 73 Eh->Flg (ENHANCER"FLANGER) p. 8
07 Enhancer (ENHANCER) p. 2 74 Eh->Dly (ENHANCER"DELAY) p. 8
08 AutoWah (AUTO WAH) p. 2 75 Cho->Dly (CHORUS"DELAY) p. 9
09 Humanizer (HUMANIZER) p. 2 76 Flg->Dly (FLANGER"DELAY) p. 9
10 Sp Sim (SPEAKER SIMULATOR) p. 2 77 Cho->Flg (CHORUS"FLANGER) p. 9
MODULATION (12 types) PIANO (1 type)
11 Phaser (PHASER) p. 3 78 SymReso (SYMPATHETIC RESONANCE) p. 9
12 Step Ph (STEP PHASER) p. 3
13 MltPhaser (MULTI STAGE PHASER) p. 3
14
15
InfPhaser (INFINITE PHASER)
Ring Mod (RING MODULATOR)
p. 3
p. 3 About Note
16 Step Ring (STEP RING MODULATOR) p. 3
17 Tremolo (TREMOLO) p. 3 Some effect settings (such as Rate or Delay Time) can be specified in
18 Auto Pan (AUTO PAN) p. 3 terms of a note value. The note value for the current setting is
19 Step Pan (STEP PAN) p. 3 shown following the numerical value.
20 Slicer (SLICER) p. 3
21 Rotary (ROTARY) p. 3
22 VK Rotary (VK ROTARY) p. 4 note:
CHORUS (12 types)
23 Chorus (CHORUS) p. 4 Sixty-fourth-note triplet Sixty-fourth note Thirty-second-note triplet
24 Flanger (FLANGER) p. 4
25 Step Flg (STEP FLANGER) p. 4
Thirty-second note Sixteenth-note triplet Dotted thirty-second note
26 Hexa-Cho (HEXA-CHORUS) p. 4
Sixteenth note Eighth-note triplet Dotted sixteenth note
27 Tre Cho (TREMOLO CHORUS) p. 4
28 Space-D (SPACE-D) p. 4
Eighth note Quarter-note triplet Dotted eighth note
29 3D Chorus (3D CHORUS) p. 4
30 3DFlanger (3D FLANGER) p. 4 Quarter note Half-note triplet Dotted quarter note
31 3DStepFlg (3D STEP FLANGER) p. 4
32 Band Cho (2BAND CHORUS) p. 4 Half note Whole-note triplet Dotted half note
33 Band Flg (2BAND FLANGER) p. 5
34 BndStpFlg (2BAND STEP FLANGER) p. 5 Whole note Double-note triplet Dotted whole note
DYNAMICS (8 types)
35 Overdrive (OVERDRIVE) p. 5 Double note
36 Dist (DISTORTION) p. 5
37 VS OD (VS OVERDRIVE) p. 5
38 VS Dist (VS DISTORTION) p. 5 NOTE
39 GtrAmpSim (GUITAR AMP SIMULATOR) p. 5 If you specify the delay time as a note value, slowing down the
40 Comp (COMPRESSOR) p. 5
tempo will not change the delay time beyond a certain length.
41 Limiter (LIMITER) p. 5
This is because there is an upper limit for the delay time; if the
42 Gate (GATE) p. 5
delay time is specified as a note value and you slow down the
DELAY (13 types)
tempo until this upper limit is reached, the delay time cannot
43 Delay (DELAY) p. 6
44 Long Dly (LONG DELAY) p. 6 change any further. This upper limit is the maximum value that
45 SerialDly (SERIAL DELAY) p. 6 can be specified when setting the delay time as a numerical
46 Mod Delay (MODULATION DELAY) p. 6 value.
47 3TapDelay (3TAP PAN DELAY) p. 6
48 4TapDelay (4TAP PAN DELAY) p. 6
49
50
MltTapDly (MULTI TAP DELAY)
Revse Dly (REVERSE DELAY)
p. 6
p. 6
Chorus Send and Reverb Send
51 Sfl Delay (SHUFFLE DELAY) p. 6
The depth of chorus and reverb applied to the sound processed by
52 3D Delay (3D DELAY) p. 6
53 AnalogDly (ANALOG DELAY) p. 7
the multi-effect is determined by the “Effect Edit” settings “MFX
54 AnaLngDly (ANALOG LONG DELAY) p. 7 CHO LVL” and “MFX REV LVL.”
55 Tape Echo (TAPE ECHO) p. 7 For details, refer to “Editing Effect Settings (EFFECTS EDIT)” (Owner’s
LO-FI (5 types) Manual: p. 27).
56 LoFiNoise (LO-FI NOISE) p. 7
57 LoFiComp (LO-FI COMPRESS) p. 7
58
59
LoFiRadio (LO-FI RADIO)
Telephone (TELEPHONE)
p. 7
p. 7
01: Equalizer (EQUALIZER)
60 Phono (PHONOGRAPH) p. 7
This is a three-band stereo equalizer (low, mid, high).
PITCH (3 types)
61 Pitch Sft (PITCH SHIFTER) p. 7 Parameter Value Explanation
62 2Voice PS (2VOICE PITCH SHIFTER) p. 7 Low Gain -15–+15 dB Gain of the low range
63 Step PS (STEP PITCH SHIFTER) p. 7 Mid Gain -15–+15 dB Gain of the middle range
REVERB (2 types) High Gain -1–+15 dB Gain of the high range
64 Reverb (REVERB) p. 8 Level 0–127 Output Level
65 Gated Rev (GATED REVERB) p. 8
COMBINATION (12 types)
66 OD->Cho (OVERDRIVE"CHORUS) p. 8
Level 0–127
frequency.
Output level
Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
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Effects List
3
Effects List
This applies a 3D effect to the step flanger sound. The flanger sound
25: Step Flg (STEP FLANGER) will be positioned 90 degrees left and 90 degrees right.
Parameter Value Explanation
This is a flanger in which the flanger pitch changes in steps. The
0.10–20.00 Hz,
speed at which the pitch changes can also be specified in terms of a StepRate Rate (period) of pitch change
note
note-value of a specified tempo. Level 0–127 Output level
Parameter Value Explanation
0.10–20.00 Hz,
StepRate Rate (period) of pitch change
Level
note
0–127 Output level 32: Band Cho (2BAND CHORUS)
A chorus effect that lets you apply an effect independently to the
low-frequency and high-frequency ranges.
26: Hexa-Cho (HEXA-CHORUS) Parameter Value Explanation
0.05–10.00 Hz, Rate at which the low-range chorus
Uses a six-phase chorus (six layers of chorused sound) to give Lo Rate
note sound is modulated
richness and spatial spread to the sound. 0.05–10.00 Hz, Rate at which the high-range chorus
Hi Rate
note sound is modulated
Parameter Value Explanation
Depth 0–127 Depth of modulation
0.05–10.00 Hz, Level 0–127 Output level
Rate Frequency of modulation
note
Depth 0–127 Depth of modulation
Level 0–127 Output level
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Effects List
34: BndStpFlg (2BAND STEP FLANGER) 39: GtrAmpSim (GUITAR AMP SIMULATOR)
A step flanger that lets you apply an effect independently to the
This is an effect that simulates the sound of a guitar amplifier.
low-frequency and high-frequency ranges.
Parameter Value Explanation
Parameter Value Explanation
JC-120,
0.10–20.00 Hz, Rate at which the steps will cycle for
LStpRate CLEAN TWIN,
note the low-range flanger sound
0.10–20.00 Hz, Rate at which the steps will cycle for MATCH DRIVE,
HStpRate
note the high-range flanger sound BG LEAD,
Level 0–127 Output level MS1959I,
MS1959II,
MS1959I+II,
Type Type of guitar amp
35: Overdrive (OVERDRIVE)
SLDN LEAD,
METAL 5150,
METAL LEAD,
Creates a soft distortion similar to that produced by vacuum tube OD-1,
amplifiers. OD-2 TURBO,
DISTORTION,
Parameter Value Explanation FUZZ
Type of guitar amp LOW, MIDDLE,
Amp Gain Amount of pre-amp distortion
SMALL: small amp HIGH
SMALL, BUILT-IN, LOW, MIDDLE,
AmpType BUILT-IN: single-unit type amp Level Output level
2-STACK, 3-STACK HIGH
2-STACK: large double stack amp
3-STACK: large triple stack amp
Degree of distortion
Drive 0–127
Level 0–127
Also changes the volume.
Output level 40: Comp (COMPRESSOR)
Flattens out high levels and boosts low levels, smoothing out
fluctuations in volume.
36: Dist (DISTORTION) Parameter Value Explanation
Adjusts the volume at which
Produces a more intense distortion than Overdrive. Threshold 0–127
compression begins
Level 0–127 Output level
Parameter Value Explanation
Type of guitar amp
SMALL: small amp
SMALL, BUILT-IN,
AmpType
2-STACK, 3-STACK
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
41: Limiter (LIMITER)
3-STACK: large triple stack amp
Compresses signals that exceed a specified volume level,
Degree of distortion
Drive 0–127 preventing distortion from occurring.
Also changes the volume.
Level 0–127 Output level Parameter Value Explanation
Adjusts the volume at which
Threshold 0–127
compression begins
Level 0–127 Output level
37: VS OD (VS OVERDRIVE)
This is an overdrive that provides heavy distortion.
Parameter Value Explanation
42: Gate (GATE)
Type of guitar amp
Cuts the reverb’s decay according to the volume of the sound sent
SMALL: small amp
SMALL, BUILT-IN, into the effect. Use this when you want to create an artificial-
AmpType BUILT-IN: single-unit type amp sounding decrease in the reverb’s decay.
2-STACK, 3-STACK
2-STACK: large double stack amp
3-STACK: large triple stack amp Parameter Value Explanation
Degree of distortion Volume level at which the gate
Drive 0–127 Threshold 0–127
Also changes the volume. begins to close
Level 0–127 Output level Level 0–127 Output level
5
Effects List
44: Long Dly (LONG DELAY) 49: MltTapDly (MULTI TAP DELAY)
A delay that provides a long delay time. This is a variation of delay in which four delayed sounds are heard.
This is a monaural delay.
Parameter Value Explanation
Parameter Value Explanation Adjusts the time from the original
DelayTime 0–650 ms, note
Delay time from when the original sound until delay sounds are heard
DelayTime 0–2600 ms, note sound is heard to when the delay Adjusts the amount of the delay
sound is heard Delay1Fback -98–+98 % sound that’s fed back into the effect.
Adjusts the amount of the delay Negative (-) settings invert the phase.
Feedback -98–+98 % sound that’s fed back into the effect. D100:0W– Volume balance between the direct
Balance
Negative (-) settings invert the phase. D0:100W sound (D) and the effect sound (W)
D100:0W– Volume balance of the original sound
Balance
D0:100W (D) and delay sound (W)
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Effects List
7
Effects List
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Effects List
Chorus Parameters
Parameter Value Explanation
Level 0–127 Output level
The XPS-10’s Chorus effect unit can also be used as a stereo delay
note:
78: SymReso (SYMPATHETIC RESONANCE) Sixty-fourth-note triplet Sixty-fourth note Thirty-second-note triplet
On an acoustic piano, holding down the damper pedal allows other Thirty-second note Sixteenth-note triplet Dotted thirty-second note
strings to resonate in sympathy with the notes you play, creating
rich and spacious resonances. This effect simulates these Sixteenth note Eighth-note triplet Dotted sixteenth note
sympathetic resonances.
Eighth note Quarter-note triplet Dotted eighth note
Parameter Value Explanation
This simulates the actual changes in Quarter note Half-note triplet Dotted quarter note
sound that occur when the lid of a
Lid 1–6 Half note Whole-note triplet Dotted half note
grand piano is set at different
heights.
Whole note Double-note triplet Dotted whole note
Double note
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Effects List
Reverb Parameters
These settings allow you to select the desired type of reverb, and its
characteristics.
Parameter Value Explanation
Type of reverb
00: OFF
Reverb is not used.
01: REVERB
Normal reverb
02: SRV ROOM
00: OFF
This simulates typical room
01: REVERB acoustic reflections.
02: SRV ROOM 03: SRV HALL
Reverb Type
03: SRV HALL This simulates typical concert hall
04: SRV PLATE acoustic reflections.
05: GM2 REVERB 04: SRV PLATE
This simulates a reverb plate, a
popular type of artificial reverb
unit that derives its sound from
the vibration of a metallic plate.
05: GM2 REVERB
GM2 Reverb
Reverb Level 0–127 Volume of the reverb sound
01: REVERB
Type of reverb/delay
ROOM1:
short reverb with high density
ROOM2:
short reverb with low density
STAGE1:
ROOM1
reverb with greater late
ROOM2 reverberation
STAGE1 STAGE2:
STAGE2 reverb with strong early
Type
HALL1 reflections
HALL2 HALL1:
DELAY very clear-sounding reverb
PAN-DELAY HALL2:
rich reverb
DELAY:
conventional delay effect
PAN-DELAY:
delay effect with echoes that
pan left and right
Time length of reverberation
(Type: ROOM1–HALL2)
Time 0–127
Delay time
(Type: DELAY, PAN-DELAY)
02: SRV ROOM
03: SRV HALL
04: SRV PLATE
Size 1–8 Size of the simulated room or hall
Time 0–127 Time length of reverberation
05: GM2 REVERB
Type of reverb
Character 0–7 0–5: reverb
6, 7: delay
Time 0–127 Time length of reverberation
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