Professional Documents
Culture Documents
https://drive.google.com/a/nyit.edu/file/d/1YTgd4g2KHpRZ2Rgb2lDEUJt5MQayIme2/view?usp=sharing
https://drive.google.com/a/nyit.edu/file/d/1lg1NF_Euq4wWHyPQ0Ks8tRXeGJz2A3-k/view?usp=sharing
PART ONE
ANALYSIS
Course/Training Topic
The course my students are taking is one of the five courses they study in the Education Department, it is the practicum
course, where my learners are required to analyze and understand how to teach young learners, how to plan for interactive
lessons and how to be creative and create authentic activities from different concepts. My topic is about teaching my learners
to teach young leaners, i.e. I would exemplifies some strategies and methods of information delivery. For example, I will
prepare an entire unit lessons that focuses on the reading skill and yet in cooperate the other three skills writing, listening and
speaking. Moreover, the design of the unit would encounter differentiation based on students learning styles. In this example I
chose the children story book: The Very Hungry Caterpillar, with this story students teachers should be able to focus on three
main contents which are; days of the week, butterfly life cycle and numbers. There are other concepts that can be taught from
this story like food, healthy and non-healthy eating habits, and it’s up to the student teacher to measure their learners’ needs
I teach Higher Education students in the Bachelor of Education program in a vocational setting. I teach learners who are
somewhat experienced in year four and three of the four years program and the inexperienced cohort in year one and two. For
this design, I will use it with my year two students, I teach them the practicum course, where they learn the strategies and
methods of teaching young learners (primary level). I have 27 student in my class and their age average between 19 and 21,
with couple adult learners who switched from other majors and joined the education department. Students in the Education
program spend four years studying core and elective courses to graduate as primary or as early childhood educators.
Prior Knowledge / Current Knowledge
Students at this level are still learning about creating activities according to their learners’ level. They started to create certain
activities based on a specific goal. But some of them still don’t have the ability to grasp the hidden content from a story. So
this would be a very new and challenging concept for my learners. Hence I choose the very hungry caterpillar story as it has
several hidden concepts that can be taught from one story. Also this story is perfect for the grade level my learners are
This course will take place in my learners’ first year, second semester in their specialization (education). As this course
(practicum) is mandatory for their degree subject. In this course students will learn to plan interactive lessons that is mainly
students centered. Thus this project will be a sample that represents all the interactivity elements in teaching main concepts in
a fun environment, with less pressure and mostly students exploring the materials and actively involved in the learning
process.
This multimedia program have multiple stakeholders that is intended to serve for. The first and main stakeholders are my
learners and the second are the students my learners will teach on their practicum. So this Unit will serve the following goals
and objectives.
For my learners:
• Identify several concepts (themes) that can be taught from the “very hungry caterpillar story”
• Plan and create an interactive student-centered learning activities and formative assessments that covers at least
Available Materials
The only multimedia too I used to design both effective and interactive instructional design program, is PowerPoint. I used
varies tools and actions in PowerPoint, such as drawings, creating objects, importing text, importing videos, importing
images, animation, triggers, interactive hyperlinks. Moreover, I used audacity to record, create and edit professional sounds
and audio, then I imported it to PowerPoint. All of these tools helped in designing a student centered program that is
interactive and motivating for young learners. All is needed to run this program, is for the teacher to take students to the IT
room so each leaners can use a PC to run PowerPoint. If the teacher wishes to demonstrate how the program is run she would
This interactive multimedia program would provide learners with an interactive platform that is in line with learners’ needs
and learning styles. With this interactive multimedia tool the style and method of teaching will shift from teacher centered
class to students centered learning environment. Hence, students will experience a richer learning environment and a
productive learning experience. An interactive multimedia tool will act as an external motivator for learners plus they will
Each of my learners has her own laptop and tablet (Mac and Windows), they can use it in their regular class. The college
library can also accommodate my learners in the students learning centers where it equipped with more than 30 PCs. There
are several rooms in campus that has a projector and a data show, we can analyze the multimedia tool as a class then students
can explore it further on their own and at their own pace. There are also other rooms than students can book individually or as
This interactive multimedia program will have two main methodologies, design and development and implementation. For
the design and development I will spend eight weeks in designing and developing the activities, materials and the overall plan
and creation of the multimedia tool. Then in the following week I will start the implementation of this multimedia program. .
This will take up to eight session of implementation in two weeks frame. Every week we will implement this for four sessions
a 45 minute each. Students will analyze all the units and all the activities and assessments.
DESIGN
Project content:
Curriculum integration using three units based on the concepts from “the very hungry caterpillar” story book.
Scope:
I would start the session by reading the story of “the very hungry caterpillar” I will show my learners a video that I already
downloaded and imbedded in the PowerPoint. Then I will show learners the flow chart and explain to them how they can
create activities using integrated curriculum concept. Then I will show the first unit in details and analyze it, in terms of how
it encounters young learners’ levels, learning styles, interests, students centered, interactivity, engagement, and most
importantly assessment. So they would realize that the unit is build based on teaching or giving the concept in (explore), then
practice the concept in (practice) and then (test), to check students understanding. If needed the instructional design of this
unit will allow young learners to go and revise the information again as it is self-paced. So this would minimized a lot of
teacher talk and emphasize on students centered pedagogy. The same concept if applied to two more units, and then at the end
of the course there is an assessment (summative) that will measure students understanding of the content.
Learning Objectives
My main learning objective for this program is to help my learners understand, identify and analyze the key pedagogical
concepts from a unit of activities created from a story book, like: interactivity, delivery of information, motivation, and
creativity, encountering different learning styles, differentiation, creating effective summative and formative assessments.
Hence, the interactive multimedia program is designed to help primary learners (Kindergarten) to recognize and count
numbers from one to ten, understand and re order the butterfly life cycle and recognize and name the days of the week.
Flowchart
Story Days of
More Butterfly Credit Assessm
the Week Numbers
Fun Life Cycle ent
1 to 10
Explore Test
Practice Explore Test Explore Test
Practice Practice
Assessment Methods
When teaching young children I always encourage my students (student teachers) to constantly check their understanding
during the learning process. So in this multimedia program I have created three units and in each unit there is one formative
assessment. Young learners will explore the content, practice it and then they will have a small formative assessment to check
their understanding of each unit. The formative assessments includes different type of questions like, completing the sentence,
re ordering the butterfly life cycle, numbering in order from one to ten.
All of the assessment tools are in line with students’ level, and slightly challenging to help scaffold learners. Scaffolding is
greatly implemented in this multimedia design program, as the instructional design and technology play the role of the more
knowledgeable other.
If students passed the test they can move on to the following unit. And if the teacher noticed that some students were
struggling they can go back to the content are and re do all the activities. Then test them again to make sure that they are
ready to move on to the next unit. This instructional multimedia program has three formative assessments and one summative
assessment at the end of the course. These assessment are designed to measure students’ comprehension and to evaluate if the
course / unit learning outcomes were met effectively. And it would also allow the teacher to re-evaluate the content and the
The summative assessment is a little bit challenging and the purpose of it not only to review students understanding of the
course, but also to help to scaffold their learning and take them to another level of the learning process.
This multimedia program was designed based on these four elements (challenge, curiosity, control and fantasy) to ensure an
effective learning motivation environment for young learners. This multimedia program is extremely interactive, and it wean
off the focus from the teachers. It’s entirely student centered and it is so obvious that the learning has to be taken place from
within. Students can solely interact with the program and learn and reflect on their learning as well. Students will be in charge
for their own learning as they will have the control to do so using this designed multimedia program. The teacher role would
be to monitor and facilitate the learning while students are engaged with the multimedia program.
The activities within this multimedia program are somewhat challenging and exciting for young students. It was designed to
be within young learners’ abilities therefore they won’t feel anxious nor bored about the content. The program was designed
so learners will not feel intimidated about the level of questions and the activities nor bored, it will be useful and interactive
When students first use this multimedia program they need to investigate and explore it, this will open the door of curiosity
for learners and will help them to engage themselves in the content, thus the intrinsic motivation will keep them motivated
and engaged in the learning process. Hence, I will demonstrate to my adult learners how they can implement motivation
within the learning process. They need to encounter the end goal and the purpose and design interesting and fun activities, so
Students would feel a sense of pleasure in their personal accomplishment once they move through the activities and from one
test to another. Hence, I would recommend my adult learners to help their young learners more by surprising them through
linking their feeling of accomplishment with the pleasure of receiving a reward or external motivators due to their hard work
DEVELOPMENT
Media content
Most of the pictures and images used in this project were from google images, or from my personal design and drawings
using multimedia authoring tool (PowerPoint|), with application of animation techniques. The audio files impeded in this
project were voice recording of my own voice using Audacity Program, audio from PowerPoint itself and background sounds
from the internet recorded through audacity. The video files were downloaded first then uploaded to this multimedia tool from
YouTube.
Challenges
While developing this interactive multimedia tool, I encountered three main challenges, which I managed to overcome
The first challenge was the hyperlinks. I have embedded several hyperlinks in my multimedia tool, and I had to check that
they work continuously. When I tested the program before the implementation I noticed that few links didn’t work, and I
didn’t keep a record of them. So it took me some time to find the links again and re imbed them. So a note to myself for future
practice, to keep a word document with all the links used in the multimedia tool just in case for back up. Even after
implementation I had checked the links again to make sure that they are working appropriately.
The second challenge was the navigation buttons. I have lots of navigation buttons in my multimedia tool and in every slide
there is three and more navigation icons. So when creating the program it was confusing to stay focus and make sure that the
right arrow is actioned to take the user to the next slide and the left arrow for the previous slide and the home icon to take
them to the menu page. Or if it was assigned to another action. When testing the program I found few errors that were
modified immediately.
The third challenge was to come up with original ideas to create the program, in terms of interactivity and content
knowledge. Hence this was my biggest challenge to organize the materials in folders on my computer so it would be easy for
me to organize and build content. When I first started working on this projects all the materials were in one folder and not
organized based on the units I planned to build upon, thus it was very challenging to me to be able to put my work together.
My fourth and last challenge was to review my project both before and after implementation and throughout the stage of
building the program. Reviewing the content and the animation and triggers consumed a lot of time, as I work on one slide to
another something happens and change in the previous slides. So I go back and fix it, going forth and back through slides was
time confusing and confusing at the same moment. So a tip for me in the future is to keep working on the structure of the
project and keep the reviewing and editing till the end.
Copyright issue
I tried to put in my own work almost in the entire project, but occasionally when needed I only used images where content
owners allowed for the reproduction and reuse of their work. At the end of my project before publishing it to my learners I
added a copyright disclaimer note and I assigned credit to my work and course instructor.
IMPLEMENTATION
Learning Environment
The learning location was at Education department meeting area, I invited few students from year one in the Education
Department to implement this program with. Due to the unstable start to this academic year. We still did not finalize students
registration for this semester, thus I had to send an email to my learners and whoever volunteered to come to college I used to
implement the project on. Only 5 students came and they were using their PCs, I sent them the link of the presentation that I
uploaded on my google drive. They were all able to install the PowerPoint show on their laptops and start the program. Three
of my students did not give me their consent on taking pictures of them (even though I indicated that it would be from their
backs and I won’t show their faces). I respected my students wish and was only able to take pictures of two of my learners
Implementation plan
I implemented the program on 5 students of year one in the education department. The implementation lasted for 50 minutes
(one class session). I asked for the Ed-Tech staff to attend the session for assistance just in case we needed his help, he was
At first I asked students to open their laptops and put their headsets on, then I asked them to navigate through the program on
their own as much as they can. I told them that they can ask me any question they have, since this is their first time using this
program and since it’s a guide for them to create one on their own later. I wanted them to go through the content and figure
I wrote on the board that they need to go over at least one unit before they proceed to the final assessment page. They need to
see an entire example of how to teach elementary content interactively using multimedia interactive tool.
The implementation in general went very well at the beginning, students found it easy to navigate till they reached the
interface slide. When they reached this slide they were confused on what to click on. The interface page had several content
pages, and in general it had three main units of content and it had the final assessment page (student’s project description) and
assessment for the content (children content material), this caused some confusion.
Questions
Students were asking questions about the interface page and what should they go through fist. I explained that the interface
page should take them to three main units that were built in this program. And the remaining action buttons were for ease
access pages for the external recourses, their final assessment and
credits and so. And in regards to the main content pages they were
learners can explore the content, practice it and have a test on it.
Students asked me about their final assessment, and how to complete it, even though everything is explained towards the last
pages of the program, but since they still haven’t reached that page yet, they kept asking about the final assessment. I advised
them that they need to go through the program and at the end they will reach to final assessment task description and
everything is there for their information. They can revisit this page from the interface menu anytime they want. Once they
reached it is was all clear to them and they thought it would be very interesting to create such programs for young learners to
help them become responsible for their own learning and to work at their own pace. It can also be used by the parents to help
Students asked about the method of turning in the assignment and I missed this part, I did not include it in the program, but I
meant to inform them verbally at the end. So they were advised to create an account in google drive and then submit me the
link of their work via blackboard site. They should submit three links in total. One for the presentation itself, another for the
presentation after they convert it to a video or save it as a show, and last for their written project.
EVALUATION
A. Formative evaluation
In this interactive multimedia tool I impeded several formative assessments for young learners. After young learners
explore and practice each unit, they would take a test. The test examines the content explained before.
As for my adult learners, they formative assessment would be when they develop their interactive multimedia program. They
would start with it step by step and those steps would be evaluated as per the below reviews.
Designer review
Before implementing y program I had to review it all first and fix all the bugs and what needed to be fixed or improved. As a
program designer I created the program in such way that it could help my learners. I meant to create it in a way that would
show them an authentic example of teaching live contents to primary learners. While developing the program I received
continuous feedback from the Multimedia and Authoring course instructor Dr. Shiang-Kwei Wang, and changes were made
accordingly.
Expert review
I asked one of my colleagues at work who happens to be an Ed-Tech expert to go through my program and give me his
constructive feedback on what needs to be improves or modified. He gave me his comments and he pointed out two main
aspects that needed to be modified. He pointed out to some hyperlinks that opened the same page in the external resources
page. I fixed that immediately. And he also mentioned that three slides in one of the content units missed the back button and
I added them right away. After the implementation he commented that the animation and the triggers seemed to be very
interactive and they worked very well and smoothly. Though I was concerned that they would be overwhelming and
distracting, but they turned to be engaging. He commented that how the program is “user friendly and easy to navigate
through”.
Peer review
I asked my colleagues who are with me in the same course to give me their feedback on the program, through the discussion
week slide and I changed the animation for slide 41 for the test.
As per Rasha’s and Mozah’s comments regarding the background music, I planned to add one when the program is finished
and so I did.
Field Trial
My field trial was the implementation of the program on my five learners. I asked my learners for feedback regarding the
program, and mainly I advised them to point out any standing out and noticeable items that needs improvement or change. My
learners did not comment on any changes to be done, rather they asked few questions which I mentioned above in the
questions and issues section. But overall they seemed to be engaged while they were navigating through the program. And
few of them did commented that they wish if the college based courses are offered in the same way as it would be easy for
them to navigate through the course and see what’s coming. Also to take their time with their own learning process. My
response was this is why I exposed them to such concept so they can be able to create such programs for their students as
well.
B. Summative evaluation
In this interactive multimedia tool, there were couple of formative assessments. One was for primary students based on their
engagement with the content of the program and another was for my adult learners based on their participation and
In addition to the quizzes within the presentation program for primary students, there were a final assessment for each unit.
The questions of the final assessment varied from selecting the correct answer, multiple choice, ordering, and matching. The
quizzes and the final test was created to measure students’ comprehension of the units taught and to measure if the course
and check their understanding, through practical design and implementation of a similar design project. The assessment that
was set up to measure students’ learning outcomes was divided to three main parts and will be checked continuously along the
way of creating and designing the project, but will be marked at the end as one whole project using the below rubric:
Flowchart
Prior to the completion of the final project, Students were asked to the complete a flowchart of their project. Basically the
flowchart will act as a design proposal for their final project. In their
• Descriptions of the interactions that will take place (what will each
button do)
• A list of all media they intend to use (media are sounds, pictures,
videos, etc.). Their media can change in the develop phase, but they should have a very good idea of all the media in
project using PowerPoint that their students (during practicum) will use in the classroom. The project should teach some
specific aspect of their curriculum. In the project presentation, towards the end slides the final assessment was described in
details and students who went through the program should be aware of the requirements and the marking criteria. Students
were asked to plan and create an interactive student-centered learning activities and formative assessments that covers at least
three main concepts from a story. They also needed to create interactive summative assessment based on the concepts taught.
Report
In their report students were asked to include a brief description of their project, provide their detailed flowchart and explain
why they have involved interactivity and how it may help their young leaners learning or motivation level. Their report should
be supported with educational learning theories, of their studies. They need to show differentiation and justify the use of it
The below criteria will determine students success in the final assessment.
Content (30 Points) Conventions (20 Points) Organization (30 Points) Presentation (20 Points)
• Is well thought out and clear • No spelling, grammatical, • Information is clearly • Multimedia is used to clarify
objectives are stated for the or punctuation errors focused in an organized and illustrate the main points
project • Appropriate use of media and thoughtful manner • Format enhances the content
• Has clear goal that is related elements • Information is constructed • Presentation captures
to the topic • All media elements other in a logical pattern to audience attention
• Is accurate than clip art are cited and support the solution • Presentation is organized and
evidence is shown of well laid out
• Additions or improvements permission being granted • All parts of the project • Slides look professional,
to the project are described in for use or permission being work as they should including elements lined up,
the write-up. sought • Project navigation is clear consistent button shapes and
depth of content
Observation
During implementation, I was observing students engagement and curiosity to go through the program and discover its
elements and features. They were eager to test if it’s really would be students-centered and that students’ are in charge of their
own learning. Also they wanted to see for real if they are the only ones who would be engaged with the content directly
without the interruption of the course teacher. Moreover students out loud were asking about the assessment how could they
be included in such program, they have the idea that for the teacher to assess learner, the teacher herself should be doing the
assessment face to face. But so I don’t kill their curiosity I asked them to navigate through the program, and discover for
themselves.
I did not face any problem with students’ motivation, as they all were very eager to try the new program and as explained
above they had their curiosity level up high which was more than enough to motivate them. Not to mention that the program
itself was engaging because of the trigger animations and action buttons. The topic and the program itself was engaging to my
learners and they were motivated to see the end results and to see what their final assessment would be about.
Students’ interaction with the program
Since this was the very first time for my learners to be exposed to such theme/idea and content of this area, I was using the
projector to go along with them as they progress through the slides, but at the same time I kept the door open for their own
surfing. They were encouraged to ask questions and communicate as needed, if they wanted more clarification or assistance,
they get my instant help and support. Once they reached the interface page I noticed that students were concerned about how
to progress from their and if they would be able to go back to the previous slides if they needed to. I explained to them that the
purpose of having several navigation buttons. Hence, they were relieved and tried the navigation and were amazed that the
After explaining the action buttons from the interface page, learners seemed to get the hang of it and they used them more
comfortably. It was quite clear to them from their and they knew how to play the video and solve the tasks and quizzes.
Navigation
The navigations didn’t take much effort for my learners to figure out, as they were self-explanatory. The arrow to proceed to
the next page is obvious and indicates what it stands for. Just like the home page and the previous page. Couple students were
clicking on all the navigation buttons once they started the program to better understand their purpose, and once they got the
hang of it, they were using it as needed to progress through the program at their own pace.
Discussion
There was some discussion going around between students and myself (course teacher) regarding the program. And I did not
mind that at all nor I interfered how much the communication/ conversation took place. I believe that learning is a social
activity, hence I opened the door for my learners to discuss, ask and inquire about anything within the topic frame. But as they
progress through the program I noticed that they became quiet and focused on task. They moved through the program at their
own pace, some moved faster than the others and others took their time to review the content and the features of the program.
But as they came towards the end, they started a discussion again about their final assessment, and what they needed to do.
Favorite sections
Learners made general comments about the layout of the project and how it starts very professional when its addressed to
them as adults and it get very interactive and catching when it’s addressed to young children. They liked the embedded videos
and links and external resources, and even more the animations and triggers. They mostly enjoyed the second unit about
butterfly life cycle. That was most of my learners’ favorite part and activities, they noticed the varieties of learning styles and
Support materials
Students needed a google account to access their drive to open the PowerPoint show.
Completion of tasks
The 50 minutes class time was not enough for learners to start their final assessment but they had a month period to work on
developing the program and then on the following month to implement it during their teaching practice. And within two to
three weeks of implementation they are required to prepare the final written report.
Facilitating learning
I believe this styles of creating interactive content programs can be used in another ways in the education department. I can
create self-paced programs to teach other concepts and students’ will have the ownership and the responsibility of their own
learning. Hence, students can also create and prepare the lessons in advance to teach their young learners during practicum.
This would save their time and ensure quality learning. Students will be exposed to authentic practice of language and
information.
I would include audio instructions in as needed to help make the program more self-paced. Where they would be no need for
the face to face interaction with the teacher, so students can be amerced deeply with the learning experience.
I would add more activities that serves the purpose for in cooperating more speaking, reading, listening and writing skills
Weaknesses
I found two main weakness to my program, one is the volume level. I noticed that the volume level of my recording in some
slides differ. In some slides it’s very loud and clear and in others it’s very low. I will try to fix this issue so the volume would
Moreover, when starting the program it’s very slow, it takes a while to open. I think this is caused due to the huge amount of
materials put in the program, hence it takes time to load and read the program. Or it might be an internet connection problem.
Either way, to overcome such issue all is needed is to open and upload the program in advance before students enter the class,
so everything would be ready for them. Thus class time won’t be wasted.
Strengths
The biggest strength of this program is that it is self-paced program, where students can work and follow instructions on their
own. Everything is pre explained and learners need to go through the program and move from one level to another.
The tasks are already set in the program and learners need to get them done at their own pace, they can also pause and
The activities and the assessment in this program, are fairly open ended and students can be creative in creating and designing
Recommendation
I would recommend to extend the idea of such interactive multimedia program to be teaching some core elements of some
core or elective courses for the education department. The program could extend to include more content knowledge so it
could it last for the entire semester or month or cycles as per the course teacher needs.
What did you think would be covered in this course but was not?
I was going to include more units in the program so it could last for several courses/cycles and cover as much of the course
content as possible. Currently from the story I was able to cover three units for young learners, where I could expand to names
of food and vocabulary. Also incorporate more listening speaking, reading and writing activities, for young learners. I thought
that including these elements would expose learners to more linguistic context and would be a great example for my adult
learners to feel the differentiation and encountering learners learning styles in teaching and developing content.
Gap between expectation (learning objectives) and Learners’ performance
Since this program was created in line with the course learning outcomes of the Education program course, hence there was
no gab between expectations (learning objectives) and learners’ performance. I believe that this program can be delivered in
any Education practicum course, as the main purpose of this is to be able to create interactive multimedia program to engage
Using interactive PowerPoint with my learners was the very first experience for them and for me as their instructor as well.
But it was a very good experience, as it took learners out of their usual and same old same old class time routine. Students
enjoyed using PowerPoint and at first they were all surprised that this interactive program is actually designed and created
with PowerPoint only. But they loved how activities and assessments were alive and interactive.
In the future I would still prefer to use PPT interactive program to teach the same unit and create more other content units, to
create interactive lessons and give my learners the opportunity to use the self-paced programs. And to be able to create the
Defiantly this interactive program that was created using PPT is more effective and motivating than a regular lectures.
Students at most will have the main advantage which is to re-watch the lecture or go over the content as much as they want
and need. As for lectures it can be boring and distracting and learners may not retain from it as much as they would do if they
https://drive.google.com/file/d/1VsJjyBjMNh2EFjIcSbCgxwI99r9wzmCj/view?usp=sharing