You are on page 1of 6

Academy of Secrets 13

Academae of Korvosa holds the Breaching Festival each


year—a dozen hopefuls try to enter the famed Hall of
Wards however they can.

Broken Chains 6
An Eagle Knight goes missing investigating an
underground slave operation in Katapesh—can the heroes
recover her from the monsters lair?

Carrion Hill 5
In Ustalav, a monster stalks the twisted alleys of the city,
spreading panic before it and leaving destruction in its
wake.

City of Golden Death 5


In the center of Lake Encarthon looms the Isle of Terror.
Masked cultists have opened the legendary city for the
Living God Razmir. Can the Heroes track them through
poisoned swamps and blasted wastelands to the City?

Crypt of the Everflame 1


Young heroes of Kassen are ready for their coming of age
ceremony, retrieving a piece of the eternal flame burning
in the tomb of the town's founder. Something is awry…

Cult of the Ebon Destroyers 8


A cult has taken root in Jalmeray, and they plan to take
out Thakur Kharswan. Somebody must defeat the cult
before the assasins arrive!
Curse of the Riven Sky 10
While seeking the legendary expertise of a cloud giant
skymage, the PCs interrupt an attack on his lair by hill
giants! The PCs must seek them out and destroy them.

Daughters of Fury 3
Devils slay the knightly leader of the town of Arwyll Stead
and orc tribes attack on the border of Lastwall—heroes
must make sense of events and end the threat once and
for all.

Dawn of the Scarlet Sun 5


A murderer stalks the streets of Magnimar. The city watch
bring the heroes in on a daring plan to catch the killer.

Doom Comes to Dustpawn 9


When a falling star crashes around Dustpawn and locals
who set out to find it go missing, the PCs may have to
venture into the abandoned mines to find the truth.

Down the Blighted Path 5


The Axebringer clan needs heroes to save them and
venture into an abandoned fortress to defeat a
necromancer.

Fangwood Keep 4
On the border of Nirmathas and Molthune, a renegade
Molthuni commander takes control of Fangwood keep.
This is an adventure of infiltration, investigation, and
dungeon exploration.

Feast of Dust 11
A deadly curse spreads throughout the Meraz Desert,
driving its victims mad. PCs must venture to stop the
return of the Jackal Prince.

Feast of Ravenmoor 3
For decades the tiny village of Ravenmore has existed in
rural Varisia. When a tax collector fails to return,
adventurers are sent to investigate.

From Shore to Sea 6


The deep waters of Hellmouth Gulf have concealed
ancient mysteries, wondrous and terrible. The village of
Blackcove has awoken a slumbering horror for a bygone
age. Can the PCs save them?

Gallows of Madness 1 or 2
Something monstrous stirs around the rugged Isgeri town
of Saringallow. Goblins appear, there are rumors about an
old estate, and apprenticies dissapear—can the PCs help?

Godsmouth Heresy 1
Below the anarchic city of Kaer Maga, something has
been stealing corpses from the city's most prestigious
tomb. Cleric of Pharasma call for aid to head into the
legendary Undercity to find answers.

Ire of the Storm 1


In Sargava's newest colony, a lizardfolk tribe declares war
as the town is wracked by strange strms.

Masks of the Living God 3


The cult of Razmir has come to the city of Tamran. Are
they up to any funny business, like the recent
disappearances?
Master of the Fallen Fortress 1
An earthquake cracks open one of these fabled ruined
siege castles outside of Absalom. The PCs explore!

Murder's Mark 1
The town of Ilsurian is excited for the Umbra Carnival—a
guild of theives and scoundrels launches a campaign of
theft and murder! What's really going on?

No Response from Deepmar 8


Miles off the Chelish coast is the remote prison island of
Deepmar. All contact has ceased—what happened?

Plunder & Peril 4, 5, and 6


A pirate captain claims to know the location of ancient
treasure… Can the PCs survive to find it and claim it?

Realm of the Fellnight Queen 7


Deep in the forest, an evil fey sorcerer has broken
through her prison and seeks vengeance on the Andoren
town of Bellis.

Risen from the Sand 3


Enter a tomb in the desert land of Osirion.

Seers of the Drowned City 6


In the fallen swampland underwater city of Lirgen, a few
stubborn survivers are under siege.

Tears at Bitter Manor 8


Bleak days have come to the Taldan city of Cassomir, with
horrific acts of violence. Who is behind this?

The Dragon's Demand 1-7


In the small town of Belhaim, a castle collapses. Why are
there kobolds in it? Has their ancient Dragon nemesis
returned?

The Emerald Spire Superdungeon 1-13


What does it sound like.

The Harrowing 9
PCs find themselves drawn into the Harrowed Realm in
search of a dissapeared scholar — fables gone wrong!

The House on Hook Street 6


In Old Korvosa, nightmate-spawned horrors begin stalking
the district's shiver addicts. Who can bring them to
justice? Is the Brotherhood of the Spider to blame? Why is
the veil between dreaming and waking worlds so thin?

The Midnight Mirror 4


The sleepy town of Karpad in Nidal was ruled by the Boroi
family, but an outbreak of disease and disappearances
leave the people fearful. Even the Baron is acting
strangely — why?

The Moonscar 16
PCs must venture to the surface of the moon, navigate
the treacherous Abyssal jungle called the Moonscar, and
delve into the depths of hell. Demons in Space.

The Ruby Pheonix Tournament 11


A tournament held in Goka—can the PCs survive 6 bouts?

The Witchwar Legacy 17


Will the PCs follow Elvanna, the current queen of Irresen
to recover the Torc in the icy necropolis known as the Veil
of Frozen Tears, or the demon lord Kostchchie?

Tomb of the Iron Medusa 14


Hidden in the southern range of the World's Edge
Mountains lies a mysterious necropolis. What's in it?

Wardens of the Reborn Forge 12


Automations and machines run amok in Alkenstar.

We Be Goblins 1, 3
Guess.

You might also like