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Talents

NAME:___________________ CONCEPT:_________________
PLAYER:__________________
Tyler ANIMA:___________________
CASTE:___________________
Zenith SUPERNAL ABILITY:___________
Lore

ATTRIBUTES
STRENGTH___________OOOOO
●●● CHARISMA__________ ●OOOOO PERCEPTION_________ ●●●
OOOOO
DEXTERITY__________●●●●●
OOOOO MANIPULATION_______ ●●
OOOOO INTELLIGENCE________ ●●●●
OOOOO
STAMINA____________OOOOO
●●● APPEARANCE_________ ●●●●
OOOOO WITS_____________ ●●●●
OOOOO

ABILITIES SPECIALIZATIONS MERITS


✔ ¨ ARCHERY___________
¨ OOOOO
●●● ●● _______________________
Archery - Flame Piece _________________
Sirrusg & Anshar OOOOO
●●●●
¨¨■ A THLETICS __________
OOOOO
●●● ● _______________________
Investigation - Tracking _________________
Ambidextrous OOOOO
●●
✔ ¨ AWARENESS____________
¨ OOOOO
● _______________________
Athletics - Parkour _________________
Danger Sense OOOOO
●●●
¨ ¨ BRAWL____________ OOOOO _______________________
Lore - Wyld _________________
Quick Draw OOOOO

¨ ¨ BUREAUCRACY__________
OOOOO _______________________ _________________
Hideous OOOOO
¨¨ C RAFT _____________
OOOOO _______________________ _________________
Obsession(Wyld) OOOOO
●●●●●
¨ ¨ DODGE_____________OOOOO _______________________ _________________ ●●●
OOOOO

¨ ¨ INTEGRITY__________
OOOOO _______________________ _________________
Reasources OOOOO

✔ ¨ INVESTIGATION________
¨ OOOOO
●●●
¨¨ L ARCENY ___________
OOOOO
WILLPOWER LIMIT BREAK
✔ ¨ LINGUISTICS__________
¨ OOOOO
● O ●
● O ●
O ●
O ●
O ●
O O O O O
¨¨■ LORE______________ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨
OOOOO
●●●●●
¨ ¨ MARTIAL ARTS_________
OOOOO ESSENCE LIMIT TRIGGER
¨¨ M EDICINE ____________
OOOOO O
● O O O O _______________________
All-Consuming Grief
✔ ¨ MELEE_____________
¨ OOOOO
●●●● PERSONAL ___|___
13 13 _______________________
¨ ¨ OCCULT____________OOOOO PERIPHERAL ___|___
33 33 _______________________
¨ ¨ PERFORMANCE__________
OOOOO COMMITTED ________
0 _______________________
¨¨■ P RESENCE ____________
OOOOO

¨¨■ RESISTANCE___________
OOOOO
●●● EXPERIENCE SOLAR EXPERIENCE
¨ ¨ RIDE______________OOOOO CURRENT:_____
0 TOTAL:_____
0 CURRENT:_____
0 TOTAL:_____
0
¨ ¨ SAIL_______________
OOOOO
¨¨ S OCIALIZE ___________
OOOOO
¨ ¨ STEALTH___________OOOOO WEAPONS
¨¨■ SURVIVAL____________
OOOOO
● WEAPON NAME WIT DMG DEC RNG TAGS
¨ ¨ THROWN___________ OOOOO __________ ____ ____ ____ ____ _______________
¨¨ W AR ______________
OOOOO __________ ____ ____ ____ ____ _______________
__________ ____ ____ ____ ____ _______________
ADDITIONAL ABILITIES __________ ____ ____ ____ ____ _______________
¨ ¨ _________________
OOOOO __________ ____ ____ ____ ____ _______________
¨¨ _________________
OOOOO __________ ____ ____ ____ ____ _______________
¨ ¨ _________________
OOOOO __________ ____ ____ ____ ____ _______________
¨¨ _________________
OOOOO CLS SRT MED LNG EXT CLS SRT MED LNG EXT

¨¨ _________________
OOOOO MORTAL ARCHERY -2 +4 +2 +0 -2 ARTIFACT ARCHERY -1 +5 +3 +1 -1

¨¨ _________________
OOOOO MORTAL THROWN +4 +3 +2 -1 -3 ARTIFACT THROWN +5 +4 +3 +0 -2

HEALTH & DEFENSE


ARMOR SOAK HARD MP TAGS PARRY:________ RESOLVE:________
____________ ___ ___ ___ ______________ EVASION:_______ GUILE:__________
____________ ___ ___ ___ ______________ RUSH:_________ DISENGAGE:_______
NATURAL SOAK:_________ FINAL SOAK:________ JOIN BATTLE:_________
HEALTH LEVELS
¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ o o o o o o o o o o o o o o o o o o o o o o
_
-0 _
-1 _
-1 _
-1 _
-1 _
-2 _
-2 _
-2 _
-2 _
-2 _
-2 _
-4 _
I _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion •
Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge •
Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks •
Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.
INTIMACIES
INTIMACY INTENSITY INTIMACY INTENSITY
________________________
Wyld Owes me _________
Defining ________________________ _________
________________________
Trust Someone Again _________
Major ________________________ _________
________________________
Catch My Target _________
Minor ________________________ _________
________________________
Conflict Over Parents _________
Neg(Major) ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
CHARMS
NAME TYPE DURATION COST BOOK PAGE# EFFECT
_______________
Chaos-Repeling Pattern _________
Simple _______
One Hour _____
10m1wp _______ ____
330 ______________________
None
_______________
Order-Affirming Blow _________
Simple _______
Instant _____
15m1wp _______ ____
334-5 ______________________
None
_______________
Truth-Rendering Gaze _________
Simple _______
Instant _____
6m _______ ____
332 ______________________
Mute
_______________
Wyld Dispelling Prana _________
Reflexive _______
Varies _____
5m1wp _______ ____
330 ______________________
None
_______________
Harmonious Academic Methodology _________
Perm _______
Perm _____
- _______ ____
330 ______________________
None
_______________
Bottomless Welspring Approch _________
Perm _______
Perm _____
- _______ ____
332 ______________________
None
_______________
Lore-Inducing Concentration _________
Supplemental _______
Instant _____
3m _______ ____
332 ______________________
None
_______________
Wyld-Shaping Technique _________
Simple _______
Instant _____
15m1wp2xp _______ ____
335 ______________________
None
_______________
Ox-Body Technique _________
Perm _______
Perm _____
- _______ ____
375 ______________________
Stackable
_______________
Ox-Body Technique _________
Perm _______
Perm _____
- _______ ____
375 ______________________
Stackable
_______________
Watchman’s Infallible Eye _________
Reflexive _______
Instant _____
- _______ ____
311 ______________________
None
_______________
Crafty Observation Method _________
Simple _______
Instant _____
5m _______ ____
312 ______________________
Mute
_______________
Wise Arrow _________
Supplemental _______
Instant _____
1m _______ ____
255 ______________________
Uniform
_______________
Trance of Unhesitating Speed _________
Simple _______
Instant _____
4m1wp _______ ____
256 ______________________
Decisive Only
_______________
Call blade _________
Reflexive _______
Instant _____
1m _______ ____
347 ______________________
None
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
INVENTORY
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________

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