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Butalon, Kc Cassandra C.

STEM 12-02
Prof. Raymart L. Sapiño

1. Identify the following:


a. Web 1.0 ― the first iteration of the web represents the web 1.0, which,
according to Berners-Lee, is the “read-only web.” In other words, the early
web allowed us to search for information and read it. There was very little
in the way of user interaction or content generation.
This was what most website owners wanted. They needed a
website to make their information available to anyone at any time. I call
this “brick-and-mortar thinking applied to the web.” The web as a whole
hasn’t moved much beyond this stage.
Shopping cart applications, which most ecommerce sites use in
some der the category of web 1.0. The overall goal is to present products
to potential customers — much as a catalog or a brochure does — to
anyone in the world. The web provides the exposure. It removes the
geographical restrictions associated with brick-and-mortar businesses.
It is the “readable” phrase of the World Wide Web with flat data. In
Web 1.0, there is only limited interaction between sites and web users.
Web 1.0 is simply an information portal where users passively receive
information without being given the opportunity to post reviews,
comments, and feedback.
b. Web 2.0 ― the second stage of development of the World Wide Web,
characterized especially by the change from static web pages to dynamic
or user-generated content and the growth of social media.
Web 2.0 is the name used to describe the second generation of
the worldwide web, where it moved static HTML pages to a more
interactive and dynamic web experience. Web 2.0 is focused on the ability
for people to collaborate and share information online via social media,
blogging and Web-based communities.
Web 2.0 signaled a change in which the World Wide Web became
an interactive experience between users and Web publishers, rather than
the one-way conversation that had previously existed. It also represents a
more populist version of the Web, where new tools made it possible for
nearly anyone to contribute, regardless of their technical knowledge.
The “read-write” web as Berners-Lee described it. It’s the ability to
contribute content and interact with other web users.
It is the “writable” phrase of the World Wide Web with interactive
data. Unlike Web 1.0, Web 2.0 facilitates interaction between web users
and sites, so it allows users to interact more freely with each other. Web
2.0 encourages participation, collaboration, and information sharing.
Examples of Web 2.0 applications are Youtube, Wiki, Flickr, Facebook,
and so on.
c. Web 3.0 ― by extrapolating Tim Berners-Lee’s explanations, web 3.0 is
“read-write-execute.” This is difficult to envision in its abstract form. To
illustrate, consider semantic markup and web services.
Semantic markup refers to the communication gap between
humans and computerized applications. One of the biggest challenges of
presenting information on the web is that applications cannot provide
context to data, and, therefore, can’t understand what is relevant. Through
the use of some sort of semantic markup (or data interchange formats),
data could be put in a form not only accessible to humans via natural
language, but able to be understood and interpreted by software
applications as well.
While it is still evolving, this notion — formatting data to be
understood by software agents — leads to the “execute” portion of the
web 3.0 definitions.
It is the “executable” phrase of Word Wide Web with dynamic
applications, interactive services, and “machine-to-machine”
interaction. Web 3.0 is a semantic web which refers to the future. In Web
3.0, computers can interpret information like humans and intelligently
generate and distribute useful content tailored to the needs of users. One
example of Web 3.0 is Tivo, a digital video recorder. Its recording program
can search the web and read what it finds to you based on your
preferences.
d. ICT — Stands for "Information and Communication Technologies." ICT
refers to technologies that provide access to information
through telecommunications. It is similar to Information Technology (IT),
but focuses primarily on communication technologies. This includes
the Internet, wireless networks, cell phones, and other communication
mediums.
In the past few decades, information and communication
technologies have provided society with a vast array of new
communication capabilities. For example, people can communicate
in real-time with others in different countries using technologies such
as instant messaging, voice over IP (VoIP), and video-
conferencing. Social networking websites like Facebook allow users from
all over the world to remain in contact and communicate on a regular
basis.

Modern information and communication technologies have created


a "global village," in which people can communicate with others across the
world as if they were living next door. For this reason, ICT is often studied
in the context of how modern communication technologies affect society.
e. Convergent Technologies — a process of transformation measure by
the degree to which diverse media such as phone, data broadcast and
information technology infrastructures are combined into a single
seamless all-purpose network architecture platform.
Media technological convergence is the tendency for different
technological systems to evolve towards performing similar tasks.
Media convergence is the interlinking of computing and other
information technologies, media content, media companies and
communication networks that have arisen as the result of the evolution
and popularization of the Internet as well as the activities, products and
services that have emerged in the digital media space. Many experts view
this as simply being the tip of the iceberg, as all facets of institutional
activity and social life such as business, government, art, journalism,
health, and education are increasingly being carried out in these digital
media spaces across a growing network of information and
communication technology devices. Also included in this topic is the basis
of computer networks, wherein many different operating systems are able
to communicate via different protocols. Convergent services, such
as VoIP, IPTV, Smart TV, and others, tend to replace the older
technologies and thus can disrupt markets. IP-based convergence is
inevitable and will result in new service and new demand in the
market. When the old technology converges into the public-owned
common, IP based services become access-independent or less
dependent. The old service is access-dependent
f. Social Media — is the collective of online communications channels
dedicated to community-based input, interaction, content-sharing and
collaboration.
Websites and applications dedicated
to forums, microblogging, social networking, social bookmarking, social
curation, and wikis are among the different types of social media.
Forms of electronic communication (such as websites for
social networking and microblogging) through which users create
online communities to share information, ideas, personal messages,
and other content (such as videos)

g. Assistive Media — Assistive Media is the Internet's first audio solution


for persons with print reading/access barriers. The audio recordings of the
literary works produced by Assistive Media are now easily accessible, on-
demand, to the ever growing number of persons with disabilities who now
use the Internet.
Assistive Media has opened a unique avenue of accessibility for
many individuals with cognitive, physical, and communication disabilities.
Used in a variety of environmental settings (home, school, community,
work place), Assistive Media provides a solution that allows individuals
with disabilities access to literary materials which provide independence
and integration into the mainstream of society and community life.
Assistive Media seeks to offer material that is immediate yet
timeless, energetic and thoughtful, serious and funny. Assistive Media's
very simple goal is to offer accessibility to good writing, a point of view,
and a deeper understanding of people, communities, and cultures through
the highest standards of nonprofit service.
Assistive Technology is any item, piece of equipment or product
system, whether acquired commercially off the shelf, modified, or
customized, that is used to increase, maintain, or improve the functional
capabilities of children with disabilities. It also refers to any "product,
device, or equipment, whether acquired commercially, modified or
customized, that is used to maintain, increase, or improve the functional
capabilities of individuals with disabilities." Common computer-related
assistive technology products include screen magnifiers, large-key
keyboards, alternative input devices such as touch screen displays, over-
sized trackballs and joysticks, speech recognition programs, and text
readers.
2. Differentiate Web 1.0, Web 2.0, and Web 3.0

Web 1.0 Web 2.0 Web 3.0

Definition
(According to Read-only Read-write Read-write-execute
Burners-Lee)

File and Web Servers


Ajax and JavaScript
frameworks
Content and Enterprise
Portals
Adobe Flex
Semantic Searching
Search Engines
Enterprise Jave,
(AltaVista, Yahoo!) Knowledge Bases
Technologies Microsoft.NET
associated with the Framework (Server
E-mail (Yahoo!, Ontologies
era side)
Hotmail)
Personal Intelligent Digital
Blogs
P2P File Sharing Assistants
(Napster, BitTorrent)
Wikis
Publish and Subscribe
Instant Messaging
Technologies

Precedence Order First Stage Second Stage Third Stage

Type of Web Simply Web Social Web Semantic Web

No. of users Millions Billions Trillons

Basic concept Connect information Connect people Connect knowledge


Associated Flikr, YouTube,
CNN GoogleMaps, My Yahoo!
websites Blogger

Years 1990-2000 2000-2010 2010-2020

Better interaction.
Hyper linking and
bookmarking on pages. Includes functions Smart, web based
like Video streaming,
No communication Online documents, applications and
between server and etc. functionalities.
Features user.
Introduction of web An amalgamation of Web
Websites were Static. applications. technology and Knowledge

It allowed only browsing Everything becomes Representation (KR).


of content. online and stores on
servers.

3. Identify how the Internet works

The physical connection through the phone network to the Internet Service
Provider might have been easy to guess, but beyond that might bear some
explanation.
The ISP maintains a pool of modems for their dial-in customers. This is
managed by some form of computer (usually a dedicated one) which controls
data flow from the modem pool to a backbone or dedicated line router. This setup
may be referred to as a port server, as it 'serves' access to the network. Billing
and usage information is usually collected here as well.
After your packets traverse the phone network and your ISP's local
equipment, they are routed onto the ISP's backbone or a backbone the ISP buys
bandwidth from. From here the packets will usually journey through several
routers and over several backbones, dedicated lines, and other networks until
they find their destination, the computer with address 5.6.7.8.

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