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E-TECH 1S

Empowerment Technologies
UNIT 1

 LESSON 1 Information and Communication


Technology
 LESSON 2 Online Safety, Security , Ethics, and
Etiquette
 LESSON 3 Contextualized Online Research and
Research Skills
OBJECTIVES:
At the end of this unit, you must be able to

 use ICT terms properly in the next lessons,


 discuss how to be a responsible cyber citizen,
 acknowledge the quantity and quality of your digital life,
 use search engines effectively to improve your research
skills,
 check accuracy and reliability of information from the
Internet via various digital tools,
 use productivity tools for different purposes, and
 apply graphic design techniques to create original or
derivative ICT content.
Information and
Communications
Technology(ICT)
LESSON 1
What is Information and
Communications Technology(ICT)?

 ICT is the term that is currently favored by


most business and educational institutions.
The “C” reflects the important role that
computers now play in communications,
e.g., by email, the Web, by satellite and
cellphone(mobile phone).
 The “S” at the end of communications, which
is a term that predates computer technology
and was originally associated with Morse code,
radio, and often abbreviated to “comms.”

 ICT deals with the use of different


communication technologies such as mobile
phones, telephone, Internet, etc. to locate, save,
send, and edit information.
ICT in the Philippines
 Philippines as the “ICT hub of Asia”. huge growth of ICT
related jobs around the country, one of which is Call
Center or BPO (Business Process Outsourcing) centers.

 According to 2013 edition of Measuring the Information


Society by the International Telecommunication Union,
there are 144 cellphones per 100 Filipinos in the year
2022.
 In a data gathered by the annual survey of Philippines
business and industries in 2010, the ICT industry
shares 58.5 % of the total employment population.

 Time magazine declared Makati City, Philippines-Rank


1 as the “Selfiest” Cities around the world, and Rank 9
is Cebu City. (Time Magazine, 2016)
WWW(World Wide Web)
 It is also known as WWW or W3, introduced by Tim
Berners-Lee.

 It consists of different pages that are formatted in a


markup language called HTML (Hypertext Markup
Language) and linked to each other that contain text,
graphics, multimedia files, hyperlinks etc.
Web 1.0
 The first development of World Wide Web
where web pages are static.

 It also known as flat or stationary page and


it cannot be manipulated by users.
Web 1.0
Web 2.0

 allows the user to interact with the page


known as DYNAMIC PAGE; instead of just
reading a page, the user may be able to
comment or create a user account.
 Dynamic page refers to the web pages that
are affected by user input or preference.
Web 2.0

Example

 Social networking sites


 Blogs
 Wikis
 Video sharing sites
Key Features of Web 2.0
 Folksonomy – users can classify and arrange information by
adding tag or label. Pound sign (#) is used in Facebook, Twitter,
Instagram and other social networking sites
Example: Example in tagging on Facebook: #TeamKawayan,
#Single

 Rich User Interface – user can have high interaction with the
content of the page and can achieve level of expertise
An example would be a website that shows local content. In the
case of social networking sites, when logged on, your account is
used to modify what you see in their website.
Key Features of Web 2.0

 User Participation – user can put content on their own in web


page like comment, evaluation, and etc.

 Long Tail – A site that offers services and brings individual and
businesses into selling different goods and commodities such as
shopping site like OLX, Lazada, Shopee, Zalora and others.
Key Features of Web 2.0

 Software as a service – users can subscribe to a


software when they need it instead of purchasing
them.

 Mass Participation – sharing of diverse


information through universal web access.
Web 3.0 The Semantic Web
A new paradigm in web interaction
extension led by the World Wide Web
Consortium (W3C), which provides a
framework that allows data to be shared and
reused to deliver web content specifically
targeting the user.
Web 3.0 is yet to be fully realized because of several
problems:

 Compatibility - HTML files and current web


browsers could not support Web 3.0.
 Security - The user’s security is also question
since the machine is saving his or her
preferences.
 Vastness - The World Wide Web already
contains billions of web pages.
Web 3.0 is yet to be fully realized because of several
problems:

 Vagueness – Certain words are imprecise.


The words “old” and “small” would depend to
the user.
 Logic - since machines use logic, there are
certain limitations for a computer to be able to
predict what the user is referring to at a given
time.
Web 3.0
Six types of Social Media
1. Social Networks – These are sites that
allows you to connect with other people
with the same interests or background.
Once the user creates his/her account,
he/she can set up a profile, add people,
share content, etc.
Example : Facebook and Google+
www.facebook.com
2. Bookmarking Sites– These are sites
that allow you to store and manage links to
various website and resources. Most of
these sites allow you to create a tag and
easily share them.
Ex. : StumbleUpon/Pinterest
www.stumbleupon.com
3. Social News – These are sites that
allow users to post their own news items
or links to other news sources. The
users can also comment on the post and
comments may also be rank.
Example: reddit and Digg
www.reddit.com
4. Media Sharing – These are sites
that allow you to upload and share
media content like images, music and
video.
Example: Flickr, Youtube and
Instagram.
www.instagram.com
5. Microblogging – These are sites that
focus on short updates from the user.
Those that subscribed to the user will be
able to receive these updates.
Example: Twitter and Plurk
X (formerly twitter)
6. Blogs and Forums – These
websites allow user to post their
content. Other users are able to
comment on the said topic.
Example: Blogger, WordPress
and Tumblr
www.tumblr.com
Trends in ICT
1.Convergence – is the synergy of technological
advancements to work on a similar goal or task. For
example, besides using your personal computer to
create word documents, you can now use your
smartphone.
2. Social Media – is a website, application, or
online channel that enables web users to create,
co-create, discuss, modify, and exchange user-
generated content.
3. Mobile Technologies – The popularities of
smartphones and tablets has taken a major rise
over the years. This is largely because of the
devices capability to do the tasks that were
originally found in PCs.

Several of these devices are capable of using


high-speed internet. Today the latest model
devices use 5G, which is currently the fastest
mobile network.
Mobile OS
iOS – use in apple devices such as iPhone and iPad.
Android OS– an open source OS developed by
Google. Being open source means mobile phone
companies use this OS for free.
Blackberry OS – use in Blackberry devices.
Windows Phone OS – a closed source and proprietary
operating system developed by Microsoft.
Symbian – the original smartphone OS;
used by Nokia devices.
WebOS – originally used in smartphones;
now used in smartTVs.
Windows Mobile - developed by Microsoft
for smartphones and pocket PCs.
4. Assistive Media – is a non-
profit service designed to help
people who have visual and reading
impairments. A database of audio
recordings is used to read to the
user.
Key Terms:
Web 1.0 – static websites without interactivity.
Web 2.0 – websites that contain dynamic content.
Web 3.0 – a concept of the World Wide Web that is designed
to cater to the individual user.
Static – refers to the web that are the same regardless of the
user.
Dynamic – refers to the web pages that are affected by user
input or preference.
Folksonomy – allows user to categorize and
classify/arrange information.
Hashtag # – used to “categorize” posts in a
website.
Convergence – the synergy of technological
advancements to work a similar goal or task.
Social Media – websites, applications or online
channels that enable users to co-create, discuss,
modify, and exchange user-generated content.

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