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EMPOWERME

NT
TECHNOLOGY
by: ENGR.JOYCE C.
BERNADOS
Unit Objectives:
• Create foundation of understanding of the
world of ICT;
• understand and demonstrate the proper
etiquette in using ICT;
• demonstrate appropriate skills in using
several computer applications;
• discover opportunities where one can use
these skills in real-world scenarios; and
• collaboratively create an online portal.
Lesson # 1:
Introduction to ICT
Lesson Objectives:
• Improves their knowledge on how ICT affects their
everyday lives and the state of our nation;
• compare and contrast the differences between online
platforms, sites, and content;
• understand the future of the World Wide Web through
Web 3.0;
• learn the different trends in ICT and use them to their
advantage.
ICT (Info. & Comm. Tech.)
• ICT deals with the use of different
communication technologies such as
mobile phones, telephone, Internet,
etc. to locate, save, send, and edit
information.
• Example: when we make a video
call, we use internet.
ICT in the Philippines
• Philippines as the “ICT Hub of
Asia”.
• huge growth of ICT related jobs
around the country, one of which is
call center or BPO (Business
Process Outsourcing) centers.
ICT in the Philippines
• According to 2013 edition of
Measuring the Information Society
by the International
Telecommunication Union, there are
106.8 cellphones per 100 Filipinos
in the year 2012.
ICT in the Philippines
•In a data gathered by the Annual
Survey of Philippines Business and
Industries in 2010, the ICT industry
shares 19.3% of the total
employment population.
ICT in the Philippines
•Time magazines declared Makati
City, Philippines-Rank 1 as the
“Selfiest Cities” around the world,
and Rank 9 is Cebu City.
WWW(World Wide Web)
•When WWW was invented, most
web pages were static. Static (also
known as flat page or stationary
page) in the same that the page “as
is” and cannot be manipulated by
the user. This referred to as Web 1.0.
Example of Web 2.0
•Social Networking sites
•Blogs
•Wikis
•Video sharing sites
Web 2.0
•Web 2.0 allows the user to interact
with the page known as DYNAMIC
PAGE; instead of just reading a
page, the user may be able to
comment or create a user account.
Dynamic page refers to the web
pages that are affected by user
input or preference.
Key Features of Web 2.0:
• Folksonomy – allows users to
categorize and classify/arrange
information using freely chosen
keywords (e.g. tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook, etc.
use tags that start with a pound sign
(#) or hashtag.
Key Features of Web 2.0:
• Rich User Interface – content is
dynamic and is responsive to user’s
input. An example would be a
website that shows local content. In
the case of social networking sites,
when logged on, your account is used
to modify what you see in their
website.
Key Features of Web 2.0:
• User Participation– the owner of
website is not the only one who is
able to put content. Others are able to
place a content on their own by
means of comments, reviews, and
evaluation.
Key Features of Web 2.0:
• Long Tail – services are offered on
demand rather than on a one-time
purchase. This is synonymous to
subscribing to a data plan that
charges you for the amount of time
you spent on Internet or a data plan
that charges you for the amount of
bandwidth you used.
Web 3.0 and the Semantic
Web
• Semantic Web– is a movement led
by the World Wide Web
Consortium(W3C). The semantic
web provides a framework that
allows data to be shared and reuse to
deliver web content specifically
targeting the user.
Web 3.0 is yet to be fully realized
because of several problems:
• Compatibility-HTML files and
current web browsers could not
support Web 3.0.
•Security – The user’s security is
also question since the machine is
saving his or her preferences.
Web 3.0 is yet to be fully realized
because of several problems:
• Vastness-The World Wide Web
already contains billions of web
pages.
•Vagueness – Certain words are
imprecise. The words “old” and
“small” would depend to the user.
Web 3.0 is yet to be fully realized
because of several problems:
• Logic- since machines use logic,
there are certain limitations for a
computer to be able to predict what
the user is referring to at a given
time.
Trends in ICT
1. Convergence– is the synergy of
technological advancements to
work on a similar goal or task. For
example, besides using your
personal computer to create word
documents, you can now use your
smartphone.
Trends in ICT
2. Social Media– is a website,
application, or online channel that
enables web users to create, co-
create, discuss, modify, and
exchange user generated content.
Six types of Social Media:
a) Social Networks – These are sites
that allows you to connect with
other people with the same
interests or background. Once the
user creates his/her account,
he/she can set up a profile, add
people, share content, etc.
Example : Facebook and Google+
www.facebook.com
Six types of Social Media:
b) Bookmarking Sites– These are
sites that allow you to store and
manage links to various website
and resources. Most of these sites
allow you to create a tag allows
you to and others easily share
them.
Ex. : StumbleUpon/Pinterest
www.stumbleupon.com
Six types of Social Media:
c) Social News– These are sites that
allow users to post their own news
items or links to other news
sources. The users can also
comment on the post and
comments may also be rank.
Example: reddit and Digg
www.reddit.com
Six types of Social Media:
d) Media Sharing – These are sites
that allow you to upload and share
media content like images, music
and video.
Example: Flickr, Youtube and
Instagram.
www.instagram.com
Six types of Social Media:
e) Microblogging– These are sites
that focus on short updates from
the user. Those that subscribed to
the user will be able to receive
these updates.
Example: Twitter and Plurk
www.twitter.com
Six types of Social Media:
f) Blogs and Forums– These
websites allow user to post their
content. Other users are able to
comment on the said topic.
Example: Blogger, WordPress and
Tumblr
www.tumblr.com
Trends in ICT
3. Mobile Technologies – The
popularities of smartphones and
tablets has taken a major rise over
the years. This is largely because
of the devices capability to do the
tasks that were originally found in
PCs.
Trends in ICT
3. Mobile Technologies – Several
of these devices are caple of using
high-speed internet. Today the
latest model devices use 4G
Networking(LTE), which is
currently the fastest mobile
network.
Mobile OS
 iOS– use in apple devices such
as iPhone and iPad.
 Android – an open source OS
developed by Google. Being open
source means mobile phone
companies use this OS for free.
Mobile OS
 Blackberry OS– use in
Blackberry devices.
 Windows Phone OS – a closed
source and proprietary operating
system developed by Microsoft.
Mobile OS
 Symbian– the original
smartphone OS; used by Nokia
devices.
 WebOS– originally used in
smartphones; now used in
smartTVs.
Mobile OS
 Windows Mobile – developed
by Microsoft for smartphones and
pocket PCs.
Trends in ICT
4. Assistive Media – is a non-profit
service designed to help people
who have visual and reading
impairments. A database of audio
recordings is used to read to the
user.
Key Terms:
• Web 1.0 – static websites without
interactivity.
• Web 2.0 – websites that contain dynamic
content.
• Web 3.0 – a concept of the World Wide Web
that is designed to cater to the individual user.
•Static – refers to the web that are the same
regardless of the user.
Key Terms:
• Dynamic – refers to the that are affected by
user input or preference.
• Folksonomy – allows user to categorize
and classify/arrange information.
• Hashtag # – used to “categorize” posts in a
website.
•Convergence – the synergy of technological
advancements to work a similar goal or task.
Key Terms:
• Social Media – websites, applications or
online channels that enable users to co-
create, discuss, modify, and exchange user-
generated content.
True(T) or False(F):
1) Web 2.0 is classified as dynamic
webpage.
2) People Magazine conducted the research
on “The Selfiest Cities in the World”.
3) Web 2.0 introduced static web pages that
allow users to interact with the web page.
True(T) or False(F):
4) Folksonomy allows user to categorize and
locate information.
5) Technological convergence is the synergy
of technological advancement to work on
a similar goal or task.
6) According to Nielsen, users who use the
Internet spend more time in social media
sites than in any other type of site.
True(T) or False(F):
7) Blogging sites are sites that focus on
short updates from the user.
8) Android is a mobile operating system
for Apple devices.
9) Assistive media is a nonprofit service
designed to help people who have
visual and reading impairments.
True(T) or False(F):
10) ICT deals with the use of diff. comm.
Tech. to locate, send, save & edit
info.
11) Semantic web means that the page is
stationary or flat page.
PART 2
In a one-half sheet of paper, compare and contrast the
implications of varied online platforms, sites and content;
to best achieve specific needs, objectives; or to best
address the challenges in the classroom or that of your
community. Write down your insight in 300 words.
SO-social networks, BS-bookmarking,
MS-media sharing, SN-Social News,
MB-micro-blogging & BF-blogs and
forums.
1) Facebook
2) Plurk
3) Twitter
4) Tumblr
5) reddit
SO-social media, BS-bookmarking,
MS-media sharing, SN-Social News,
MB-micro-blogging & BF-blogs and
forums.
6) Google+
7) Instagram
8) Pinterest
9) Blogger
10)StumbleUpon
S0-social networks, BS-
bookmarking, MS-media sharing,
SN-Social News, MB-microblogging
& BF-blogs and forums.
11)Wordpress
12)Digg
13)Youtube
14)Flicker
Answer Key
Part I:Answer Key
1) T 7) F
2) F 8) F
3) F 9) T
4) T 10) T
5) T 11) F
6) T
S0-social networks, BS-
bookmarking, MS-media sharing,
SN-Social News, MB-microblogging
& BF-blogs and forums.
1) SO
2) MI
3) Youtube
4) Flicker

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