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EMPOWERMENT

TECHNOLOGIES
Prepared:
Mr. Jerome E. Tacata
Subject Teacher
Course Outline:
1st Quarter
Chapter 1:
INFORMATION AND COMMUNICATION TECHNOLOGIES
- What is ICT
- Online Safety and Ethics
- Online Systems
- Online Search Skills

Chapter 2:
APPLIED PRODUCTIVITY TOOLS WITH ADVANCED APPLICATION
TECHNIQUES
- Advancement and Technology
- Best Productivity Apps, Tools and Methods
Chapter 3:
IMAGING DESIGN FOR THE ONLINE ENVIRONMENT
- Basic Principles of Graphics and Layout
- Principles of Visual Message Design Using Infographics
- Online File Formats for Images and Text
- Principles and Basic Techniques of Image Manipulation
- Basic Image Manipulation using Offline or Open Source Software
- Uploading, Sharing and Image Hosting Platforms.
Chapter 4:
ONLINE PLATFORMS AS TOOL FOR ICT CONTENT AND
DEVELOPMENT
- Nature and Purposes of Online Platforms and Applications
- Basic Web Design Principles and Elements
- Web Page Design Using Templates Online WYSIWYG Platforms
- Types of Web Page Templates
Chapter 5:
COLLABORATIVE DEVELOPMENT OF ICT CONTENT

- Introduction to Online Collaborative


- Content Curating
- Other Design Principles

Chapter 6:
MULTIMEDIA AND ICTs

- The Internet - Audio and Sounds


- IP Addresses and Domain Names
- Publishing your Website
- Finding Information on the Internet
- Setting Up a Website
Chapter 7:
ICT AS MEDIUM FOR ADVOCACY AND DEVELOPMENTAL
COMMUNICATION
- What is Advocacy?
- The Social Power of Social Media
- Digital Citizenship and the Filipino People
- ICT Resources for Suitable Development

2nd Quarter
Chapter 8:
PLANNING AND CONCEPTUALIZING AN ICT PROJECT FOR SOCIAL
CHANGE
- Successful Planning and Implementation of ICT Projects
- Conceptualizing of ICT Projects
Chapter 9:
RESEARCH FOR ICT PROJECTS, AUDIENCE PROFILING,
DEMOGRAPHICS AND PSYCHOGRAPHICS

- Audience Profile
- Demographics

Chapter 10:
DESIGNING AND COPYWRITING FOR ICT PROJETCS

- Design Process of ICT Project


- Guidelines in Designing ICT Project
- Copywriting for ICT Project
Chapter 11:
DEVELOPING AND CONSTRUCTING THE ICT PROJECT
- The Build Environment
- Factors for OCT Success and Failure
- Information and Communications Technology in Construction
- Information Technology Trends in the Construction Industry

Chapter 12:
PUBLISHING AN ICT PROJECT
- Uploading and Website Management
- Promotion, Traction and Traffic Monitoring
- Evaluation through User Feedback
Chapter 13:
SUSTAINING AN ICT PROJECT FOR SOCIAL CHANGE
- Change Management
- Problem Management
- Infrastructure Management
- Operations Management
- Technical Support
- Service Support

Chapter 14:
REFLECTING ON THE ICT LEARNING PROCESS
- ICT in Learning
- Definition of Information and Communication Technologies (ICTs)
- Using ICTs in Education
- ICTs for Informing Citizens
Chapter 1:
Information and Communication
Technologies
Objectives: At the end of this chapter,
students should be able to:

compare and contrast the nuances of varied


online platforms, sites, and content to best
achieve specific class objectives or address
situational challenges.
apply online safety, security, ethics, and
etiquette standards and practice in the use of
ICTs as it would relate to their specific
professional tracks.
value the use of technology in our daily living.
What is ICT ?

ICT deals with the use of different


communication technologies such as mobile
phones, telephone, Internet, etc. to locate,
save, send, and edit information.

WWW (?)
An information system on the internet that allows
documents to be connected to other documents by
hypertext links, enabling the user to search for
information by moving from one document to another.
Is an information space where documents and other
web resources are identified by URLs, interlinked by
hypertext links, and can be accessed via the Internet.
Tim Berners-Lee created the World Wide Web.
Web 1.0
It is the “readable” phrase of the World Wide Web with
flat data. A static pages, meaning users cannot interact with
the page and the page is in read-only format.
Examples of Web 1.0 applications are shopping carts,
mp3.com etc.
Web 2.0
It is the “writable” phrase of the World Wide Web with
interactive data. Unlike Web 1.0, Web 2.0 facilitates
interaction between web users and sites, so it allows users to
interact more freely with each other. Web 2.0 encourages
participation, collaboration, and information sharing.
Examples of Web 2.0 applications are Youtube, Wiki, Flickr,
Facebook, etc.
Web 2.0
It is the “writable” phrase of the World Wide Web with
interactive data. Unlike Web 1.0, Web 2.0 facilitates
interaction between web users and sites, so it allows users to
interact more freely with each other. Web 2.0 encourages
participation, collaboration, and information sharing.
Examples of Web 2.0 applications are Youtube, Wiki, Flickr,
Facebook, etc.
Web 3.0 and the Semantic Web
Semantic Web – is a movement led by the World Wide
Web Consortium (W3C). The semantic web provides a
framework that allows data to be shared and reused to
deliver web content specifically targeting the user.
Web 3.0
It is the “executable” phrase of Word Wide Web with
dynamic applications, interactive services, and
“machine-to-machine” interaction. Web 3.0 is a smarter
version and semantic web which refers to the future. In
Web 3.0, computers can interpret information like
humans and intelligently generate and distribute useful
content tailored to the needs of users. One example of
Web 3.0 is Tivo, a digital video recorder. Its recording
program can search the web and read what it finds to
you based on your preferences.
Online Safety & Ethics
1. Be mindful on what you share online.
2. Do not just accept terms and conditions, read it.
3. Do not share your password to anyone.
4. Do not talk to strangers whether online or face-
to-face.
5. Never post anything about a future vacation.
Online Safety & Ethics
6. Add you know in real life.
7. Avoid visiting untrusted websites.
8. If you have a WiFi at home, make it private by adding
a password.
9. Install and update an antivirus software on your
computer.
10. Avoid downloading anything from untrusted websites.
11. Do not reply or click links from suspicious emails.
The Core Rules of Netiquette
Rule 1: Remember the human.
The golden rule must apply even in the cyberspace. You do not
see the facial expression of a person. When communicating with a
person, especially with a stranger, always ask the question: “Would
you say it to the person’s face?”.
Rule 2: Adhere to the same standards of behavior online that you
will follow in real life.
You should not change your persona whenever you are in front
of the screen.
The Core Rules of Netiquette
Rule 3: Know where you are in cyberspace.
Rule 4: Respect other people’s time and bandwidth.
Rule 5: Make yourself look good online.
Rule 6: Share expert knowledge.
Rule 7: Help keep flame wars under control.
Rule 8: Respect other people’s privacy.
Rule 9: Don’t abuse your power.
Rule 10: Be forgiving of other people’s mistakes.
Trends in ICT
1. Convergence – is the synergy of
technological advancements to work on
a similar goal or task. For example,
besides using your personal computer to
create word documents, you can now
use your smartphone.
Trends in ICT
2. Social Media – is a website, application,
or online channel that enables web
users to create, co-create, discuss,
modify, and exchange user generated
content.
Six types of Social Media:
a) Social Networks – These are sites that allows
you to connect with other people with the
same interests or background. Once the
user creates his/her account, he/she can set
up a profile, add people, share content,
etc.

Example : Facebook and Google+


www.facebook.com
b) Bookmarking Sites – These are sites that allow
you to store and manage links to various
website and resources. Most of these sites
allow you to create a tag allows you to and
others easily share them.

Example : StumbleUpon/Pinterest
www.pinterest.ph
c) Social News – These are sites that allow
users to post their own news items or links to
other news sources. The users can also
comment on the post and comments may
also be rank.

Example : reddit and Digg


www.reddit.com
d) Media Sharing – These are sites that allow
you to upload and share media content
like images, music and video.

Example : Flickr, Youtube and Instagram.


www.Instagram.com
e) Microblogging – These are sites that focus
on short updates from the user. Those that
subscribed to the user will be able to
receive these updates.

Example : Twitter and Plurk


www.twitter.com
f) Blogs and Forums – These websites allow
user to post their content. Other users are
able to comment on the said topic.

Example : Blogger, WordPress and Tumblr


www.tumblr.com
Trends in ICT
3. Mobile Technologies – The popularities of smartphones
and tablets has taken a major rise over the years. This is
largely because of the devices capability to do the
tasks that were originally found in PCs.

Several of these devices are capable of using


high-speed internet. Today the latest model devices use
4G Networking(LTE), which is currently the fastest mobile
network.
Mobile OS:
iOS – use in apple devices such as iPhone and iPad.
Android – an open source OS developed by Google.
Being open source means mobile phone companies use
this OS for free.
Blackberry OS – use in Blackberry devices.
Windows Phone OS – a closed source and proprietary
operating system developed by Microsoft.
Mobile OS:
Symbian – the original smartphone OS; used by Nokia
devices.
WebOS – originally used in smartphones; now used in
smart TV’s.
Windows Mobile – developed by Microsoft for
smartphones and pocket PCs.
Trends in ICT
4. Assistive Media – is a non-profit service designed to
help people who have visual and reading impairments.
A database of audio recordings is used to read to the
user.

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