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a] peLuxely, ., DUNGEON. | IMASTER?s + ee eel) X p K v i Pea | ae f 4 ” ig ; “ COMMON ARMOR, WEAPON, AND SHIELD HARDNESS AND SIZE AND ARMOR CLASS OF OBJECTS (PH pace 166) TURNING UNDEAD (PH pace 159) ATTACK ROLL MODIFIERS (PH pace 151) RMT rat 4 nf eer HAMPERED MOVEMENT (PH race 163) HIT POINTS (eH pace 166) Size (Example) Re Size (Example) Ae Turiing Check Saceh Pamaitur Undead Ritackecte.. Melee Ranged Missing with a Thrown Weapon ACTIONS (PH pace 141) is ACTIONS (continuen) me SKILLS (PH pace 63) a ale cs MOVEMENT AND DISTANCE (PH race 162) . ( oe Weapon or Shield’ Example Hardness HP? Zs i Result (d20 + Cha Affected (Maximum Hit Dice! Dazzled i =I Targeted: STareeted onunt ' ao 7 : Her Spee rah f 33 aah bla Riel ies 10 2 Sao j Sort te ; 0) i lower aus level — 4 Entangled -2! 2! ie aE Action Type Opportunity Action Type Opportunity Skill (Key Ability) Untrained Penalty Opportunity 15 ft. 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. coaacn : eames ARES See Cost i j . 1 imticult terrain U , u A One-handed blade Longsword 10 5 Gargantuan (narrow —1 Tiny (book) 5 1-3 Cleric's level — 3 Flanking defender +2 = AESCSImeles) — _ - nea eeanes —_ - BARTEL ™ - - — ian 15 ft 20 ft 30 ft 40 ft 50 ft 60 ft slope, ice, eae and pitted Two-handed blade Greatsword 10 10 side of a barn) Diminutive (scroll) 7 4-6 Cleric's level — 2 Invisible +22 +22 i ane i pera a a. ee saa oo a ERE ee a ae ae iene gare ih oat cart aarti Lene unean fines Sener: et mace - 3 Huge (wagon) 1 Fine (potion) au saa See — _— = = ] Activate ring, rod, staff, wand, Prepare oil for throwing Full round Yes Climb (Str) Yes Yes Maybe Run (x3) 45 ft. 60 ft. 90 ft. 120 ft. 150 ft. 180 ft. Obstacle! a Low wall, deadfall, broken pillar 3 ed weapon eavy mace Large (big door) 2 ss . Grwenerous tent Standard No Quick draw weapon Concentration (Con) Yes No No Run (x4) 60 ft. 80 ft. 120 ft. 160 ft. 200 ft. 240 ft. Poor visibility Darkness or fog x Light hafted weapon Handaxe 5 2 13-15 Cleric’s level + 1 Shaken or frightened =a < Aid another Standard Maybe (with Quick Draw feat) Free No Craft (Int) Yes No No One Minute (Local) Impassable Floor-to-ceiling wall, closed door, — One-hi 16-18 Cleric’s level + 2 Squeezing through a spa 4 —4 , : — — ee — . ™ Opject HARDNESS AND HIT POINTS (PH pace 166) nee eee 1 er edggied caavassccaiss cabs 4-0 pomp ws BORSA) hich Bull rush Standard No Quick draw hidden weapon Decipher Script (Int) No No No Walk 1s0f. 200f. 300 4008 SOO 600f. Me es EES Fi see ij ‘ Object Hardness Hit Points _ Break DC 2 or higher @aicnlvel ak may affect his attack roll. ; Cast quickened spell Free No (with Quick Draw feat and Diplomacy (Cha) Yes No No Hustle 300ft. 400ft. 600f. 800ft. 1,000f. 1,200 ft. 1 May require a skill chec . 1 Ea ‘ossbow ne Rope (1 inch diam.) 0 2 23 2 The defender | Dasrarev borus#6.AG. This'b eens : ai Cast a spell (1 standard action) Standard Yes Sleight of Hand) Move No Disable Device (Dex) Yes Yes Yes Run (x3) 450 ft. 600 ft. 900ft 1,200ft. 1,500ft. 1,800 ft. rmor — special? armor bonus x 5 , ie GETENGE O5eS (Atty DEMenity BORUS tO.AL. 1S BONUS aarsh When a thrown weapon misses, roll d8 and refer to this diagram ; . Read il Standard Y ret N 00 ft 800 ft. 1.200ft. 1.600%. 2,000f. 2,400ft ARMORED/ENCUMBERED SPEEDS Buckler ou) 10 5 Simple wooden door 5 10 13 apply if the target is blinded. to determine where the weapon lands, Cast a spell defensively (using ead a Scrol . andar es Disguise (Cha) Yes No ° Run (x4) 6 z is i 1 . . . 5 5 Base Speed Reduced Speed’ Light wooden shield ra 5 7 Small chest 5 1 Ve INCREASING WEAPON DAMAGE BY SIZE (DMG pace 28) 3 Most ranged weapons can't be used while the attacker is prone, but Concentrate) } Standard No Ready a standard ecveu Standard No Escape Artist (Dex) Yes Yes No One Hour (Overland) : : . . mF 5 Heavy wooden shield 5 15 oe out col 4 15 13 Medium Number of Size Categories Increased you can use a crossbow or shuriken while prone at no penalty. ees Roe oe shied Move He pore tt mes fe Ne es ue rails 2 piles 3 mis 4 miss 3 lores $ ee 20 15 Light steel shield 10 10 Nesiveciest . 1S 23 Damage One Two Three Four CLIMB CHECK DCs (PH pace 69) (on activated spell /ability) Free No Retrieve a stowed item Move Yes Gather Information (Cha) Yes No = Hustle 3miles 4miles 6miles 8miles 10 miles 12 miles 5 a A = Strong wooden door 5: 20 23 Climb DC Example Surface or Activity Charge Full or Standard No Run Full-round Yes Handle Animal (Cha) No No No Run = = = = = z= Heavy steel shield = 10 20 E 1d2 1d3 1d4 1d6 1d8 ; TERT : 40 30 * Masonry wall (1 ft. thick) 8 90 35 1 4 1 148 2d6 M LFIERS (PH 151 0 A slope too steep to walk up, or a knotted rope with a Concentrate on spell or special ability Standard No Sheathe a weapon Move Yes Heal (Wis) Yes No No One Day (Overland) : Tower'shield on 2 20 Hewn stone (3 ft. thick) 8 540 50 oe i oe ARMOR Ciass GRIER (rH race 131) wall to brace against. Control a frightened mount Move Yes Speak Free No Hide (Dex) Yes Yes No Walk 12 miles 16 miles 24 miles 32 miles 40 miles 48 miles 50 35 1 Each +1 enhancement bonus adds +2 to hardness and +10 to hit points 1d4 1d6 1d8 2d6 3d6 Defender is . . . Melee Ranged ; A : a 60 40 2: The hp value wiven ist di 2 lee Ghan 10 5 26 rae rae ae 3d6 4d6 Patella +4 a 5 A rope with a wall to brace against, or a knotted rope, or Coup de grace attack Full-round Yes Stabilize a dying creature Intimidate (Cha) Yes No No Hustle = = — = = — 6 ee fhe hp value _ is for Me eo armor, weapons, and shields. Divide by 2 for each Manacles 10 10 6 Par aie ie ee Bd6 Blinded 7 7 a rope affected by the rope trick spell. Delay action - No (using Heal skill) Standard Yes Jump (Str) Yes Yes Maybe Run — —_ _ — = tO size — of the item smal ler than Medium, or multiply it by 2 for each size Manan 10 10 8 Tt s re Aa eae a aa aan i i 10 A surface with ledges to hold on to and stand on, such Direct or redirect an active spell Move No Stand up from prone Move Yes Knowledge (Int) No No No ] Tactical movement is often measured in squares on the battle grid (1 square = 5 ft.) rather than fs es j ee arger fe Medium. we ore Rr) a an 5 ia ae ee ae oe oncealed or invisible ee A ment, as a very rough wall or a ship's rigging. Disarm foe Varies Yes Stow an item Move Yes Listen (Wis) Yes No No feet. See Player's Handbook page 147 for more information on tactical movement in combat. . , 9 : . 7 _ aries by material; see Substance Hardness and Hit Points, below. oan) oe Bae Aas dé coNeei a 3 15 Any surface with adequate handholds and footholds Dismiss a spell Standard No Sunder a weapon (attack) Standard Yes Move Silently (Dex) Yes Yes Maybe 1 = ia Pe hese niet eavy armor, or whe 2 a SUBSTANCE HARDNESS AND Hit Points (PH pace 166) Ww. 2d6 3d6 4d6 6d6 ad6 Ere ei +02 402 (natural or artificial), such as a very rough natural rock Draw a hidden weapon Sunder an object (attack) Standard Maybe Open Lock (Dex) No Yes Yes MAXIMUM DISTANCE FOR SPOT CHECKS rying Y s £3 Scene eat nea aig bain ALLS (DMG pace 60) : : : OAS a0 nae eda rT rat — “0! 40! surface or a tree, or an unknotted rope, or pulling (using Sleight of Hand) Standard No Total defense Standard No Perform (Cha) Yes No No Terrain Distance Detect Macic (PH pace 219) a3 : Babebor cath si 2jinch of thickness wae B00 ae as a ‘ Climb — i Za; aig aoe ek ae cia icath Balai cia ‘elles yourself up when dangling by your hands. Draw a weapon Move No Trip an opponent Varies No Profession (Wis) No No = Dungeon Varies Aura Power Se ' . See ess, ardness Points’ DC ’ ! 20 An uneven surface with some narrow handholds and Drink a poti Standard Ye Turn or rebuke undead Standard No Ride (D. Ye N No d Oft Spell or Object Faint Moderate Stron Overwhelming 88 Rope 0 2/inch of thick : F ; 1 13 Potion indart es u uke U ide (Dex) es 0 Sparse forest 3d6 x 10 ft. pell or Obj B : gee Baeg are 1 ie gees Masonry, Tf. 35 8 30hp 20 — Saree ISIE) = - footholds, such as a typical wall in a dungeon or ruins. Drop an item Free No Use extraordinary ability Varies No Search (Int) Yes No Yes Medium forest 2d8 x 10 ft. Functioning spell (spell level) 3rd or lower 4th-6th 7th-9th —10th+ (deity-level) Bis e es 0 3/inch-of thickness SUbCTOE ee Ont. 1 ft. 35 8 90hp 25 DECREASING WEAPON DAMAGE BY SIZE [DMG pace 28) ae ie ee ine z 25 A rough surface, such as a natural rock wall or a brick wall. Drop to prone Free No Use feat Varies Varies Sense Motive (Wis) Yes No No Dense forest 2d6 x 10 ft. Magic item (caster level) Sthorlower 6th—-11th 12th-20th —.21st+ (artifact) 2828 3 (ere nae 2 Byinciuehthickaess Reinforced masonry lft. 45 8 180 hp- 15 Medium Number of Size Categories Decreased gal Be Oe eater aL Doon ) 5 3 25 An overhang or ceiling with handholds but no footholds. Escape a grapple Standard No Use spell-like ability Standard Yes Sleight of Hand (Dex) No Yes No Moor 6d6 x 10 ft. Z e%8 > Msoe , TOjinch of thickness Hewn stone 3 ft 50 8 540hp 25 Damage One Two Three Four nee = or sitting _ - ik A perfectly smooth, flat, vertical surface cannot be climbed Escape from entanglement Full-round Yes. Use supernatural ability Standard No Speak Language (None) No No _ Swamp 2d8 x 10 ft. Detect Evit (PH pace 219) z ae & Sere 3 15/inch of thickness Unworked stone 5 ft. 65 8 900hp 15 1d2 1 = = = Finite % oy Extinguish flames Full-round No Use touch spell on up to six allies Full-round Yes Spellcraft (Int) No No Maybe Gentle hills 2d10 x 10 ft. Aura Power os as 3 lranorstael 10 30/inch of thickness sa é 3 ae os 10 wat So 1d3 1d2 1 — — — rat ania wsuace a 7 LisTEN CHECK oe (PH Pace 78) Feint (using Bluff skill) Standard No Withdraw Full-round No Spot (Wis) Yes No No Rugged hills 2d6 x10 ft. Creature/Object Faint Moderate Strong Overwhelming g§=2 = : ; : SBEl: aper-thin = iP 1d4 143 1d2 1 = A pena cenommote Listen DC __ Souni Fight defensivel Free No Survival (Wis) Yes No No i 4d10 x 10 ft. i 1 (HD 10 ork 11-25 26-50 51 or higher ggus 8 Mithral 15 30/inch of thickness 7 = 71 e . Mountains x 1 Evil creature’ (HD) or lower g! 2aa8 3 ; ‘ : Wood 6 in. 20 5 60hp 21 1d6 1d4 1d3 1d2 1 Stunned z ie I) A battle Five-foot step _ No Swim (Str) Yes Yes (double) Maybe more on peaks, Evil Undead (HD) 2 or lower 3-8 9-20 21 or higher oe Adamantine 20 40/inch of thickness Magically treated? 20 x2 x2 1 The defender loses any Dexterity bonus to AC. People talline! Pr gicallyitre: a + = 1d8 1d6 14 143 1d2 +5 aa ae a en. 0 sop ie Tanne : Full attack (melee) Full-round No CONCENTRATION CHECK DCS (PH pace 70) Tumble (Dex) No Yes Maybe less in valleys Evil outsider (HD) 1 or lower 24 5-10 11 or higher DCs To BREAK OR BuRST ITEMS AFFECTED BY 1 Per 10-foot-by-10-foot section. 1d10 1d8 1d6 1d4 1d3 Tone tana a ect ek ee 3 Axel sal irea esi te pictavea IGE asa Full attack (ranged) Full-round Yes Concentration DC" Distraction Use Magic Device (Cha) No No No Desert 6d6 x 20 ft. Cleric of an evil deity? (class levels) 1 2-4 5-10 11 or higher 2 These modifiers can be applied to any of the other wall types. 3 Roll randomly to see which grappling combatant you strike. That (10 ft./round) trying not to make any noise. : 7 5 ae 2 ITEMS (PH pace 166) Macicat ATTACKS (PH pace 177) ae oe ; : YP! 1d12 1d10 1d8 1d6 1d4 dahor darlases-cnyiDEcadiy Banus toi AC SEO: | y Full attack (unarmed) Full-round Yes 10 + damage dealt Damaged during the action. Use Rope (Dex) Yes No No Sandy desert 6d6 x 10 ft. Evil magic item or spell (caster level) 2nd or lower 3rd-8th 9th-20th 21st or higher Strength Check to: pc Order’? Item 3 Or an additional 50 hit points, whichever is greater. 2d4 1d6 1d4 1d3 1d2 Y y : 10 An unarmored person walking at a slow pace Grapple foe 10+ half of continuous Taking continuous damage during the Plains 6dé6 x 40 ft. 1 Except for undead and outsiders, which have their own entries on the table. ™ z 4 Treat the defender’s Dexterity as 0 (-5 modifier). Rogues can sneak (15 ft,/round) trying not to make any noise | af . 7 ABILITY MODIFIERS (eH a P' ay i z nals f Break down simple door 13 Ist Shield 2d6 1d10 1d8 1d6 1d4 attack helpless or pinned defenders. See also Helpless Defenders a , : (grab, grapple, damage, or pin) Varies Varies damage last dealt action. (PH pace 8) Clear water 4d8 x 10 ft. 2 Some characters who are not clerics may radiate an aura of equivalent power. The class description will Break down good door 18 2nd Armor Doors (pMc pace 61) 2d8 2d6 1d10 1d8 1d6 Player's lode oae 153. ; > Pe rogue using Move Silently to sneak past the ‘Light a torch with flint and steel Full-round Yes Distracting spell’s Distracted by nondamaging spell. Score Modifier Score Modifier Murky water 1d8 x 10 ft. indicate whether this applies. Break down strong door 23 3rd Magic helmet, hat, or headband Typical Hit Break DC 2d10 2d8 2d6 1d10 1d8 sSESTE ‘Light a torch with a tindertwig Standard Yes save DC 1 5 22-23 +6 Piet Burst rope bonds 23 4th Item in hand Door Type Thickness Hardness Points Stuck Locked 3 People whispering Load light or hand crossbow Move Yes 10 Vigorous motion. 2-3 -4 24-25 +7 J a a Le Bend iron bars 24 5th Magic cloak Simple wooden Tin = 10hp 13 15 , = 5 19 A cat stalking Load a heavy or repeating crossbow Full-round Yes 15 Violent motion. 45 -3 26-27 +8 LIGHT SOURCES AND ILLUMINATION (PH pace 165) E : : Possible Act falaced { s ‘ + Break down barred door 25 6th Stowed or sheathed weapon Good wooden 1-1/2 in. 5 1Shp 16 18 INFLUENCING NPC ATTITUDES (PH pace 72) sea each ry aoa . oe 6 P 30 An owl gliding in for a kill ae Lock or unlock a weapon 20 Extraordinarily violent motion. 6-7 =2 28-29 +9 Object Bright Shadowy Duration oe ; soe nap eae Burst chain bonds 26 7th Magic bracers Strong wooden 2in. phe asaees Initial —— New Attitude (DC to achieve) — on ee eee Wiysu beitihe Oe ina locked gauntlet Full-round Yes 15 Entangled. 89 4 30-31 +10 Candle nja" 5h. Thr. — : eS ro TT Break down iron door 28 8th Magic clothing Stone Ane 3 60hp 28 28 Attitude Hostile Unfriendly Indifferent Friendly Helpful Unfriendly Wishes you i : 2 , ok said, assuming that you understand the language. Lower spell resistance Standard No 20 Grappling or pinned. 10-11 0 32-33 +11 Everburning torch 20 ft. 40 ft. Permanent rane ights (torches) Be ¥ (each) a A ) age 9th Magic jewelry (including rings) Iron 2 in. 10 60hp 28 28 Hostile Lessthan20 20 25 35 50 : 5 at i a d ¥ Z Mount a creature or dismount Move No 5 Weather is a high wind carrying blinding 12-13 +1 34-35 +12 Lamp, common 15 ft. 30 ft. 6 hr./pint — e3 ee oemten Condition pc 10th Anything else Portcullis, wooden Bhi 5 30hp 25? 251 Unfriendly Less than 5 5 15 25 40 Indifferent EDESIe much care Becta MPSS USCRTALSEAAION, Move a heavy object Move Yes rain or sleet. 14-15 +2 36-37 +13 Lantern, bullseye? 60-ft. cone 120-ft. cone ‘6 hr./pint : aed Fee ere ial Widen Adjustment’ 1 In order of most likely to least likely to be Portcullis, iron 2in. 10. 60hp 25" = 25? Indifferent — Less than] 1 15 30 Friendly — Wishes you well Chat, advise, offer limited Move more than 5 feet Move Yes 10 Weather is wind-driven hail, dust, or debris. beat a aE ae Lantern;fooded am ae mine 2A bull : lanier lear cone, not a he E Hold portal a ees Lock = 1530 hp Friendly — il Less than} 1 20 help, advocate Open or close a door Move No Distracting spell's Weather caused by a spell, such as storm of 18-19 +4 40-4) +15 Sunrod 30 ft. 60 ft. 6 hr. uliseye Fea f : Arcane lock +10 2 If wearer rolls a natural 1 on the save, roll Hinge a 10 30hp Helpful = au aaa aretha Helpful Will take risks to help you Protect, back up, heal, aid Chusrriats Standard No save DC vengeance. 20-21 +5 Gio Torch 20 ft. 40 ft. Thr. randomly among the 4 objects most likely 1 If both apply, use the larger number. RE e to be affected. 1 DC to lift. Use appropriate door figure for breaking.

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