Professional Documents
Culture Documents
HU Inter-Dimensional Beings Appendix PDF
HU Inter-Dimensional Beings Appendix PDF
Inter-dimensional Beings
!!
an Appendix for HU
2
sense the presence of another Inter- Step 6: Equipment!
dimensional being up to one mile away. They
will be able to tell species, gender, intention,
!
Earth Clothes/Disguises!
and whether or not the target is armed. Cost:
5 I.S.P.! !
21-30 Bionics: Design as usual, but 01-30 Several sets of stylish, vintage
maximum P.S. is 60, P.P. is 30, and Spd. is clothes.!
200. Use $11M budget.! 31-50 Several sets of clothing of varying
31-40 Inter-dimensional Mutant: Design fashion, from jeans to dress clothes.!
as usual, including rolls on the Unusual 51-80 Several sets of casual clothes,
Characteristics Table in the Mutant section nothing fancy.!
81-00 None.!
(HU2-159) and random determination of
Super Abilities (HU2-227/PU3-106). Add one !
extra Minor Ability.! Special Inter-dimensional Being
41-50 Inter-dimensional Wizard: Design Weapons!
magic-user as usual. Add two extra spells
overall and add 50 extra P.P.E.!
!
01-20 Plasma Shotgun: Range: 950
51-60 Possesses Super Abilities: feet, damage 6D6 + 5 per shot, 30 shot
Select two Major Abilities and one Minor or 5 plasma magazine.!
Minor Abilities or one Major Ability and three 21-40 Ion Throwing Stars: Range: 600
Minor ones. Or you can roll on the Random feet, damage 4D6 per star, +4 Strike, Ion Star
Abilities Tables (HU2-226/PU2-7). The being Generator yields 50 stars per charge.!
comes from a dimension where almost 40-60 Disrupter Beam: Range: 1300
everyone of his or her species has abilities of feet, damage 6D6 per blast, Energy Core
some sort, however, these are all amplified in lasts for 200 blasts. Disrupts molecular
our dimension. ! bonds.!
61-70 Symbiotic Being: Design as 61-80 High Voltage Electro-Blade:
usual. Comes from a dimension where every Range: Melee, damage 5D6 per strike, +3
one of his or her species has a symbiote.! Parry, electromagnetic dynamo power unit.!
71-78 Gestalt: Design as usual. Use the 81-00 Ultra-Concussion Pistol: Range:
following for Gestalt nature:! 350 feet, damage 4D6 (1D20 chance of
! 01-10 Animal! unconsciousness), knock back up to 20 feet,
! 11-50 Human Physical! 40 Round Clip. !
!
! 51-90 Human Psychic!
91-00 Plant !
!
Special Inter-dimensional Being
79-85 Eugenics: Design as usual. Use
Vehicles/Gadgets!
$11M budget.!
86-95 Super-Invention: Design as usual.
!
01-40 Anti-Gravity Bike: 2 person.
Being comes from a dimension of super-
Maximum Speed: 300mph. S.D.C. 450.
smart individuals. If I.Q. is below 22, change
Range: 2000 miles. Inter-dimensional Being
it to 22 and add 1D6. If already at 22, add
must have Pilot: Motorcycle and Pilot: Jet to
1D10.!
fly this craft.!
96-00 Cosmic Being: Design as usual.
Character is an insanely powerful Inter-
dimensional traveler who has discovered our
dimension and Universe either by accident or
design.!
!
!
3
41-80 Transport Field Generator: 1 !
person. Maximum Speed: 450mph. S.D.C. !
75. Range: 2000 miles. This device creates !
a force field around the user that allows for !
the ability of Flight: Wingless (use stats for !
this ability plus max speed of 450mph, !
HU2-233). The field adheres to the !
character’s body and appears as an !
iridescent sheen. The field provides no !
additional A.R. or S.D.C. protection. ! !
81-00 Cross-dimensional Teleporter: 4 !
person. Maximum Speed: Instant. S.D.C. !
80. Range: 5000 miles. This teleporter can !
take 1-4 people up to 5000 miles away. It !
operates by moving the travelers briefly !
through several sets of other dimensions to !
find the shortest space-time route to the !
intended location. ! !
! !
Other Stuff! Copyright © 1990, 2005, and 2018 Palladium
! Books Inc. & Kevin Siembieda; all rights reserved
world wide. No part of this work may be sold,
Hand to Hand Combat: Combat Skills
distributed or reproduced in part or whole, in
are not automatic. They must be selected as
any form or by any means, without written
a learned skill.!
permission from the publisher. All incidents,
Attacks per Melee (Hand to Hand): Like
situations, institutions, governments and people
other super beings, Inter-dimensional Being
are fictional and any similarity to characters or
characters automatically get two attacks per
persons living or dead is strictly coincidental.
melee round. Additional attacks are
developed though hand to hand combat and
other combat skills or special abilities. !
Weapons and Armor: All conventional
weapons and armor are available to Inter-
dimensional Beings.!
Alignment: Any alignment can be
selected by an Inter-dimensional Being.!
Structural Damage Capacity (S.D.C.):
All Inter-dimensional Beings get a base
S.D.C. of 40. This can be increased through
physical skills, some specific characteristics,
and/or some super abilities.!
Available Financial Resources: !
!
Money (usually in precious stones/
metals):!
01-50 3D6 X $5000!
51-00 2D6 X $10000!
!
!
!
4