This document outlines chapters for a book on Unreal Engine 4 game development essentials. It covers importing and working with assets, materials, lighting, blueprints, cinematics, particle effects, and an introduction to C++ programming. The final chapter discusses packaging projects for deployment. The chapters provide information on core aspects of using Unreal Engine 4 for game development.
This document outlines chapters for a book on Unreal Engine 4 game development essentials. It covers importing and working with assets, materials, lighting, blueprints, cinematics, particle effects, and an introduction to C++ programming. The final chapter discusses packaging projects for deployment. The chapters provide information on core aspects of using Unreal Engine 4 for game development.
This document outlines chapters for a book on Unreal Engine 4 game development essentials. It covers importing and working with assets, materials, lighting, blueprints, cinematics, particle effects, and an introduction to C++ programming. The final chapter discusses packaging projects for deployment. The chapters provide information on core aspects of using Unreal Engine 4 for game development.