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Based on J.R.R. THE HOBBIT™ and THE LORD OF THE Ril This package details all of the DWARVEN CITY OF KHAZAD-DUM and fire ea eee OSS Ren OO Rnr Teen Renteme erect nnyg both the city and the mines * Diagrams of traps, machines and forging im- ence ree ty Renae eta ota te rie’ _Mazarbul, the Endless Stair, Durin's Bridge, and the Entry Halls ¢ Information Seu Tecate ka een vais cece and, of course, the BALROG. * Produced and distributed by IRON CROWN ENTERPRISES, INC. Stock #ME 2900 a Tn, ee Z ™ MORIQa THE DWARVEN CITY CONTENTS 1.0 GUIDELINES 2 “LL DEFINITIONS AND TERMS. 2 LA Abbrestos. 2 2 Detaloas 2 1.2 ADAPTING THISMODULE-TO YOUR GAME. a 13 CONVERTING STATISTICS, 4 1.31 Conver HisandBostoes coe 12 Giri tio An Major Stem, 1533 Coeverg Si. 134 Coeveteg Ca Ais 138 Converting pes and Spl Lists 136 ANsteon rte 137 Shona oo ine pees 12 Lacksaed ep : 2.0 INTRODUCTION TOMORIA 2A THELAND «+ 2.2 THE CLIMATE ANDECOLOGY 231 Cinate 2m Pinte. Togs Hea nd aetna Tab) 2.28 Aninal Life. 7 213 AMRIEFHISTORY «. seeseessenseennsneeee 2M The Founding oF baad, recone ol eleeace Map 2.32 TheGole Ytnvot the Secnd Age . . 1133 TheOrigino the Name Moria” atte 2.34 THe Ripa of MeDnares +. E 235 Te Gia aren Dead Ore 1s 2536 Morato Later Years ine 16 251 ATaliess ee cas 3.0 THE DWARVES OF MORIA cence LA THERHAZAD soyosocessoeessessssescnessnseensnsi Dues Lie. eee Anertian feed a 33 DURINS FOLK i 33 DWARVENTECHNOLOGY 531 Theses A TheNacines 3D The Wore ot Power {4 DWARVEN WAK-CRAFT arsenite Organize (A Tab). 2S DBWARVENTRADE...-.000 : Prcosnd Exchange File beeebkbbbbeee 4.0 THE STRUCTURE OF THE DWARVEN-CITY ALU NATURES GIFTS «oso 1 Liphtaed Water : Seca Mice Tie 42 CONSTRUCTIONMFTHODS (43 ARCHITECTURAL THEMES 431 The OserDoes. : eee e bebe Produced and distributed by IRON CROWN ENTERPRISES, Inc. P,O. BOX 1605, Charlottesville, VA 22902, 4.23 Tae Cues. ae 434 Toe Oc edges ersten aster oereenee eel {35 IneSiabwaprandedines 0. seer 436 Teta “6 Trap Resa Tabi. 5.0 MORIA’S EVIL INHABITANTS 1 THEORCS AND TROLLS $2. THEBEASTS,.... 53 THERALROG.. 4 ThePowerot tear 6.0 MORIA'S LAYOUT 6:1 ANOVERVIEW OF THE MINES 62 ANOVERVIEW OF THEGHTY 2.000015 {63 DETERMINING LOCATIONS IN MORIA. 6231 Using the Hoxie (32 UsingSpeiiLagouts. Locating Layout plays (Aatinde (6.33 Random Feane Table = 64 THECHTYPUAN (64 TaeCenea Taso C9 642 TweUpperteebat he « 645 TaeLowerDeepsor ney 65 THEMINES 6 PLACENOF NOTE. KeytoLayeut 67 THEUNDER-DEEPS G8 THEPEAKSABOVE. ADVENTUREGUIDELINES. {1 SELECTING AN ADVENTURE 7.2 CHOOSING ATIMESETTING _ 13 SUGGESTIONS ON RUNNING ADVENTURES --ssecss secon 74 USING TAPS ANDITENS.. 7 ENCOUNTERS, 8.0 ADVENTURESINMORIA .. o 1 THEEMBASSY TO THEDWARVENKING(T-A 160, o 82 AMISSIONTOSTEAL(C.A. 1600) « o {43 THEEXPLORATION EXPEDINONCT.A.2010 o {44 TIUSEARCH FORBALING.A. 204). o 45 QUESTFORDURINSLEGACY (A.S)).-0 cusses sb {46 THECLOSING OFTHEUNDER-DEEPS(PA.100) eso... 7 ™ 9.0 CHARTS... 9.4 Mester atnay Cae 9.2 Mate NPCOUn 93 MaserBewst Chart. 944 Maser Encounter BA 10.0 GLOSSARY ISBN 0.915795.272 ‘Stock HME 2500. ©1984 TOLKIEN ENTERPRISES, a division of ELAN MERCHANDISING, Inc., Berkeley, CA. Moria, The Hobbit, and The Lord of the Rings, and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES. 1 “Hey, Lim serious; Esaw something mave in the water,” The Dwarf Warrior turned to the frightened Elf, frowned, and ‘tid: “Dimes, hove did you survive childhood?” Beorg intervened: “The youth's right; move 10 the clff! Whatever itis, wedon't have time to play about.” Khain the Dwarf retuclanily readied his axe and stepped back Dehind the the trembling EI. Only the Beorning Ranger seemed ‘relaxed; he and the Mage Dinrohir of Fornost, who was busy fing 10 solve the mystery of the inscription on the now-iluminated Uihiidin face. The Mage whispered the words: “The Doors of Durin, Lord of Moria, Speak, friend, and eter." His wife Mirien spoke with desperation: “You can't flgure it out?” Slowly, Dinrohir looked up the liffside, as if asking the three glim- ‘mering peaks for the answer. "No." Hessighed in frustration: “They left us clueless, $0 they have to fend for themselves,” ‘Mile inside the mountain, the other party quietly rushed foward the East-gate, unwittingly leaving one of their own behind. Teve was already well down the dark carridor and out of sight. Shaneen prayed that he had heard the grinding of the trap mechanism, The ‘others were probably hundreds of Yards ahead, running for the ‘sisting stair A cell brought no reply. She looked dovin at her legs ‘ond a fear came to her eye. With the ald of afew faint rays of light ‘ust froma high sit n the shaft above, she could make out the two sharp-edged iron bars that held ker fumly, biting into her thighs. Her Scour-expertse with trup-lore proved no match for the clever Dwarven construction; she had nover noticed the receding stone. Annyattempt to move only tightened the metal spring, Then, she felt the relaxing flow of her own blood and realized that poison was ‘coursing through her veins. Looking about atthe beautiful, arching stone chamber, Shaneen muttered to herself: “What ¢ wondrous lace to sleep,” Torchlights began moving across the stone Bridge ‘that spanned the chastn she had just traversed. The young Scout sensed fear for the first time: Grote’s Orcs had finally caught p.....Suddenly, she felta firm hand on her shoulder and heard the calming words of the Animist Jeik: “Need any help?” sherk 1.0 GUIDELINES Fantasy roleplaying isakin toaliving novel where the playersare the main characters. Everyone combines ie write a story which is never short of adventure. They help ereale a new land and strange new tales, This series is designed asa tool for gamemasters who wish tocun scenarios or campaigns set in J.R.R, Tolkien's Middle-earth. The adventure modules are complete and ready-to-run studies of very specific areas, and are intended to be used with a minimum of addi- tional work. Bach has statistical information based on the Méiddie- earth Role Playing (MERP) and Rolemaster (RM) fantasy systems. ‘The modules are, however, adapeable for use with most major role playing games, Creative guidelines, not absolutes, are emphasized. Professor Tolkien's Legacy Each moduteis based on extensive research and attempts o meet the high standards associated with the Tolkien legacy. Rational linguistic, cultural, and geological data are employed. Interpretive ‘material has been included with great cate, and fits nto defined pat- tems and schemes. ICE does not intend it to be the sole or proper view; instead, we hope co wive the reader the thrust ofthe creative processes and the character ofthe given area, 4.1 DEFINITIONS AND TERMS, ‘The following abbreviations and terms are used throughout the 1.11 ABBREVIATIONS Abbreviations are listed alphabetically within subcategories. <— Miutecerth Role Posing 2 Roteneser ‘ity (0 woe MERE) {Coston (RM and MERI Emathy 00 Tealigance Mee Initio RAF and MERP rao tt Preence (RM and MERP) (Quicines ee) Resmoning (RY) Sar oni ean Seng (RNC MERP) Amor Type bone pee) copper ise) tea ke Deeor Die Defense Bonus old eee) foo piso) Inde ie) el operons yl lee) Mania Ars Modi or Medison it pecs) Noopger Character ‘Offre Bonus Payer Chace Power Pea our (10 sean peso) = esi Rat Sli or Charset Black Speech ‘Gnth or cere Dankding Bateiog Fist Age Pow Age Hopoiish Weston veran) Te oboe saci Hob) buat Dears The on afk Rage oni Qieme Rhovanion Sindarin ‘Seon Usa ‘Thi Age Weston (Common pee) Woe (Deas)

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