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[GUIDE] Knight Skills + Allround information

Dear Knight Community

I Hope you enjoy this guide I wrote, even though its still work in progress, I will try to update it as
often as I can. If u got any information u might want to add please pm me or leave a reply so i
can edit it ( Credits will be given ofcourse ).
PS : For the best database ever ( Which contains everything you ever dream of ) visit
http://romdata.getbuffed.com/
It has quest information, Item information, Crafting information and lots more!

For a Knight Skill list, Go here:  1


For a Elite skill list, Go here: 2
For a Plate Armor/ Weapon Guide List, Go here: 3
For a Leveling guide, Go here:  4

Level 1: Holy Strike


Causes 40.0%...200% of the main hand weapon's damage to target and adds Light Seal
that last 10 seconds. (Each level will increase aggro, 
Damage X 5 “ Since patch 2.0.0.1806”.)
In the early state of the game I would suggest you to leave this skill at level 1. 
( Keep in mind this is your main atk skill for obtaining agro )
Since u will spam alot of Holy strikes combined with Punishment it would drain your mana in no
time. When you are higher in level, I would suggest to scale it with half your level. Lets say your
level 30, then have this skill around lvl 15 - 20. This way it won’t drain you out of mana fast. This
is rather important in boss fights, because Trust me; the only thing u are doing is casting shield
bash and spamming Holy strike ;-) On higher level ( 50+ ) its possible to max Holy strike, but
from my point of view around level  30 – 35 Holy strike is good enough, higher then that is just a
waste of mana in a really short time.
Level 1: Punishment
Releases the light seals on the target to deal him 50…800 plus 20…80 physical damage(
requires three lightseals on the target.) 
Since the latest patch “Release of the Demon Lord” Punishment has changed a lot. Im currently
using a level 35 Punishment combined with a level 30 Holy Strike as my main attack skills. The
damage it deals now is pretty moderate. All and all this skill is worth it now, especially since Shock
is a crapskill now. 
( 3 seals = only 3 second stun )

Level 4: Disarmament 
Causes 50.0%... 225% of the main hand weapon's damage to the target and reduces
target's armor value by 3.0% for 8.0 seconds. Can be stacked 4 times (12% reduce
max).
Since the latest patch “Release of the Demon Lord” Disarmament has changed a lot. Currently I
have this skill at level 1, and im not planning on upgrading it either. As far as damage goes im
using Holy Strike as my main skill ( 200% max, and I can spam it to ) Disarm gives a max of
225% damage, but the max defence it reduces is 12%. So my suggestion ( unless you’re a Rogue
) is to leave it at 1.

Level 8: Shield of Atonement


Attacks target with a shield, causing 20…270 physical damage. Also prevents enemies
from using physical and common attacks for 3…6 seconds. ( + 0.1s ) each upgrade
(Shield must be equipped.)
Great in boss fights, Great to stop attackers from bursting in PvP.
Any thing you need to know? Yes! Its worth upgrading now since the last patch, same story as
Charge. It increases by 0.1 second per level and its physical damage increases. Really good skill
now. 
( Just remember, it disables target from Physical attacks, not magical )

Level 12: Enhanced Armor


Increases armor stats by 5.0%... 55%  for 300.0 seconds.
OMG! That’s what I have to say about this skill. Each level increases armor by 1%, and both of
your classes can use it. This skill should be maxed as long as you can. Great skill.
Level 16: Defense Technique
Increases parry rate by 10…180.
Since the latest patch “Release of the Demon Lord” this skill has changed a lot
I used to have this skill maxed, but currently im having it on level 40. Im not gonna put more
points in this either until im level 50 myself with a lot more TP to spend. They increased the TP
Cost of this skill by a lot Other then that the skill is still great, and it still increases your Block for
Main class and Subclass without wearing a Shield. Definitely worth upgrading.

Level 20: Resilience


Increases stamina by 10…60 points.
Don’t you love the Knight passives? A boost to stamina!! Love it, Hug it.
Both classes enjoy this bonus, More hp = more survivability. 
Even though, I have this skill at level 40 myself right now.
Since the latest patch the TP cost has increased a lot, so its not worth upgrading it any further
until I have more tp to spend. ( 10 levels = 10 Stamina, WOW :o )

Level 24: Devotion


Increases maximum mana by 30…780 points.
Great passive again, it boosts your maximum mana! Though a higher mana pool isn’t really
important since u have mana potions, its still damn handy. In PvP Even a must. More mana is
more Skills till you run out of mana. I Have it on +40 myself and i will keep it there till im 50 and
got more tp left. but I guess opinions on this are divided. On +40 its around 600 extra mana,
which is always nice ;-) Up to you to decide TP wise.

Level 1: Holy shield


For 5.0 seconds, every party member within range receives a shield which can block all
physical damage.
OMG!! Free bubble for everyone ;-) 5 Seconds without getting damage for entire party! Great in
dungeons when your priest is under fire and you need a lifesaver! Love it, Hug it! (It got nerfed a
little though with the latest release, from “8 Seconds back to 5 Seconds” )

Level 2: Mana Return


Activate the holy seals on the target, regains 30…330 points of mana. 
(Target need to have 3 holy seals stacked)
I used to have this skill around level 25-30. It was great for solo’ing when I needed
mana.Nowdays I just use mana potions and different skills, and I can’t really say I need a mana
return.  For tanking I always use Threaten, so there is no point in Mana return anyway. Besides
this skill should give you twice as much mana back, then it does now. Not a bad skill early on, in
later game / end game you won’t really use it anymore.
Level 2: Holy Seal
Attaches holy powers on to your weapon causing holy damage when the weapon is
used, and adds a chance to attach a holy seal on target. (maximum of 3 Holy Seals)
Great skill, easy to use. Basicly have it on the entire time. I use a macro myself that casts Holy
Seal + Enchanced armor. Both are on a 5 min timer. 3 Seals = 1 Mana Return or 1
Threaten. Though it only enables with normall attacks, if u time everything right u will learn to
make good use of it. It enables faster with a 1h weapon though due to the atk speed.with a 2
handed weapon its still do-able.

Level 6: Whirlwind Shield


Causes 40%...180% of the main hand weapon's damage plus 0.1 times the shield
defence value as damage to all enemies within range. (Extra aggro will be adjusted with
power level 
( “Damage X 10 = agro generated. Must have shield equipped.)
Awesome skill!! The only AoE knights get, but a must have in order to tank. Since they fixed the
agro it generates, it’s a must skill to have on high level. Holy Strike + Whirlwind Shield are your
main tanking skills. Learn to use it, learn to abuse it.

Level 10: Shackles of Light R1 


Emanate Shackles of light, locking an enemy for 6.0 seconds.
A life saver in some boss battles. A life saver when trash mobs or spawns go after the
priest.  Learn to use this skill when party’ing, people tend to respect a knight for it.

Level 14: Resolution


Increases maximum HP by 300…1800  for 60.0 seconds.
Great skill in Boss battles, PVP, Dungeons. and in situations you need an extra healing / hp boost.
I Have it on +35 atm, but when i got more spare tp then i guess i will even MAX it due to the
huge HP Boost. And it seems to be bugged on level 45. On +35 it gives a boost/heal of around
1400 extra hp, which is more survivability. Great skill.

Level 18: Charge


Charges toward the target causing 25…270 points of physical damage and adds 2…
6 seconds of dizzy effect.
A nice skill to stun your opponent, u can also use it during fights which is quite handy. Its basicly
a great skill when u have it on higher level. Its also a Pre for Shackles of Light R2, then +20 is a
must. For Shackles of Light R3 you need it +30.
It scales with 0.1 extra dizzy/stun effect per upgrade. meaning at +30 thats a 3 second duration,
great in all situations. Boss Fights, PvP, u name it, its there. Stun = Stun.  When im higher in level
i will max this skill ofc.

Level 20: Threaten


Activate the Holy Seals on target causing self aggro to increase by 20%...120 for 8
seconds. (Target must have 3 Holy Seals stacked)
Great skill for tanking when you need to create agro during Dungeon raids. Don’t be mistaken
though, once you activate it u can start building up some hate/agro. It doesn’t count the damage
u did before. For the rest I would say upgrade it if your planning to tank.  I Currently have it on
level +40. Generates around 90-100% threat I believe.

Level 22: Shield Mastery


Increases shield's armor stats by 5%...55%
Another PASSIVE. It increases your shield defence, it gives a 1% boost extra per point invested,
kinda a must have for the tanks among us! Currently I have it at +40. But guaranteed I will level
it even higher since tanking is my main roll. Though bear in mind it only upgrades armor of your
shield.
Lets say u have 500 defence on your shield, then 5% is only 25 defence.
Which u can barely notice, but still +20 points on this skill doesnt cost that much.
(Which is 25% defence on a shield with 500 its 125 extra def)
Also, whirlwind shield increases dmg now to according to the defence of a shield.
Not sure if this skill scales up the dmg, but I actually think it does.

Level 24: Plate ability


Can equip plate armor
Best armor’s in game, what can I say? TANK TANK TANK. We are made to be meatshields, we can
equip plate, and no other class can. Use it, Abuse it, Love it, Hug it.

Level 26: Shield of Valor


Injects light power into a shield, resisting up to 5%...17.5% of physical attacks for 15.0
seconds. (Shield must be equipped.)
This is a skill I wouldn’t upgrade to much. Perhaps on higher level when I have to much TP it
might be worthy, but the % increase per level is just a NONO for me. Besides its only for 15
seconds, which isn’t much either. Up to you how to invest your tp, my suggestion is to keep it at
+0.
Then on a sidenote, +20 isnt much TP Wasted, i guess its arguable when you are level 50 and
have all skills maxed xD;;

Level 28: Shield of Truth


Injecting light power into a shield that prevents dizzy, sleep, and dazed effects for 15.0
seconds. (Shield must be equipped.)
15 Seconds is good enough to stop Dizzy / Sleep / Daze effects. Besides when doing dungeons,
theres always a class with ya that can remove these annoying effects. 
Sidenote of this skill; when u cast it with a shield, and equip a 2hander after the effect stays for
the duration.

Level 30: Shock


Causes 20…220 holy damage and activate Light Seals on the target. Each Light Seal
causes a 1.0 second stun effect. ( max of 3 seconds )
Moderate skill, though I wouldn’t upgrade it since the increase in attack is not worth it. Now since
the new release of “ Rise of the Demon Lord” the max light seal we can have is 3. So basicly it’s a
3 second stun then, I myself prefer to use Punishment in my cycle instead of Shock.

Level 32: Shackles of Light R2


Create a Shackle of light, trapping two enemies for 6.0 seconds. Requires Charge +20.
Wootiej! More people to save. What can I say, great skill if you know how to use it in party’s. Not
to mention PvP :-\ Loooove it.

Level 34: Hatred Strike


All aggro created by attacks will increase by 10%...60% for 15.0 seconds.
Gonna go Tanking? Then its an good skill!! Threat + Hatred strike = some nice agro build. How
much TP you will invest in this skill is up to you, 
I Currently have it on level +40. Since it’s a skill for tanking it’s a must, though it fully depends on
your build, I found it pretty much worth it, even though the 2min cooldown.

Level 36: Shield of Discipline


Injects holy power into a shield, absorb up to 5%...55% magical damage within 30
seconds and causes 100 points of magical holy damage to attackers. (Shield must be
equipped.)
I Personally love this skill. absorbing magical damage seems like a good thing. on +25 it absorbs
around 30% Magical damage, and 100 holy dmg to all your attackers around you. U can also use
it when shield equiped, and then move back to your 2hander in Solo gameplay. I Guess I would
definitely put a buncha more points in. Even for PvP Against spellcasters it can turn the tides, Bear
in mind that you create more agro to with this skill due to the 100 Holy damage vs attackers.
Good skill !

Level 40: Shackles of Light R3


Create a Shackle of light, trapping three enemies for 6.0 seconds. Requires Charge +30.
Root mobs in Sight, Save people in your party, Chain those pesky PvP’ers in groups!
Awesome skill!!

Level 42: Hall of Dead Heroes


If you die, teammates in range will recieve a 30 second effect that resists up to 800
damage and increases movement speed by 10%. Effect lasts for 10 minutes.
Having this skill is great for your party when you die, but lets be honest… 
Your not supposed to die! Another sidenote; as far as I noted when I died with this buff on, it
didn’t boost my teammates as it should. So I guess its still bugged here and there.

LvL 15/15
WHIRLWIND SHIELD MASTERY - Increases the dmg dealt by Whirlwind Shield.
Passive

My rating/oppinion about skill:


This skill is especially important for tank builds, it increases aggro along with the damage dealt

LvL 20/20
2-HAND AXE TRAINING - You can now equip 2-hand axe, and the dmg of 2-hand axe is increased
by 5%.
Passive
Upgradeable: +.5% dmg per grade

My rating/oppinion about skill:


This skill increase your damage by 30% when wielding a 2H Axe when leveled to 50. This skill is
reallly awesome and with it Plus Berserk at +45(so% increase) me, a mage and a priest kills the
first 2 bosses in mystic altar in under a minute and the second in under 2.

LvL 25/25
DEADLY WHIRLWIND - Whirlwind Rage cost is reduced by 10 points, CD is reduced by 20 seconds,
adds a 10 second deadly wound effect, and effectiveness of healing received by the target is
reduced by 30%.

My rating/oppinion about skill:


This Aoe attack is very helpful as one: it does more damage than Shield Bash, and two: its CD is
reduced so much making it quite useful in places such as Malinitia's Dungeon

LvL 30/30
QUICK REFLEX - Raises block rate by 10% for 20 sec.
Requires 20 Rage
CD: 2 min
Upgradeable: +1% block rate per grade

My rating/oppinion about skill:


Not a bad skill, but worth it if used in conjunction with skills such as berserk where your defense is
lowered, or just as a general skill to help against some of those really tough bosses
Okay my intention is this:
If anyone finds / gets a good plate drop from a certain monster / quest or even Instance, please
let us know where and how u gained it.

Redemption Plate 
"280 Defence (G)+6 stamina(G)" LvL 25 Upper armor.
Comes from an Quest in Abbey which u pick up in Varanas City hall of wisdom around level 20.

+++++++++++++++++++++++++++++++++++++++++++++

Anteater scale warLeggings 


"150 Defence (G)+8 Strengt / +15 Defence(G)" LvL 25 Legging armor.
Which u can gain from a quest in Aslan near the hunter encampment,
after helping/finding some guy in a Cave u get a sequel that u have to defeat the Anteater boss.
Kusimille

+++++++++++++++++++++++++++++++++++++++++++++

Silence Guard 
"345 Defence (Y)+15 Magical Atk, +15 Defence(Y)" LvL 30 Shield.
So far i heard it drops from Anteaters in Aslan. ( level 22 - 25 mobs )

+++++++++++++++++++++++++++++++++++++++++++++

Puppet Helmet:
"72 Defence (G)+10 Stamina(G)" LvL 23 Helm armor.
Which u can gain from the 2nd boss in Abbey, the slimey one.

+++++++++++++++++++++++++++++++++++++++++++++

Fragmented Bone Sword:


"238 Psy damage (G)+17 Inteligence / + 17 Defence(G)" LvL 25 1h sword.
Which u can gain from the last boss in Abbey, aka Ancalon.

+++++++++++++++++++++++++++++++++++++++++++++
Red Thunder's Helmet:
"210 Defence (Y)+20 Stamina / +50 Magical defence(Y) | 2 runeslots" LvL 50 Helm armor.
Which u can gain from the 1st boss in Cyclops Dungeon.

+++++++++++++++++++++++++++++++++++++++++++++

Red Thunder's Breastplate:


"997 Defence (Y)+24 Stamina / +60 Health points(Y) 
(G) +1.2 all attributes (G) | 2 runeslots" LvL 50 Chest armor.
Which u can gain from the 2nd boss in Cyclops Dungeon.

+++++++++++++++++++++++++++++++++++++++++++++

Red Thunder's Leg Armor:


"492 Defence (Y)+18 Stamina / +18 Dexterity(Y) 
(G) +20.4 Stamina (G) | 2 runeslots" LvL 50 Leg armor.
Which u can gain from the 3rd boss in Cyclops Dungeon.

+++++++++++++++++++++++++++++++++++++++++++++

Red Thunder's Spaulders:


"102 Defence (Y)+20 Stamina / +50 Physical Attack (Y) 
(G) +11 Stamina / +17 Stamina (G) | 2 runeslots" LvL 50 Shoulder armor.
Which u can gain from the 1st boss in Cyclops Dungeon.

+++++++++++++++++++++++++++++++++++++++++++++

Red Thunder's Shin Armor:


"154 Defence (Y)+24 Stamina / +60 Defence(Y) 
(G) +10.8 Dexterity (G) | 2 runeslots" LvL 50 Boots armor.
Which u can gain from the Last boss in Cyclops Dungeon.

+++++++++++++++++++++++++++++++++++++++++++++
Set Bonus Red Thunder :
+10% Stamina increase, +10% Aggro increase, +10% Block increase.

+++++++++++++++++++++++++++++++++++++++++++++
^&$@*$^!^$@ (+3):
"1276 Psy Damage (G)+10 Intelligence / +8 Dexterity(G)" LvL 50 2h Sword.
Which u can gain from the new Minotaur Statue boss near Mystic Altar.
There are 2 left and right. One drops better then the other.

+++++++++++++++++++++++++++++++++++++++++++++

Anyway, if everyone can update information regarding Blue and Pink + items that are plate,
please post them here! il add the credits as well.
Cheers fellow Knights

When you first start this game, you might be a bit confused here and there.

To simplify a few things in this game, I will try to explain them;

1) Daily Quests;
Its possible to do up to 10 Daily Quests a day ( Unless you use a reset purchased from Gold
shop ). Daily Quests are the easiest/best way to level your character and to gain a lot of TP. Daily
quests are mostly repeat quests, Aka Kill 20 of these, Collect 10 of these etc. Hence why there are
so many Daily quest items around. U Can obtain these quests via the Bulletin Board in every
major city.

2) Regular / Story Quests;


These Quests just follow the Story line, and give some good exp / rewards.

3) Party Quests;
Under party Quests I mean the Vahtos chainquests. Always be with a good Party 
( Even better is a raid ) to complete these.

4) Dungeon Quests;
Almost everytime reward you with a Blue item. U need a party of course to complete this, but in
most cases its worth it.
Where: Howling Mountains / Silverfall

When you created your character, the first thing you going to do is collect all the “ Yellow ! “
quests on your map. Then you will gain Quests like Kill This, Kill that. Go Here, go There.Its pretty
simple and the rewards are always nice. 
To see where you need to level, I made a screenshot of the Map, and put up some coloured circles
in the area’s where you can level, and when you should move to next area.

Yellow:
level 1 till 4.
Green:
level 5 till 9.
Pink: 
Daily Quest (Minimum lvl 7) “ Stolen Tools “ Collect 10 damaged mining tools and deliver them to
Major George in Logar.
Blue:
Barren Cave instance “ 5 people are required with a minimum level of 12-13 “ to complete this
dungeon.

The best way to level in this game is via Quests and Daily quests. Anyway, if you do all the quests
on the map in the area I marked, it shouldn’t take to long towards level 10. Just read the Quest
description, and if you are confused on where to go..
Open the Quest Tracker -> Under the Menu there is a tab called “ Show Quest npc position “If you
select the “ Follow “ button, you are basicly guided towards your goal via an Arrow showing where
the npc is. In the first area/map it should take about 2 hours at most to get to level 10 with your
main Class. What I did at level 10, was as followed: I went to Silverfall to gain a Secondary class.
I Leveld my secondary class by doing “Daily Quests” from the boards and do the Quest (leftovers)
I had in Howling Mountains. When both my classes were level 10 / 10, I went to the First instance
in game called; The Barrens. Advisable to have a party of at least 6 people to enter if you are
around level 10. Anyway after I completed most of my quests including the ones from Barren, I
moved over to Silverfall. ( I disbanded some quests in Howling Mountains / Logar ) Simply
because the experience wasn’t worth it anymore. 
200 XP for a Quest in Logar against a Quest with 800 XP reward in Silverfall is a lot of difference.
Same goes with Daily Quests. I cant really describe the levelling process on what quest to do, and
what daily quest etc since its pretty straightforward. However as far as daily Quests went, I did
the Kobold mining Daily to level my Secondary char. This process went really well and was quite
easy. 
The skills I upgraded in the beginning of my Career up to lvl 10 were as followed;

Holy Strike (Maxed) 


Punishment (Maxed)
Whirlwind Shield (Maxed)
Shield of Atonement (Maxed)

I used a 2h hammer for solo’ing. 


(Since the last patches I use Sword/Shield for both levelling solo and tanking)

Where: Silverfall / Aslan


When you are around level 10/10 or perhaps even higher, your mainland should be Silverfall.
Silverfall is a good place to level and if you follow all the quests here and there and follow up the
Chainquests to, you will level really fast. Don’t forget the City Silverfall either, lots of quests can
be picked up here to. As far as Daily quests go, there are several quests which are really good.
One of my favourite’s was: Bat salvia.
It’s a Daily quest for around level 15-16. This is where you have to kill Bats near the Forsaken
Abbey, These bats drop a item called “Bat Salvia” Collect 9 of these and you can deliver this quest
back in. it gives some good Exp to around lvl 15-16. When you are a bit higher in level, the best
Daily quest should be for Ancient Stones. ( in the Northern part ) of Silverfall there is a place
called “Tagena”. The Tagena wanderers over there drop an Daily quest item called “ Ancient Stone
“. Collect “XX” Amount of these stones and you can deliver it. The 2 Dailys mentioned above are
probably your best deal to level your Main and Sub. As far as the Storyline goes; There are a lot of
chainquests in this area. It starts for example with collecting several scrolls, activating different
pillars, and so on.
Eventually it will end up in Killing a Elite mob ( Boss ). Bear in mind its pretty straightforward to
have a group with ya if you need to do the quest to kill these mobs.
Like “ Morrison “ its a pretty tough guy for your level, and without a party not even do-able.
The Good thing about these quests in Silverfall, if you follow them all u can gain the 
“ Silverspring Set “ Which contains of 4 parts. Helm, Chest, Gloves, Boots.
Most quests in this area will get you occupied till around lvl 18-23 depending on your playstyle.
And if you got any help. Also the killquests in Tagena might be safer with an party but that’s up to
you. Several quests are tricky though, for example; Crafty bernok.
It’s a lvl 16 or 17 Quest. But don’t do this unless you got a full raid or some strong lvl 30-35
Knight/xx. The Vahtos apprentice quests are really tricky and the monsters are really strong.
The Quests regarding Forsaken Abbey / Bloody Gallery, can be skipped for a while.
For Forsaken abbey you need a decent group of 6 people which are all 25+.
As far as my skills went up to level 20;
Holy Strike + Disarm ( Half my level )
Enhanced Armor ( Maxed )
“Knight/Priest Elite” -> Holy Light’s Fury ( Maxed )
Shield Bash ( level 15. )

( Need to take a look into the skill list before I continue updating, im not sure at what lvl unlocks
what skill, will upgrade this at a later stage )

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