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Introduction
The goal of this skill station is to establish a good foundation of striking a ball with a
short handed implement. With establishing the foundation of hitting a ball with a short handed
implement, it makes it easy to apply this skill to game like situations. A mature strike has the
following movements: trunk turns to side in anticipation of tossed ball, weight shifts to back
foot, hips rotate, transfer of weight is in a contralateral pattern, weight shift to forward foot
occurs while object is still moving backward, striking occurs in a long, ful arc in a horizontal
There are certain components that are used in order to complete a successful striking
motion. These components consist of a handshake grip, step with opposition, get home, bend
At this age (8-10) students should be able to successfully hit the ball with racket towards
a target. The students should also be able to start hitting a ball back and forth with a partner
We have put together four stations to teach striking. For this lesson we will need four
tennis racquets, four pickleball racquets, four badminton racquets, 15 tennis balls, 15 foam balls,
15 birdies, six cones, three jump ropes. Additional things needed would be a gym with walls and
which ball they want to challenge themselves with. Once they pick a ball, they will have the
choice to use the wall or pick a partner to practice striking with. They may either hit it back and
forth to each other or just practice returning the “serve.” The balls will all be off to the side along
with the racquets at this tennis station so there is no set up. Students will then just practice
getting experience with different types of ball and tennis racquets to see what works best for
them. They can challenge themselves by using their non-dominant hand or spinning around after
they hit it. This will also be good for more experienced students who get bored with simple tasks.
The teacher will utilize augmented feedback to help students who are struggling. The students
will use a combination of that augmented feedback and vision to fine tune their striking skills.
The second station is very similar to the first station. This time, students will be using
pickleball paddles instead of tennis racquets. They will again have the choice of which ball to
use. Through this they will be able to challenge themselves (or not) and be able to explore what
it is like striking with a pickleball paddle using different balls. The equipment will be set out like
the last station and they will use the wall to practice striking or they can use a partner again.
They will again be counting how many times they can keep striking without messing up.
Students will hopefully experience positive transfer from the first station because they will be
using the same concept of striking each time. Using vision and augmented feedback will be
This third station is again similar to the first two so the students should definitely be
experiencing some positive transfer. This station will have the equipment all set out to the side.
The main striking element is a badminton racquet. Students again will be able to choose a partner
or use the wall. The student will probably find it easier to use a partner for this one because
badminton racquets will be lightweight and we think they will want to hit it high in the air
especially with the birdies. They will also be using vision to track the ball/birdie and return it to
For our last station, we wanted to incorporate a game-like situation for the students to
learn from. The set-up is simple. We will use two cones, connected with a jump rope. Then the
object will be for the students to keep their ball/birdie in between the cones. They can choose to
have the ball on the floor like hockey. They could also choose to play it as a volleyball net and
keep it up over the net. The students will also have challenge by choice. This time they will be
able to choose both their short-handled striking implement and their ball/birdie. This will give
the students once again another opportunity to challenge themselves by choice. They will be
playing two against two. This will allow them to learn how to work with others, use augmented
The age range for this presentation is for 8-10 year olds. A child of this age would
typically be in the specialized movement phase. The specialized movement phase is defined as
“Fundamental skills mastered in childhood now refined and combined to be applied to specific
tasks/activities” (Winges, 2018). Children this age are in the usually not in the lifelong utilization
stage. They will typically be in the transitional/application stages. Since 8-10 is a rapid growth
period for these children, they will be experiencing changes in their bodies-including height and
The environment in which the child is being raised in plays a huge part in how they will
progress through the different stages (Winges, 2018). For example, if the child grew up in an
environment where their parents encouraged them to try new sports that have to do with striking,
they will obviously be more advanced than if they grew up trying sports that do not involve
striking cues and components. At 8-10 years old, the student should have down the general cues
of how to strike effectively and aim with consideration of what their target is.
We incorporated the station elements that we did because we wanted to give the students
an opportunity to gain experience striking will all kinds of different short handled implements so
that they can apply them to the actual game of “Floorball.” There are three motor learning and
development concepts used in this lesson. The first two are augmented feedback and vision. A
few labs ago, we hypothesized that augmented feedback is not as much help unless we are able
to use vision as well. Through this lesson, the students will hear feedback from the teacher, put it
into their working memory, and use vision to make sure that they use those cues on their next
attempt. The third motor learning and development concept used in this lesson is transfer of
learning between stations. Students should experience positive transfer between stations because
they are all using similar concepts. In the final station, the game application, they should be
experiencing positive transfer with that as well. Negative transfer is also a possibility (Winges,
2018). Since they are practicing hitting different ways, they may forget that they are supposed to
only strike while keeping it on the floor or by only keeping it in the air.
References
Magill, R. (2011). Motor Learning and Development (Vol. 1&2). McGraw Hill.
Winges, Sara. (2017) Motor Learning [Augmented Feedback, Vision, and Transfer of