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Blood in Darkness CONTENTS CREDITS Original Text: Simon Forrest. Editing and Development: Brad Freeman, Graeme Davis. Additional Material: Brad Freeman, Graeme Davis and ‘Nigel Stiliman. ‘Maps: Ian Cooke. Internal Art: Tony Ackland, Paul Bonner, Paul Campbell, Adrian Smith, Flame Publications: Mike Brunton, Graeme Davis, ‘Ackland. Published by Flame Publications, 3 Derby Terrace, Derby Road, Nottingam, NG7 IND, UK. Blood in Darkness Is copyright (©1990 Games Workshop Lid. All rights reserved. No part ofthis book may be reproduced in any form or by any ‘means without prior permission from the publishers. All characters are fetitious: any resemblance to persons living or dead is purely coincidental All artwork in all Flame Publications and the tmages contained therein have been produced either in-house or as work for hire. The exclusive copyright on the artwork and the ‘mages it depiets is the property of Games Workshop Lid, Warhammer Fantasy Roleplay is a ‘Trademark of Games Workshop Lid. ISBN: 1872372 236 Product Code: 0017 Reference Number: 00017, This product can be hole punched and stored ina GW binder. Each left hand page is marked for punching. Cut off the front cover of this book and slide tt tuo the pocket on the binder. Cut the name strip from the bback of the book and slide tt into pocket on the binder's spine. INTRODUCTION 2 WHAT THIS BOOK CONTAINS 3; ‘The Three Chapters 3; Abbreviations 3; HOW TO USE THIS BOOK 4 Beginning the Adventure 4; A Note on Language 4; THE CRYSTALS OF POWER 5; THE BLOODAXE ALLIANCE 5; GMS PLOT SUMMARY 6. GOING HOME 7 ‘THE ADVENTURE STARTS 7; Expe- rence and Advancement 7; WE WO; ERE 9; The Treasure-Cache 10: Roglud Zogs Off 11; THE JOURNEY BEGINS 11; The Lie of the Land 12: THE TWISTED LANDS 12: Harpies 12; Hydra 14; Manticore 14; Chaos Geyser 15; Slaughterfield 15; Vale of Screaming Statues 16; THE FOREST 16; Giant Spider 17; Lashworms 17: Shrine 18, INTOTHE MOUNTAINS 19 ‘TRAVELLING IN THE MOUNTAINS 19; Bad Weather 19; The Thousand- Foot Drop 19; Rockfalls and Avalanch- (es 20; OPTIONAL ENCOUNTER: THE ‘TROLL SLAYER 21; FINDING THE SHRINE 23; The Easy Way 23: The Hard Way 23. THE SHRINE AT KADARHELGAD aw THE SHRINE 24; Korschner's Tale 26; APPROACHING THE SHRINE 27; Inhabitants of the Shrine 27; Differ- ent Approaches 28; One Good Turn... 28; ADVENTURING IN THE SHRINE 29; Passages 28: Stairs 29; Rooms 29; Light 29. ‘THE UPPER LEVEL wD 1. Entrance 31; 2. Guard Room 33; 3. Store Room 33; 4, Blocked Stairs 3: 5. Ogre Quarters 33; 6, Shalt 34; 7. Antechamber 24; 8. Hradyagg’s Quarters 34; 9. Goblin Quarters $4; 10. Sealed Chamber 36: 11. Upper Shrine 87: 12. Krodoga’s Quarters 38; 13. Rothnogg’s Quarters 38. ‘THE LOWER LEVELS ” General Notes 41; Xhardja 41; The Mud-Worms 42; 14. Antechamber 42; 15. Store Room 42: 16. Trapped Room 43; 17. Priests’ Quarters 43: 18. Trapped Passage 43: 19. Main Hall 44; 20, Library 44; 21. Aud\- ‘ence Chamber 45; 22. Xhardje’s Lair 45; 28. Antechamber 46; 24. Sacrif- The Doomstones Campaign cfal Chamber 47; 25, Passage 48: 26, The Inner Shrine 48; FINAL BI; We Need a Favour 51; Ogre Bat Ue 51; A Rock and a Hard Place 51 EXPERIENCE POINTS: 2 Going Home 52; Into the Mountains 152; The Shrine at Kadar-Helgad 52: FATE POINTS 52; CONTINUING THE ADVENTURE 52. PROFILES 3 THE JOURNEY TO THE SHRINE 53: ‘The Twisted Lands 53; The Forest, 53: THE SHRINE 53; The Ogres 53: The Goblins 55; Korschner's Skele ton 55; The Mud Worms 58; Xhardja ‘56; The Stone Man 56, ‘THE CRYSTAL OF EARTH USING THE CRYSTAL 58; THE CRYSTALS POWERS 58; Automatic Powers 58; Lesser Powers 58 Greater Powers 59; SIDE EFFECTS 59: ROLE PLAYING THE CRYSTAL. OF EARTH 59; COMBINING THE CRYSTALS OF EARTH AND FIRE 60; Automatic Powers 60; Lesser Powers 60: Greater Powers 60; Side Eficcts 60, SAMPLE, ‘PLAYER CHARACTERS a HANDOUTS & ROSTERS 69 These pages should be removed before play. Alternatively, Flame Publications grant permission to Photocopy pages 69-50 of this book Jor your personal use only, — fe aw ror Blood in Darkness

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