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Gunpla Mercenary Notes
Gunpla Mercenary Notes
Materials
Vary greatly and have an extensive list based on various universes
of gundam. You will collect these in order to craft maintain
your assets.
Money
in Gunpla Mercenary is called G-Coins. G-Coins are earned by completing
missions and selling assets.
Assets
Are things you aquire in game and can profit from selling.
An example is destroyed and recovered mobile suits and weapons/equipment.
Your Gunpla Builder purchases one of these at the start of the game.
You Use the Stock Licence Card to Unlock the Mobile Suit
(the builder uses a card reader that trasfers the passcode)
The builder logs into their account and can transfer this
mobile suit into their hanger, so long as there is room.
You get one "instance of a model" per account. Ergo
there is no benefit buying more of the same model..
Once transfered to your ship's hanger you can go on sorties with it.
This allows you to earn rewards using this stock gunpla in game.
When you are ready and have the necessary resources you can choose a stock licence
you have and upgrade it to a full licence. This allows you to create and build your
own customisable and sellable model in game.
You can earn and unlock more gunpla stock licences from playing the game (from
salvage)
and having your builder checking the gunpla stores often at key points (milestone
based).
Designers Note: Simple put the more you play the game the more models will become
avaiable.
Damage Rating
Are levels set on missions to dictate how much damage your Assets take. This has no
effect on battle.
The following is the key guide.
S = Your Assets take realistic damage (Special Missions/Rare Events)
A = Your Assets take standard damage (Normal Missions)
B = Your Assets take miminmal damage (Beginner missions)
C = Your Assets take no damage (typically tutorial mission for new players)
Dev Note: E.g. when you play a mission your Mobile Suit/etc will be damaged
normally, however when you complete
or fail the mission your Gunpla will or won't be damaged based on the damage
rating. This damage is repaired in game
with Resources and G-Coins. Also for ranks A to C location damage is shared around
the whole Mobile Suit/etc in
regards to the models HP value. However S missions will have pin point damage.
Meaning where you are hit is where
the damage effects.
Mission Modes
There are two types of mission modes.
Active Missions = Are missions where you can earn salvage.
Practice Missions = Are missions where you can not earn salvage.
Mission Type
Narrative = Are the universe's story mode.
Randomly Generated = Are quests given to players to gain assets/etc, they act
as background lore for the universe.
Event = Are special unique missions that may offer exlusive rewards.
Trials = Are repatable challenges that offer various rewards.
Guide = Beginner missions designed to teach you the game systems.
Wings of Aegis
Is a privatly funded independant organsiation that trains people
to become various professions. One of these is yours.
They only act as an partner and don't directly influence
their members. Also they promote that members who have
trained under them to seek their own factions to join or create.
They often act as a liaison between members and
indviduals who have job offers for their memembers.
Defintions
The player
-is you, you take control of a gunpla builder in the game.
Gunpla Builder
Is a gundam fan that collects gunpla, is very excited for the
Gunpla Mercenary model kits..and the game Gunpla Merccenary.
Salvage
Is basically equipment and mobile suits and weapons you find on the battlefield
afer destoying enemy units. This is automatically collect and send to your storage
on your ship.
Assets
Are things you own from equipment to mobile suits, Ships etc etc.
Faction Assets
Are special assets that the faction owns, their controled, improved and maintained
by the leadership of the faction.
As a Gunpla Mercenary you must maintain your crew and ship while generating
enough money to survive the monthly costs of running your ship/etc.
The game takes place in an universe set in the Sol System. Space Exploration is
possible.
So is World Exploration.
NPC Factions
Econmoic Allience of Colonies: The Aegis Corparation is the sole creator of the
colonies, they sell and rent parts
of these colonies to companies with the goal of furthering human technology and
progress. They also supply/provide housing
for the families of workers who live there. As such The Aegis Corpation is the
richest company in the world. With this
they spend a large portion of their profits on the Wings of Aegis Program. A
"better improvement" social scheme to get
as many people into a techincal field / craft that allows people to have
opptunities not normally provided by public or
private education systems due to the flaws of those systems. It is free for the
person being trained.
Earth Sphere Collective: Respentatives from the contries of Earth. There main
priority is to colonise planets and expand
resources and wealth. Due to the Treaty of Independance for System Rights; What
listed that Earth based goverments and companies
can control planetary areas. An that The Aegis Corpation and it's partners are
based in colonies. A strong stable realtionship
has been built within the system.
NPC Factions: However act independantly and have their own agendas, this can lead
to conflicts in areas between companies.
Ship Dessign
Control Room
A- Captain's Seat
Role: In Charge of ship, primary ship pilot, gives ship orders
LC: Mid of room
B/C - Observers seats
Role: Uses ship observation devices to detect important objects relvent to the
ship.
LC: behind the captain, sideways.
D: Radar/LDAR/TDAR/FCS seat
Role: Watches for objects using a range of sensory tech. Also maintains the ships
FCS.
LC: would be to the right of the cap seat.
E: COMMS Seat
Role: matains the communication systems and relays orders to ship crews.
LC: Left of cap's seat
F/G: Additional Co-Pilots
Role: in combat tasks can be delegated to these pilots in order to reduce workload
in moving the ship
and for evasion etc, thus save lives.
LC: Front...
Side Crew/etc
Depends on ship but there may be dedicated gun/weapon crews, or automatic systems
or pilot controlled.