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NAME LOOK

Tessa, Harry, Inigo, Aramis, Athos, Porthos, Syrio, Diego, Jack, Cervantes, Hector, Sly eyes, charming eyes, dark eyes
Angelica, Elizabeth, Guybrush, Mordecai, Morgan Stylish hat, fancy hair, eccentric mustache
Fancy clothes, well-worn clothes, dark clothes
Pale skin, weather-beaten skin, mysterious scar

Assign these scores to your stats: 17 (+2), 15 (+1), 13 (+1), 11 (+0), 9 (+0), 8 (-1)
STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA

WEAK -1 SHAKY -1 SICK -1 STUNNED -1 CONFUSED -1 SCARRED -1

STR DEX CON INT WIS CHA

DAMAGE d10 ARMOR HP C URRENT


M AX
Y OUR M AX HP IS
8+C ONSTITUTION

ALIGNMENT STARTING MOVES


⃞Good BRAVADO
Help someone in the name of your creed. The cut of your jib is bravery and panache. Everything from the swipe of your blade to the
bite of your words reflects that. When you dazzle friends and enemies alike, you may spend
⃞Neutral bravado, 1 for 1, on the following:
Defeat a worthy foe. •  Add +Cha to your next damage roll.
•  Add +1 forward to your armor.
⃞Chaotic
•  Roll +Bond instead of +Con on your next defend.
Intentionally exacerbate a tense situation.
•  Your next aid will grant a +2 bonus instead of +1 if successful. This may not be combined
with similar effects.
ORIGIN You may hold up to 3 bravado at any one time. When you are no longer showing off you lose
Your race could be anything, human, elf, or otherwise. What matters all remaining bravado.
is where you’ve learned to become such a dashing hero. Choose an
origin and gain the corresponding move.
Scathing Words (Cha)
When you call out an NPC with a witty remark or sharp criticism, roll +Cha. ✴On a 10+
⃞Outlaw pick 1 and you gain 1 bravado. ✴On a 7-9 the GM picks 1.
You gain +1 to carouse and recruit. •  They make a fool of themselves.
•  They attack you.
⃞DUEList •  You gain the support of onlookers.
When you analyze a potential opponent for a few moments, and On a miss, take -1 forward against them in addition to whatever the GM says.
ask, “What is its weak spot?” the GM will tell you, honestly.
Flip Tables, Swing on Chandeliers (Dex)
When you use a conveniently located rope, chair, table, or other furnishing (of which there
BONDS always seems to be) to your advantage, roll +Dex. ✴On a 10+ pick 2. ✴On a 7-9 pick 1, but
you’ve put yourself into a tight spot.
Fill in the name of one of your companions in at least one: •  You show off and gain 1 bravado.
I’ve crossed blades with _______________ before. •  You arrive anywhere nearby unscathed.
_______________ and I are brothers in arms! •  You deal damage to a nearby opponent equal to your level.
I have a bet going with _______________. •  You put a nearby opponent in a disadvantage, +1 forward to you or an ally acting upon it.
My wit seems to go over _______________’s head.
_______________’s prowess is nothing compared to my own. The Swashbuckler’s Creed
_______________ believes I am nothing more than a scoundrel. You live by a code of values that guides you on your adventures. Give your creed a name and
choose its 2 highest pillars:
Victory, honor, justice, liberty, camaraderie, chivalry, romance, wealth, deceit
When you set out on an adventure or task to uphold a pillar of your creed the GM will offer
you a useful bit of advice or temporary boon.

THE SWASHBUCKLER LEVEL


XP
GEAR
Your load is 7+Str. You start with dungeon rations (5 uses, 1 weight)
and a dueling rapier (close, precise, 1 piercing, 2 weight), choose an
additional armament:
⃞⃞ Buckler (+1 armor, 1 weight)
⃞⃞ 3 throwing daggers (thrown, near, 0 weight)
⃞⃞ Cape (hand, precise, stun, 1 weight)
Choose one:
⃞⃞ Leather armor (1 armor, 1 weight)
⃞⃞ Adventuring gear (5 uses, 1 weight) and halfling pipeleaf (6 uses, 0
weight)

ADVANCED MOVES
When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level 2-5
moves.
⃞Disarm, disrobe
When you hit with your weapon you may sacrifice your damage roll or spend 1 ⃞Dazzle
bravado to knock a piece of equipment or article of clothing loose from an NPC. Spend 1 bravado to momentarily gain the stun tag on one of your weapons.

⃞Scoundrels & Troubadours ⃞Exploit an Opening


Get one move from the thief or bard class. Treat your level as one lower for Replaces: Find an Opening
choosing the move. When you hack and slash an enemy, your next attack against that same foe gains
2 piercing and deals +2 damage.
⃞Water Dance
When you are unarmored, carry no shield, and at or below your maximum load, ⃞Knaves & Crooners
you have 2 armor. Get one move from the thief or bard class. Treat your level as one lower for
choosing the move.
⃞Riposte
When you use your armor to totally evade an attack, gain 1 bravado. ⃞Master of the Water Dance
Replaces: Water Dance
⃞Throw Down the Gauntlet When you are unarmored, carry no shield, and are unencumbered you have 3
When you use your scathing words and force an enemy attack you, you deal +1d6 armor.
damage against that enemy until they are defeated or you flee.
⃞Panache
⃞One for All and All for One When you perform a move and roll doubles, pass or fail explain how you've done
When you aid an ally or an ally aids you in a dangerous situation, gain 1 bravado. it with impeccable style and gain 1 bravado.

⃞A Man of Taste ⃞Redirect


When you spout lore about the finer things in life you may roll +Cha instead When you roll a 10+ on hack and slash, you may spend 1 bravado to cause your
of +Int. target to deal their damage to a nearby foe or object.

⃞Find an Opening
When you hack and slash an enemy, your next attack against that same foe gains
1 piercing and deals +1 damage.

⃞A Hard Bargain
When an NPC asks that you make a promise in parley, they will always accept
just a little bit less.

⃞This CHARMING MAN


Your appearance is always impeccable. When most would otherwise look wet,
disheveled, or unkempt, you appear clean cut and dapper. Take +1 forward
towards anyone who respects your appearance.

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