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UNIT 1 - Use of The Foreign Language
UNIT 1 - Use of The Foreign Language
• Classroom language.
System of Communicative
Acts and Situations
Structures and
Words
CURRENT DEMANDS
The new plurilingual European context as well as
innovation in technology demands a new communicative
approach
COMMUNICATIVE COMPETENCE
▪ Body Language
▪ Cultural components
▪ Social components
▪ Gender/Age
▪ Etc
HYMES’S COMPONENTS OF
LINGUISTIC INTERACTION
Sub-competence Description
Grammar Ability to use units (sentences, structures, etc.) as
Competence rules of the language system
Discourse Ability to use different types of discourse and
Competence organizing them based on the communicative
situation & on the interlocutors
Strategic Ability of speakers to use verbal and non-verbal
Competence communication strategies to compensate for
breakdowns in communication or to improve the
effectiveness of communication
Sociolinguistic Ability to adapt statements to a particular context,
Competence observing the usage of a given linguistic community
(UK, USA, etc)
Anger
ANGER SURPRISE
Disgust
Fear
Interest
FEAR HAPPINESS
Surprise
Happiness
DISGUST SADNESS
GIVING INSTRUCTIONS
• Classroom language.
• 1. Simon says
In this well known TEFL game, students only do the
action they are told to when the sentence starts with
“Simon says…”, e.g. “Simon says open your books on
page 27”. If they hear any other command, e.g. “Knock
on the door”, they should remain totally still and not
even start doing the action. To add some more useful
language, you can replace “Simon says…” with “You
have to…” or “The teacher wants you to…”.
CLASSROOM LANGUAGE GAMES
https://goo.gl/5nP8LS
• 3. Tell me off
Students should only copy if the action and what the
teachers says is the same, and shout something
negative like “No”, “That’s wrong”, “They are different”,
“One more time, please” or “You’ve made a mistake” if
they don’t match (unlike just staying still like the
variation above)
CLASSROOM LANGUAGE GAMES
https://goo.gl/5nP8LS
• 4. Do as I say, not as I do
When the actions and what the teacher says don’t
match, students don’t copy the action, but do what
the teacher says instead
• 6. Instructions protests
Tell the students to do some typical classroom
actions, then throw in some things that are
impossible, e.g. “Clean the whiteboard” then
“Clean the ceiling”. With the impossible ones,
they shout back “I/ we can’t (clean the ceiling)”,
“That’s too difficult” or other useful classroom
language for telling the teacher they have
problems in class.
CLASSROOM LANGUAGE GAMES
https://goo.gl/5nP8LS
STRUCTURE