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ABSTRACT INTRODUCTION
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Gabbett, TJ, Sheppard, JM, Pritchard-Peschek, KR, Leveritt, MD, uccessful team sport performance depends on well-
and Aldred, MJ. Influence of closed skill and open skill warm-ups developed physical qualities and superior anticipa-
on the performance of speed, change of direction speed, vertical tion and decision-making skills (1). Given that
jump, and reactive agility in team sports athletes. J Strength athletes are required to perform physical skills, such
as sprints and changes of direction in response to cognitive
Cond Res 22(5): 1413–1415, 2008—In this study, we evaluated
stimuli, agility has recently been defined as a rapid, whole-
the efficacy of two different dynamic warm-up conditions, one
body movement with change of velocity or direction in
that was inclusive of open skills (i.e., reactive movements) and
response to a stimulus (5). However, assessments of agility
one that included only preplanned dynamic activities (i.e., closed performance have typically utilized change-of-direction
skills) on the performance of speed, change of direction speed, speed tests (e.g., zigzag running), that encompass preplanned,
vertical jump, and reactive agility in team sport athletes. Fourteen closed skill movements (5). Although it is recognized that
(six male, eight female) junior (mean 6 SD age, 16.3 6 0.7 year) preplanned movements are important to team sport
basketball players participated in this study. Testing was performance, a limitation of change-of-direction speed tests
conducted on 2 separate days using a within-subjects cross- is that they fail to assess the perceptual component of agility.
over study design. Each athlete performed a standardized An adequate dynamic warm-up encompassing closed skill
7-minute warm-up consisting of general dynamic movements and movements (e.g., callisthenics, running, lunging) has been shown
stretching. After the general warm-up, athletes were randomly to improve performance in sprint and power tasks (2,3,7).
Although studies have demonstrated a positive benefit of warm-
allocated into one of two groups that performed a dynamic
up on sprint and power tasks, no studies have assessed the effect
15-minute warm-up consisting entirely of open or closed skills.
of different warm-up protocols on open skill agility tasks. Intui-
Each of the warm-up conditions consisted of five activities of
tively, it may be expected that performance in an open skill task
3 minute duration. At the completion of the warm-up protocol, requiring a large degree of anticipation would be enhanced by
players completed assessments of reactive agility, speed (5-, 10-, a warm-up that included these demands. However, it is also
and 20-m sprints), change of direction speed (T-test), and vertical unclear whether a warm-up consisting predominantly of open
jump. No significant differences (p . 0.05) were detected among skill tasks is adequate in preparing athletes for closed skill activities
warm-up conditions for speed, vertical jump, change of direction (e.g., jumping, sprinting, preplanned changes of direction). With
speed, and reactive agility performances. The results of this study this in mind, the purpose of the present study was to evaluate the
demonstrate that either open skill or closed skill warm-ups can be efficacy of two different dynamic warm-up conditions: one that
used effectively for team sport athletes without compromising was inclusive of open skills (i.e., reactive movements) and one that
performance on open skill and closed skill tasks. included only preplanned dynamic activities (i.e., closed skills) on
the performance of speed, change of direction speed, vertical
KEY WORDS anticipation, game-specific jump, and reactive agility in team sport athletes.
(open skill versus closed skill) on the performance of speed, for test-retest reliability and typical error of measurement
change of direction speed, vertical jump, and reactive agility in for the vertical jump test were 0.98 and 1.4 cm, respectively.
team sport athletes. It was hypothesized that a warm-up
encompassing open skill tasks would enhance performance in Speed
open skill activities (e.g., reactive agility), whereas performance The running speed of players was evaluated with 5-, 10-, and
in closed skill tasks (i.e., speed, change of direction speed, and 20-m sprint efforts using dual-beam electronic timing gates
vertical jump) would be enhanced using a warm-up consisting (Swift Performance Equipment). Speed was measured to the
predominantly of closed skill activities. nearest 0.01 second, with the fastest score from three trials
used as the speed score. The intraclass correlation coefficient
Subjects
for test-retest reliability and typical error or measurement
Fourteen (six male, eight female) junior basketball players
for the 5-, 10-, and 20-m sprint tests were 0.83, 0.88, and 0.96
(mean 6 SD age, 16.3 6 0.7 years) participated in this study.
and 0.03, 0.04, and 0.03 seconds, respectively.
Athletes were scholarship holders with the Queensland
Academy of Sport high-performance basketball program, and Change-of-Direction Speed
at the time of testing had undergone approximately 9 months of The change-of-direction speed of subjects was evaluated
strength and conditioning and basketball-specific skills training. using a T-test (4) using dual-beam electronic timing gates
Warm-Up Protocol (Swift Performance Equipment). Change-of-direction speed
Each athlete performed a standardized 7-minute warm-up was measured to the nearest 0.01 second, with the fastest
consisting of general movements and dynamic and static score from three trials used as the change-of-direction speed
stretching. After the general warm-up, athletes were score. The intraclass correlation coefficient for test-retest
randomly allocated into one of two groups that performed reliability and typical error of measurement for the T-test
a dynamic 15-minute warm-up consisting entirely of open or were 0.92 and 0.19 seconds, respectively.
closed skills. Each of the warm-up conditions consisted of five
activities of 3 minutes’ duration (Table 1). At the completion Reactive Agility
of the warm-up protocol, players performed, in random The reactive agility test (RAT) has been described in detail
order, assessments of reactive agility, speed, change-of- elsewhere (6). The tester (researcher) stood opposite and facing
direction speed, and vertical jump. the participants. The tester stood behind a set of timing lights.
Each test trial involved the tester initiating movement, thereby
Vertical Jump beginning the timing. The athlete reacted to the movements of
Vertical jump height was assessed using a Yardstick vertical the tester by moving forward, then to the left or right in
jump device (Swift Performance Equipment, New South response to, and in the same direction as, the left or right
Wales, Australia). Vertical jump height was measured to the movement of the tester. The timing stopped when the athlete
nearest 1 cm, with the highest jump from three trials used as triggered the timing beam on either side. The participants were
the vertical jump score. The intraclass correlation coefficient instructed to emphasize decision-making accuracy and speed
TABLE 1. Activities performed in the open skill and closed skill warm-ups
1. Players dribble at each other, execute designated move Skipping forward and backward over a 20-m distance.
within 1 m of each other, and rapidly change pace.
2. As above, but progressed to groups of 2, 4, and 6 players. Carioca with an emphasis on foot speed, alternately
crossing the left and right foot in front of the body,
while moving in a lateral direction.
3. Offensive player steps to the pass and squares up aiming Acceleration sprints with progressively increasing
to score. Defensive player attempts to close out pace over a 20-m distance.
attempted shot. Defensive players are
encouraged to read cues before the offensive
player receiving the ball.
4. As above, but progressed to 1 on 1 game. Maximal effort sprints over a 20-m distance.
5. 4 vs. 4 game, where teams must complete 30 passes. Change of direction (zigzag) activities, including
Each player is only permitted one dribble per rapidly moving toward a marker, decelerating,
possession. Changes of possession occur for stopping, and changing direction.
every fumble, violation, dribble, or unassertive play (e.g.,
not squaring up).
the TM