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SHORT REPORT
Received 24 July 2007 ; received in revised form 16 August 2007; accepted 18 August 2007
KEYWORDS Summary While studies have investigated change of direction speed in rugby
Anticipation; league players, no study has investigated the reactive agility of these athletes.
Decision-making; The purpose of this study was to investigate the reactive agility of rugby league
Speed; players, to determine if this quality discriminated higher and lesser skilled players.
Agility; Twenty-four elite (mean ± S.D. age, 24.5 ± 4.2 years) and 42 sub-elite (23.6 ± 5.3
Change of direction years) rugby league players completed a game-specific test of reactive agility. Elite
players had better response accuracy (93.2 ± 1.9% vs. 85.5 ± 2.5%; p < 0.05, effect
speed
size = 0.58) and faster decision (89.5 ± 5.8 ms vs. 111.5 ± 6.4 ms; p < 0.05, effect
size = 0.62) and movement times (2.35 ± 0.03 s vs. 2.56 ± 0.03 s; p < 0.05, effect
size = 1.39) on the reactive agility test than sub-elite players. The reactive agility test
was able to distinguish four distinct classifications. Specifically, players were classi-
fied as requiring either (1) decision-making and change of direction speed training
to further consolidate good physical and perceptual abilities, (2) decision-making
training to develop below average perceptual abilities, (3) change of direction
speed training to develop below average physical attributes or (4) a combination
of decision-making and change of direction speed training to develop below average
physical and perceptual abilities. The results of this study demonstrate that a test
of reactive agility discriminates higher and lesser skilled rugby league players. In
addition, these findings highlight the important contribution of perceptual skill to
agility in rugby league players.
© 2007 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.
1440-2440/$ — see front matter © 2007 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.
doi:10.1016/j.jsams.2007.08.011
Reactive agility in rugby league 213
the ability of team sport athletes to ‘read and ferent for each player.5 The test protocol involved
react’ to a game-specific stimulus has been tested. randomised presentation of four different cues, for
Sheppard et al.5 demonstrated that a test of reac- a total of eight trials (i.e. two trials on each of
tive agility was able to successfully discriminate the four different cues). These cues created varying
higher and lesser skilled Australian football play- demands on the participants (as in a game setting).
ers, where pre-planned change of direction speed The participants sprinted forward prior to any
tests did not. Farrow et al.6 reported similar results change of direction, in reaction to the forward
for netball players. Given the important contribu- movement of the investigator. The participant was
tion reactive agility tests have made to other team instructed to recognise the cues as soon as possi-
sports, it is likely that a test of reactive agility could ble, and react by changing direction and sprinting
significantly advance the understanding of agility in through the gates on the left or right in response.
rugby league. The participants were instructed to emphasise
While investigators have studied speed and decision-making accuracy and speed of movement.
change of direction speed in rugby league play- A high-speed video camera (HSC-200 PM, Peak
ers, no study has investigated the reactive agility Performance Technologies, Inc.) interfaced with
of these athletes. With this in mind, the purpose of a video recorder (Panasonic AG-5700) was posi-
this study was to investigate the reactive agility of tioned 5 m behind the player in order to record the
rugby league players, to determine if this quality player’s change of movement direction relative to
discriminated higher and lesser skilled players. the investigator. Video was sampled at 200 Hz so
that the number of frames between the investiga-
tor’s and the player’s movement initiation enabled
Methods the player’s decision-making time to be recorded to
within ±5 ms for each trial.
Twenty-four elite (mean ± S.D. age, 24.5 ± 4.2 Movement time was defined as the total time
years) and 42 sub-elite (23.6 ± 5.3 years) rugby taken to complete the test, from the moment the
league players participated in this study. Elite play- investigator initiated the test and began the tim-
ers were members of a National Rugby League ing, to the moment the player triggered the timing
club while sub-elite players were registered with beam on either side of the investigator. Decision
a recreational rugby league club. time was defined as the time difference between
The reactive agility test has been described in the first definitive foot contact initiating the move-
detail elsewhere.5 The player began on a marked ment of the investigator in the final direction he
line with timing gates placed 5 m to the left and moved his body, and the first definitive foot con-
right and 2 m forward of the start line. tact initiating the response of the player. Response
The investigator stood opposite, and facing, the accuracy was expressed in terms of whether the
player. The investigator stood behind a set of timing player moved to the correct finish gate relative to
lights. Each test trial involved the investigator initi- the movement of the investigator.
ating movement, and thereby beginning the timing. Differences in performances between elite and
The player reacted to the movements of the inves- sub-elite players were compared using an indepen-
tigator by moving forward, then to the left or right dent t-test.
in response to, and in the same direction as, the left
or right movement of the investigator. The timing
stopped when the player triggered the timing beam Results
on either side.
The investigator displayed one of four possible Significant differences (p < 0.05) were detected
scenarios to the player. The four possible scenar- between elite and sub-elite players for response
ios all involved steps of approximately 1.5 m, and accuracy, decision and movement times on the
were presented in a random order that was dif- reactive agility test (Table 1).