Professional Documents
Culture Documents
Adv WBMeshing CAEA PDF
Adv WBMeshing CAEA PDF
Techniques in
ANSYS Workbench
Presented by:
Eric Stamper
4/9/2015
www.caeai.com 2
e-Learning Webinar Series
If you are a New Jersey or New York resident you can earn continuing
education credit for attending the full webinar and completing a survey
which will be emailed to you after the presentation.
www.caeai.com 3
CAEA Resource Library
www.caeai.com 4
CAEA Engineering Advantage Blog
www.caeai.com 5
CAEA ANSYS® Training
www.caeai.com 6
Agenda
www.caeai.com 7
Defeaturing
Default Mesh
www.caeai.com 9
Defeature with Virtual Topology
www.caeai.com 10
Defeaturing – Mesh Based
Useful to:
— Improve the mesh quality
— Allow for a successful mesh to be created
when these very small features would
otherwise cause a meshing failure
Removes small geometric features that
are smaller than the Automatic Mesh
Based Defeaturing (AMBD) tolerance
AMDB On
www.caeai.com 11
Defeature with Mesh Method
www.caeai.com 12
Defeature with Tetrahedrons Method
Patch Independent
— Defeaturing Control
Defeaturing
1. Set Mesh Based Defeaturing On Tolerance Off
2. Set Defeaturing Tolerance
3. Assign Named Selections to
selectively preserve geometry
www.caeai.com 13
Defeature with MultiZone
MultiZone:
— Default only captures sharp features, named selections,
boundary conditions, etc. (patch independent)
— All topology can be captured with Preserve
Boundaries set to All, (patch conforming)
Ignores imprint features If named selections are Mesh captures all topology,
defined Topology is respected regardless of whether it is in a
named selection, BC, etc.
www.caeai.com 14
Hexahedral
Meshing
Method Behavior
— Automatically decomposes geometry into
blocks
— Used to extend sweeping capabilities to a
larger range of problems
www.caeai.com 16
Understanding MultiZone Method
Algorithm:
— Step 1) 2D Blocking
— Step 2) 3D Blocking
— Step 3) Inflation (if applied)
2D Imprints 3D Blocks
Inflation
www.caeai.com 17
Multizone Examples:
www.caeai.com 18
Refinement within
Volumes
Inflation
— Used to generate thin elements adjacent
to boundaries / surfaces
— Useful to capture high subsurface result Inflation
gradients:
Elements shown are created by ‘inflating’
the 3D surface mesh into the volume
Inflation works with both bricks and tets
www.caeai.com 20
Refinement with Inflation
3D Shell
2D Surface
www.caeai.com 21
Refinement with Sphere of Influence
www.caeai.com 22
THANK YOU!
www.caeai.com 23