Professional Documents
Culture Documents
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M. V. Sokolova *,
Ph.D. in Psychology, Assistant Professor, Deve-
lopmental Psychology Department, Faculty of
Educational Psychology; Methodist, Moscow
City Center of Psychological and Pedagogical
Examination of Play and Toys, Moscow State
University of Psychology and Education
During the last few years the structure of toon films. According to sociologists, children
preschoolers’ activity has changed dramatically. spend from 20 to 40% of their free time in front of
Some years ago the main occupation of pre- TV and prefer watching cartoon films or playing
school children were playing games, drawing, computer games [3].
constructing and listening to fairy tales. Now all Today a cartoon film became for a child one
these activities are supplanted by watching car- of the basic bearers and compilers of world rep-
* sokolovamw@mail.ru
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M. V. Sokolova
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resentations, human relations and norms of their 40 families with children of preschool age took
behavior. Watching cartoon films has got some part in the research, and 35 preschool children
kind of “totally-fanned” character, i.e. when all from Moscow kindergartens participated at the
people watch a new product at one and practi- second stage. The investigation included:
cally the same time – at cinemas and on TV, on interviewing of parents;
disks or in Internet. Thus, the majority of children observation of the way the children are
of preschool age appear included in watching watching cartoon films (for a week);
a new cartoon film, its discussions, buying toys talks with children;
and playing with them. The modern industry of observation of a child’s free playing;
cartoon films promotion has started manufacture observation of a child playing in two experi-
and distribution of series of “animation” toys- mental situations;
characters from cartoon films, their companions analysis of children’s drawings of the film
and numerous accessories. Such toys represent- characters.
ing characters from cartoon films became original
bearers of social and cultural norms and values. Children’s preferences in choices
What does watching cartoons for hours give of cartoons
to children? How do they play with toys from these The results of parents’ questioning showed
films? How does it influence their development, that about 75% of preschoolers spent all their
emotional condition, the understanding of the sur- free time in front of the screen. The mean age
rounding world? Today these important questions of children starting to watch TV is one year and
occupy the mind of parents and specialists. eight months. For comparison, at the end of the
The analysis of the cartoon films’ influence on twentieth century, children started watching TV
a child’s development involves a systematic re- when they were about four years old, whereas
search work. In this article we deal only with one today even infants watch their development and
aspect of this influence – the effect of a cartoon entertainment programs.
film on children’s playing with its toys-characters. Parents have noticed that their children do
It is well known that the main activity of a pre- not have special preferences in a choice of car-
school age child is a process of playing in which toon films (Russian, foreign, classical, modern),
the most important stages of his development they are ready to watch any one (figures 1, 2). As
take place [4]. The primary goal of our investiga- to parents they prefer familiar Russian classical
tion was to define the influence of media culture cartoon films or cartoons by Disney issued at the
on a child. The following questions were of par- middle of the twentieth century and which they re-
ticular interest: member since their own childhood (figure 1). The
- What cartoon films and characters are most majority of parents do not like modern cartoons,
popular among children of preschool age and however they often buy them and don’t mind
why? when their children watch them. They noted that
- How is the viewing of cartoon films reflected these media products are very popular, dynamic,
in the content of games of preschool children?
- In what way do children play with toys-cha- 70
racters from popular cartoon films? 60
Another important feature of our analysis is 50
studying the characteristics of cartoon films, for
40 Дети
Children
example, appreciations of the plot of an audio-
30 Родители
Parents
and video-picture from the point of view of its age
addressing, and also an expert estimation of toys 20
according to their assistance to the process of a 10
child’s development [2].
0
In 2010 we began to study the impact of car- Russian Foreign Any
toons’ images on a playing process of preschool Pict. 1. Comparative analysis of preferences in
children. At the first stage of investigation some watching Russian and foreign cartoons among
children and their parents
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Psychological Science and Education, 2011, № 2
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1
The investigation was carried out with M. V. Mazurova (2010–2011).
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M. V. Sokolova
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The Plot
(semantic basis, Image of the hero
history)
Personification in a toy
Scheme 1. Plot, image of the hero and its personification in a concrete toy
year-old children in a certain kindergarten using game, unexpectedly changed its subject and be-
two experimental situations. Children from three gan to discuss lively the popular teenage cartoon
kindergartens took part in this investigation; each serial “Winks”. Children refused the offer of the
group consisted of 8–10 children. We chose a experimentalist to play with Smeshariki in accor-
very popular in Russia cartoon serial “Smeshariki” dance with the plots of the cartoons.
(it means “funny balls” or “Kikoriki” in American Children in the third group played a similar
version), which contains more than 200 series. way – first active games with figures-balls, then
The preliminary talk with children showed that all traditional games. The offer of the experimenta-
of them had seen this cartoon already. Some of list to play in accordance with a cartoon plot dis-
the children had the toys personages from this closed the fact that children could not remember
film at home and played with them. We offered any plot, but when reminded they could not agree
children to play with toys Smeshariki first as they on a concrete plot and continued the previous
want and in the second situation according to game “traveling”.
the cartoon plots, afterwards to speak about So we can see that in a free game with toy
them and to draw the favorite personage. personages children did not use plots from the
The children from the first group, playing cartoon “Smeshariki”. Only four children could
Smeshariki, were throwing the toys up in the air recollect one plot for their play.
for nearly half an hour, they laughed, screamed, Why did not the popular cartoon film plots be-
threw toys to each other, jumped with them on the come a basis for a plot game or a role game for
floor, and kicked them as in football. Here it is preschool children? One of the reasons we think
necessary to notice that the form and the mate- is the characteristics of the toys, the second is the
rial from which these toys are made favor such particular plot of the cartoon and the way of its
games. In the course of our observation we didn’t presentation to preschoolers.
noticed that they used any plot from a cartoon. Let’s look at the toy itself. The toy Smeshariki
Then children started to include toy personages looks like a ball. It is round, springy, soft. It is con-
in traditional plots of their game – small house venient for holding with both hands. Such toy is
construction, giving meals, traveling. a good substitute in a ball game – easy to throw,
In 25 minutes the experimentalist offered the slap on a floor, try to make it jump. It is natural
children to remember any plot of the cartoon and that children start experimenting with these quali-
to play with toys according to a plot. Children ties. They throw a toy to each other, slap it on the
have hardly remembered only one plot – “Birthday floor, play football with it. This type of behavior
Party”, and the next 10 minutes played in accor- was typical for all the children from three groups
dance with this plot, then they continued playing (100%).
traditional games (traveling and small houses After a more attentive examination of the toy
construction for the toy heroes). some children started to pay attention to the hu-
The second group of children has a posi- man traits of the toy – eyes, a nose, a mouth, the
tive response to our offer to play in accordance expression of the face – she smiles, he is merry
with the plot of the cartoon «Smeshariki». But and this one is thoughtful. It hampered the ex-
5–10 minutes later children abandoned the perimentation and active games. Children disco-
52
Psychological Science and Education, 2011, № 2
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53
M. V. Sokolova
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dren so, can’t generate motives for role play or It is obvious that these characteristics pro-
play-dramatizations. It is sooner meditative or en- mote child identification with image of the hero,
tertaining plots, rather than plots for realization in and possibility to operate as this hero. Even if
the child’s play. these toys represent animals or imaginary char-
However, some toy heroes of cartoon films acters, it is very easy to recognize children’s
become characters of the high-grade play. The characters and behavior in their prototypes. Such
cartoon film can become an impulse, a material cartoon has the slowly unfolding plot, distinct and
and a helper in appearance of new game plots clear speech of characters, presence of subject
[1] that directly correspond to the development of pauses, and a story understandable and interest-
imagination or play themes on the basis of car- ing to children. Many of these films are created
toon films plots and dramatizations in play. on the basis of classical literature for kids, this
Observation of children’s play and discussion makes the cartoons personages recognizable.
with parents showed that such heroes may be, Watching such films stimulates children’s play,
for example: Winnie-the-pooh, Moomintrolls, kit- provides it with new contents and senses and en-
ten Findus, Bembi, King-lion, Buratino, Neznajka, riches the subjective experience of preschoolers.
Domovenok, etc. Summing up, it is possible to assert that the
These characters have the following charac- character of influence of cartoon films on game of
teristics: children and so on their development, depends
simple and distinct behavior and slow on quality and the contents of cartoon films, from
speech; their conformity to age features of preschool chil-
logically correct acts; dren, and also from quality of toys-characters. In
face expression, movements and activities this connection there is a problem on working out
typical for children; the psychological criteria for an estimation of chil-
natural, recognizable image; dren’s media production quality [2] so as to give
correspondence to a child age image and parents and tutors reference points on selection
activities. of necessary and useful films for children.
References
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