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N I I I: Re S Outs D Fe e
N I I I: Re S Outs D Fe e
EXPERT ARTIF';:::;;:5
SPEQAL MODFICA�
battles amid the stars. Unfortunately, the Dug reputa and stouter. Of course, these ancient Lales can hardly
tion for brutality and ill-temperedness tends to land be confirmed with any certainty; what is clear is that
them in rough company when they seek employment MusLafar is an extreme environment. and the species
off-world. Though many Dugs do overcome these that shares its name with the world has adapted to its
stereotypes, the challenges they pose are not insub harsh climes.
stantial Even though many fringers know better than The Mustafarians Lhemselves aren't overly aggres
to judge individuals by the stories of their species sive. so instead of allowing pointless tribalism to rule.
passed around in cantinas and space docks, others the two groups usually work together to harvest their
are not so open minded. world's meager resources. Development picked up
Many Dugs seek out professions where they can put as off-worlders took a greater interest in the world's
their strength and agility to work for them. They might particular commodities. The Mustafarians greatly ben
become involved in Podracing, swoop racing, and any efited from the introduction of higher technology. Mus
other pursuit Lhat involves both fast vehicles and tafarians seem to have a natural affinity for technol
thrills. While they can make do with controls built for ogy, and they strive to advance it to help them survive
other species, Dugs quickly adapt any craft they own more easily. No matter how durable imported tech
to their atypical arrangement of arms and legs. Some nology seems to be. Mustafarians have learned from
make a good living in illegal races and gambling. Oth tragic experience never to really trust it until they have
ers work in repair shops, using their acquired know a chance to modify and further harden it against the
how Lo soup up oLher beings' ships, while still more blast furnace that is their harsh environment
work as smugglers. soaring across the spacelanes at Though infighting between Mustafarian groups is
incredible speeds. uncommon. highly aggressive creatures are a great
hazard on the world, thanks to competition over
scarce resources. As they and most of Mustafar's
nalive creatures are highly resistant to heat, the Mus
tafarians have developed their own weaponry for
defending themselves. Many use kinetic or concussive
Lechnology in lieu of more common energy weapons.
• Wound Threshold: 9 + Brawn Mustafarian sentries and combatants regularly wield
their specialized gear, whether working the mines or
• Strain Threshold: 8 + Willpower patrolling on their massive lava fleas. Even Mustafar
• Starting Experience: 90 XP ian melee weapons are heavier and more durable
compared to their off-world counterparts.
• Special Abilities: Dugs begin the game with one
rank in Brawl. They still may not train Brawl above Physiology: The two kinds of Mustafarians are geneti
rank 2 during character creation. cally similar. but have developed differently over the
innumerable generations since the ancient cataclysm.
• Born to Ride: Whether it be atop dangerous The taller northern Mustafarians are more vulnerable
beasts or screaming repulsorcraft. Dugs are par to damage. Thus. stouter southern Mustafarians more
ticularly adept riders. They begin the game with often take on the harsher work. such as labouring in
one rank of the Defensive Driving talent. the Mining Guild's lava extraclion operations.
Mustafarians are arthropods, with a tough exoskel
MUSTAFARIAN eton over leathery skin. They are bipedal and some
The perpetually volcanic. burning world of Mustafar what humanoid. They have long snouts and large eyes
seems an unlikely place for anything to thrive, let alone on either side of their heads. Even unprotected, Mus
a sentient species. Mustafar once teemed with life, tafarians can naturally withstand far more heat than
like so many terrestrial worlds, until the planet's orbit most species. Though many of their adaptations came
changed dramatically. Ancient legends claim a mythi about to help them survive the heat. Mustafarians still
cal, ruinous weapon shifted the orbit of the nearby wear armor and heavy environmental protection gear
gas giant Lefrani. This epic cataclysm sent Mustafar when outside of their underground shelters. They have
into an unusual and gravitationally crushing alignment a limited capability to survive on the surface without
between Lefrani and another nearby gas giant. Jest survival gear, but rarely put this durability to Lhe test
efad. Very few species survived the resulting volcanic Workers and travelers who spend extended
cataclysm. Forced to areas in the north and near the amounts of time outside typically wear breath masks
equatorial regions of the world. the remaining Mus to further protect themselves from the noxious fumes
tafarians adapted and evolved to their new realities. Lhat can somelimes flood the surface due to sudden
The northern Mustafarians became tall and thin. while eruplions or shifts in the blasting wind. A significant
those near the equator became shorter. but stronger percentage of the population opts to install cybernet-
• EXPERT ARTIFICERS
SPECAL MODIFICATIONS