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DUG Unfortunately, due to the sway the Gran colonists

held with the Republic. it effectively awarded the


On many worlds across the ga axy. Dugs have a repu­ planet to i:hcm during mediation. The Republic relo·
tation as mean-spirited brutes with an outsiLed infe­ cated most of the Dugs to the western continent. while
nom� complex v\lhile th•s stereotype •s not particu the Crans lield the eastern continent As a result of
arly fair. t has proven difficult for the Dugs to shake, their defeat and the injustice they faced, many Dugs
in large part because or their ongoing conflicts with grew extremely xenophobic. and few held any love for
·he Gran colonists on the r homeworld of Malastare. the Republic. There have been no ma1or reparations by
the wider galactic community and no progress on help·
Despite their short stature. most Dugs are quite ing to restore Dug independence in any meaningful
strong, as 1s apparent from their muscular arms and sense. and so Dug frustrations with outsiders haven't
egs Dug culture has a decidedly stubborn and milita­ significantly lessened in the intervening centuries.
nst1c bent. and many Dugs believe that the potential
grea!ness of the rs soec1es repressed by the Republic The most m'litant Dugs be•ieve not only in their
ther. the Empire. and most especially by the Crans. right to a sovereign planet, but also in the superiority
of their own species. Their losses over the years have
Centuries ago. during the anc ent days of the Repub ingrained a great sense of hostility toward the rest of
c. the Crans moved to colorize Matastare as they the galaxy in these hard-liners. and even inspire resent·
expanded across the galaxy. Unsur ment and anger at other Dugs who are more willing
prisingly, the Dugs fought v101ent111 to compromise m the name or resu ts. Most Dugs are
aga'nst the efforts or the Crans not so fanatical, of course. but the fact lhat the planet
Lo colonize their world. Though remains troubled by external and internecine conflicts
the Crans' techno ogy exceeded alike does not help to resolve the situation.
that of the Dugs. the Dugs proved
resourceful and unrelenting m the During the Clone Wars. tensions rose again on
defe..,se of their home. and the Malastare between the belligerent factions. Unsurpns·
Crans 1\ere unprepared for the ingly, Gran representatives held the Malastare seat in
ferocity of the Dugs. The war the Republic Senate, and during those troubling times.
grew mcrcas,rg1� brutal, they strongly supported the Chancellor in his rise to
and its escalation evcntu power. In the days since the Emperor's ascension, the
ally led to an intervention Gran occupiers' past loyalty has largely been ignored.
oy ·i,e Republic. and the Empire has installed a series of human gover
nors to rule Malastare. Many Dugs were initially amused
by how Imperial authorities humiliated and demoted
the Crans in ways resembling the treatment that the
Dugs had received for centuries. However, years of
harsh Imperial rule ha\e worn away any rea love ror
the Empire most Dugs might have held. Dugs are
still treated as the lesser citi7ens of their homeworld.
Despite this. most Dugs Ii\ ing on Malastare grudgingly
prefer the Empire's iron-fisted reign to rule by their
Gran occupiers. whom they see as the more despicable
of ihe two. Imperial brutality ·s less effective aga nst the
Dugs. \\ho meet 1t with their own ferocity in turn.
Reputatio is or the utmost importance to tradi
t1ona s· Dug 'arnilies, and many clans claim a lineage
from ancienl. heroic figures from Dug history to prop
uo their pos1t1on in Dug society Some of these claims
are true. though many are not. and rerer to mythi
cal figures whose existence cannot be verified. Even
those t1ered1,ary c1a1ms that began as •ruth have usu
a ly been expanded. distorted. and exaggerated over
the vears as Lhe clans have jockeyed for the esteem
grarted by stor,es of power'u ancestors.
Dugs are technologically adept, but often have to
adapt the technolog', of other species ·o make l use
ul to the·r un que physiology. In tur1. Dug devices
and weapons are generally rather difficult for mem­
bers of other species to use.
Physiology: Dugs are one-meter-tall humanoids with POORA(ING ON MALASTARE
long upper limbs serving as legs, and with lower limbs
that hang from their torso operate as their arms and
hands. The genders are very similar in appearance.
though males have loose, inflatable, neck-flaps reserved
Tstemshecenturies
Dug love of speed is born out in the
ol<:J tradition of Podracing. wt1ich
from an even older history of ricJing lhe
for mating rituals and calls. Dugs have long snouts that
most species subconsciously read as expressing a per­ beasts of Malastare. Though the ludicrously
manent snarl. This perception likely plays into-and fast paced. underhanded. and often deadly
also helps to fuel-the Dugs' galactic reputation for sporL is now iltegal in the Empire. the Dugs
confronLational and mean-spirited interaction. have few qualms about racing anyway Still, Ltw
ban has greatly hurl the Dugs' economy They
Long skin flaps al the ends of their snouts and ears cannot draw the massive crowds of old. so IJ1ey
are often adorned with beads or jewelry. Due to their make do with smaller. low key venues. honing
dexterous feet, adapted to grasping branches and their skills for larger. off-wortd races in ttw
Lrunks in their native forest habitat. Dugs do not gen­ hope that legal racing will someday return.
erally wear footwear. When they do. it tends to be
similar to gloves to allow them to maintain the use Homeworld: The Dugs are native to the world of
of their digits when moving. Malastare's high gravity Malastare, but when the Old Republic Senate passed
makes the Dugs especially strong and quick when Lhe so-called Gran Protectorate Act. it enabled Lhe
they are on worlds with gravity at or lower Lhan the Gran colonists to take over the eastern continent and
galactic average forced most of Lhe Dugs to the western continent. To
Society: Dugs are highly independent, and many this day, the Dugs still struggle to protect their lands
hate to rely on anyone but themselves. Individuals and keep the Gran at bay. They remain tree-dwellers.
must fend for themselves within their culture. which with elaborate and chaotic treetop settlements or
can oflen be very violent. Centuries of repression by clusters of formidable towers. This gives them a great
the Gran settlers on Malastare have only intensified advantage in the forests over their foes. Enemies find
this belief in harsh self-sufficiency that many Dugs it difficult to navigate pathways made for travelers with
hold. Few aliens treat Lhe Dugs with much respecl, four prehensile limbs. Dug cities rarely equal those of
and so most Dugs respond in kind. Their natural the Crans in terms of technological power, however
us-against-the-galaxy attitude leads to constant The Dugs are largely self-sufficient. They are tech­
conflicts. Despite their individualism. Dugs do band nologically sawy despite the fact they must import
together around their clans, joining Logether against a significant percentage of their technology and
other families and various foes such as the Empire vehicles. This realily has allowed a certain amount of
and the Crans. trade to occur between certain Dug settlements and
Many Dugs would love nothing more than to expel Crans, while other Dugs prefer to deal with traders
the Gran interlopers and all the other off-worlders from off-world rather than the Crans. While Dug man­
from Malastare. but Lhe reality of the situation is that nerisms and negotiation tactics often seem explosive
they lack the power to take back their planet. This and erratic to off-worlders, those traders who learn
leaves Dug society riven by conflict, both against Lhe to parley with the Dugs on their own terms [and even
various groups of invaders and from within as dispa­ better, in their own language) can o�en make sub­
rate clans violently differ over the possible methods stantial profits for their efforts.
for addressing lheir shared problems. The growth and Language: Dugs have their own language and pre­
advancement of Dug technology has been severely fer to deal in it whenever possible. Some do this our
limited and stunted by the meddling of off-worlders, of a desire to preserve their culture despite the Gra1
and so the Dug voices seeking compromise ralher and Imperial colonizers living on Malastare; others co
than retribution are usually drowned out by the most it out of stubborn refusal to change. Dugs can ica-n
quarrelsome elements of society. Basic, but few on Malastare do. Off-world. hm·;eve
Dug towns and other geopolitical regions arc typi­ almost all Dugs learn Basic. They might also acqa:re
cally ruled by a powerful Dug king, queen. or other some Huttese or a local language if ;� ,... a es t: eas­
titled individual who wins a position through pre­ ier to live or work in a given area or dea \·..Jl ctieir
arranged combat. After the passing of a leader. the employer. Many spacers joke tha� DL.gs a ays seem
candidates battle to incapacitation or death. These to gain an impressive grasp of J-·e llse of profanity in
are brutal contests with few rules. and most of those any language they know. thougn enologists.tend Lo
are inevitably broken or manipulated as needed by dismiss this as a baseless stereo. oe.
the fighters. While there are Dugs who hold them­ Life on the Fringe: Dugs ,eave Malastare for all sorts
selves to strict codes of honor, as within most species. of reasons. Some seek :o rriake ;t-ieir fortune, whi•e
such individuals tend to find themselves outmaneu­ others hope for g1ory on ;ar-off racetracks or eve,.,
vered by more morally "flexible" opponenls.

EXPERT ARTIF';:::;;:5
SPEQAL MODFICA�
battles amid the stars. Unfortunately, the Dug reputa­ and stouter. Of course, these ancient Lales can hardly
tion for brutality and ill-temperedness tends to land be confirmed with any certainty; what is clear is that
them in rough company when they seek employment MusLafar is an extreme environment. and the species
off-world. Though many Dugs do overcome these that shares its name with the world has adapted to its
stereotypes, the challenges they pose are not insub­ harsh climes.
stantial Even though many fringers know better than The Mustafarians Lhemselves aren't overly aggres­
to judge individuals by the stories of their species sive. so instead of allowing pointless tribalism to rule.
passed around in cantinas and space docks, others the two groups usually work together to harvest their
are not so open minded. world's meager resources. Development picked up
Many Dugs seek out professions where they can put as off-worlders took a greater interest in the world's
their strength and agility to work for them. They might particular commodities. The Mustafarians greatly ben­
become involved in Podracing, swoop racing, and any efited from the introduction of higher technology. Mus­
other pursuit Lhat involves both fast vehicles and tafarians seem to have a natural affinity for technol­
thrills. While they can make do with controls built for ogy, and they strive to advance it to help them survive
other species, Dugs quickly adapt any craft they own more easily. No matter how durable imported tech­
to their atypical arrangement of arms and legs. Some nology seems to be. Mustafarians have learned from
make a good living in illegal races and gambling. Oth­ tragic experience never to really trust it until they have
ers work in repair shops, using their acquired know­ a chance to modify and further harden it against the
how Lo soup up oLher beings' ships, while still more blast furnace that is their harsh environment
work as smugglers. soaring across the spacelanes at Though infighting between Mustafarian groups is
incredible speeds. uncommon. highly aggressive creatures are a great
hazard on the world, thanks to competition over
scarce resources. As they and most of Mustafar's
nalive creatures are highly resistant to heat, the Mus­
tafarians have developed their own weaponry for
defending themselves. Many use kinetic or concussive
Lechnology in lieu of more common energy weapons.
• Wound Threshold: 9 + Brawn Mustafarian sentries and combatants regularly wield
their specialized gear, whether working the mines or
• Strain Threshold: 8 + Willpower patrolling on their massive lava fleas. Even Mustafar­
• Starting Experience: 90 XP ian melee weapons are heavier and more durable
compared to their off-world counterparts.
• Special Abilities: Dugs begin the game with one
rank in Brawl. They still may not train Brawl above Physiology: The two kinds of Mustafarians are geneti­
rank 2 during character creation. cally similar. but have developed differently over the
innumerable generations since the ancient cataclysm.
• Born to Ride: Whether it be atop dangerous The taller northern Mustafarians are more vulnerable
beasts or screaming repulsorcraft. Dugs are par­ to damage. Thus. stouter southern Mustafarians more
ticularly adept riders. They begin the game with often take on the harsher work. such as labouring in
one rank of the Defensive Driving talent. the Mining Guild's lava extraclion operations.
Mustafarians are arthropods, with a tough exoskel­
MUSTAFARIAN eton over leathery skin. They are bipedal and some­
The perpetually volcanic. burning world of Mustafar what humanoid. They have long snouts and large eyes
seems an unlikely place for anything to thrive, let alone on either side of their heads. Even unprotected, Mus­
a sentient species. Mustafar once teemed with life, tafarians can naturally withstand far more heat than
like so many terrestrial worlds, until the planet's orbit most species. Though many of their adaptations came
changed dramatically. Ancient legends claim a mythi­ about to help them survive the heat. Mustafarians still
cal, ruinous weapon shifted the orbit of the nearby wear armor and heavy environmental protection gear
gas giant Lefrani. This epic cataclysm sent Mustafar when outside of their underground shelters. They have
into an unusual and gravitationally crushing alignment a limited capability to survive on the surface without
between Lefrani and another nearby gas giant. Jest­ survival gear, but rarely put this durability to Lhe test
efad. Very few species survived the resulting volcanic Workers and travelers who spend extended
cataclysm. Forced to areas in the north and near the amounts of time outside typically wear breath masks
equatorial regions of the world. the remaining Mus­ to further protect themselves from the noxious fumes
tafarians adapted and evolved to their new realities. Lhat can somelimes flood the surface due to sudden
The northern Mustafarians became tall and thin. while eruplions or shifts in the blasting wind. A significant
those near the equator became shorter. but stronger percentage of the population opts to install cybernet-

• EXPERT ARTIFICERS
SPECAL MODIFICATIONS

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