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GeoFirstX = 11
GeoFirstY = 10
GeoLastX = 26
GeoLastY = 26
# If True GEODATA
AllowGeodata = False
# Allow the player to fall from the horizontal wall if he clicks on the wall itself
AllowFallFromWalls = True
# Diagonal Search
# It should be disabled only for debugging
PathFindDiagonal = True
# The maximum time allowed to spend on the search path (in nanoseconds)
PathFindMaxTime = 100000000
# Configure the buffers to find a way, the number of x size of the map (in cages
geodata)
# Minimum 96, maximum - 512
PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512