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Sit Types PDF
Sit Types PDF
1 Definitions
Tense: the grammatical system which ‘locates’ a situation in time
(past/present/future).
Aspect: a grammatical system which gives information about the
temporal structure of a situation or the speaker’s view of this:
(1) He was drowing (but somebody saved him). [tense: past; aspect:
progressive]
(2) He drowned (*but somebody saved him). [tense: past; aspect: non-
progressive]
Situation type (otherwise known as Aktionsart[ak′tzionza:t] or lexical
aspect) is similar to aspect, in the sense defined above, except that
situation type describes the inherent internal temporal structure of a
situation which arises from its meaning. Speakers can choose a
particular aspect, but cannot choose a situation type because the verb
and its arguments determine this:
(3) I hit the sofa [instantaneous] vs. I beat the sofa [lasts longer, because
several hits are involved]
2 Situation types
2.1 Two criteria for classifying situation types
2.1.1 Telicity
A situation is telic if it has a natural completion or endpoint arising from
the meaning of the VP. If not, it is atelic.
(4) The plane flew to London. [Telic: the event stops when the plane
reaches London]
(5) The plane flew. [Atelic: no goal mentioned, so no obvious endpoint]
(6) She ate a bag of chips. [Telic: eating stops when bag is empty]
(7) She ate (chips/plates of chips). [Atelic, since there is no specific
amount of chips, the consumption of which would mean the end of the
eating event.]
The tense/aspect marking is disregarded when deciding whether a
situation is telic or not. (7) is atelic although the eating has finished.
Test for telicity: The time taken by telic situations can be measured by
PPs of the type in ten minutes. The time taken by atelic situations is
measured by PPs of the type for ten minutes.
(8) He painted a picture {in/*for} three hours vs. He painted {for/*in}
three hours.
(9) He ran to the bus stop {in/*for} three minutes vs. He ran {for/*in}
three minutes.
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c. ?The cheese stank in 3 day. [stinking begins 3 days after I took it out
of the fridge]
Test for durativity: PPs of the types for ten minutes are compatible
with durative VPs (provided they are atelic, see above). By contrast,
these PPs turn punctual VPs into durative ones, forcing them to have an
iterative/repetitive interpretation.
(12) the light flashed [punctual, a single flash]
(13) the light flashed until dawn [durative, many flashes/iterative]
(14) he banged his fist on the table [punctual]
(15) he banged his fist on the table for 20 seconds [durative, a repeated
action/ iterative]
2.2.1 States
States are situations which are static (unchanging) throughout their
duration.
(16) he hates beer, she knows the answer, she owns/has a car, the cheese
stinks, the dog belongs to me, he believes it, she is intelligent, Martians
exist, marriage involves commitment, etc.
Since states don't involve change, state sentences are true of any
minimal point in time during the duration of a state. By contrast, a
sentence like he walked is not a state, since at a single point in time
during the period where a person is walking, the person will be in a
particular position which is only part of what is involved in walking.
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2.2.2 Activities (sometimes called ‘processes’)
Activities are durative and atelic. They typically involve an agent.
Unlike states, they are dynamic, i.e. some sort of change is involved.
(17) work, eat icecream, play the piano, grow, push a cart, etc.
2.2.3 Achievements
Achievements are punctual and telic.
(18) explode, flash, spot a tiger, hit the wall, win the game, reach the
goal, discover the answer, find the key, etc.
2.2.4 Accomplishments
Accomplishments are durative and telic. They consist of an activity with
an achievement at the end of it.
(19) burn down, hammer the metal flat, paint a picture, deliver a
sermon, recover from a sickness, etc.