Professional Documents
Culture Documents
FOOTBALL
BY DR. PAUL D. BALSOM
Table of Contents
• Foreword
• About the author
PART I : INTRODUCTION
• Football is a form of high intensity intermittent exercise
• The energy demands of playing football
PART II : FOOTBALL SPECIFIC ENDURANCE
• What is football specific endurance?
PRECISION • Football specific endurance training
• Factors which can affect the football specific
FOOTBALL endurance capacity of a player
Part III : HEART RATE MEASUREMENT AND
EXERCISE INTENSITY
FOOTBALL SPECIFIC ENDURANCE TRAINING • The relationship between exercise intensity and heart rate
• How a heart rate monitor measures a heart rate
• Expressing a heart rate as a percentage of maximal
BY DR. PAUL D. BALSOM
heart rate
• How to measure a player’s maximum heart rate
Part IV : FOOTBALL SPECIFIC ENDURANCE
TRAINING: SMALL-SIDED GAMES
• A scientific research study
• Factors which can influence exercise intensity during
small-sided games
• Selecting appropriate target heart rates and work-to-
rest ratios
• Examples of variations of small-sided games
Part V : PERFORMANCE TESTING
• General principles of testing
• A football specific endurance field test
Part VI : MONITORING EXERCISE INTENSITY
DURING FOOTBALL TRAINING
• Getting the most out of your heart rate monitor
• Polar heart rate monitors
• References & Recommended reading
Foreword About the author
Football is a very physically demanding form of exercise,
which in a match situation is performed over a prolonged
period of time. To minimise the negative effects which fatigue
will have on performance, an important part of any football
training programme is endurance training. This is just as appli-
cable for a professional player who trains one or two times a
day as it is for a recreational player who trains once or twice a
week.
4 5
The impact that science has had on improving the level
of performance in many sports is clearly evident. For example,
athletes now run faster and jump higher than ever before.
Science´s impact in football is, however, less evident. Many
of the fitness training methods used in football today are, to a
Part I large extent, based on tradition. As a coach of a top European
club recently said “we train today the same way that we trai-
ned 17 years ago when I was a player”!
Introduction
Football is not science -
but science may improve the level of football.
Jens Bangsbo 1994.
6 7
Planning a training programme for a football team is an FOOTBALL IS A FORM OF HIGH
extremely challenging task. In addition to training for the tech- INTENSITY INTERMITTENT EXERCISE
nical and tactical components of the game, the fitness levels
of the players must be increased to and maintained at high Exercise intensity during “football specific” intermittent
levels. In the Scandinavian countries there is an emphasis, at exercise can, nevertheless, be monitored and/or controlled
all levels of the game, on performing as much of the fitness using heart rate measurements. This is because there is a
training as possible with the ball. direct relationship between exercise intensity and heart rate.
Thus, for example, a coach can objectively monitor and even
Football is, however, a type of intermittent exercise where control the work rate of all ten players during a 5-a-side game
short periods of high intensity exercise are randomly inter- if they are wearing heart rate monitors.
spersed with longer periods of either active or passive reco-
very. In this type of exercise it is not possible to monitor exercise The movement pattern of a football player (references
intensity in the same way as it is in continuous exercise without are made to a field player and not to the goalkeeper) during a
the ball, (e.g. running, cycling or swimming), where the time to match is influenced by numerous variables, such as the trai-
cover a fixed distance can easily be recorded. ning status of the player, the level of competition, tactical de-
mands imposed on the player as well as on the team as a
whole, the tactics of the opposing team, the result of the game,
environmental conditions, etc.
walk/ jog - low run - high sprint ball
stand speed speed possession
In general terms however, as previously mentioned, football
time
(min)
may be characterised as a type of intermittent exercise where
0
very short periods (on average less than 5 seconds) of high
1
intensity exercise are randomly interspersed with longer periods
of either active (walking) or passive (standing still) recovery.
2
5
“The exercise pattern seen in most team
6
ball sports and racquet sports (such as
7
hockey, basketball, volleyball, team handball,
8 rugby, American football, tennis, squash
9 and badminton) may be characterised
as a type of high intensity intermittent
exercise.”
Figure 1. This figure illustrates the movement pattern of a top-class
Swedish forward (Martin Dahlin) during a 10 minute period in a com–
petitive game. Each coloured box in the figure represents a 1 second
interval and each row represents one minute.
8 9
It has been observed that during a 90 minute match, THE ENERGY DEMANDS OF
irrespective of the level of competition, periods of recovery
PLAYING FOOTBALL
(standing still and walking) for a player account for well over
half of the total game time (see figure 2). Despite this, an elite
senior male player will cover, on average, more than 10 km of
A more detailed description of the energy
ground during a match, with an upper limit of around 14 km,
demands of playing football can be found in
at various speeds of motion ranging from walking to sprinting.
the book “Fitness Training in Football - A Scien-
tific Approach” written by Jens Bangsbo, and the
Figure 2 clearly shows that the total high intensity exercise
two scientific reports “High Intensity Intermittent Exercise”
time, defined as high speed running and sprinting, during a
(Balsom 1995) and “The Physiology of Football”
game only accounts for a very small proportion of the total
(Bangsbo 1994) (see Recommended Rea-
game time. Such periods are, however, instrumental in de–
ding). These references are especially re-
termining the path of the ball and thus the eventual outcome
commended for those readers who are inte-
of the game. The duration of a sprint rarely lasts longer than 5
rested in learning more about the physiological
seconds and, in addition to an acceleration phase, often in-
aspects of football.
cludes an abrupt deceleration phase with a change of direc-
tion. The average sprint is around 3 seconds which corres-
ponds to a distance of between 15 to 20 m. Football is a very strenuous and physically demanding
form of exercise. In addition to covering distances greater than
10 km at various running speeds, other energy demanding
% activities include: tackling, jumping and kicking.
15 - year old
80
16 - year old
Aerobic and Anaerobic Energy Production
18 - year old
All types of physical activity require energy. Energy can
60 elite swedish senior
be produced both:
professionals
20
• anaerobically (without oxygen via the chemical
breakdown of high energy phosphates and/or glycogen stored
in the muscle).
standing jogging running at a sprinting
During a 90 minute game the aerobic demands can be
still/walking moderate to fast
pace expected to average between 70-80% of maximum oxygen
uptake, despite the fact that, as previously mentioned, a player
Figure 2. The movement pattern of five mid-field players (males) will be in some form of recovery mode (i.e., standing still or
during a 90 minute competitive game. The figure clearly shows that
walking) for well over half of the game.
high intensity exercise accounts for only a minor part of the total
game time. This pattern is similar for senior and youth (both male
and female) players.
10 11
When you play football large amounts of energy are pro-
duced interchangeably via both the aerobic and anaerobic
energy pathways.
12 13
During a 90 minute game the aerobic demands can be ex- It is not possible to estimate the anaerobic demands of
pected to average between 70-80% of maximum oxygen up- playing football based on physiological measurements. In–
take, despite the fact that, as previously mentioned, a player creases in blood lactate concentrations above resting levels
will be in some form of recovery mode (i.e., standing still or can be used to indicate that energy has been produced an–
walking) for well over half of the game. aerobically via the breakdown of glycogen, from the resultant
formation of lactic acid, but cannot be used to quantify energy
Heart demands. On average, blood lactate values are 5 to 10-fold
Rate
(bpm) higher during a game than at rest, however, this is subject to
both large individual variances and the sampling frequency.
250
225
200
175
150
125
100
75
50
25
Time
90 min game and half time (min)
14 15
WHAT IS FOOTBALL
SPECIFIC ENDURANCE?
Endurance
“The type of endurance needed
ENDURANCE TRAINING
16 17
tinuous exercise, who are training to cover a set distance in the The local muscle adaptations which occur in endurance
shortest possible time, e.g., cyclists, runners, swimmers etc. training influence the capacity of the muscle to utilise oxygen.
The physiological adaptations that occur in endurance In contrast to the central adaptations that occur in endurance
training may be divided into central (i.e., the oxygen trans– training, which as previously mentioned are common to all
port system) adaptations and peripheral (or local muscle) types of endurance training, local muscle adaptations are
adaptations. The combined effect of these adaptations is that specific to the type of exercise that is performed.
more oxygen is delivered to and utilised by the active muscles.
The movement pattern of the exercise determines the
recruitment pattern of slow and fast twitch fibres in the active
muscles. For example, during continuous running at a mode-
rate exercise intensity predominantly slow twitch fibres are
activated. It is during high intensity exercise that the fast twitch
fibres are recruited.
18 19
Two of the most obvious reasons for this are tradition FACTORS WHICH CAN AFFECT THE
and simplicity. FOOTBALL SPECIFIC ENDURANCE
CAPACITY OF A PLAYER
There are many non-training related factors which must also
be considered when discussing football specific endurance.
Although it is not possible to discuss these factors here, their
importance and the potential effect that they can have on
football specific endurance should not be underestimated.
• to help to determine or control the exercise intensity Figure 6. Factors which can affect a player’s football specific en–
of non-fitness specific, i.e., technical or tactical, drills. durance capacity. The factors which are presented in the red boxes
cannot be influenced by either the player or the coach.
This may involve ensuring that players are not working
above a target heart rate, for instance during a “light”
training session the day before or after a match.
20 21
THE RELATIONSHIP BETWEEN
EXERCISE INTENSITY AND HEART RATE
PART III
rate Heart
Rate
(bpm)
200
Figure 8. This figure shows that there is a linear
intensity
100
22 23
HOW A HEART RATE MONITOR EXPRESSING A HEART RATE AS A
MEASURES A HEART RATE PERCENTAGE OF MAXIMUM HEART RATE
A Polar electronic heart rate monitor consists of two com- To evaluate the intensity at which a player is working
ponents, namely a transmitter (chest belt) and a receiver (wrist during training or a game, the heart rate, in beats per minute,
watch). The transmitter consists of two wireless electrodes is expressed as a percentage of his or her maximum heart
which are built into the belt. The receiver is built into a watch rate. It should be noted that maximum heart rate is not indi-
which is most often worn on the wrist. cative of training status, but decreases with increasing age (see
figure 9).
Each heart beat is initiated by an electrical pulse. This
pulse is detected by the electrodes and a radio signal is trans- If two players during a given training drill have the same
mitted from the belt to the receiver. This method of measu- heart rate, it does not necessarily follow that they are working
rement is referred to as radiotelemetry. The frequency of the at the same exercise intensity. For example, let us say that at
signals registered by the receiver corresponds to the number a given time point in a small-sided game two players have a
of heart beats per minute. This number is displayed on the heart rate of 160 beats per minute. If Player 1 has a maximum
LCD display of the receiver. heart rate of 180 beats per minute, then the exercise intensity
for this player is ~90% of his or her maximum heart rate which
means that this player can be considered to be working at a
very high exercise intensity, i.e., close to his or her maximum
capacity. If Player 2 has a maximum heart rate of 200 beats
per minute then the exercise intensity for this player is 80% of
his or her maximum heart rate. Although this player is still
exercising at a relatively high intensity, the intensity is some-
what lower than that of Player 1.
Heart
Rate
(bpm)
200
180
160
140
80
24 25
HOW TO MEASURE A PLAYER’S the number of heart rate monitors available. The test takes less
MAXIMUM HEART RATE than 10 minutes to complete. The test should be repeated 2 or
3 times on separate days to ensure that each player really has
The maximal heart rate (HRmax) of each player should reached their maximum heart rate.
be measured during a suitable exercise protocol (see below).
HRmax should not be estimated by a mathematical formula After a “normal” football warm-up, the players jog four
based on the player’s age. The reason for this is that players lengths of the football field (or one lap on a 400 m running
of the same age can have different maximum heart rate values track). This is followed by a further six lengths where the exer-
(which can vary by as much as 40 beats/min). The only equip– cise intensity is gradually increased to a “fast” running pace.
ment needed to accurately measure a player’s maximum heart By the end of the last two lengths, the players should be close
rate is a heart rate monitor. to sprinting. The final two lengths are performed at an “all-out”
sprint. The highest heart rate recorded during the latter stages
To determine a player´s maximum heart rate, an incre- of the test or immediately after finishing the test is recorded as
mental exercise protocol of 4 -10 minutes duration is most often the player’s maximum heart rate.
used. The test usually ends with a bout of “all-out” exercise.
During the later stages of the test, the peak heart rate is noted Due to the strenuous nature of a maximum heart rate test, it
and registered as the player’s HRmax. is not recommended that such a test be performed the day before
or after a game. As with any maximal performance test, the play-
A simple test for measuring the maximum heart rate of a ers need to be well motivated. Maximum heart rates may also
squad of players on the football field (or alternatively a running be measured during the football specific endurance test des-
track) is presented below. The number of players who can cribed in part V of this booklet.
perform the test at any one time is in principle only limited by
26 27
A SCIENTIFIC RESEARCH STUDY
Football four of these games with continuous running without the ball.
Specific
Endurance
Training:
Small-sided games
Summary of the study
The main finding of this study was that the exercise inten-
sity observed in all of the eight small-sided (3 v 3) games was
high enough to maintain or improve the endurance capacity
of football players. Furthermore, when comparisons were
made to continuous running without the ball at a fixed work-
to-rest ratio the estimated overall intensities were of a similar
magnitude.
1This research was performed by Balsom, P., Lindholm, T., Nilsson, J., and Ekblom, B.,
with funds from the Swedish National Centre for Rearch in Sports.
28 29
Methodology •results - games 1 & 2
A total of eight 3 v 3 small-sided games with different
work-to-rest ratios were evaluated. Heart rate measurements Heart
Rate
were recorded with a Polar Vantage NV heart rate monitor with (bpm)
a 5 second sampling frequency. Heart rate measurements
max heart rate 194 (n=6)
were also taken from players running without the ball on four 200
occasions. 180
160
ning games and the four running sessions was 30 minutes with
work-to-rest ratios of:
Work Rest
Game 5. 30 min : 0 min Heart
Rate
Game 6. 8 min : 2 min (bpm)
Game 7. 4 min : 2 min
max heart rate 194 (n=6)
Game 8. 2 min : 30 sec. 200
180
Procedures 160
• Each of the 8 games and each of the 4 running sessions 140
were performed on a separate day and proceeded by a 120
standardised warm-up. 100
Figures 11a-b. The mean heart rates (beats/min) for the
• The playing area for the small-sided games was ~33 m 80 6 players during game 1 (fig 11a - 3min : 2min ) and
x 20 m. Small goals without goalkeepers were used. As 60 game 2 (fig 11b - 70sec : 20sec). The mean maximum
soon as a ball left the field of play, a new ball was imme- heart rate of the group was 194 beats/min.
40
diately introduced by one of the test leaders. The run-
20
ning without the ball was performed on an indoor running
track.
Time
• The players were instructed and verbally encouraged to b 70 sec work (20 sec recovery) (min)
work at as high an intensity as possible for the duration
of each work period throughout the study.
30 31
• results - games 3 & 4 • results - games 5 & 6
Heart Heart
Rate Rate
(bpm) (bpm)
max heart rate 194 (n=6) max heart rate 186 (n=1)
200 200
180 180
160 160
140 140
120 120
100 100 Figure 12a shows the heart rate curves of one player
80
during the continuous 30 min game [solid line] and during
80
a 30 min period of continuous running without the ball.
60 60
The maximum heart rate of the player is indicated by the
40 40 horizontal dotted line.
20 20
Heart Heart
Rate Rate
(bpm) (bpm)
max heart rate 194 (n=6) max heart rate 200 (n=1)
200 200
180 180
160 160
140 140
120 120
100 100 Figure 12b shows the heart rate curves of one player
80 Figures 11c-d. The mean heart rates (beats/min) for the 6 80 during game 6 (with 8 minute work periods and 2 minute
players during game 3 (fig 11c - 30sec : 15sec) and game 60 rest periods) [solid line] and during interval running without
60
4 (fig 11d - 30sec : 30sec). The mean maximum heart the ball with the same Work to Rest ratio. The maximum
40 40
rate of the group was 194 beats/min. heart rate of the player is indicated by the horizontal dotted
20 20 line.
8 min work periods (2 min recovery)
Time
d 30 sec work (30 sec recovery)
Time
(min) b (min)
0 5 10 15 20 25 30
32 33
• results - games 7 & 8 Discussion
Heart
The main finding from this study was that the exercise
Rate intensity (estimated from the heart rate measurements) of play-
(bpm)
ing small-sided games (3 v 3) with the selected work-to-rest
max heart rate 193 (n=1) ratios was high enough to maintain or improve the endurance
200
180 capacity of a football player.
160
140
In games 1 through 4, the mean heart rate response was
greater than 85% of maximum heart rate. The highest mean
120
Figure 12c shows the heart rate curves of one player during value recorded was 95% in the game which had 3 minute work
100
game 7 (with 4 minute work periods and 1 minute rest periods and 2 minute rest periods. In games 5 through 8 the
80
periods) [solid line] and during interval running without the heart rate responses on all four occasions were greater than
60 ball with the same Work to Rest ratio. The maximum heart 90% of the player´s maximum heart rate.
40 rate of the player is indicated by the horizontal dotted line.
20
Furthermore, the heart rates recorded during the small-
4 min work periods (60 sec recovery) sided games were of a similar magnitude and in some cases
Time
c (min) higher than those observed during continuous running without
0 5 10 15 20 25 30 the ball. In terms of developing the oxygen transport system,
the data from this study clearly suggest that endurance trai-
ning in the form of small-sided games is comparable to conti-
nuous running without the ball. Futhermore, as previously men-
Heart
Rate tioned, endurance training in the form of small-sided games
(bpm)
is optimal with regards to local muscle (peripheral) adap-
max heart rate 191 (n=1) tations.
200
180
160
Of additional interest was the finding that during the con-
tinuous 30 minute small-sided game (game 5) it was observed
140
that each player had contact with the ball on over 100 different
120
occasions during the game. Thus, it is clear that in addition to
100 Figure 12d shows the heart rate curves of one player
being effective as a form of football specific endurance train-
80 during game 8 (with 2 minute work periods and 30 second
rest periods) [solid line] and during interval running without ing, small-sided games can simultaneously be used as a
60
the ball with the same Work to Rest ratio. The maximum method of improving ball skills and also tactical awareness.
40 heart rate of the player is indicated by the horizontal dotted
20 line. It should, however, be observed that there are many
2 min work periods (30 sec recovery) factors which can affect exercise intensity during small-sided
Time
d (min)
games (see the following section).
0 5 10 15 20 25 30
34 35
FACTORS WHICH CAN INFLUENCE The rules of the game - the overall exercise intensity
EXERCISE INTENSITY DURING may be influenced by changing the rules of the game, e.g.,
imposing restrictions such as a maximum of two ball touches,
SMALL-SIDED GAMES
or imposing a rule that all players must be in the attacking half
There are clearly many benefits to be gained when a of the field to score a goal, etc. The way in which the intensity
major part of the endurance training programme for a football is affected (i.e., either increased or decreased) will of course
player is in the form of small-sided games. This type of training, depend on the rule imposed.
however, requires that the coach be well organised. The
following factors can influence the exercise intensity and Availability of balls - the overall exercise intensity
careful attention should be paid to each one of them. Coaching will be influenced by the time it takes to restart play when the
is as much an art as it is a science! ball leaves the playing area. The exercise intensity can be
markedly increased if the coach immediately serves in a new
Organisational factors which can be directly ball instead of waiting for the players to retrieve a “dead” ball.
controlled by the coach
36 37
Factors which can help to improve the Be patient! as in time these players will greatly benefit from
players´ level of motivation this kind of training.
38 39
Overtraining – due to the strenuous nature of playing Mental aspects – many coaches prefer to “run their
small-sided games, especially as a form of endurance training, players into the ground”, a sort of “mental toughening up” type
it is highly important to ensure that players are allowed of endurance training. The use of heart rate monitors is a good
adequate recovery time between repeated training sessions way to show the players that the exercise intensity during
of this kind. Consideration should be given not only to the small-sided games is just as high as, if not higher than,
different phases of the season, but also to each individual running without the ball. After taking into consideration all of
player and not simply the team as a whole. Furthermore, the influencing factors mentioned in the previous text, it is also
caution should be taken with any player who is returning from possible to make this type of training just as “tough” as any
a period of inactivity, i.e., sickness or injury. other type of endurance training without the ball. For example,
small-sided games with man-to-man marking offer an extremely
An increased risk of injury? – there is no evidence tough alternative!
which suggests that there is an increased risk of sustaining
an injury when playing in a small-sided game compared to Summary of factors which can influence
any other form of endurance training. By clearly defining the exercise intensity during small-sided games
objectives of the training session, unnecessary physical con- It should now be clear that there are many factors which
tact and violent play may be avoided. need to be considered before small-sided games can be used
as an effective type of endurance training for football players.
It may, therefore, take some time before both the coach and
the players “get it right”!
40 41
SELECTING APPROPRIATE TARGET
HEART RATES AND
WORK-TO-REST RATIOS
The key to success when using small-sided games as a
form of endurance training for football players is to set realistic
target heart rates and find appropriate work-to-rest ratios.
Work-to-rest ratios
Determining the correct work-to-rest ratios is as much
an art as it is science. In general, in high intensity endurance
training, work periods of between 2 to 4 minutes and rest
periods of between 30 seconds to 2 minutes are recom-
mended. Longer work periods of between 10 to 30 minutes
should also be used on a regular basis. In these instances
the target heart rate should be lowered by between 5-10%.
42 43
EXAMPLES OF VARIATIONS OF Goalkeepers and full-size goals should be used.
SMALL-SIDED GAMES
2 minute work periods should be used. At the end of
each 2 minute period two of the previously active players
There are numerous options available to the coach who
switch places with the two “passive” players and the game is
wishes to deviate from “normal” football rules during a small-
restarted immediately (within 5 seconds).
sided game. Not only can this help to keep the players highly
motivated, but a change in the rules can also be used to meet
In this way each player works for either 4 or 6 minutes
different objectives within a training session. Three such
(as an active player depending on the number of players, i.e.,
examples are briefly presented below. Many other good
4 v 4 or 6 v 6) and then rests (as a passive player) for 2
examples can be found in the book “Fitness Training in
minutes.
Football - A Scientific Approach” (see Recommended Rea-
ding).
Game 2
Game 1
GK
GK
The
Two
principles
passive
of this
players
game are
from each
similar to
ne
team stand
ne
r
game 1 in that
te
o
behind the goal
r-z
zo
ou
there are active
line of their
te
-
id
and passive players
ou
m
opponent’s goal
who change places at
(one player on each
two minute intervals.
side of the goal). The
This drill is, however,
remaining active players
performed without the need
play a small-sided game
for either goal-posts or
with normal football rules.
goalkeepers.
The exception being that they may make a wall-
pass to their passive team-mates, who have one touch to
The playing area should be between 60-70 m long (i.e.,
return the ball into play. The passive players may not enter
the width of a normal pitch) and 30-40 m wide, and consist of
the field of play.
a mid-zone and two outer zones of 5-10 m in depth at either
end. In this game one of the two “passive” players from each
The number of players in each team could be
team stand in each of the outer zones. The remaining players
4 (active)+ 2 (passive) or
are confined to the mid-zone.
6 (active) + 2 (passive)
44 45
The session commences with the coach serving the ball • The game is started when one of the goalkeepers rolls
into the mid-zone. To score a goal, a team must transport (pass) a ball to a team-mate. These 3 players become the
the ball first to a team-mate in one of the outer-zones, then to attacking team and must try to score a goal against
the team-mate in the other outer-zone, and finally back to the their opponents (defending team).
first outer-zone without losing possession. The players in the • As soon as the ball leaves the field of play, a goal is
outer-zone have a maximum of two touches to play the ball scored, or the attacking team loses possession of the
back to their team-mates. There is no tackling in the outer-zone. ball, the ball is considered dead.
• Once the ball is dead the defending players retreat to
The number of players and the duration of the work their own goal and change places with their 3 team-
periods are the same as described in game 1. mates who immediately receive a new ball from their
own goalkeeper and become the attacking team.
• The opposing players (who have just attacked) remain
Game 3 on the field and now become the defending team.
• This cyclic pattern continues, i.e., each unit of three
4 4 players first attacks, then defends, and finally rests.
1
2
5
1
GK
3 3
5 2 goalkeepers should be encouraged to re-start the play as
6
6
soon as possible after a ball has become “dead”. Thus, as
many balls as possible should be placed in (or at the side of)
each goal at the start of the game.
In this variation
two teams of six
players plus a
goalkeeper compete
against each other.
46 47
GENERAL PRINCIPLES OF TESTING
Part V
48 49
Before using any test, your objectives should be clearly A FOOTBALL SPECIFIC
defined. One reason for testing a player’s football specific ENDURANCE FIELD TEST
endurance capacity is to objectively evaluate the effect of a
training programme. To quantify changes in performance that
A football specific endurance field test, which can be
have occurred as a result of the training, baseline data is
performed on a football field or in a sportshall, is presented
needed. Baseline data is collected before the start of a train–
below. Due to the strenuous nature of the test, it is not
ing programme (pre-test). This test is then repeated (post-
recommended that this test be performed within 48 hours of a
test) usually after at least 3 weeks of training. The results of
competitive match.
the post-test are compared to the results of the pre-test on an
individual basis. It should be noted that during an intense
YO YO tests
training period, such as the pre-season period, the post-test
The Yo-Yo endurance, intermittent endurance and inter-
should be performed after several days of rest or training at a
mittent recovery tests consist of repeated 20 m shuttle runs
lower intensity.
with a progressively increasing running speed. Players run
back and forth between two lines 20 m apart at a pre-
The subsequent progress of players throughout the season
determined target running speed which increases at pre-
can be periodically monitored through repeated tests.
determined intervals. The running speed is controlled by a
series of “beeps” pre-recorded on an audio cassette*. The
aim of the test is to complete as many shuttles as possible at
the target running speed. As with any maximal performance
test, the players need to be well motivated.
*for more information about the audio cassette and a detailed des–
cription of the test procedures contact: Paul Balsom, Swedish
Football Association, Box 1216, 171 23 Solna, Sweden. e-mail:
paul.balsom@svenskfotboll.se or visit www.soccerfitness.com.
50 51
Test Circuit
Two straight lines marked on the ground 20 m apart.
Test Result
The test score is presented as the number of completed
shuttles.
52 53
The heart rate curve of a player during a 15 minute period
of a game, recorded with a Polar Vantage heart rate monitor
with a 5 second sampling frequency, is shown below. This figure
demonstrates how the heart rate continuously fluctuates during
a game. Thus, to evaluate the overall exercise intensity during
PART VI a training drill or game, heart rate measurements need to be
made at regular intervals.
Heart
Rate
(bpm)
200
Monitoring 175
150
75
a 15 minute period of a game (recorded with a
Polar Vantage heart rate monitor with a 5
second sampling frequency)
Time
(min)
5 10 15
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GETTING THE MOST OUT OF YOUR
HEART RATE MONITOR
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TIME TIME SPENT in target zone each running level can be recorded in the memory if the players
IN TZ
To compliment the target zone feature, the time spent are instructed to press the button at the appropriate time.
in a given heart rate interval can be recorded in the watch
and displayed at the end of the session. For example, for the AVERAGE HEART RATES (“non-downloadable”) of
same player with the same lower and upper limits as presented each session
previously, a coach could set a target for the player of working As previously mentioned the heart rate of a player during a
at a heart rate between 170 and 190 beats/min for 20 of the 30 small-sided game continuously fluctuates. Thus, it can be
minutes of a 7 v 7 game. useful to know the average heart rate of any given exercise
period. With this function by pressing a button at the end of
Store INTERVAL TIMES AND HEART RATES in a any given period, the average heart rate of that period is
“non-downloadable” memory stored in the memory of the watch and can be displayed at
With this feature the heart rate at any given time can be re– the end of training.
corded in the memory of the wrist watch by simply pushing a
button. These so called “lap time values” can then be TIMER function
displayed at the end of the training session. This feature is, Football specific endurance training often involves
for example, particularly useful during the Yo-Yo tests as repeated periods of work and recovery. For example, in the
described earlier in this book, i.e., the heart rate at the end of small-sided games described on pages 44 and 45, 4 minute
58 59
work periods are interspersed with 2 minute recovery periods. Record a whole training session in the me-
The timer function can be used to identify, by emitting a mory and DOWNLOAD TO COMPUTER
“beeping” sound, the end of each period. This function is With this function, heart rate data from one or more training
particulary useful if players are training on their own, i.e., not sessions is saved in the receiver watch, at regular (either 5,
under the supervision of a coach, and need to keep track of 15 or 60 sec) intervals and can later be downloaded into a
the duration of the different work and recovery periods. computer using a Polar interface unit. The data can then be
analysed in many different ways, for example, a heart rate
curve can be printed out.
TIME Multiple Target Zones
IN TZ The concept of target heart rate zones has been PROGRAMME THE WATCH via a Computer
mentioned earlier. With multiple target heart rate zones, multiple This function allows for the pre-programming of wrist
lower and upper limits can be set according to the different watches via a computer. This is an advanced function which
aims within a drill or the different drills within a training session. allows the wrist watch to be, amongst other things, “per-
For example, players may alternate between playing in a 3-a- sonalised” for individual players.
side game, where the target zone is between 90 and 100% of
a maximum heart rate, and a 6-a-side game where the target
heart rate is reduced to between 80 and 90% of a maximum
heart rate.
60 61
REFERENCES AND
RECOMMENDED READING
62 63
“The purpose of this booklet is to describe how a major part
of the endurance training with football players can be per-
formed efficiently with the ball. This is made possible by moni-
toring and controlling the loading of individual players using
Heart Rate monitors during small-sided games.
ISBN: 952-5048-42x
Polar Electro Oy
Professorintie 5,
90440 Kempele
puh. +358 8 5202 100
fax +358 8 5202 331
www.polar.fi
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