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Readme
Readme
About
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Please visit our forums at elecbyte.com for support, bug reports and
other useful resources.
Updates
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Contents
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I. M.U.G.E.N Info
II. Key Configuration
III. Running the Game
IV. Game HotKeys
V. Speed Issues
VI. Memory Issues
VII. Known Issues / Notes
VIII. Sample Content
A. License Agreement
B. Acknowledgements
=====================================================================
I. M.U.G.E.N Info
=====================================================================
System requirements
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Operating System: Microsoft Windows XP SP2 or newer required.
What M.U.G.E.N?
---------------
Game Engine
- Use up to 7 buttons for a character.
- Regular moves, special moves, super moves, etc.
- Projectiles and special effects.
- Move cancels and combos, multi-part moves and throws.
- What your character can do is defined by a scripting language (and
your imagination).
How M.U.G.E.N?
--------------
Where M.U.G.E.N?
----------------
http://elecbyte.com/mugen
Why M.U.G.E.N?
--------------
To tell you the truth, we were making a shooting game and all of a
sudden it turned into this. Although we were making a shooting game
in the beginning, we noticed that there weren't any good commercial
fighting games on the PC at the time. Some of the inspiration came
from early engines like SFIBM.
Who M.U.G.E.N?
--------------
When M.U.G.E.N?
---------------
=====================================================================
II. Key Configuration
=====================================================================
This is the default key configuration. You can change it from the
options menu when you run the game.
If you have a joystick, you can enable it through the options screen.
Press F1 to access Input Config and set up your joystick from there.
Press left/right on the joystick type option to enable or disable
the joystick for each player.
=====================================================================
III. Running the Game
=====================================================================
For "Arcade" mode, the key you hit will determine which side you play
on. If you chose with one of Player One's keys, your character will
play on the left side. If you chose with Player Two's keys, you will
start on the right side.
For the "team" modes, you first choose what team mode you would like
to play in. Press up/down to choose a mode. Some modes, such as Turns
mode, allow you to set the number of players on a team by pressing
left/right. Press a key to choose an option. In "Team Arcade", after
selecting your players, you have a choice of your opponents' team
mode. These are the different kinds of team modes:
Single - Just you alone. Your character has 2 rounds.
Simul - You and a partner at the same time. Your team has 2 rounds.
Turns - You and up to 3 partners. When one character is KOed, the
next will join in. Each character has 1 round.
The characters' starting life will be adjusted according the number
of players on each side.
When you are playing Turns team mode, you can change your team order
during one of these situations:
starting team
1 2 3 4 | 1 2 3 | 1 2
----------+---------+------
hold fwd: 2 3 4 1 | 2 3 1 | 2 1
hold back: 4 1 2 3 | 3 1 2 | 2 1
hold up: 3 4 1 2 | ^ | ^
^ | |
| | |
this is the character that will come in
Command-line arguments
----------------------
For example, to start quick versus between players named KFM and
Suave, you can type:
-h Displays help
-r <sysfile> Loads a motif (more information below)
-p3 <pname> Loads a character named pname as player3
-p4 <pname> Loads a character named pname as player4
-s <sname> Loads a stage named sname.def in stages/
./mugen -h
Using motifs
------------
./mugen -r kfm
=====================================================================
IV. Game HotKeys
=====================================================================
Key Function
--- --------
Pause Toggle pause
ScrollLck Frame-step within pause
Esc Quit
The following hotkeys are for debugging purposes and can be disabled
by setting AllowDebugKeys = 0 in mugen.cfg.
Key Function
--- --------
F1 Sets Player 2's life to zero
Ctrl-F1 Sets Player 1's life to zero
F2 Sets both players' life to 1
Ctrl-F2 Sets Player 1's life to 1
Shift-F2 Sets Player 2's life to 1
F3 Gives both players full power
F4 Reset the round
Shift-F4 Reloads stage, characters and fight data
F5 Time Over
F12 Take a screenshot (saved to mugen?.pcx)
Ctrl-C Toggles display of collision boxes, target data (including
remaining juggle points) and NotHitBy attributes
Ctrl-D Toggles debug information display
Ctrl-I Forces both players into stand state
Ctrl-L Toggles display of the life and power bars
Ctrl-S Run the game as fast as possible
Ctrl-V Enable V-sync (stops "shearing")
Ctrl-# (where # is from 1-4) Toggles AI for the #th player
Ctrl-Alt-# (where # is from 1-4) Enables/Disables the player
Space Restores full life and power to all players
=====================================================================
V. Speed Issues
=====================================================================
If you find this runs slowly on your machine, there are several
things you can do to improve its performance. You can change these
options in data/mugen.cfg.
Use frameskip
Auto-frameskip is enabled by default. The game will not draw
some frames in case the computer is not fast enough, and this
helps maintain a constant game speed.
If you'd like to run at a constant framerate, you can hit Ctrl-F
repeatedly to adjust the frameskip. It will switch from "auto"
to "skip none" to "skip 1" to "skip 2" and then back to "auto".
This works only when you are in the fight screen.
Free up memory
Memory may be swapped to the hard disk when you run low, and
this will severely impact performance. See the next section
on how to reduce memory usage.
Disable precaching
If you find the game slows down too much when loading in the
background, you can disable precaching. This will increase
load times, however. Under [Misc], set precache = 0.
=====================================================================
VI. Memory Issues
=====================================================================
If you find the program exiting or running slowly because you don't
have enough memory, here are some solutions:
=====================================================================
VII. Known Issues / Notes
=====================================================================
=====================================================================
VIII. Sample Content
=====================================================================
Content Location
------- --------
Base motif data/
"mugen1" HD motif data/mugen1
KFM "classic" character chars/kfm
KFM character chars/kfm720
Fonts font/
Mountain temple stage stages/kfm.def, stages/kfm.sff
Training room stage stages/stage0.def, stages/stage0.sff
Training room HD stage stages/stage0-720.def, stages/stage0-720.sff
Work files work/
=====================================================================
A. License Agreement
=====================================================================
Usage
Redistribution
iv. You agree to indemnify Elecbyte from any legal liability for your
use, or distribution, of such Works.
Restrictions
Limitations
Sample Content
Please note that the sample content included with the full M.U.G.E.N
package is not part of the M.U.G.E.N Environment, and is under a
separate license, the Creative Commons Noncommercial License, with
optional attribution.
http://creativecommons.org/licenses/by-nc/3.0/
=====================================================================
B. Acknowledgements
=====================================================================
Thanks to:
- All our alpha and beta testers.
- Everyone who contributed to us in any way.
- All of you who gave feedback to us.
- Everyone responsible for the software libraries we used:
Allegro, FreeType Project, GLEW, libogg, libpng, SDL, SDL_gfx,
SDL_image, SDL_mixer, SDL_ttf, SMPEG, zlib. Also everyone
reponsible for the other libraries we used in the older versions.