Professional Documents
Culture Documents
PlayerMovement
bullet
Follow cam
Enemy movement
EnemyRespawn
name Data type length scope purpose
Enemy Gameobject n/a public Holds the prefab
to spawn
stopSpawning Bool False public Tells the script
when to stop
spawning
spawnTime Float n/a Public Sets the amount
of time the
enemy will spawn
over
spawnDelay float n/a public Sets the time
until the next
enemy spawns
PlayerHealth
Shooting