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Soldiers of Misfortune RPG Open Beta v01 (11497222) PDF
Soldiers of Misfortune RPG Open Beta v01 (11497222) PDF
O P E N B E T A
© 2017 Soldiers of Misfortune RPG
Soldiers of Misfortune
ROLE PLAYING GAME
Pg. 2
Legalese
Soldiers of Misfortune RPG Open Beta Version 0.1
Closed Beta Testers: Victoria T., Jesse K., Greg I., Alex O., Josh W., Reese M., Bob P, Mark F.,
Don W., Gaurav G., Max L., Nick W., Mike P., Mike R., Jesse D.
Contact us at soldiersofmisfortuneofficial@gmail.com to provide feedback for the game, ask questions, send
us pictures of your group or just to say ‘Hi!’. We’d love to hear from you!
However, if you’re doing it for personal use with your buddies then go for it.
For those working at a copy shop and not at all sure if this means
the person standing at your counter can make copies of this document, they can.
Corporations run the universe. They provide the products we use every day and supply us with the
money to buy them. That feeling of safety and stability they advertise only means their marketing
campaigns are working. Every aspect of our lives is controlled or manipulated in some way by people
at the top of the corporate food chain and we are forced to live in their shadows.
Most companies are willing to conduct clandestine operations to drive their competitors into the
ground. Blackmail, vandalism, thievery, kidnapping and murder are just some of the ways companies
knock each other down a peg. No self-respecting businessman would sully his hands with such a
project, thus an underground network of civilian operatives fills that need.
Individuals who are brave (or insane) enough to assist in these secret missions are rewarded with
either a fat check or a dirt nap. Due to the dangerous and unpredictable nature of these missions,
civilian operatives are often called…
Soldiers of Misfortune
Over the years I have played a lot of tabletop RPGs, tabletop miniature games, card games, board
games and video games. While many have held my interest none have been the perfect storm of
form, function and fun. I want to change that.
Using those products as inspiration I created what you are now reading with the intention of making a
game I absolutely love playing. All my favorite themes and mechanics bundled into one single product
that I could never get bored of.
You are looking at an open beta version of this game, which means I am still developing new and
exciting content for it but I want people like yourself to start playing and give me some feedback.
Each update moves one step closer to the ultimate goal of making the perfect game.
Kyle
If you choose to you can print out the character sheets available for download on the SoM website to
keep your character stats and gear more organized than with regular lined paper.
How To Play
To begin you need at least one player character (PC) and one game master (GM). Ideally there would
be two or more PC’s. The GM can also add non-player characters (NPCs) to the group.
The GM will have prepared a ‘contract’ or ‘campaign’ ahead of time. This can be a detailed write up
with maps and reference images or a few notes and a lot of improvisation.
Then the GM will explain the setting and give the players some sort of introduction and an objective.
Seeing as you are soldiers of misfortune, a new contract is a simple way to begin. Players will take
turns asking questions and declaring their actions while the GM narrates the outcome. As you do
things that require skill from your character you will flip cards to determine the success or failure of
such actions.
As events unfold the GM will gradually reveal more of the story and the players will become further
entwined in whatever this particular contract has asked of them. Toward the end of the session they
will reach some sort of climax, cliffhanger or maybe just a good lull in the action and decide to stop.
Next week they’ll do it all over again.
A small group of two players and one GM have gathered on this particular evening and have already
finished creating characters. Balton is an infamous gambler with an android handler / bodyguard
named Dhalia. They are tasked with ‘taking care of’ a local politician who is trying to make it illegal for
synthetic life forms to baby sit children under a certain age. Their employer, a company well known
for its caretaking androids (who Balton happens to owe a favor), doesn’t like this idea. We are at the
end of the session and they have already found out the politician will be speaking at a hotel nearby
but security is tight.
Dhalia: Can I hack into the hotel security system Dhalia: That’s OK, where does the help go in? Is
and watch any of the cameras? I want to try and there a restaurant in back or a staff door?
find the path of least resistance to our mark.
GM: There is definitely a restaurant with doors
GM: You could probably hack it if you were inside at the back of the building for staff and supplies.
already but it’s a closed network so you can’t You could get in that way but there is a pretty
from out in the hover vehicle. strict dress code that neither of you are following.
Balton: How many guards are out front? Could Dhalia: What about a fire escape?
we just walk through?
GM: There are several fire escapes and other
GM: There are four guards out front. Two are unmanned maintenance doors around the
on lookout and two are patting people down building but they are all locked from the inside.
for weapons. You could maybe get through but
you’d have to be unarmed. Also, since Dhalia is Dhalia: That’s what they made digi-keys for. Let’s
synthetic they may be suspicious. go to the door with the least light and traffic.
Balton: Well I’m not going in without my revolver. GM: On the west side of the building is a door that
happens to have a light out. Make a perception
flip, challenge rating 3.
© 2017 Soldiers of Misfortune RPG
Soldiers of Misfortune
ROLE PLAYING GAME
Pg. 8
Dhalia, with a Perception of 4 gets to flip up to four janitor’s outfit and a waiter’s outfit. Dhalia you
cards. She flips her cards and declares her suit, find some pretty tough stain removal supplies.
resulting in a 14. Balton only has 2 perception
and declares the better of his two cards resulting Dhalia: Nifty.
in 7. The GM flips 3 cards and declares his suit,
getting a 9. Balton: I show the outfits to Dhalia. Can we use
these?
GM: Dhalia, you see a security camera pointed
toward the door. Balton, there’s a pretty cool Dhalia: Hmm... I have an idea. You put on the
looking coin on the ground. janitor outfit and I’ll put on the waiter outfit and
we can-
Balton: I’m gonna pick it up!
GM: This is an anti-synthetic event. You walking
Dhalia: Is it dark enough to hide us with that out there is bound to not only get attention but
light out? piss some people off.
GM: The camera probably won’t be able to get Dhalia: Of course it is... OK, change of plan.
your faces very clearly but anyone watching will I’ll wear the janitor outfit and you pretend to
be able to tell Balton is holding a gun. be a waiter. Grab something messy from the
kitchen and spill it on the floor during our mark’s
Dhalia: Well let’s hope the security here aren’t presentation. I’ll come out a moment later with
good at their jobs. I’m gonna pick the lock with some towels for you.
my digi-key.
GM: A swanky event like this probably wouldn’t
GM: Challenge rating 2. let a janitor out amongst the blue bloods.
Dhalia flips her TechWar skill of 3 and flips a red Dhalia: Well we’ll have to risk it.
joker. The GM flips two cards, resulting in a 6.
Balton: What about my gun?
GM: Not only do you hack the lock but you
prevent it from ever locking again. It will have to Dhalia: I’ll hide your gun in the towels I bring out
be replaced if they want this door secure in the and you can blast him when I get it to you.
future.
GM: That will get a lot of people’s attention.
Dhalia: That gives us a nice escape route.
Balton: Sounds like a good plan to me.
Balton: Is anyone on the other side of the door?
GM: Just thought I’d warn you.
GM: No one is on the other side. You guys enter
a well lit hallway with an open door to a janitor’s Dhalia: OK, I put on my outfit -
closet. Up ahead you can hear sizzling sounds and
muffled voices. Balton: Me too.
Dhalia: Probably the kitchen. What is in the Dhalia: - and stuff Balton’s gun in some towels.
janitor’s closet? Anything useful?
Balton: I head out to the kitchen and look for
GM: Flip perception. Challenge rating 2. some soup or pasta or something messy.
This time Dhalia only gets a 2. Balton gets a 10. GM: You enter the kitchen and everyone is
The GM gets a 9. bustling around you. They are pretty used to new
hires so not many people seem bothered by your
GM: Balton, under a stack of towels you find a presence. A gout of fire erupts from your left as a
© 2017 Soldiers of Misfortune RPG
Soldiers of Misfortune
ROLE PLAYING GAME
Pg. 9
chef spritzes some fine meat with a special sauce. crowd and get as close to the podium as I can.
On the warming rack are several bowls of soup.
GM: Everyone except the wait staff are sitting so
Balton: OK, I’m going to grab a tray and put it’s not too difficult.
three or four bowls on it.
Balton: I drop the tray.
GM: OK, you get the bowls and... actually, flip
luck. GM: The room falls silent. Everyone is staring at
you and the mark stops his speech to glare.
Balton: Challenge rating?
Balton: Ahem, can I get a little help here?
GM: Just flip it, let’s see what happens.
GM: OK Dhalia, what are you up to?
Balton flips a 2.
Dhalia: I’ve been waiting by the door with the
Balton: Oops. towels for some kind of signal. Do I see or hear
Balton?
GM: You spill all four bowls on the floor, each of
them breaking and coating the area in soup. One GM: Flip perception, CR 1.
of the other waiters slips and falls, dropping his
tray as well. Dhalia: I got a 9.
Balton: What’s on it? Can I try and catch it? GM: You see him drop the soup and call out for
help.
GM: More soup but it would be tough to catch.
Dhalia: I burst through the door with the towels
Balton: Can I try? and gun.
Balton flips an Ace which is worth 14. The GM GM: Security are definitely suspicious and are
flips four cards, declares their suit and only gets converging on your position.
a 12.
Dhalia: What? Why?
Balton: You were saying?
GM: Probably because you are a janitor holding
GM: You... somehow manage to catch the tray gun shaped towels.
and not spill any of the bowls, even though the
entire kitchen is mad at you. Dhalia: Frak it, I run up to the podium and pull
out the revolver. I fire.
Balton: I walk out to the party area.
Balton: But that’s MY gun!
GM: Outside the kitchen doors are a small army
of corporation heads, politicians and other sleazy This gives you a basic idea of how the game is
rich folk. Your mark is standing at the podium played. The rest of the encounter would play out
talking about the perils of letting synthetics take in combat phases. More on that later!
care of our children and how he plans to put it to
an end.
1. Choose a race.
2. Allocate your 12 attribute points.
3. Choose your starting profession.
4. Allocate your 5 skill points.
5. Choose two talents.
6. Create your contacts.
7. Purchase your starting equipment.
8. Fill out other miscellaneous details.
Things To Consider
Where am I from?
Were you born on a desert planet that covets water as if it were gold? Were you born in a city ruled
by an iron fist and now you’ve grown rebellious? Were you born in space on a ship that was regularly
attacked by abyss pirates?
These are just a few examples of things that can help shape your character. Be creative!
Playable Races
The universe is a diverse place with more races, cultures and sentient beings than most brains are
able to fathom. The following pages have just a few of the races encountered by humans over the
last few millennia that are generally accepted in societies open-minded enough to allow synthetic or
xenos life among them.
Humans are one of the fastest growing races in the universe. They breed Skill Point
+1
quickly and like to explore, making their reach to other planets almost
epidemic in nature. Not until they bumped into other sentient life forms Attribute
did their stellar pioneering slow but they continue to immerse into other Point
cultures and expand their reach. +1
An often brash and emotional race, humans tend to react in the moment Talent Extra
as opposed to considering the implications or ramifications of their actions. Talent
They are natural explorers and jacks-of-all-trades due to their ability to
adapt to almost any environment.
In-Game Changes
Starting as a human grants one additional attribute point, one additional
skill point and one additional talent at character generation.
They are characterized by their scrunched and bat-like faces that are home PHY 4
to several rows of thin, jagged teeth. Their weapons and armor come in a Physique MAX
variety of pointed, spiny or otherwise piercing varieties.
Fura, their home planet, is largely covered in treacherous jungle growth RES 2
teeming with the most dangerous flora and fauna known to intelligent life. Resolve MAX
Because of this, Furiax are known for their survival skills and ability to eat
just about anything.
Biology Wings
Home Planet: Fura
Average Height: 4’10’’ (Male), 4’4’’ (Female) Talent Blind
Average Weight: 100lbs (Male), 80lbs (Female) Fighting
Average Natural Lifespan: 58 years (Male), 56 years (Female)
Galactic Stereotype: Savage, cunning, resourceful, ill-tempered. Talent
Got The Drop
Notable Physiology: Furiax have a thin membrane of flesh between
their arms and body that expand to wings capable of flight. Their wings
can fold behind their arms to facilitate ‘normal’ every day life. While the
membrane does grow back from small tears (such as cuts or bullet holes)
some furiax choose to remove the skin entirely to blend in better with non-
furiax society. Otherwise many furiax are forced to wear shawls, dresses
or cloaks to remain clothed and not restrict their movement.
In-Game Changes
Starting as a furiax grants wings* in addition to the Hearty Constitution
and Blind Fighting talents.
*You may fly. A wing membrane stretches from your wrists, down your
arms and toward your hip. This means you cannot fire a weapon and fly
at the same time (since your arms are busy flapping).
Marphan
(Marf-in) Perks &
Detriments
Marphans are taller than the average human but their physique is more
lithe and their skin typically takes on a more pale shade. They are known
for extensive tattooing and piercings in addition to fangs, horns and oddly
AGI 4
Agility MAX
colored eyes that sometimes take on a metallic hue.
Marphan society stresses the importance of knowledge and culture in much STR 4
the same way humans do, perhaps more so due to their depressing home Strength MAX
planet. Every marphan grows up in a harsh and cruel upbringing focused
more on surviving the barren wasteland than any life passion.
LCK 2
Most have accepted the poor hand the universe has dealt them and treat
Luck MAX
it with stoicism. They often disdain humans for their comparably paltry
complaints and raw emotional reactions to unlucky events. Biology Unnerving
Home Planet: Nihiloma
Average Height: 7’2’’ (Male), 6’9’’ (Female) Talent
Average Weight: 216lbs (Male), 191lbs (Female) Stubborn
Average Natural Lifespan: 92 years (Male), 121 years (Female)
Galactic Stereotype: Indomitable, proud, independent, svelte. Talent
Notable Physiology: Marphans have long limbs well suited to climbing and Relentless
acrobatics. Though lean, their muscles are like bundles of steel cable and
they often surprise those foolish enough to underestimate them.
In-Game Changes
Starting as a marphan makes you unnerving* and grants the Stubborn and
Twist The Blade talents.
** You see your entire environment, front and back, when determining
line of sight and suffer no penalties when snuck up on from behind.
*** You may hang from sturdy objects by your tail. You may also grab
things with it. Your tail does not have the dexterity to manipulate objects
such as weapons, tools or technology.
**** You can eject your tongue to grab small items a short distance away.
Selachii
(Selah-key-eye) Perks &
Detriments
Selachii are a subterranean race known for their large jagged teeth and
insatiable appetite. STR 4
Strength
MAX
They evolved from being the apex predator of the seas to the apex predator
of their planet. Although they are now bipedal and have lungs to breath
air on land, gills never left their biology. This allows them to hunt and live PHY 4
underwater or in their subterranean caves that honeycomb their planet.
Physique MAX
** You may use your teeth as a melee weapon. Teeth: WPN 3, Bleed.
+
Perks &
Android Detriments
(An-droyd)
RES 4
Androids are not a race, per se, but their influence on the daily life of Resolve MAX
sentient creatures cannot be overlooked. Essentially just complicated
robots, androids are synthetic beings capable of emulating emotions and
Talent Quick
logic in much the same way a sentient life form does. They are usually
Learner
built to look like the race that manufactured them and are programmed
with similar traits but they can look like anything and act like anyone.
Talent Hearty
Androids typically start their ‘lives’ in servitude to whomever purchased Constitution
them and gain their ‘freedom’ either through their master’s death, escape
or sometimes they are simply manufactory defects that find their way Talent
Gearhead
into society. Some people consider the self awareness that ‘free’ androids
exhibit as a bug in their software and harbor a general disdain for synthetics.
Open minded individuals are able to empathize with the android’s situation
and treat them as equals.
In-Game Changes
Gain an additional skill point on levels where you would normally gain a
skill point. You get three free cybernetic upgrade points.
On Synthetics
Synthetics are complicated. Like, teenage girl complicated. Playing as one makes you very different
from other characters and you’ll have to keep several things in mind. If there is too much to follow I
suggest you pick another race. Or go cry in a corner with your weak fleshy emotions.
While slaved the android must pass a TechWar Air - No, you don’t have to breathe air so you
check against their infiltrator at the beginning of can technically be in space or underwater without
their turn or else their actions are dictated by the incident. However, you still need protection against
infiltrating hacker. the harsh radiation of space, not to mention the
extreme temperatures that could freeze or melt
Once an android has kicked an infiltrator, the your circuitry. Being underwater is less of a
infiltrating hacker must pass the firewall again. problem because only the most rudimentary of
androids don’t have an aquaphobic coating but
Firewalls the pressure of deep water will still effect you.
Your base firewall (FW) is equal to your INT + 1.
You may purchase upgrades to improve this. Bleeding - No, you don’t have blood but you do
have vital fluids that absolutely leak in much the
If a hacker passes your firewall with a sufficient same way blood does. Treat bleed normally
TechWar check then they can begin to manipulate
your actions or shut you down. Stun - Your processors can lag from the same
impacts that cause organics to be stunned. Treat
Shutdown it normally.
Shutting down a synthetic does not destroy
the synthetic in question but instead renders it Organic Benefits
useless until a manual reboot has been initiated. I’m a furiax android, I can fly right?
Disruption No.
Synthetic life forms are particularly fragile against
electronic weaponry and interference. Watch out While you resemble furiax your chassis is not
for items with disrupt and overload. designed to be able to support self-propelled
flight. The same goes for each other race’s
benefits. You are an android that simply looks like
something else.
Professions
Although you are now a mercenary, most people have previous job experience that they may or
may not be proud of. Depending on what your character did, their last pay check and the skills they
learned may vary.
You are trained in: Athletics, Melee Weapon: You are trained in: Digital Crafting, Engineering,
Small, Martial Arts, Firearms: Large, Firearms: Medical, TechWar.
Small, Demolitions, Mechanical Crafting, Medical,
Perception, Initiative. Self-Sustained (20 )
You hunt for your food, build your shelter and
Celebrity (75 ) survive through savagery most ‘civil’ people only
You’ve always had the limelight and at times it’s see in holo-films. But you want more. You know
a pretty cozy gig. Whatever your motives, you’ve you can put your skills to use and make some
chosen to move away from the glamor and into real money.
the gutter.
You are trained in: Athletics, Melee Weapon:
You are trained in: Perception, Initiative, Perform, Large, Melee Weapon: Small, Endurance,
Savvy. Resistance, Subterfuge, Perception, Bravery,
Initiative.
Criminal (35 )
Maybe you’re a petty thief, maybe you’re a Techie (50 )
convicted murderer. Regardless of your rap sheet Your fascination with circuitry and data streams
you know it pales in comparison to the people has gotten you this far in life but you can only
who post the contracts you’re after. You might as watch so many videos of cats before even they
well cash in while you can. get dull. Hacking your way into someone else’s
accounts or reprogramming nuclear warheads
You are trained in: Melee Weapons: Small, Martial seems like it might be fun.
Arts, Resistance, Firearms: Small, Subterfuge,
Perception, Dirty Deeds, Initiative, Negotiation, You are trained in: Drive, Firearms: Small, MExA
Savvy. Operation, Pilot, Digital Crafting, Demolitions,
Engineering, Techwar, Savvy.
Entrepreneur (60 )
Maybe you were a photographer that caught the None (100 )
wrong people in bed or maybe you made a shady You have either been homeless your entire life or
deal that went south. You still get to be your own maybe you just woke up in an alley without any
boss except now your clients hire you to be in the memories. In your pocket is a credit stick with
situations that got you here in the first place. some scratch to get you going but without any
skills or previous knowledge of your existence
You are trained in: Resistance, Subterfuge, there’s only one job you can really take.
Perception, Dirty Deeds, Negotiation, Savvy.
You have no training.
Profession Benefits
Occasionally you will gain benefits based on your profession. These benefits may be skills, talents,
contacts or other things to distinguish your character from other mouth breathers.
Armed Forces
Lvl 3 Gain two skill points. May only be used for STR or AGI skills.
Lvl 8 Gain the Projectile Dysfunction or Come At Me Bro talent.
Lvl 13 Gain an Arms Dealer or Mexa Technician contact with five friend points.
Lvl 18 Choose either S. Firearms, L. Firearms or Demolitions. That skill goes to rank three.
Lvl 23 Gain the Berserker or Deadeye talent.
Celebrity
Lvl 3 Gain the Good With Voices or I Call Bullshit talent.
Lvl 8 Gain an Adoring Fan or Drug Dealer contact with five friend points.
Lvl 13 Gain three skill points that may only be spent on RES skills.
Lvl 18 Gain a Corporate Sponsor contact from any corporation with seven friend points.
Lvl 23 Gain the Call You Out or Cool Headed talent.
Criminal
Lvl 3 Gain 50 Black Market loyalty and a Black Market contact with six friend points.
Lvl 8 Gain the Sneaky Bastard or Paranoid talent.
Lvl 13 Gain two skill points that may only be spent on AGI or RES skills.
Lvl 18 Gain three skill points that may only be spent on AGI or RES skills.
Lvl 23 Gain a Lawyer contact with nine friend points.
Entrepreneur
Lvl 3 Gain a Faithful Client or Old Boss contact with four friend points.
Lvl 8 Gain a Media Rep or Corporate Liaison contact with five friend points.
Lvl 13 Gain 50 loyalty with any single company.
Lvl 18 Gain three skill points that may only be spent on INT or RES skills.
Lvl 23 Gain an Personal Assistant with 8 friend points.
Scientist
Lvl 3 Gain three skill points that may only be spent on INT skills.
Lvl 8 Gain 40 Syngularity loyalty.
Lvl 13 Gain a Corporate Backer or Research Assistant contact with five friend points.
Lvl 18 Gain the Gifted or Gearhead talent.
Lvl 23 Gain six skill points that may only be used on INT skills.
Self-Sustained
Lvl 3 Gain the Pathfinder or Quick Feet talent.
Lvl 8 Gain the Stubborn or Hearty Constitution talent.
Lvl 13 Gain the Lurker or Crack Shot talent.
Lvl 18 Gain the Hack & Slash or Double Tap talent.
Lvl 23 Gain five skill points.
Techie
Lvl 3 Gain 25 loyalty with a corporation of your choice.
Lvl 8 Gain the Clever Bastard or Pack Mule talent.
Lvl 13 Gain three skills points that may only be spent on AGI or INT skills.
Lvl 18 Gain a Police Dispatch or Corporate Insider contact with six friend points.
Lvl 23 Gain two skill points and one talent.
None
Lvl 3 Gain a level.
Lvl 8 Gain a level.
Lvl 13 Gain a level.
Lvl 18 Gain a level.
Lvl 23 Gain a level.
Attributes
At character generation you have 12 points to spend on attributes. In many ways these are the most
important points you will spend because they define the base statistics of your character that will
effect the rest of the game.
Check the section on races to be sure what your max attributes are.
Strength (STR)
Determines the amount of punishment you can deliver.
Great for brawlers, athletes and other muscle heads.
Physique (PHY)
Determines the amount of punishment you can take.
Great for meat shields, pack mules and other strong
backed individuals.
Agility (AGI)
Determines how many actions you take in combat and
your proficiency with firearms. Great for marksmen,
acrobats and other dextrous types.
Intelligence (INT)
Determines how quickly you learn skills and how fast
you can react in combat. Great for hackers, savants and
other intellectuals.
Resolve (RES)
Determines your ability to make decisions under duress
and gain control of a situation. Great for CEO’s, gang
bosses and other leaders.
Luck (LCK)
Luck is elusive and unpredictable.
The GM may call upon your Luck whenever they see fit.
3 xxx
time many companies will ‘train’ you in a skill of
your choosing. If you are not trained in a skill,
you suffer a - card penalty to flips regarding
STR 1
2
3
4
x
Strength
that skill. Spending a skill point to get rank one in Flip
3
x xx
a skill automatically trains you in that skill. + =
3 5
Athletics T 1 2 3
+ =
2
Melee Weapon, Large T 1 2 3
Melee Weapon, Small T 1 2 3 + =
Example of cards flipped based on skill ranks
and corresponding attribute.
Pilot Perception
Used for daunting tasks in aerial vehicles such as Used for spotting things that you aren’t deliberately
dodging an incoming missile or flying between looking for. Examples include finding a coin on the
buildings. Hover vehicles, airborne vehicles and ground, seeing a drop of blood on black clothing
space faring vessels all apply. or discovering a trip wire.
Subterfuge TechWar
Used for general clandestine activities. Examples Used for technological warfare such as hacking,
include moving silently, hiding or covering your network manipulation and synthetic slaving.
tracks.
Dirty Deeds
Used for gambling, forging, fencing goods, using
slight of hand or otherwise utilizing black or grey
market activities.
Initiative
Used for your initiative order in combat. Could also
be used for quick thinking in high stress moments.
Negotiation
Used for charming, intimidating, coercing, bribing,
blackmailing, commanding or otherwise persuading
an individual to do something.
Perform
Used for acting, singing, playing music, causing a
believable ruckus or somehow putting your skills
on display for the entertainment or distraction of
others.
Savvy
Used for detecting other people’s bullshit. Also
used for determining if a document is fake or
someone’s outfit is legitimate. General awareness
of one’s surroundings.
Contacts Obligations
At character generation you get contacts equal to Asking for a favor is almost never a one way
your RES and get 3 FP for each. You may allocate street. While you may have enough friend points
these FPs across the 3 contacts however you to ask for a specific favor, some day, and that
please. day may never come, they will ask for a favor in
return.
These are individuals players can call upon to
help with certain task in varying capacities. These Failing to reciprocate such an act can easily
tasks are known as favors (see below). result in a loss of friend points, refusal to conduct
future favors or, depending on their influence and
Most people will not do things out of the kindness irritation, possibly a price on your head.
of their heart and will often ask for a favor in GMs are encouraged to ask as much of their
return or some other obligation (see below). players as they are being asked.
GMs should use contacts as side quest and Sample obligations are fulfilling a hit pro bono,
roleplaying opportunities as well as supporting giving a child an autograph of their favorite star
characters in their campaigns. or helping someone move.
Favors
Depending on the friend points (FP) that you’ve
Sample Contact FPs
earned with a specific contact they may or may Contact FP
not want to help you. This is largely impacted by A homeless man you bought 1
what you’re asking of them as well. a meal for.
For example, you buy coffee for a homeless man A clerk or waiter who’s 2
and earn one friend point with him. Asking him to business you frequent.
then put his life on the line for your next mission A coworker you like but 3
will only result in you getting hot coffee to the promoted passed.
face.
A retailer after making a 4
VERY large purchase.
Friend Points (FP)
Friend points are a passive stat that cannot be A personal friend you see 5
simply bought or sold, they must be earned by regularly.
fulfilling obligations and doing favors.
A beloved mentor of several 6
years.
Contact FPs cannot fall below your RES.
A gang boss who you’ve 7
made a lot of money for.
A long time lover. 8
A childhood friend who’s life 9
you saved.
Your mom. 10
Talents
As you experience the universe you will discover talents you never knew you possessed, like patting
your head and rubbing your tummy at the same time. Or breaking concrete with your head. Whatever.
Gain to hit enemies that are not aware of your You may add your Martial Arts rank to damage
presence. done during Martial Arts checks.
Gain to initiative.
You may perform a whirlwind attack for
Scarred one action. A whirlwind attack targets
When you gain HP from leveling up, gain everything in melee range, friend or foe.
one more.
Work, Dammat!
Sentinel You can clear weapon jams as a free
If your last action of the turn was action.
a move action, you may enter
Overwatch as a free action. Yoked
Double the damage added by your
Shhh... STR in melee.
Make a melee attack on a target
unaware of your presence. If
successful, causes instant death.
The target makes a Perception
check against your Subterfuge
immediately before the attack flip,
but after the attack is declared. If
they succeed, the attack causes
regular damage instead of instant
death. Must have Got The Drop.
Sneaky Bastard
+
Stubborn
An attack cannot bring you below 1 HP
unless you are already at 1 HP.
Stubborn As Hell
After an attack brings you to 1 HP you
cannot lose HP until after your next
combat turn. Must have Stubborn.
Remaining Statistics
There are a few more empty boxes to fill on your character sheet and this section will explain each
one. After this you can start spending those hard earned credits!
GP = STR X 10
Skill For
Tells you which skill you need to effectively use Certain upgrades only apply to certain models
the firearm. or brands. This informs you which weapons this
upgrade applies to. Keep an eye on this to make
RNG sure you aren’t wasting money on an upgrade
Represents how far the weapon can fire. you can’t equip!
Silver Level 250+: Items at the silver level are The company takes its name from its founder
tailored more towards the company’s strengths Ares Merder, a gifted mechanic and well known
and are generally more exclusive than others. You soldier of fortune.
may find a similar item at this level with another
company but its properties and functions will Famous for upgrading his weapons with whatever
likely differ. materials he could scavenge, Merder quickly
became the go-to-guy for soldiers looking for extra
Gold Level 1000+: Items at the gold level are punch. Word of his craftsmanship spread quickly
specifically made for professionals in the fields and once his military career ended (allegedly
supported by each company. Here you will find because he ran out of things worth shooting) he
items you can’t find anywhere else and you’ll be was approached by several arms manufacturers
charged accordingly. for his skills.
Earning Corporate Loyalty Ares started his own company instead and
Gaining loyalty with a corporation is easy but personally designed an entire arsenal of weapons
somewhat enigmatic. Some actions that influence and armor that would give any honest soldier a
your corporate loyalty are: raging boner.
• Making a large purchase. His meteoric rise in the universal arms market
• Taking a corporation specific contract. did not go unnoticed. After surviving multiple
• Get media attention while brandishing assassination attempts, Merder was finally done
corporate items. in by an orbital strike targeting his corporate
• Disrupting, destroying or otherwise frakking headquarters.
up competitor plans or resources.
• Assisting employees or clients of a corporation. Most believe he was vaporized in the strike but
some think he escaped and is lying low until he
Your GM may award or reduce corporate loyalty identifies his attackers and has an opportunity to
based on any of these actions. deal with them once and for all.
MediSyn
Syngularity Enterprises MediSyn Universal
Popular with hackers, covert operatives and tech The number one place to find the best genemods,
aficionados because of how advanced and precise cybernetics and stims on the market, MediSyn is
their products are, Syngularity is the first choice a universal leader in personal enhancement.
for professionals who want something done right
the first time. MediSyn offers generous repayment plans and
easy access to qualified staff so anyone and
Apart from boasting the most cutting edge everyone who wants an augment or enhancement
technology in the known universe, Syngularity can get one within twenty four hours. With
is famous for being the only Anqyngo mega clinics in every city across numerous galaxies, its
corporation legally shipped throughout the almost impossible to go anywhere without seeing
intergalactic sales network. MediSyn products or one of their child companies.
Many believe they were accepted into the ISN to Everything from gene-splicing, neural remapping,
allow competitors easy access to their technology memory erasal, cybernetic implants, cosmetic
and reverse engineer their products. No company surgeries, hospice care and millions of prescription
has admitted this however and though cheap drug variants are at your fingertips while in a
knock-offs have been manufactured Syngularity MediSyn clinic.
still holds a large market share for the products
they design. Although noteworthy for being the largest human
controlled company in the universe, MediSyn
Much of Syngularity’s technology is such a closely is best known for the drama that circulates it.
guarded secret that their senior engineers are The founder, Cyrus Opulen and his son Dante
often ushered into a sort of witness protection have engaged in a public feud since Dante was a
program as part of their retirement where they teenager. The fact that Dante is an accomplished
are taken care of financially and provided with holo actor and war hero only adds fuel to the fire
many exclusive services in exchange for their and media outlets can never get enough.
continued silence and loyalty.
Ace The dealer throws in some The dealer throws in a The dealer throws in a The dealer throws in
cheap random grenades. cheap random cybernetic cheap random weapon or some cheap random
King augment. armor upgrade. drugs.
Queen Merder Corp wants your Syngularity wants your The dealer likes you. MediSyn wants your
business. business. +25 Black Market Loyalty. business.
Jack +25 Merder Corp Loyalty. +25 Syngularity Loyalty. +25 MediSyn Loyalty.
10
9 The deal goes down without a hitch.
8 Congrats, you didn’t get burned by the Black Market.
7
6 Shipping mix up, you Your identity was stolen. You receive your items You are forced to pay
don’t get your items till Your finances are frozen but authorities are ‘tax’. You lose 1 per item
5 next session. until next session. keeping an eye on you. purchased.
4 Wrong package. You Wrong package. You get Wrong package. You get Wrong package. You get
get weapons of equal or cybernetics of equal or upgrades of equal or drugs of equal or lesser
3 lesser value. GMs choice. lesser value. GMs choice. lesser value. GMs choice. value. GMs choice.
2 The package is hot. Someone is looking for you. You’ve been stiffed. No money, no items.
Black Your dealer stiffed you and ratted you out. You lose your money on this deal, don’t receive the items, gain heat
Joker with an authoritative body and lose 50 loyalty with the Black Market.
Corporate Loyalty
Requirement
Black Market
Bronze +1 X2 X5
Silver - +1 X3
Gold 1/2 - +1
Syngularity Firearms
Name WPN Ammo GP Skill RNG Abilities
Bronze Level
Compound 4 6 8 - -
Bow
Pistol 2 5 10 15 20
Revolver 3 6 12 18 24
Shotgun 5 10 16 24 32
Rifle 8 16 24 32 40
Silver Level (250+ Loyalty)
SMG 5 12 20 30 42
Assault Rifle 8 20 32 48 60
Machinegun 10 25 40 55 70
Launcher 15 30 45 60 75
Gold Level (1000+ Loyalty)
Hand Cannon 10 20 30 40 50
Rail Rifle 25 50 80 - -
Rail Cannon 55 120 - - -
PEW 4 10 16 24 34
Ion Rifle 6 12 24 48 65
Silver Level (250+ Loyalty)
E. Gauntlet 8 16 32 - -
Beam Rifle 10 24 32 40 50
SynthSmash 12 20 30 42 56
Gold Level (1000+ Loyalty)
Ion Cannon 20 40 60 80 100
Furiax Splinter 10 15 20 - -
Harpoon Gun 3 6 10 - -
Dartgun 3 6 9 - -
Silver Level (250+ Loyalty)
Flamethrower 8 16 24 - -
Particle 20 32 48 - -
Shotgun
Gold Level (1000+ Loyalty)
Mono Net Gun 30 45 60 - -
Lighthammer 10,000 - - - -
Rifle
Able to shoot the wings off a fly as long as the
person behind it knows what they’re doing.
Able to poke an eye out if they don’t.
Pistol Launcher
A standard handgun used for many self-defense Name three things that are fun to shoot at people:
and law enforcement purposes. Also looks great T-shirts, beer cans and grenades! Now you have a
when you have two of them and jump through a way to shoot all these and more all while looking
window with doves flying behind you. like the champion you are.
Rail Rifle
One of the most advanced weapons Merder
provides, this easily portable rail weapon uses
an electromagnetic rail system to fire projectiles
more accurately and at longer range.
Rail Cannon
“Bal, do you see that armored MExA over there?”
“Yes sir?”
Shotgun “I don’t want to.”
One of the best close combat boom sticks on the “Aye sir.”
market. Think of it as a bird catcher, lock pick and
ego boost all in one.
Beam Rifle
Another industrial tool upgraded for use in
combat, the beam rifle fires a steady stream of
destructive power. Able to cut through vehicles
like butter, in the right hands this weapon can
wreak horrific chaos.
Dartgun
Another item that is legal in most sectors but its
General Explosives
compact nature and ambiguous ammo make it a
“Three... two... one...”
threat. One could easily smuggle one of these into
a political function and poison an official with little
MagNade
resistance. As such, these are closely monitored.
Though not technically a grenade its method of
use is similar enough to be identified as one.
Needle Gun Once activated this item becomes a high powered
Yet another item that is technically legal but magnet that pulls metallic objects within a small
notorious with poachers. It offers the same range toward it.
benefits of a standard dart gun with added range.
Creative combatants have used MagNades to
Flamethrower disarm foes, rip open doors, harass synthetics
Popular for clearing brush and invasive vegetation, and a variety of other unconventional uses.
this tool can easily be modified for use in combat.
The volatility of this weapon makes it dangerous FoamNade
even when used legally as a simple tool but as A popular item with firefighters and standard
a weapon the flamethrower can be outright equipment for most soldiers, a FoamNade ejects
devastating. a fire retardant gel that expands upon contact
with oxygen much like a shaving cream.
Particle Shotgun
Many believe the particle shotgun to be a lost or At the end of the ejection cycle a chemical is
stolen Syngularity patent that went into mass introduced that momentarily thickens the foam,
production by enterprising pirates but Syngularity making it useful for car crashes and similar high
claims to have never engineered such a device. It impact scenarios. There is enough gel in a single
is capable of firing a massive shot that can cripple FoamNade to fill up an elevator or vehicle interior.
even the most robust of target.
HoloNade
Mononet Gun This item will project a downloaded or recorded
Illegal in practically every civilized sector, the message with surprising realism. An advanced
mononet gun fires a web of monomolecular wire particle system allows the hologram to remain
that wraps around its target and constricts, often opaque and create the illusion that it is actually
grievously wounding the target if not severing real, allowing combatants to use it as a decoy.
their limbs.
Smoke
Lighthammer Disperses a cloud of smoke that provides visual
This devastating weapon is actually a simple concealment to those inside.
targeting device that is connected to an orbital
satellite armed with a sophisticated energy TechSmoke
cannon. You must maintain sights on your Same as a regular smoke grenade but contains
target for three turns to sync with the satellite. metallic particles that interfere with infrared
After establishing the connection a pillar of light imaging.
vaporizes the target. Lighthammer purchases are
only good for one use and the satellite needs 24 Teargas
hours between shots. A nonlethal way to subdue multiple targets,
irritating their eyes and often causing intense
coughing.
Incendiary Needle
This grenade expels a slow-burning gel over an As the name implies, this grenade shoots thin
area which ignites during the explosion. Targets barbed needles over and area, piercing between
are lit on fire and often have difficulty removing armor plates and embedding deep into the flesh
the flammable gel, resulting in painful burns over of its target. The needles then rip and tear their
an extended period of time. way out of the skin as the target moves.
BUST Shredder
The Battle Use Salvo Targeting, or BUST, grenade This horrific device erupts with tiny bladed
fires a battery of tiny high velocity, high explosive bearings that pierce into their target and continue
projectiles that pepper an armored target and spinning, rending flesh and bone for some time
explode in the weak points causing significant after the initial explosion.
amounts of damage.
Syngularity Explosives
“Now you see me, now you don’t.”
Tundra
A Syngularity exclusive, this grenade emits a “You got a permit for those
freezing cold compound that instantly chills an rocket launchers, son?”
area to sub-zero temperatures.
“Nope. But I do have an active
EMP grenade.”
Though Syngularity makes much of their money
selling synthetics, they are no fools. These -Exchange between law
electromagnetic pulse grenades are standard fare enforcement and an as yet
in most facilities, just in case. unidentified gun smuggler
PCBO
Also known as a ‘peekaboo’, the Personal
Conceal, Blind, Obfuscate grenade showers and
area with light bending particles that temporarily
‘Nucks 1 - - - -
Short Blade 1 3 10 - -
Long Blade 3 6 12 24 -
Hatchet 1 3 10 - -
Axe 1 3 10 20 -
Hammer 1 3 - - -
Sledgehammer 1 5 10 - -
Staff 1 3 6 - -
Spear 2 5 10 15 -
Mace 1 4 12 - -
Flail 1 4 12 - -
Grapple 2 5 12 - -
Gauntlet
Silver Level (250+ Loyalty)
Katar 3 6 12 - -
Greatblade 4 10 20 32 -
Greataxe 3 8 16 - -
Massive 3 8 20 - -
Hammer
Gold Level (1000+ Loyalty)
Butterblade 25 50 80 - -
Thunder Fist 8 16 24 - -
Electro Baton 3 8 20 - -
Shock Whip 3 8 20 - -
Silver Level (250+ Loyalty)
No options at this time.
Gold Level (1000+ Loyalty)
No options at this time.
Selachii Serket 10 4 1 Sm. Melee Bleed, Onslaught (Must be reloaded for effects. 1 Ammo.)
Hatchet
Typically used as a tool but very popular with
marphan berserkers for their ability to deal horrific
damage in a short time.
Axe
Much like its little brother the hatchet, axes are
Merder Melee Weapons not typically designed for combat but they are
such a common tool that many races have created
Merder corporation has gone to great lengths to larger more robust versions for defense.
create battle-ready versions for the modern war
zone of these once archaic weapons. Great for Hammer
weapon enthusiasts and combat veterans alike. You can drive a nail through a board or a skull
with equal ease. Many combat variants are
‘Nucks slightly larger and heavier to help break bones,
Good ‘ol fashioned brass knuckles. Often thugs even through armor.
will buy ‘nucks that spell something intimidating
and adorn their knuckle dusters with spikes, gems Sledgehammer
or other gaudy flair. A beefier version of the hammer, the sledgehammer
requires two hands but is considerably more
Short Blade dangerous. Be careful not to over swing though.
One of the most common self defense tools in
circulation. Short blades can be anything from Staff
knives, kukris, switchblades, tantos and other Make your enemies regret denying an old man
similarly sized edged weapons. his walking stick by sweeping their legs out from
under them and shattering their rib cage. Or you
can go hiking.
Spear
A common weapon in ancient times, modern
spears have been designed to keep armored
targets at a comfortable distance.
Long Blade
Less popular than short blades because of their Mace
difficult to conceal and considerable weight. Long Designed to pierce armor and turn bones to paste,
blades can be longswords, machetes, katanas or the ancient mace has been upgraded to be lighter
other roughly arm length edged weapons. and more lethal on today’s battlefield.
© 2017 Soldiers of Misfortune RPG
Soldiers of Misfortune
ROLE PLAYING GAME
Pg. 47
Selachii Serket 10 18 26 - -
Migraine Mitts 4 8 12 - -
Katar
A spiked or bladed punching implement popular
with furiax because they could hold it while flying
and dive for a devastating strike without having
to time a swing. They also use katars as a tool to
help cling to the massive trees on their planet.
Greatblade
If anyone says you are compensating while
wielding this just take comfort in the fact that
you can cut them in half with as much effort as a
bowel movement.
Greataxe
Originally used for executions, this old timey
favorite surged in popularity once MExA combat
became a sport.
Migraine Mitts
While there are much more dangerous weapons
Syngularity Melee Weapons that are legal, migraine mitts became outlawed in
most sectors because they were a cheap and easy
Though not their specialty, Syngularity has a small to find means of breaking through walls and could
roster of weapons for specialized tasks. Their easily kill a man with a simple punch to the jaw.
catalogue may not be as impressive as Merder’s,
but their quality certainly is. Zoramax’s Tail
A simple whip with a syringe at the tip, enterprising
Electro Baton criminals named this weapon after the recurring
Many law enforcement agencies utilize this nemesis of Dante Opulen’s famous on screen
weapon, especially in synthetic heavy zone, character Rex Hammer. The brand familiarity has
because of its simple efficiency and ease of use. put many of these into circulation despite their
official banned status.
Shock Whip
Marphan slave drivers often used these to keep Mono Wire
their projects on schedule but as synthetics have Monomolecular wire is essentially just a very thin
become a larger factor of life they have become a fiber wire roughly one meter long. Though not
staple in slums because of their reach and stealth actually able to split molecules as the advertising
capability. suggests, this strand of carbon nanotubes can cut
through many dense objects with little effort.
Selachii Serket
This devastating and deceptive weapon looks
like a simple knife or dagger at first glance.
Once stabbed into a victim its true function is
revealed when a thumb button is pressed and
the hidden carbon dioxide canister in the handle
is decompressed through a small syringe in the
blade forcing a burst of cold air into the victim.
This often freezes internal organs and expands or
ruptures them as the gas effectively explodes the
victim from the inside out.
PMB, Gel
Part of Syngularity’s proprietary Particle
Modulation Barrel system to one-up Merder’s
product line, this upgrade converts a standard
round to a non-lethal gel-like substance that can
easily incapacitate a foe without causing severe
bodily harm. Effect: Stun.
PMB, Disruptor
Part of Syngularity’s proprietary Particle
Modulation Barrel system to one-up Merder’s
product line, this upgrade converts a standard
round into a small electromagnetic pulse that
interrupts synthetic function. Effect: You may
toggle the Disrupt effect with this weapon.
Syngularity Armor
Type ARM AP Abilities
Bronze Level
Synth Leather 0 -
Aramid Bodysuit 1 -
Silver Level (250+ Loyalty)
Armored Secondskin 2 -1 +
to Initiative.
Gold Level (1000+ Loyalty)
Flickerfiber 3 -2 + +
to Subterfuge, to DEF.
Armor Berzerker
Designed with frontline combatants in mind, this
“Does this teraplate make me look fat? Like armor offers great protection and mobility with
around my thigh area? Be honest.” a layer of sheer-thickening fluid that helps the
wearer survive the most brutal of attacks.
Whether you want tasers to tickle or bullets to
feel like bumble bees this section has what you Carapace
need to stay safe in the heat of battle. Thin alloy plates are molded over the most
vulnerable of areas for a decent balance of
Aramid Bodysuit protection and mobility. Not the best thing to be
A thick weave of synthetic fibers allows the wearer wearing when bombs are going off but it’s better
to benefit from a little extra protection without than being naked.
sacrificing their mobility.
Flickerfiber
Armored Secondskin A staple for covert operatives across many
This armor uses a mix of thick synthweaves sectors, Syngularity’s flickerfiber armor has active
and thin malleable plates that provide decent camouflage to deceive enemy perception. Though
protection and mobility. Because of its flexibility it the armor doesn’t render the wearer invisible,
is general more expensive than simple carapace more than a few operatives have hidden in plain
armor. sight long enough to accomplish their objective
unnoticed.
Marauder 30 50 75 100 -
The Meatlocker
This suit of armor is an exoskeleton and AI
away from being a light MExA suit. Designed
to withstand the most pitched of battles, users
will find themselves immune to the effects
of extremely hot or cold environments while
Endorphin Rig
Specially formulated cocktails of endorphins
are grafted to the armor and can inject into the Kinetic Actuators
wearer in times of high stress to allow a greater Clever use of actuators in the armor’s mobility
resistance to pain and injury. Effect: +1 DRD. centers allows more efficient use of energy,
allowing the user to accomplish feats of athleticism
with greater ease. Effect: to Athletics.
+
Extra Pockets
More efficient used of the armor’s real estate
allows the user to carry more tools into battle. Liquid Armor Layer
Effect: +5 GP. Shear thickening fluid under the armor’s main
plates increase resistance to projectiles by
Exoskeleton hardening locally on impact. When not under
A modular addition to existing armor that bridges extreme force the liquid remains soft and doesn’t
the gap between normal armor and MExAs. The inhibit mobility. Effect: +1 DRD against ranged
addition of a mechanical exoskeleton allows the weapons.
user to manipulate objects far larger and with
greater ease than they would otherwise be able. Magnetic
Effect: Gain Frakking Beast talent while equipped. Popular with spacefarers, this upgrade puts several
magnets in the hands, feet, knees and elbows
Frightening Decals of the armor with a built-in switch to activate
Skulls, blood stains, unicorns, whatever you each set at will and allow users to stay affixed to
metallic objects such as ship hulls. Effect: User
think will soil your enemy’s pants. Effect: to
+
Propulsion
A means of propulsion allows the user to achieve
short bursts of flight in a gravity environment and
full flight in zero gravity. Effect: What you just
read.
Prototype Camo
Syngularity’s signature upgrade, a combination
of lightbending particles and reactive camouflage
allow the user to become remarkably hidden even
in broad daylight. Effect: to Subterfuge.
+ +
Steelsilk Inlay
Merder’s most popular bronze-level upgrade is
easily their patented steelsilk. So named because
it is as strong as steel and as light as silk, this
synthetic weave is a staple for anyone that needs
just a little more protection. Effect: +1 ARM.
Targeting Beacon
A small projectile ejects from your forearm and
projects a hologram on the target, making it
easier for you and your allies to hit. Effect: User
may mark a target at short (S) range. User and
allies get to hit target with ranged attacks.
+
Thermal Regulator
A layer of protective synthweave provides the
user protection from extreme temperatures.
Effect: Immune to fire and cold.
Threat Monitor
Augmented reality aids the user in finding the safest
vectors while fighting multiple enemies. Effect:
You suffer no penalty for being outnumbered.
Titanium Alloy
Replacing armor plates with a lightweight titanium
alloy provides an extra layer of protection against
the most savage of attacks. Effect: Immune to
Onslaught.
TechWar
HoloPad 3 1 Hands-free version of datapad that displays information in holograms.
Nano-Splint 3 1 Repairs broken limb. One use.
Combat Shield 3 2 Grants soft cover. Generally used in off hand.
Reload Rack 3 3 Allows you reload pistols as a free action and without a free hand.
Portable Radar 4 2 Determine the general layout of nearby areas and what is in them.
TechWar, +1 FW
Gold Level (1000+ Loyalty)
Digi-Key (Skeleton) 10 2 + +
TechWar, +2 FW
Master Blaster Rig 35 5 Equips up to four small weapons. Use your engineering skill to operate them. 2 handed.
Blink Bracelet 50 2 Allows teleportation. See description.
Prisoner’s Collar
A politically correct term for an explosive collar.
Can be remotely detonated or activate when
outside of a certain perimeter.
Reload Rack
Made famous by the renowned (fictitious) crypt
delver Mara Hoft played by the stunning Aphrodite
Summers.
Raven 25 3 5 10 1 4 Yes +
to Subterfuge.
Silver Level (250+ Loyalty)
Hellminth 50 6 7 20 3 4 Yes + +
“Save me little phoenix drone, you’re my only Hunters and farmers use these to keep certain
hope.” predators at bay or subdue their prey. Law
- Wounded combat engineer enforcement has also been known to use them
to aid in hostage situations, subduing an enemy
Aidbot without actually killing them.
A common service drone that comes in many
varieties. Usually used to carry packages, hold an Hellminth
umbrella, harass pets, etc. This top-of-the-line drone is tailor made for digital
breaking and entering. Its thin worm-like design
Araknid makes it ideal for sneaking through air ducts,
Though it only has six legs, this spider-looking pipes or other small areas.
bot is popular for its ability to traverse difficult
terrain. Because of its extra legs, the Araknid Once inside it uses an array of technological
cannot be knocked down. warfare tools at its mouth to extract or manipulate
data with ease.
BoomBot
Basically a low-grade AidBot with grenades Mantis
strapped to it. Used for suicide missions. Arguably the only drone built by syngularity
specifically for combat, the mantis is armed with
Chironex both PEWs and short blades, making it a versatile
A specialist drone that looks not unlike a jellyfish and deadly addition to your robot army.
due to the shock whips dangling from its chassis.
They are incredibly quiet and generally made out
Paingolin
Merder’s premier remote operated mobile tank,
the Paingolin comes equipped with an assault
rifle and some of the best armor the company
can feasibly weld to a mobile unit.
Phoenix
The Phoenix was designed to help doctors deal
with multiple patients while operating solo.
Combat medics started falling in love with them
and MediSyn decided to roll out an armored
Syngularity HoloTools
Name WPN Ammo GP Skill RNG Abilities
Bronze Level
Syngularity Software
Name Abilities Type
Bronze Level
Aim Assist 10 + BUFF
Attackers receive to hit this target.
BuzzBot 10 BUFF
Target suffers - to hit in combat.
Icicle 10 Cold DOT
DigiKey: Skin 10 + -
Passive: to TechWar.
Shred 20 Bleed DOT
Frazzle 20 Disrupt DOT
HoloFriend 20 Generates a hologram of the target that mimics their actions. BUFF
Vexing Hex 20 Target must pass a DC 5 Initiative check or else they attack an ally. DOT
Nightmare Fuel 20 Target must pass a DC 5 Bravery check or else they flee on their turn. DOT
HoloWall 20 Provides concealment. AOE 1. BUFF
Silver Level (250+ Loyalty)
Spark 20 Lights target on fire. DOT
Icebox 20 Cold, rough terrain, AOE 2 BUFF
SuperSlick 20 AOE 1, area becomes difficult terrain. DOT
Crucible 30 Melt DOT
Suicide Scarabs 30 Passive: WPN 4 -
DigiKey: Muscle 30 + -
Passive: to TechWar and +1 FW.
Gold Level (1000+ Loyalty)
Thunderstorm 30 WPN 4, Overload, Arc DOT
DigiKey: Skeleton 40 + + -
Passive: to TechWar and +2 FW.
Inferno 40 WPN 5, AOE 2, Fire DOT
Heckler 40 AOE 3. Targets suffer -X DEF where X is your TechWar rank while within AOE. BUFF
Kill Cloud 50 Up to AOE X where X is your TechWar rank. Bleed, rough terrain. BUFF
Cerebral Skewer 50 Target must make a Resistance check against your TechWar. If they fail, they take DOT
10 damage. Overload. Consumes 2 ammo.
NanoBuddy 15 35 60 - -
MExA Suits
‘MExA’ is a colloquial term for mechanized exoskeletal armor popular with anqyngo for centuries due
to their small and frail biology. Many recent models, however, are heavily influenced by marphan
combat variants. Because of the hostile conditions on their planet, many marphans use MExAs as a
second line of defense against the elements and raiding parties.
Merder MExA
Model FW HP ARM AP Fly? Abilities
Bronze Level
Nephilim 100 3 25 2 -3 No +20 GP, Yoked, Frakking Beast, Stubborn, China Shop
Diablo 150 3 50 3 -2 No +20 GP, Yoked, Frakking Beast, Stubborn as Hell, China
Shop, Double Tap, Hack & Slash, Ambidexterous
Gold Level (1000+ Loyalty)
Scorned 250 3 100 4 -2 Yes +20 GP, Yoked, Frakking Beast, Stubborn as Hell,
Valkyrie China Shop, Double Tap, Hack & Slash, Ambidexterous,
Immune to Free Strikes, Ignore Cover & Concealment
Syngularity MExA
Model FW HP ARM AP Fly? Abilities
Bronze Level
Vespid 125 4 25 2 -2 Yes +10 GP, Yoked, Frakking Beast, Quick Feet, Dodge
Odonata 200 6 50 3 -2 Yes +10 GP, Yoked, Frakking Beast, Quick Feet, Crazy
Dodge, Deadeye
Cybernetic Augmentations
Although the legality and morality of cybernetic augmentations is widely argued from planet to planet
it is still a very real part of modern society. Whether you are an augmentation hobbyist, addict or an
android this section has a variety of options to upgrade yourself.
“If one more kid walks in here asking for a Implanting Weapons
pneumatic elbow I swear I’ll quit.” You must purchase the weapon in addition to
paying for the aug cost. You may upgrade the
- Frustrated cybersurgeon weapon normally. This weapon still counts against
Abstract Benefits your GP.
Many of these cybernetics grant abstract benefits
instead of statistical gain. An example is the Leg
Stabilizers which state “Immune to unstable Implant Repossession
footing such as ice or standing atop vehicles.” Many companies offer flexible payment plans to
ensure that you have the ability to get any aug
Using the Rule of Reasonable Expectation we you want or need. However, failure to pay on time
could also apply this to being magnetically may result in the implant being forcibly removed
attached to a spacecraft, standing atop a goliath from your body, without your consent.
eviscerator wyrm or lining up an accurate shot
during an earthquake. There is also a sizeable black market for mods
and some of the more confident thugs have been
This would NOT apply to a trap door opening known to steal cybernetics and sell them. If you
beneath you or a branch you are standing on to have visible augs and are not in a good part of
break because there is no longer anything for town, it is wise to carry protection. (See firearms
your feet to be stabilized on. and melee weapons.)
Resistance checks against auditory damage and Electromagnetic pulse shielding is woven into
to Perception checks against soft noises. your skin, greatly increasing your defense against
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Ligament Shocks
Frost / Fire Fist Shock absorbing struts are grafted to major
The mechanics of an elemental gauntlet are joints, allowing for almost complete silence even
embedded into the user’s hands, allowing them to at a full run in addition to significantly reducing
throw fireballs, shoot frost beams and electrocute fall damage.
their enemies. Effect: Your hand becomes an
elemental gauntlet. See the Syngularity weapons Mag Hands
section. A focused electromagnetic field emits from your
hand and pulls metallic objects toward you within
Gyroscopic Hips short range.
The addition of a gyroscope to each of your
hip joins allows you to manipulate your center Magnetic Limbs
of gravity effortlessly. Difficult or mobile terrain Powerful magnets are embedded in the hands,
cannot effect your posture and you can balance feet, elbows and knees allowing the user to attach
on one leg without incident. Impacts that would themselves to metallic objects like ship hulls or
cause you to stagger can be ignored. Unless both skyscrapers at will.
legs are forcibly removed from under you, you
cannot be knocked down. Micropistons
Small but efficient pistons are implanted into the
HUGS user’s joints, allowing for extraordinary bursts
Acronym for Hidden Underarmor Grenade System. of physical power. Effect: Your unarmed attacks
User may load up to three grenades in their have Demolish Soft and you can jump twice as
chest cavity that can explode at will. Explosion high.
is localized into a cone in front of them, doing
half damage. User takes no damage unless they Micropiston Upgrade
chose to forgo the safety shield, in which case Efficiency improvements and a few new parts
the grenades explode and envelope the area as if make your previous micropistons significantly
they landed where the user is standing. Grenades better. Effect: Your unarmed attacks have
exploded in this way do double damage. Demolish Hard and you can jump five times as
high.
HypeReflexes
A network of fiber optic cables enhance your Metal Alloy Bones
nervous system and improve quick thinking and Bones are lined with a metal alloy, often titanium,
reflexes. Effect: +1 action point during combat. making them unbreakable by conventional means
in addition to increasing melee damage output
Kinetic Pulse because the user has reduced inhibitions while
A burst of kinetic energy knocks nearby targets fighting. Effect: Immune to Fracture and +1
off their feet. Effect: For one action you may DMG in melee.
cause Knockdown to all adjacent targets.
Nanocell Regen
Large Compartment A hive of nanobots react to high stress and
A compartment large enough to hold a submachine physical damage, working to repair superficial
gun or compact rifle hidden in the arms, legs or cuts and bruises as your body comes down from
torso. Effect: +10 GP, hidden. an adrenaline high. Effect: Heal your PHY worth
of HP after combat.
Tool Implant
A tool kit for a chosen skill / discipline is embedded
into the user’s flesh. This can be lock picks or
a soldering iron in the fingers, pitons embedded
into feet or something else. Effect: to skill
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Upgraded Radar
Augmented reality allows user can see the rough
shape of rooms and inhabitants within medium
range.
Vocal Modulator
Larynx is replaced with synthetic vox box allowing
the user to change the tone, inflection and pitch
of their voice at will. Effect: User gains Good With
Voices talent and gains to Negotiation. Also acts
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Wireless Modem
A wireless modem is embedded to allow cable-free
manipulation of drones and electronics. This also
leaves the user susceptible to wireless attacks.
Investing in your firewall is recommended.
Wrist Motor
A carefully calibrated motor in the user’s wrist
allows for smooth and rapid hand movements.
Effect: Gain the Quick Draw talent and to
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Corporate Services
Since taking your money is their top priority, most companies have a multitude of training courses,
subscriptions, freelance errand boys and other ways of making your life easier if you’re willing to pay
for it.
Other Services
Many services will specify when they occur or
for how long. Negotiation between you and the
company providing the service (your GM) as to
any special instructions.
Expectations
Hiring someone for a service doesn’t always mean
it will be carried out without question. If you’re
asking for something illegal from a legitimate
company it is within their power to refuse.
Merder Services
Name Effect
Bronze Level
Armed Protection 8 A single armed guard will post at desired location for a single eight hour shift.
Vault Access 10 May keep an item of value locked in protected vault with insurance. Lasts one year.
Armored Transport 15 Armored vehicle with two armed staff will transport an item or person to company safe house.
Hot Extraction 30 Will enter combat zone and withdraw single item or person to company safe house.
Syngularity Services
Name Effect
Bronze Level
Synthetic Backup 10 Will backup an android’s skills and personality for upload into new body.
MediSyn Services
Name Effect
Bronze Level
Cadaver Pickup 10 Will pick up a corpse and dispose of it.
Injury Pickup 20 Will pick up an injured person and bring them to a clinic for medical attention.
Memory Erasal 15 Will erase biological memories. Side effects vary.
Silver Level (250+ Loyalty)
Hot Pickup 50 Same as injury pickup but in a combat zone.
Donor Clone 50 Visit a MediSyn Clinic to replace a damaged organ or extremity.
Cumbersome
Using this weapon costs two actions.
Hackers Detectives Soldiers Corporations
(Hearts) (Diamonds) (Spades) (Clubs) Demolish Hard
This item can destroy concrete, steel, thick wood
or other hard cover object. Destroys hard cover.
If an item has two or more symbols in the special
ability section that means you may declare any of
the suits shown to activate the ability. Demolish Soft
This item can destroy sheetrock, sandbags,
aluminium and other soft cover objects. Destroys
Accurate
soft cover.
You may add a single to your declared suit for
attacks while aiming.
Digital
Only works on synthetics or targets with
Acid cybernetics. When making attacks with this
Attacks with this weapon ignore ARM. Acid wears item the defender uses their FW instead of DEF.
off after 3 rounds. Ignores ARM.
Arc (X)
Dismember
This attack also hits the closest X characters from
Any limb damaged by this weapon is removed
your target.
unless the hit sustained is to the body.
Dismemberment causes bleed.
Automatic
You may use the full-auto action with this weapon.
Disrupt (X)
This weapon forces electronic, cybernetic or
Beam
otherwise synthetic non-mechanical objects to fry
This weapon fires a sustained beam of destruction.
or reboot depending on how well insulated they
Once you hit the target, you do not have to flip
are. Synthetic life forms and cybernetics effected
to hit for additional attacks immediately after the
are shut down for X actions.
first. Running out of ammo, losing line of sight
or using a different action interrupt the sustained
attack. Energy
This weapon uses power cells as ammo. Declaring
a 2 or the black joker causes this weapon to get
AOE (X)
hot. The user takes one damage ignoring DRD.
This weapon effects the surrounding area. The X
The weapon needs two actions to cool off.
equals roughly the number of meters the effect
extends.
You may hold down the trigger to build power
before firing. Each action spent ‘charging’ takes
Bleed one ammo. Once fired the weapon deals WPN
Targets that are bleeding suffer one damage per damage multiplied by the turns it was charged.
round ignoring DRD. At the beginning of your turn You may not charge more actions than your
flip a card. If it is red you are still bleeding and if weapon has ammo.
it is black you are not.
Fire Reach
Damage from this weapon ignores PHY. Once hit, This weapon’s melee range is extended. Attacks
the target is now on fire and suffers one damage against adjacent targets suffer - . Targets
per round ignoring DRD. It takes three actions to passing the extended melee range to close into
put out a fire without some sort of retardant. A normal melee range suffer a free strike.
fire will go out after three rounds if not put out
sooner. Recoil
Firing this weapon takes two actions.
Fracture (X)
This weapon is capable of breaking bones. If the Reliable
attack hits an arm or leg the target must pass an This weapon never jams. In the event of a black
Athletics check with a CR of X to avoid breaking joker the round simply fails to discharge. You fail
the randomly flipped limb. the shot but do not have to clear a jam.
Heavy Silent
User suffers - to Initiative checks. Does not Attacks from this weapon are completely silent
stack. and don’t alert nearby enemies.
Knockdown Spread
Target is knocked down. This weapon fires multiple projectiles, dangerous
liquid or somehow creates a larger damage area
Light as it gets further from the source. This weapon
User gains
+
to Initiative checks. Does not stack. does full damage at short range, half damage at
Must wield only light weapons to receive benefit. medium range and no damage at long range.
Character Traits
When creating your character you may want to give them a quirk or personal trait to help differentiate
them from the rank and file. These serve no in-game benefit or detriment (unless the GM says so) but
it makes role playing more fun. You may come up with your own traits, select one from the list below,
or shuffle your deck and flip a few cards to determine them.
King Horrific or sexy scar. Crazy haircut. Chain smoker. Refuses to shake hands.
Queen Visible acid or fire burns. Permanent slouch. Overly superstitious. Gassy.
Jack Pronounced limp. Strange odor. You have a street name. Uses air quotes.
10 Sub dermal bullet or Has gold particles sub Cannot discern faces, Can only remember
shrapnel that trips metal dermally implanted and even if you’ve known names by singing them
detectors. designed like a tattoo. them for years. aloud.
9 Blind in one eye. Embarrassing stutter. Habitual sniffer. Never late.
8 Deaf in one ear. Uselessly double jointed. Audibly drags feet. Always late.
7 Takes a trophy from every Collects computer Refuses to consume food Unable to refuse paltry
job. hardware. of a certain color. wagers.
6 Bad breath. Painfully honest. Easily irritated. Life must be scheduled.
2 Unusual eye color or iris Speaks in movie quotes Loves to sing, tone deaf. Always argues the
shape. whenever possible. opposite point, even if
you agree.
Your Deck
Every player, including the GM, has their own 54 Face Card Values
card poker deck including the two jokers. Red Joker = Success Black Joker = Failure
Ace = 14 King = 13
Getting Lucky
During combat you can use cards in your hand to Queen = 12 Jack = 11
‘get lucky’. Basically, you may replace any card
in a spread (except jokers) with a card from your
hand as long as the suits are identical. You may Card Suits
replace the cards of ANY player, even the GM, For the sake of flavor, the Soldiers of Misfortune
during a check. RPG has special suits for game play. These suits
correspond to a regular deck of cards as follows:
Example: In your hand you have a 3  . An
enemy attacks you and declares  with an Ace
(which is worth 14) in the spread, so it is very
likely they will hit you. You choose to ‘get lucky’
by replacing the Ace with the 3 in your hand.
Hackers Detectives
Allow players an opportunity to narrate what their (Hearts) (Diamonds)
Get Lucky cards are doing. If they just saved a
comrade from certain death, how did they do it?
• This character has to hit with ranged equal to or more than the number of allies next
attacks. to them they are considered outnumbered. A
• Ranged attacks against this character suffer a character that is outnumbered suffers - DEF.
- penalty to hit.
• Adjacent attackers (ranged or melee) have Charge
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Weapon Jams
• Firearms without the energy ability jam if a
suit is declared with a 2 in the spread or in the
event of a black joker.
• If a weapon is jammed it may not be fired
again until the jam is cleared.
Clearing A Jam
For one action you can clear a weapon jam.
Covering Fire
You unload your magazine to keep an enemy’s
head down. Costs two ammo. Does no damage
but causes pinning.
Damage Zones
Each character has 10 damage zones, one for
each arm and leg, hands, feet, body and their 1-5
head. As you sustain damage it will be allocated
to these zones. 6 7
Leveling Up
As you take on contracts and experience the universe you will pick up new skills and discover hidden
talents along the way. This is reflected by ‘leveling up’.
Level Up Rewards
0 10 20 30 40
1 - HP HP HP HP
2 SP SP SP SP SP
4 SP SP SP SP SP
5 HP, Talent HP, Talent HP, Talent HP, Talent HP, Talent
6 SP SP SP SP SP
7 HP HP HP HP HP
9 HP HP HP HP HP
10 SP, Talent SP, Talent SP, Talent SP, Talent SP, Talent
Initiate Grapple
Choke / Strangle
Break Limb
(Causes Stun.)
Use as Meatshield
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Execute
(Must have deadly weapon equipped or rank 3
Martial Arts. Instant death.)
If you are throwing a grenade hoping to get the “Fear not what bumps in the
magnet to stick to their armor you check your night. What beeps is far more
Demolitions versus their Defense. dangerous.”
Missing A Throw: If you fail a throw the grenade -Anqyngo grenadier motto
will scatter from its intended location. Flip a card
to see where the explosive lands.
Ace
Distance From Target
Queen King
Meters /
Spaces
Soldiers 1
J/10 9/8
Corporations 2
Detectives 3
3/2
Thrower
TechWar: Combat
DOTs & BUFFs
Most military grade holotools are capable of
effecting combatants with a small army of
nanobots that resides in the holotool housing.
They can also remotely link to throwable discs for
a more ‘set-it-and-forget-it’ style of warfare.
Sample Enemies
You can use the player character creation system to create your NPCs with only slight modifications
to curb difficulty, but here are a few sample enemies to get you started. Feel free to re-skin them or
modify stats at your discretion. Eventually I will create a document full of miscreants and madmen
for your players to defeat!
Social Tactics: This unit will not negotiate once STR PHY AGI INT RES LCK
shots have been fired and they are typically 2 2 2 3 3 1
only summoned under the same circumstance. HP AP DEF ARM DRD FW
A designated negotiator may try to talk down a
18 3 4 4 6 4
subject but it is unlikely.
Weapons
Combat Tactics: The squad will stand shoulder E. Baton Mk. II DMG RNG Ammo
to shoulder with shields raised for maximum Sm. Melee 4 (2+2) - -
protection as long as they can. If being fired Abilities Overload, Disrupt 1, Stun 3, Light,
upon they will fire back indiscriminately. When Penetrate 2
they reach their target they will try to subdue
or
via shock batons and attempt to outnumber the
PEW Mk. II DMG RNG Ammo
chosen target for ease of submission. Depending
on the situation they may simply subdue the Sm. Firearms 3 M 4
target and take them alive or rid society of them Abilities Energy, Light
for good. Skills
Athletics ...........3 Sm. Firearms...4 Medical.............3
Potential Loot: Electro baton (Mk. II with Armor Lg. Melee .........1 MExA Operation..1 Perception......4
Chain ((this weapon cannot be disarmed)) and Sm. Melee........4 Pilot.................1 Techwar..........3
Motorized Teeth ((Penetrate 2, to Negotiate), Endurance.........3 Subterfuge........1 Bravery...........4
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In Development GM Tips
Sample Contract
Symbols
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-
Hackers Detectives Soldiers Corporations Credits Card Card
(Hearts) (Diamonds) (Spades) (Clubs) Advantage Disadvantage
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