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Mockup Frenzy #3: Game Boy De-Makes!

Resolution: 160x144
Colors: 4 (see images below for examples)
Theme: De-Makes
Start Day: September 17th, 2007
Deadline: September 30th, 2007
Notes: To sum up, de-makes are the inverse of the "next-gen" game update.  Take a new game, and
roll it back to an older piece of hardware.  Only we're going to be rolling it WAY back; all the way to the
original Game Boy!  Goldeneye 2D is a perfect example, and the inspiration for this theme!  To help you
get started, I've included a few choice screens from the better-looking GB games of the past.  Feel free
to use any of the palettes in these images, or invent your own 4 color monochrome ramp!

(Castlevania II, Spiderman 3, Tiny Toons, Trip World, Universal Soldier)

You're welcome to follow the strict Game Boy spec, but it is not a requirement for this competition. 
The basic specs for the system are as follows:

2-bit color (black, dark grey, light grey, white)


8x8 tiles
8x8, 8x16 and 16x8 sprites
1 4-color bg palette
2 3-color sprite palettes (that must choose from same 4 colors as the bg)
Background tiles each get a foreground/background flag
No more than 10 sprites per scanline on the raster

Is this your first Mockup Frenzy?  Why not check out the rules & results from Mockup Frenzy #1:
Mobility! and Mockup Frenzy #2: Ninjas!

RESULTS:

Lackey, Lackey, Lackey, AlienQuark, AlienQuark:


CroM, Helm, HMC, Radek Smektala, Ego:

.TakaM, .TakaM, KhrisMUC, KAT, infinity+1:

am_pm, Judas, Judas, Judas, telecommtubbie:

Arachne, vpk, Arne, mattness, opacus:


Quicksilva, Greenwing, D.W., D.W., D.W.:

Doppleganger, pkmays, Jad, kite, KAT:

KAT, robotriot, baccaman21, MaDsk8tard:

Arachne, Arachne, Rydin, Schu, Schu:


QuickSilva, Bouzolf:

HOLY CRAP.  47 ENTRIES!  YOU GUYS ARE AWESOME!

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