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Chapter Sidequests

Chapter 1
Come, Ingredient Hunters

 City of Ruan
o Mira: 1500 (+1000)
o BP: 2 (+1)
o Timeframe: Long
o Expires: -

Talk to Orvid on the second floor of the Magnolia Inn. He'll give you a list of ingredients, but he has
them all. Your main objective is to find ingredients that are NOT part of the list! You only need to find
three missing ingredients to satisfy the quest. However, we are going an extra mile and find all six
missing ingredients. After all, we have extra BP at stake.

I hope you have the Luck Quartz. This will be very useful considering that the following ingredients
are monster drops. Please note that whoever is holding the luck quartz, make sure that person
gets the final blow against a certain monster. This will increase the chances of finding the
items you need Anyway, here's a table for the missing ingredients.

Ingredient Monster and Location

Juicy Bone Seahorse Demon in Sapphirl Tower

Lucky Fang Guard Boar in Vista Forest Road or Aurian Causeway / Wrap Spider in Underground
Ruins

Tender Roadrunner in Vista Forest Road or Aurian Causeway / Ballbat in Underground


Poultry Ruins

Fish Egg Crocodark in Gull Seaside Way

Bird Egg Roadrunner in Vista Forest Road or Aurian Causeway / Ballbat in Underground
Ruins

Curative Horn Helmet Crab in Sapphirl Tower

Remember, he only needs one sample of each of the missing ingredients. Also, you have until the
end of chapter to finish this quest. If you have all six missing ingredients, you get twenty Savory
Pinion.
Sapphirl Tower Photo

 City of Ruan
o Mira: 2000 (+1000)
o BP: 1 (+2)
o Timeframe: Medium
o Expires: After the end of Chapter I

Talk of Santos at the first floor of Hotel Blanche on the first room from the left side of the entrance. Go
to the Sapphirl Tower and take the picture at the pedestal. I suggest that you put off this sidequest
until you have Dorothy in your party. The reason why this is important because the quality of the
photograph gives you bonus BP. Having Dorothy do the photograph will give you the most optimal
results. The only drawback is to babysit Dorothy for the entire dungeon.

Anyway, when you get to the top floor, stand on this spot as shown on this image. Once Estelle is
about to take a picture, she'll ask Dorothy to take the picture! LET DOROTHY TAKE THE
PHOTO After that, show it to Santos in Hotel Blanche. If you did it correctly, the photograph should
look colorful and vivid. Santos will give you Moonglasses as your reward. Report your results to Jean.
A: Photo spot!

Vista Forest Road Monster

 City of Ruan
o Mira: 1500
o BP: 2
o Timeframe: Long
o Expires: -

The location of the boss is in the 2nd area of Vista Forest Rd. The boss is rght at the southern
perimeter of the O-shaped path.

Boss: Mercury Viper x2

It only does two things: move around at random positions and spew venom at a distance. Obviously,
whoever gets hit by the venom will be poisoned. If you have been vigilant with your bracer ranking,
you should have items with poison resistance such as Silver Chain or Earring. Just kill it with your
normal attacks. If you have Kevin with you, use him as your primary healer. It's a really easy battle.

Gull Seaside Way Monster

 City of Ruan
o Mira: 2500
o BP: 3
o Timeframe: Long
o Expires: -

When you arrive Gull Seaside Way from Ruan, there's a sandy landmass at the center of the road.
There should be a monster guarding the narrow pathway.

Boss: Cobalt Saber x3

These monsters have high physical defense. Not only they hit very hard, but they can inflict poison as
well. If one of the Cobalt Sabers fall, they will use Death Throes as their last resort. This will give the
remaining allies a significant defense and agility buff. I suggest that you wait until you get Kevin or
another plot related character to beat this battle. If you are willing to beat them with only two people,
be sure to use arts with a wide area of effect.

Lighthouse Test Run


HIDDEN SIDEQUEST

 Mercia Orphanage and Manoria Village


o Mira: 1000 (+500)
o BP: 2 (+1)
o Timeframe: Short
o Expires: After the end of chapter I

Hidden quest at lighthose (probably do ASAP, unless you find out the cutoff):

As soon you can leave Ruan, immediately go to Varenne Lighthouse! Head to the top floor of the
lighthouse and talk to Vogt. He'll give you a bonus BP question. Choose is there something you
need done? Once you are ready, do the following.

 Set stabilizer to low


 Set orbal amplitude to low
 Turn on activation switch.
 Switch orbal amplitude to mid
 Set stabilizer to mid.
 Set orbal amplitude to High
 Set stabilizer to High
 Finally, turn on connection quartz.

If you did it correctly, you'll trigger a cutscene. Vogt will reward you with
five Polychaete and Shrimplet as your reward. Before you finish the sidequest, there's one more
bonus BP question. Choose Anything else we can do for you? After that, report it to Jean.

Sunday School Lecturer


 Air-Letten Checkpoint and Ruan
o Mira: 1000 (+1000)
o BP: 2 (+2)
o Timeframe: Short
o Expires: After the end of Chapter I

To start the sidequest, head over to Ruan Chapel, which is next to Ruan Bracer Guild. Talk to sister
Frieda, and you'll go through a series of questions. So, do the following.

Question Answer

1) What is a bracer's main duty? Protection of peace and citizenry of


local regions

2) How many ranks are there for senior bracers? Seven ranks from G to A

3) When was the bracer guild established? 50 years ago

4) What's the most important agreement the guild has to Non-interference with state powers
keep with nation it works in?

5) Bracer, in all situations, should.... Prioritize the safety of civilians

6) What is the age restriction on the Bracer Qualification You must be 16 or older
Examination?

7) How do you decide how to respond to monsters? Prioritize client's intent

8) Who arrested the Capua gang? The Royal Army forces

9) Which principle is the protective duty to civilians? Guild Code, Principle 2

10) What's the overall length of the Arseille? 42 arge

If your answer is correct, Estelle will make a positive remark. Get all ten questions correct, you get two
extra BP.

Krone Trail Monster

 Air-Letten Checkpoint and Ruan


o Mira: 2000
o BP: 2
o Timeframe: Long
o Expires: -

You cannot miss this boss because its standing right at the middle of the road at Krone Trail.
Boss: Hapilsag x2

This boss is nothing special. It has heavy press to attack your ally at a distance. Also, its normal
attacks inflicts poison. So long as you have the Silver Chain or Earring, its poison attacks are not
devastating at all.

(Thanks Seanstar for correcting typo)

Aurian Causeway Monster

 Air-Letten Checkpoint and Ruan


o Mira: 3000
o BP: 3
o Timeframe: Long
o Expires: -

The location of the boss is in the 2nd area of Aurian Causeway slightly past the signpost leading to
Air-Letten checkpoint.

Boss: Ash Saber x3

This boss is very speedy and do considerable damage to your allies. Each attack blocks off S-Craft
and stun you for two turns. Like Cobalt Saber, it uses Death Throes to temporary boost their attack
and speed. Although Dorothy is capable of blinding her opponents, she is the most liable of the group.
Your foes usually target Dorothy whenever they are within the vicinity. So, defeat your opponents
quickly by using physical attacks. Any moves with AT delay will help you tremendously. Lastly, be
sure to use Olivier's happy trigger to heal your allies.

Recruiting Great Gamblers

 Post-Chapter I Sidequests
o Mira: 2000
o BP: 2
o Timeframe: Long
o Expires: -

Talk to Lakeisha on the first floor of Lavantar & Bar casino. She'll give you 1000 Mira so that you can
gamble against her husband. Depending which companion you choose, the cards will be played out
differently. Refer to the table below for the following

If you chose Agate as your companion

Character Name Response

Agate Keep King, Swap out all other cards. Next, choose Challenge
Olivier Exchange all cards, leaving the pair. Next, choose Fold

Estelle Exchange all cards

If you chose Scherazard as your companion

Character Name Response

Estelle Swap leaving one pair. Next, choose Challenge

Olivier Exchange all cards, leaving the pair. Next, choose Fold

Scherazard Exchange everything but the spades

(Thanks Hikari62 for the answers for Schera's side)

Election Office Assault

 Post-Chapter I Sidequests
o Mira: 5000
o BP: 5
o Timeframe: Short
o Expires: The moment you board the airship to Zeiss

HIDDEN SIDEQUEST

The sidequest begins at Hotel Blanche on the basement floor. Head to the room at the upper right
corner and talk to Nial. Then go to the first floor. Herio will talk to you and accept his offer. After a long
winded dialogue, you will need to follow step by step on gathering clues.

 1) Talk to Kuper and you'll unlock Sound


 2) Talk to Belden at the basement floor and you'll unlock Anger
 3) Talk to Kuper again by choosing anger and you'll unlock About Herio
 4) Talk to Ernest the innkeeper by choosing Hario and get another cutscene on your way back to
the suite
 5) Once your companion and Olivier is standing on the innkeeper's countertop, talk to
Ernest Herioand you'll unlock after lunch
 6) Head to the basement floor and exit north and talk to Murray near the piers by
choosing lunch and you'll unlock bell toll
 7) Talk to Ernest again by choosing the bell toll and you'll unlock cleaned up
 8) Talk to Murray again by choosing sound and bell toll
 9) Talk to Norman on the top floor by choosing bell toll
 9b) Try talking to him again about cleaning up? He should mention a special paella.
 10) Talk to Belden on the basement floor by choosing bell toll
 11) Talk to Murray again by choosing lunch
 12) Talk to Belden again by choosing cleaned up you'll unlock Belden
 13) Now, ask Belden about his lunch
 14) Talk to Norman again and choose lunch

After you talked to the people inside the hotel, it's time to talk to your companion on the first floor near
the counter. Choose Belden Next, when mentioning about Kuper, choose He has a solid alibi. When
your companion talks about Belden, choose he has no alibi. Lastly, for the decisive evidence,
choose he knew about the special paella. After a series of running around and talking to the people,
talk to Jean to report your findings.

Chapter 2
The Stolen Sign

 City of Zeiss
o Mira: 2000
o BP: 4
o Timeframe: Long
o Expires: -

To begin the sidequest, talk to Kilika. After you hear what your objectives are, it's time to solve the
riddles. First, head to the eastern part of town near Zeiss Chapel and examine the clock tower. Be
sure to look behind the clock tower because that's your next riddle. Next, head north towards the
Zeiss Central Factory and go on the 5th floor. From there, go to Central Factory: Operation room and
examine CAPEL in the center of the room. Choose Central Factory, then Universal Tech, and choose
Bracer Guild Sign. Next, go back to town and head over to Forgel Bar. Do not enter the bar. Instead,
examine the three metal chimneys behind the building. Finally, go back to Zeiss Central Factory on
basement floor 1. Go forward towards the loading dock and talk to Faye. You'll get the Bracer Guild
Sign back. Report your findings to Kilika.

New Model Orbal Gun Test

 City of Zeiss
o Mira: 2500 (+1000)
o BP: 2 (+1)
o Timeframe: Long
o Expires: -

To begin the sidequest, head to the orbal factory. Then go to the Central Factory - workshop on the
third floor and talk to Karl. He'll give you 0-Type Orbal Gun alpha. If you want to get bonus BP, you
need to win 15 battles while Olivier equips the prototype gun. So, head over to Tratt Plains Road and
engage in battle with 15 enemies. If it makes it convenient, you can equip the the gun and progress
through the story. You should have more than 15 battles anyway. If you did it correctly, Karl will inform
you that you worked the prototype gun pretty hard. He'll give you Hit 3 as your reward.

Training Assistance

 City of Zeiss
o Mira: 2500 (+1500)
o BP: 3 (+2)
o Timeframe: Short
o Expires: After the events of Sanktheim Gate

Head over to Leiston Fortress, and talk to Private Samuel at the front gate. You'll engage in three
consecutive battles. Be sure to equip items that resists blind and freeze because the soldiers inflict
those status effects. On the third battle, you'll fight Colonel Cid. Look out for attacks like Flash Strike
which inflicts AT delay to your ally or Flying Orders which attack any foes from a distance. Whatever
you do, don't let Cid cast Arc Prominence because it's an all-range attack that deals severe damage
to your allies. So, use any attacks that interupts casting. If you won all three battles, you get two extra
BP as well as Gladiator Headband. This is a very good accessory to have because it gradually
increases CP as the battle goes on. Anyway, report it to Kilika.

Tratt Plains Monster

 City of Zeiss
o Mira: 3500
o BP: 3
o Timeframe: Long
o Expires: -

The location of the boss is in the 2nd area of Tratt Plains Road. It's on the northeast corner of area 2
near the Carnelia Tower entrance.

Boss: Mantrap x3

This boss is not too hard considering it only has two moves. It has devour which deals damage plus
saps away HP. Once Mantrap is close to death, it unleashes Corruption of the Land which inflicts
damage as well as sleep and blind. Use your arts that have a wide area of effect like stone impact or
aerial.

Kaldia Tunnel Monster

 City of Zeiss
o Mira: 3000
o BP: 3
o Timeframe: Long
o Expires: -

The location of the boss is in the 3rd area of Kaldia Tunnel near the second intersection towards Air-
Letten checkpoint.

Boss: Whale Frog Male x4 and Female

This boss more like an enemy mob than anything else. The Whale Frogs are going to summon
monsters, so killing them quickly is your top priority. Use strong S-Crafts or arts with wide area of
effect to do damage.
Eliminating Peeping Tom

 Zeiss: Earthquake Investigation


o Mira: 2500
o BP: 3
o Timeframe: Short
o Expires: -

Head over to The Maple Leaf Inn at Elmo Village and talk to the innkeeper. After a long conversation
with your party members, it's time to fight the boss.

Boss: Big Sheep

These are not your normal sheep. All six sheeps are already casting their attacks. The black sheep
will unleash Asura Fist to deal light damage against your ally. Also, the creepy sheep inflicts sleep the
moment they attack your ally. You are going have to wait for a while until all the creepy sheeps fuse
into big sheep. You cannot attack them because they have high defense and evasion. When it
becomes big sheep, he deals heavy damage by using Super Whirlwind Spiral Kick and Super Sheep
Punch which inflicts confuse. When its health is close to 33%, it'll unleash Super Baaad touch which
hits any ally within its vicinity. At first, this boss might be overwhelming, but wait until the sheep fuses
itself. Then you can start kicking butt with strong crafts and chain crafts. Just watch for confusion.

Parts Search

 Zeiss: Earthquake Investigation


o Mira: 2000 (+1000)
o BP: 2 (+1)
o Timeframe: Long
o Expires: -

Talk to Erick, the orbal factory shopkeeper. He'll give you a Metal Detector and will tell you that he is
missing eight parts between the third and fourth floor of the factory. Head over to Central Factory -
workshop on the third floor and Central Factory - Lab on the 4th floor. Use the Metal Detector and do
the following.

Central Factory: 3rd Floor - Workshop

 Examine the tool shelf and ladder and you'll find Orbment Part #1
 Examine the apparatus on the upper right corner of the room and you'll find Orbment Part #2
 Examine right next to the table with the drawing of a blueprint and you'll find Orbment Part #3

Central Factory: 4th Floor - Lab

 Examine the brown box next to the large gray package near the front of the room, and you'll find
Orbment Part #4
 Examine the gap between the intercom and the bookshelf on the lower right corner of the room,
and you'll find Orbment Part #5
 Examine the gap between the tomato plant and the large blue control panel and you'll find Orbment
Part #6
 Examine the gap between the shelf with beakers and the shelf with round-bottom flasks and you'll
find Orbment Part #7
 Head to the Central Factory - Clinic and use the metal detector on Antoinne the Cat. He holds
Orbment Part #8

Once you have all eight parts, talk to Erick on the first floor. For finding his parts, he'll gives you
Buzzer as your reward.

Tratt Plains Monster 2

 Zeiss: Earthquake Investigation


o Mira: 3500
o BP: 4
o Timeframe: Long
o Expires: -

The location of the boss is in the 2nd area of Tratt Plains Road towards Elmo Village. On the second
area, walk along the western perimeter. You'll find a huge mosquito.

Boss: Ya-Kah x6

This boss is not too hard considering it only has one move. It does HP Absorb at a distance. You do
have to watch out for their numbers because they outnumber you 6-4. So, use any arts or crafts with
wide area of effect. Make sure that you are doing damage as you go along.

Soldat Army Road Monster

 Zeiss: Earthquake Investigation


o Mira: 4500
o BP: 5
o Timeframe: Long
o Expires: -

You cannot miss this boss because its standing on the middle of the main road.

Boss: Bloody Saber

This is like the other Saber battles you fought previously except the only difference is that you are
fighting a variety of enemies. So, take on the weaker monsters first before taking on Bloody Saber.

Missing Guest
 Post-Chapter II Sidequest
o Mira: 5000
o BP: 5
o Timeframe: Long
o Expires: -

To begin this sidequest, you need to talk to Martina the innkeeper at Zalbahd hotel in Zeiss.
See Limestone Cave for more info.

Chapter 3
Erbe Scenic Route Monster

 City of Grancel
o Mira: 3500
o BP: 4
o Timeframe: Long
o Expires: -

You cannot miss this boss. He hangs out at the middle of the road on the second area of Erbe Scenic
Route right past the area with the old stone cerulean and vermillion monument.

Boss: Cronocider x5

Cronocider is fairly resilient because it has golden armor which increases strength and defense. Also,
its normal attack inflicts faint and pushes your ally to the edge of the battlefield. Even though the
battle is straight forward, you still want to be careful becuase the Cronocider deal significant damage.
Use Chain or S-Craft when necessary. Other than that, you should be fine.

Grancel Sewer Monster

 City of Grancel
o Mira: 4500
o BP: 4
o Timeframe: Long
o Expires: -

Head over to the Grancel West Block and enter the sewers. From there, keep going until you hit the
very end of the dungeon. I suggest that you equip accessories that prevents fainting.

Boss: Mad Tree x4

Your foes will overwhelm you with numbers because Mad Tree has the ability call for allies. If that was
not enough, it does Mud Splash to inflict moderate damage with Speed or Move Down. Once the Mad
Tree is close enough, it'll deal damage and absorb health at the same time. Mad Trees have high HP,
so you need to clear the enemy field as quickly as possible. By now, you should have chain 2
because the enemies like to crowd in a lot. Use wide area of effect arts like Spiral Flare or Aero Storm
and use S-Craft when necessary. This battle is tough, so keep at it.

The Missing Exhibit

 Grancel and Grancel Sewers


o Mira: 5000
o BP: 4
o Timeframe: Short
o Expires: -

(Thanks Eskadoodle for correcting the actual BP value)

To begin this sidequest, head over to the East Block at Grancel and go northwest towards Grancel
Landing station entrance. There should be a building on the left side saying "The History Museum."
Remember, it's next to the Grancel landing station. Anyway, talk to the Museum Director. The location
of the first clue is on Grancel: West Block. There should be a small house next door to Grancel
Cathedral. It happens to be General Morgan's Residence. Go to the second floor and examine the
grandfather clock. Next, go to Grancel: South Block and examine the back end bird fountain
statue near the front of the entrance. Finally, go to Granel: East Block and enter the Calavardian
Embassy at the southern most end of the map. Climb the first set of stairs and go to the room on your
right. Examine the bookshelf in the center and Read Chapter 15 of Doll Knight. Finally, head out of
the Embassy, and go to the Grand Arena, which is located at the eastern end of the map. Once you
are in the grand arena, go forward. You'll end up at the arena itself. You'll fight a boss at the end of
the battle. Prepare yourself with equipping anti-freeze accessories.

Boss: Master Cryon and Cryon Bits

Master Cryon casts Diamond Dust and nothing else. The Cryon Bits are more of a threat because it
can inflict Freeze to any of your allies. This battle is pretty annoying, so use Fire Arts like Spiral Flare
to deal significant damage. Other than that, you'll be alright.

At the end of the battle, you'll get the Portrait of Ariselle. Report back to Elnan once the quest is over.

Grancel Sewer Monster 2

 Grancel: Another Game of Hide and Seek


o Mira: 4000
o BP: 4
o Timeframe: Long
o Expires: -

Head over to the Grancel East Block and enter the sewers. The boss is located at area 3 of Grancel
Sewers: East. Go straight until you see an intersection, head to the first door on your left. From there,
go forward until you see wooden pathway on the left side. This leads to the monster you are looking
for.
Boss: Gundoll x3

Despite of its intimidating look, the battle is not hard at all. Gundoll only does three things: shoot its
heavy machine gun from a distance, heal and call reinforcements. Gundolls summon Boiled Egger O
for your convenience. Anyway, use wide area of effect arts, chain crafts and S-Crafts and the battle
will be over in no time.

Royal Avenue Monster

 Post-Chapter III Sidequest


o Mira: 3500
o BP: 4
o Timeframe: Long
o Expires: -

This boss is easy to find because it's the only monster on the road. Anyway, from Grancel, move east
towards Grune Gate. On the second area where there's a signpost saying Erbe Scenic Route, go
south. You should see Flame Velgr at the end of the road.

Boss: Flame Velgr x4

You may have fought it at Carnelia Tower earlier in chapter 2. It has the same moveset such as
Feather Shower which hits a large area of effect and Rolling Dive as its special attack. What makes it
menacing is that it's accompanied by Hell Mars which unleashes Mars Star as its special attack. The
most threatening part of this battle is overwhelming you in sheer numbers. So, you need to take out
Flame Velgrs by using water arts and S-Crafts. You can kill the Hell Star quickly using regular arts.

Chapter 4
The Ring That Flew Away

 City of Rolent
o Mira: 5000
o BP: 4
o Timeframe: Long
o Expires: -

To begin this sidequest, head over to Rolent Chapel and talk to Armand and Ellie. You need to go to
Malga trail and traverse through the top floor of Esmeldas Tower. There, you'll find your Silver Ring.
Go back to Rolent and talk to Armand.
Silver Ring Location

Fishing Spot Search

 City of Rolent
o Mira: 4000 (+2000)
o BP: 4 (+2)
o Timeframe: Long
o Expires: -

Talk to at Percy at Gurune Gate past Elize Highway. He should be located at the mess hall. Anyway,
your objective is to find six fishing spots throughout Rolent. By finding all of them, you will earn extra
BP. What you need to do is to find the fishing spot and catch at least one fish. This will count as one
location. What you need to know is that the fishing spot in Mistwald can only be available once you
beat the boss there. Without further ado, I'll tell you all six locations in one picture.
Rolent fishing Locations

Name Location

A: Elize Highway Near Elize Highway bridge on area 2

B: Bright Family Home Behind Estelle's house

C: Milch Main Road Pond by Milch main road near Rolent Entrance

D: Verte Bridge - Checkpoint Behind the bridge on Verte Checkpoint

E: Rolent Sewers Right by the ladder

F: Mistwald On the bridge where you once fought the boss

If you found all six hidden fishing spots, Percy will reward you with Metal Trident Rod. Report this
back to Aina.

Elize Highway Monster

 City of Rolent
o Mira: 4500
o BP: 4
o Timeframe: Long
o Expires: -
The location of the boss is at the very end of the road towards Gurune Gate in Elize Highway. You'll
fight this boss.

Boss: Wisdom x2

It casts Shadow Spear and uses absorb nutrients to sap away HP to one of your allies. It's also
accompanied with several monsters as well. Take out the enemy mob first and then exterminate the
Wisdoms one at a time. Prioritize on one of the Wisdom and concentrate your attack against it. This
will prevent the battle from dragging on for too long. So, use Chain and S-Craft to deal damage.

Milch Main Road Monster

 City of Rolent
o Mira: 4500
o BP: 4
o Timeframe: Long
o Expires: -

You cannot miss this monster. It's hanging out at the main road near Verte Bridge entrance.

Boss: Snowfoot x3

This boss only does three things: heavy hitter, Knock Down and uses Snow Breath. What Snow
Breath does is that it starts itself by charging and unleash moderate damage to allies. It also inflicts
freeze as well. Once its close to death, it'll charge again and use knock down instead which deals
heavy damage. It's really slow so overwhelm them with your attacks.

Search for Lost Cat

 Rolent: Nightfall
o Mira: 2500
o BP: 3
o Timeframe: Short
o Expires: After the events in Rolent: Nightfall

Your window for this sidequest is extremely limited. Do this sidequest immediately as soon as the city
gets dark. Anyway, head over to Hotel Rolent and talk to Ida on the first floor. Then go to the landing
port and talk to Fabree near the airship dock. Then head downstairs and go to the warehouse behind
the airship. Skip should be hanging out at the corridor in between the warehouse and the landing port.
Quint is not inside the Abend Bar. He's in Melder Orbal Factory right across the guild. Finally, go back
to the landing port and find Zosimov. Face north and Zosimov is on the first tree on your left near the
entrance. After talking to Zosimov, talk to Fabree to look inside the airship. Once you are inside the
airship cabin, go all the way down to the bottom floor of the airship. You'll find the lost cat. If you have
max BP or did the sidequest, "Lost Cat" in FC, you'll get Master Beads
Drache once adopted a cat that soon after had a bunch of kitties. They were born in a trash can. She
clearly wanted to have them underneath the house, but we blocked off the way so the trash can must
have been second best or something.

Esmelas Tower Monster

 Mistwald
o Mira: 5000
o BP: 4
o Timeframe: Long
o Expires: -

The location of the boss is at the base of Esmelas Tower past the Malga Trail.

Boss: Thunder Quake x3

World Shaker is an a special attack that hits everyone on the battlefield. However, Thunder Quake is
extremely weak against Earth. However, Coral Shell will protect them by simply placing itself right
next to the Thunder Quakes. Do any area of effect arts, and they'll reflect it back to to you. You need
to take out Coral Shell ASAP because they'll protect Thunder Quake from incoming art attacks. They'll
be a bigger nuisance to your team than the Thunder Quake. So, use your S-Craft against the coral
shell. Next, use strong earth arts to take down Thunder Quake.

Milch Main Road Monster 2

 Mistwald
o Mira: 6000
o BP: 5
o Timeframe: Long
o Expires: -

The location of this monster is on the second area of Milch Main Road. At the signpost that directs
you to Perzel Farm, there should a Horse-like figure behind the signpost.

Boss: Picorn x4 and Death Specular x2

Both Picorn and Death Specular uses Wii-O-Wisp which does moderate damage but inflicts
confusion. They will spam this move throughout the battle, so have your Lily Necklace ready to
prevent confusion. Also, the Picorn will use Plasma Wave to deal additional damage to your allies.
This battle isn't so hard if your allies are immune to confusion. So, do your usual tactics and get
through the battle.

Nostalgic Recipe

 Post-Chapter IV Sidequests
o Mira: 2500
o BP: 4
o Timeframe: Long
o Expires: -

NOTE: Finishing this quest will earn you a steam achievement

To begin this sidequest, head over to Abend Bar and talk to Densel inside the kitchen. Then talk to
Radford; he should be standing at the counter right next to the bartender. After learning about some
the ingredients, head over to Rinon's General Goods and talk to Bloom on the second floor. Next, go
to the house next door to Abend Bar and talk to Rhett as his private library on the second floor.
Examine the bookshelf on the upper right hand corner of the room for Recipe Copy. You will need
these ingredients.

Ingredient Quantity Location

Aged Miso 1 Rinon General Goods

Vintage 1 Rinon General Goods


Wine

Maple 2 Rinon General Goods


Sugar

Kibbled Salt 5 Rinon General Goods

Fresh Herb 5 Rinon General Goods

Dragon 2 Rinon General Goods


Beans

Black 4 Rinon General Goods


Pepper

Juicy Bone 2 You should have this from other monsters in previous chapters; otherwise
fight Dirty Rats inside the Rolent Sewers

After gathering all of the ingredients, talk to Densel and report your findings back to the guild. You
should learn Pepper Pottage recipe and earned yourself a steam achievement

Diaset's Secret

 Post-Chapter IV Sidequests
o Mira: 7500
o BP: 2
o Timeframe: Long
o Expires: -
To begin this sidequest, head over to the Rolent Clock Tower and talk to Anton. If you are doing the
odyssey of Anton, this will count as another conversation. Anyway, you will need to gather the
following ingredients:

Ingredient Quantity Location

Monster Carapace 5 Coral Shell in Esmelas Tower

Savory Pinon 5 Red Insectos in Malga Trail

Prickly Seed 5 Mantrap in Milch Main Road

Pearlglass 1 Fishing spot in Elize Highway, Mistwald, or Milch Main Road

Assuming that you were diligent from doing the other sidequests in the previous chapters you should
have adequate amount of Monster Carapace, Savory Pinion, and Prickly Seed in your possession.
Your main concern is the Pearlglass. It's a large fish located in one of the three fishing spots.
Generally, you have the best chance of catching Pearlglass by using the Bamboo Fishing Rod and
river snail as your bait. If you do not have it, you may want to use your default rod and use earthworm.
Your chances are slim, but you can tell you caught a big fish if the wait time is much longer than
usual. Once you have all of the ingredients, present it to Anton. After a long cutscene, report to Aina
even though she witnessed Anton's antics. :P

Mine Commission

 Post-Chapter IV Sidequests
o Mira: 6000
o BP: 5
o Timeframe: Long
o Expires: -

To begin this sidequest, head over to house on the west side Rolent right behind the Orbal Shop.
Proceed to the second floor and talk to Gaton. Again, you are going to have to put up with Bleublanc's
riddles like you did on the previous chapters. Anyway, go to Rolent Chapel and go to the second floor.
You should arrive at the balcony where the bench faces the altar. Examine the red chair next to the
door. Next, go to the Mayor's residence and examine the five boxes on the south wall of the
mayor's house. The next riddle is located behind Elger's Arm and Guards. examine the dirty forge
below the iron shed. Finally, go to the Rolent Sewers and examine the locked door at the very end
of the path. Use the Rusted Key and you'll find a bunch of Moukis. Defeat them and you'll resume
your search. Examine the wooden cabinet next to the fire torch. You'll find Ore Mine Commission
Letter. Talk to Gaton and he'll reward you x500 Sepith of your choice. Report this back to Aina.

Chapter 5
Krone Pass Monster

 City of Bose
o Mira: 6000
o BP: 5
o Timeframe: Mandatory Sidequest
o Expires: -

See Krone Pass: Bose Region

Nebel Valley Monster

 City of Bose
o Mira: 6000
o BP: 5
o Timeframe: Mandatory Sidequest
o Expires: -

See Nebel Valley

Amberl Tower Monster

 City of Bose
o Mira: 6000
o BP: 5
o Timeframe: Mandatory Sidequest
o Expires: -

See Amberl Tower

Imperial Request

 City of Bose
o Mira: 10000
o BP: 5
o Timeframe: Long
o Expires: -

Go to Frieden Hotel at North Block of Bose and head to the second floor. Talk to Jerrold and he'll take
you to Crainagh. Again, this is another riddle sidequest :/. The first riddle is located at South Block of
Bose behind Lucir Orbal Factory. Take the stairs towards the balcony and Examine the red flower
pot. Next, go to the Bose Guild house and walk to the third floor and examine the opened book on
the table.. Next, go to Bose International Airport and examine the large crate on the forklift near
the warehouse. Finally, go to Bose Chapel and go to the private room on your left and examine the
bible on the altar.. After running around, Crainagh will reward you with Eisenritter's Medal. Report
this back to Ludgren.
The Missing Lady

 City of Bose
o Mira: 6000
o BP: 5 (+2)
o Timeframe: Short
o Expires: After exterminating the monsters

Head over to Anterose Restaurant, which is next door to Bose Bracer Guild house and talk to Reina
next to the entrance. Next head out towards West Bose Highway and continue to move west towards
Krone Pass. Once you arrive at the checkpoint, go to the room on the left side. You'll find Felicity near
the fireplace. You'll have a bonus BP question coming up. Choose You are really a coward, Felicity.
After a long winded dialogue, Reina will give you Tornado Fan as one of your rewards.

The Rarest Flavor

 City of Bose
o Mira: 5500 (+1500)
o BP: 3 (+2)
o Timeframe: Long
o Expires: -

To begin this sidequest, head over to the Anterose and talk to Gwen at the kitchen. After you accept
her offer, you will need to gather the following ingredients:

Ingredient Quantity Location

Tender Poultry 10 Hresvelgr in Eisen Road

Bird Eggs 10 Rock Pecker in East Bose Highway

Gummy Eyeball 10 Boiled Egger G in Krone Trail

Juicy Bone 5 Talk to Orvid at the south exit of Bose Market

Curative Horn 5 Talk to Orvid at the south exit of Bose Market

Lucky Fang 5 Talk to Orvid at the south exit of Bose Market

I assume that you already have all of those ingredients when you fought monsters in the previous
chapters. However, there's another bonus BP at stake. Before you present the ingredients to
Gwen, talk to Orvid at the south exit of Bose Market. If you talk to Orvid, you'll see a cutscene with
him and Gwen. This states that you got the bonus BP for this sidequest.

Ravennue Trail Monster


 Ancient Dragon's Dwellings
o Mira: 6500
o BP: 5
o Timeframe: Mandatory Sidequest
o Expires: -

The location of this monster is on Ravennue Trail: North. Go to the second area which leads to the
Abandoned Mines. On the first intersection go north and you'll find the boss at the end of the path.
Before you start, be sure to equip Anti-petrification accessories such as Mirage Ring or T-Anklet.

Boss: Fate Spinner x3

It uses Meadow Tusk to deal heavy damage plus petrify. Also, it uses Leap Upon to stop any
incoming art attacks. That's pretty much the extent of the boss battle. If all of your allies are immune
to Petrify, you should be good to go. Use your strongest attacks as always.

Memories of Distant Days

 Post-Chapter V Sidequests
o Mira: 3500
o BP: 5
o Timeframe: Long
o Expires: -

To begin the sidequest, talk to Corna at Kirshe Bar on the first floor. She'll give you a Photograph of
Raini. Next, go to to the Mayor's Residence on the second floor and present it to Lila. Then show the
same photograph to Mayor Maybelle. Next, report it to Ludgren.

Merchant Escort

 Post-Chapter V Sidequests
o Mira: 5000 (+5000)
o BP: 3 (+2)
o Timeframe: Long
o Expires: -

To begin the sidequest, talk to Mirano at Bose: South Block. She is located at the house on the west
side of the area next to the fenced flowers. Before you meet up with her at West Bose
Highway, MAKE SURE THAT YOU DO NOT ENGAGE ANY ENCOUNTER WITH THE ENEMY. To
minimalize the risk, make sure you equip Heaven's Eye to spot enemies on the minimap and equip
Haze or Yin-Yang to prevent enemies approaching you. By escorting to Ravennue Village safely
without any enemy encounters will give you bonus BP. Anyway, talk to Mirano near the West Bose
Highway and go to Ravennue Village. Once you successfully escorted Mirano to Ravennue Village,
go back to Bose and report this Ludgran.

Mine Extermination
 Post-Chapter V Sidequests
o Mira: 8000
o BP: 6
o Timeframe: Short
o Expires: After setting off to Valleria Lake.

HIDDEN SIDEQUEST

This is the first hidden sidequest in a long time. To begin the sidequest, head to the Abandoned Mine
and talk to the Royal Army Soldiers. These little drones are very easy to spot. They should be the only
ones roaming around the Abandoned Mines. The first drones are on the very right side of the first
intersection. The second drones are located on the left side of the first intersection close to the
wooden bridge. The third drones are on the very left side of the area past the third intersection. The
fourth drones are located in a small cave past the large opening where your party first encounted the
dragon. The fifth set of drones are located on the very right side of the large opening. If you killed all
five drones, you'll get this message saying that you killed everyone. Report this back to the Royal
Army Officers, and the mission is done. Don't forget to get the Crimson Eye, which is found on the
south perimeter of the large opening!

Ch6 The Whereabouts of Bonds [CH6]


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Chapter Overview [CH6OVW]

-Areas You Visit

-Bose Region

-Facility 1
Outside (1st Rest Point area)
1. Floor 1 (Entrance area, duh!)
2. Floor 2 (Dark room floor)
3. Floor 3 (Terrace exit floor)
4. Floor 4 (Boss area)

-Facility 2
1. Floor 1 (Barrier corridors)
2. Floor 2 (Starting room floor/Twin corridors)
3. Rooftop (The BP Battle)
4. Floor 4 (Four interconnecting corridors)
5. Floor 5 (The big floor)
6. Floor 6 (Boss area)

Quest List [CH6QSL]


S1.- Break at the Lakeside
S2.- Facility Infiltration

Bracer Points: 9

S1.- None
S2.- 4 (+5)

Point(s) of No-Return [CH6PNR]

-As soon as you check in at the Kingfisher, you are stuck there until...
well, until Chapter 8! So make completely sure you have everything ready.

-When you reach the Rest Point on the 4th floor of Facility One.

Quest Flowchart [CH6QFC]

TBA

Monsters [CH6MNT]

1. Bose

Vogel 235 (Boss)


Vogel 570 (Boss)

2. Facility 1

Vogel 235
Vogel 570
Swordsman (Boss)
Gunner (Boss)
Amazon (Boss)
Doppelganger (Boss)

3. Facility 2

Enhanced Jaeger
Port Seeker
Vanguard
Vogel 235
Ennhanced Jaeger Captain (Boss)
Pale Apache (Boss)
Treaure List [CH6TRL]

-Facility 1
Floor 1: Surprise Spell, Windlass (Gold Chest/monster), EP Charge II,
Defense 4 (Gold Chest), Misty Veil (Gold Chest), Sepith Cache (Gold Chest)
Floor 2: EP Charge, Night Goggles, Teara Balm, Ebony Shoes (Gold Chest),
Star Rabbits (Gold Chest), Sepith Cache (Gold Chest),
Sepith Cache (Gold Chest)
Floor 3: Attack 4 (Gold Chest/monster), Teara Balm, Tearal Balm,
Ebony Suit (Gold Chest), Sepith Cache (Gold Chest), Naptime Cookie -recipe-

-Facility 2
Floor 1: EP Charge, Curia Balm, Vajra (Gold Chest), Misty Veil (Gold Chest)
Floor 2: Knockout Meatball -recipe-, EP Charge II, Tearal Balm
Floor 4: Star Rabbits (Gold Chest), Seven Ring Cane (Gold Chest/monster),
Floor 5: Proxy Puppet (Gold Chest), Sepith Cache (Gold Chest)

Recipe List [CH6RPL]

1. Naptime Cookie - Found (Facility 1)


2. Knockout Meatball - Found (Facility 2)
3. Dark Pot <Resolution> - Given by Whemler (Nebel Valley/Cabin)

Book Collection [CH6BKS]

V8: Talk to the kid named Lewey in Ravennue village at the start of the
chapter BEFORE going to Valleria Lake.

V9: Talk to Carlos the former soldier in Haken Gate courtyar BEFORE going to
Valleria Lake.

Fishing Spots [CH6FSH]

-Bose Region

Recommendation [CH6RCP]

-Shining Pom Locations: Same locations as in Chapter 5.


Quest Strategies [CH6QST]

-If you managed to reach rank C+ (which you should if you are using this
guide), you'll be awarded with the Grail Locket accessory. And I don't need
to tell you why that is so good...

S1.- Break at the Lakeside [CH6S1]

You have to go to the Hotel at Valeria Lakeshore. It is recommended that you


save before entering the hotel in case you need to backtrack for quests or
items. It is advisable to buy a set of the best quatrz available (all the
lv4 quartz from the seven types), as well as buying from Orvid enough
ingredients to make battle food (you might want to grind for mira with the
scam).
Once you enter and talk with your party members who are sitting at the table
they would offer 3 choices:

-----------------ATTENTION!!! POINT OF NO RETURN!!!-----------------

1st - Still have something to do.


2nd - Lets Pary
3rd - Change companions

Choose 2nd. A series of scenes will take place. When you regain control
of Estelle, go to westernmost pier for more scenes. Afterwards you'll be
promted to choose 2 partners for Estelle and Kevin. You should equip Kevin
with a set of lv4 quartz and the Long Barrel II acc.
Once ready, choose the third option to continue.

-----------------ATTENTION!!! POINT OF NO RETURN!!!-----------------

TOTAL BP - None

S2.- Facility Infiltration [CH6S2]

This is a long mission, and you cannot change teammates, so choose wisely at
the Lakeshore Hotel. After the scenes that link the quests, you'll be on a
shore before a building.
Go to the rightmost entrance, and a mandatory battle will take place against
the robots from hidden quest [HO10.- Ravennue Abandoned Mine Monsters]. They
are the common enemies in this building, so the same strategy that you used
in the mine will work. Navigate the first floor (ignore the doors with the
red and green locks for now) until you reach a rest spot.
You should know what comes next. The boss is behind the door with the red
light above.

-Boss-

Swordsman

LV - 66
HP - 10856
Elemental Weakness: Normal (All =100)

Attacks:
1. Whirlwind Blade. Area (S). Works exactly as Estelles Hurricane.
2. Technique - Nightmare. Singe. Powerful combo, knocks back a huge distance.
3. Jumping slash. Cancel's arts.

Vogel 235 X2

Strategy:
A swordsman accompanied by two red robots. The red robots should fall
quickly, so no issues there. Use Moraled crafts (Kaempfer 2 if Kloe
is around). Despite attack #3, Kevin (and any other art-user equipped
with Cast 2) will be able to blast some good ol'Dark Matters.

#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

Afterwards, there is a computer at the back of the room, check it to get


the Red Cardkey.
Investigate all the red-locked doors on this floor before riding the
elevator to the 2nd.
On the second floor, when you reach the dark room, immediatly equip the
Night Goggles. The next boss' door is to through the room's north
exit.

-Boss-

Gunner

LV - 66
HP - 12892
Elemental Weakness: Normal (All =100)

Attacks:
1. Grenade Shot. Area (S).
2. Assault Combo Alpha. Single, inflicts Blind.
3. Gunshot. Single, can inflict Mov Down.
4. Shock Spider. Single, cancel's arts.

Vogel 570 X2

Strategy:
A gunswoman and 2 blue robots.
Attack #2 will make her move a fair distance. Because of the boss'
characteristics, this is an arts battle. After casting Morale, bombard the
boss with wide-area arts such as Spiral Flare, Aerial, Aero Storm, etc.
Chain crafts also do respectable damage to her.

#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

You get the Green Cardkey from the computer. Raid the green-lock rooms then
backtrack to the elevator and open the green lock to ride the elevator to
the 3rd floor. This one is smaller than the others. Once again, when you
get to the door with the red light, a boss awaits.

-Boss-

Amazon

LV - 66
HP - 13636
Elemental Weakness: Normal (All =100)

Attacks:
1. Flurry. Single, Combo attack.
2. Air Slash. Area (S).
3. Jump Slash. Single, AT Delay.
4. Empower. Str Up, Def Down to self.
5. Wave Slash. S-Craft. Area (L)

Vogel 570 X2
Vogel 235 X2

Strategy:
One look at the boss will tell you what is coming your way...
Morale your party and get rid of the robots, they are only a nuisance.
Once alone Kaempfer 2 and give the boss a taste of Chain crafts/Time-space
and it will be over quickly.
Heal yourself whenever you are hit with the S-craft.

#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

Blue Cradkey is yours, so raid the blue-lock rooms. Once ready, ride the
blue-lock elevator to the last floor of this place. Don't worry about your
Hp and Ep, there is a rest point just outside of the last door with the
red light. Before entering, equip tour party with Skull Pendants.

-----------------ATTENTION!!! POINT OF NO RETURN!!!-----------------

Should you intend to use the arts method with the Sub-Boss at
Facility Two, change the quartz from your party members so that
Estelle has available as many Time quartz as possible, as well as
unequipping/switching any accessories you think she might need
(mostly the Grail Locket if you became rank C+, and the Crimson
Eye).
You don't have to install them know, but it would suck to forget...

-----------------ATTENTION!!! POINT OF NO RETURN!!!-----------------

-Boss-

Doppelganger X3

LV - 70
HP - 9555
Elemental Weakness: Normal (All =100)

Attacks:
1. Dagger Slash.
2. Dual Strike.
3. Flicker.
4. Cloak&Dagger.
5. Black Fang.

Strategy:
Need I explain what those attacks do?...
It may seem a bit harsh, but if your party is lv 67-68 and equipped with
Skull Pendants, you shouldn't have much trouble. Morale the team and attack
them with area arts and crafts. That means True Hurricane, Flame Smash,
Aero Storm, Volcanic Blast, etc. These guys may be fast and annoying, but
they are weak and will fall quickly if they can't exploit their Deathblow
effect.
Talk about CPCs (Cheap Pirate Copies).

#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

Some scenes will take place, and Estelle will wake up in a new place...

Facility Two

Enjoy one of the game's few FMVs (cool!) and then proceed down the hall to
the south door.
Go to the elevator and then to the end of the wide corridor to see more
scenes and reaquaint with the situation. After the scenes, you must leave
the room and go the other elvator (the one you took before is unavailable).
This is a straighforward area with not-so hard to beat enemies, which is
good, since you only have Estelle for this part. Save when you go through
the big door at the end of the wide corridor.

-------------------------------MAX BP ALERT-------------------------------

You might want to cook some exploding food, the more powerful the better,
or tinker with the quartz array to get either Abyss Fall, Death Scream or
Silver Thorn arts, this fight has a time limit and you have to win it
to get Max BP.
You've been warned.

Once you get out, walk south and there will be a scene and a sub-boss.
Choose whatever answer you like (maybe even the 3rd if you are feeling
nice...)

-Sub-Boss-

First, the cast'n crew of this trademark Falcom cruelty:

Ennhanced Jaeger Captain

LV - 52
HP - 3408
Elemental Weakness: Normal (All =100)

Attacks:
1. Point blank shot. Combo.
2. Pondering. Wastes a turn.
3. Mine set. Plants a mine that selfdestructs after one turn.

Ennhanced Jaeger X4

LV - 69
HP - 3008
Elemental Weakness: Normal (All =100)

Attacks:
1. Impact Rage. Cancel arts.
2. Accel Charge. Knocks back.
3. Heavy Smash. Can inflict Faint.
4. Slash. (normal attack)
5. Grenade. Can inflict Blind.

Strategy:
You'll fight 5 guys - 1 gunner and 4 heavy swordsmen. They hit hard, so
you'll need to heal often. Also, their attacks can inflict Blind and
Faint, so equip the addequate accessories (or just lump in the Grail
Locket).

Now, this fight has only 2 possible outcomes:

1. Either you get ganged-up (que rollo brain?! Don't go hentai with me
here...) or the turn limit expires (around 20 turns give or take, not
confrimed, if someone can confirm it You Get Credit). You get 0 extra
BP (no way Jose!).
2. You manage to win. +5 BP (trust me: you want them).

Likewise, there are only 2 feasible ways in which you can win this fight,
and let me be straight with you: Crafts and physical attacks are out of
the question on a 1st playthrough since the max level you can reach at
this point (if you value your sanity) is 68. So here are the methods.

Arts (Slow, hard, luck-reliant method)

Preparations: Equip Estelle with any accessory that prevents Faint AND
gives a boost in Ats/Spd/Agl as well as the Crimson Eye. These are
Essential. Next, your best possible armor in terms of Def (or second
best if it reduces Ats or Spd a little to much), then your best
(fastest) shoes. If you still have a Staff that can Increase Ats...by
all means!
Next is the offensive. There are only 4 arts that will serve you well
in this case:
Death Scream, Abyss Fall, Silver Thorn and White Gehenna.
Obviously, you want to go for Death Scream...however you might find
yourself preferring to go for the other 2, since you need Action 4,
Deathblow 1, and Fortune together with any other quartz that can give
you the necessary ammount to be able to do so. And there is also the
problem of Estelle's orbment slots. You have to install all the
required quartz in just 4 slots! Obviously, Cast 2 is A MUST, without
it...forget it. My advise is to use the central slot to install the
other miscellaneous quartz (EP 4, EP Cut 4...). Mind 4, EP 4 and
EP Cut 4 and Defense 4 are also A MUST. In case of those of you
going for the Silver Thorn approach, throw in a Hit 4 too.

Execution: You'll be cutting it uncomfortably close to the time limit


NO MATTER WHAT YOU DO. This is one of those fights where you are
relying on luck (actual, real-life randomatics) to win. If you
have Death Scream (and Deathblow 1) you have a 50-50 chance of
cutting down their numbers in one fell swoop. Abyss Fall and White
Gehena can inflict Faint, which will help too by removing one or 2
of our opponents. And Silver Thorn can inflict Confuse, thus gaining
you an ally/allies.
The trick with the non-Death Scream approaches is that you are
relying on the placement of the enemies..and them bastards like to
move or use attack #2 which will probably put them out of harms way,
especially in the case of Silver Thorn and White Gehenna.
FINALLY (I can hear you angryly saying 'wait, you mean there's
more?!') there is always a chance that the Jaegers will just use
attack #1 and thus force you to recast (and heal in-between).
THIS is the part that relies on luck...well, your chances DO get
better the more enemies fall.
Personally, I wouldn't be surprised if you just go and do the

Battle Food (Mr Cheap method)

I will have to retract myself in the General Strategies section:


Battle Food is the Truly El-Cheapo Method. Period.
There is no point in going into detail since it is a pretty simple
and straightforward thing, really.
I'll just leave you with a...speed chart.

1. Surprise Cookie - The 'slowest' one. Single target, no added status.


2. Perilous Meatballs - Line (S), Faint 50% chance.
3. Rainbow Surprise - Area (S), Random Status 50% chance.
4. Naptime Cookie - Area (S), 100% chance of Sleep (like granma's).
5. Knockout Meatballs - Line (S), 100% chance of Faint (again, like
granma's, SHE knew how to make flamin' food...the memories!)

If they line up/get close, even faster. So feed'em well!

-Sub-Boss-

-------------------------------MAX BP ALERT-------------------------------

After some scenes, FINALLY Joshua joins back. And he makes it up by being
in lv75!
For obvious reasons, he will be 1-hitting most enemies in this place. Now,
to get out of this joint, you need to go down 3 more floors. There is no
real way to get lost, since there is always a map next to the elevators,
and the path is mostly straight with only minor deviations if you want the
treasures (one contains a new weapon for Estelle). Once you reach the
Boss floor, use the rest point and save. After you reach the third big
room, you will meet the Chapter Boss.

-Boss-

Pale Apache

LV - 75
HP - 14480
Elemental Weakness: Normal (All =100)

Attacks:
1. Call allies. Summons a random archaism (Vogels and Port Seekers).
2. Machine gun. Area (S).
3. Missile voley. Area (S) can inflict Blind.
4. Charging energy. Prepares to fire '5', takes one turn.
5. Energy beam. Line.

Vogel 235 X4

Strategy:
One big robot accompanied by 4 red robots.
First, Morale with Estelle, then just Evil Eye with Joshua on the boss.
Bye-bye the first two Vogels. Estelle then proceeds to clean up the other
2 with True Comet/Hurrincane. Afterwards, it is a straight deal of
Flicker-ing the boss with Joshua while Estelle feeds her bitter half
those poor, neglected Tomatrio Sandwiches that you couldn't use on the
previus boss (there there, my lovelies, mama taught me never to waste
food).
Death easy. The Apache truly 'pales' in comparison to the Sub-boss
hahahaha! (ok...bad joke...*apologises*).

-Boss-

Afterwards, some cool scenes, and then the quest, and the chapter come to
an end.

*Note: If you've been consistent and have gotten all possible BP, at this
point you'll reach rank B...and earn the valuable Gladiator Belt!
Just lump it on J and watch them enemies run at a glance!
(...seriously, what is wrong with me and this bad jokes?! Must be
stress...)

TOTAL BP - 4 (+5)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ch7 The Tetracyclic Towers [CH7]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Chapter Overview [CH7OVW]

-Areas You Visit

-Tetracyclic Towers
1. Esmelas Tower
2. Carnelia Tower
3. Sapphirl Tower
4. Amberl Tower

Quest List [CH7QSL]

S1.- Tetracyclic Towers Incident

Bracer Points Total: 9

S1.- 9

Point(s) of No-Return [CH7PNR]

TBA

Quest Flowchart [CH7QFC]

TBA

Monsters [CH7MNT]

1. Esmelas Tower
Broken Piece J
Guard Minion J
M-J Series Doom
Photon Judge J
S-J Series Doom
Shining Pom
Bouncing Clown (Boss)
Kaito Shinshi (Boss)

2. Carnelia Tower

Broken Piece C
Guard Minion C
Gundoll C
M-C Series Doom
S-C Series Doom
Steel Cougar (Boss)
Yase Okami (Boss)
3. Sapphirl Tower

Broken Piece B
D-B Series Doom
Guard Minion B
Gundoll B
M-B Series Doom
Alraune (Boss)
Jubokko (Boss)
Zaqqum (Boss)
Genwaku no Suzu (Boss)

4. Amberl Tower

Broken Piece A
D-A Series Doom
Guard Minion A
Gundoll AA
M-A Series Doom
Photon Judge A
S-A Series Doom
Shining Pom
Vogel 911 EX (Boss)
Zenmetsu Tenshi (Boss)
Pater-Mater (Boss)

Treaure List [CH7TRL]

-Esmelas Tower
Screen 1: EP Charge II
Screen 2: Glam Choker (Red Chest), Smelling Salts, Reviving Balm,
Caledfwlch (Red Chest)
Screen 3: Taiji Garb (Red Chest/monster), S-Tablet,
Screen 4: Emerald Talisman (Red Chest), Data Crystals 0-3, 8 Divinations
Garb (Red Chest)
Screen 5: Sepith Cache (Red Chest), Curia Balm, EP Charge, Reviving Balm,
Regina Guarder (Red Chest), Tearal Balm, Celestial Balm, Sepith Cache,
Tear All Balm, Blue Falcons, Insulting Tape, Sepith Cache, EP Charge II,
Obsidian Blade (Red Chest)

-Carnelia Tower
Screen 1: Reviving Balm, Smelling Salts, EP Charge, Celestial Balm,
Tearal Balm, Purging Balm, Sepith Cache
Screen 2: Curia Balm, EP Charge, Softening Balm, EP Charge III,
Isulting Tape, Ruby Talisman (Red Chest/monster)
Screen 3: Reviving Balm, Genbu Shell (Red Chest), Suzaku Bow (Red Chest),
Curia Balm, Sepith Cache, Celestial Balm, Tearal Balm, Data Crystal 4-7
Screen 5: Celestial Balm, Tearal Balm, Blue Falcons (Red Chest),
Taiji Garb (Red Chest), EP Charge II, Zeram Powder, Long Barrel III
(Red Chest/monster), EP Charge II, Tearal Balm, Sapphire Gem (Red Chest),
Tearal Balm, Yin-Yang (Red Chest), Tear All Balm, Tear All Balm,
Proxy Puppet

-Sapphirl Tower
Screen 2: Sepith Cache, Tearal Balm, Celestial Balm, Insulating Tape,
EP Charge, Smelling Salts, Data Crystal 8
Screen 3: Avenger (Red Chest/monster), Celestial Balm, EP Charge II,
Sepith Cache, Curia Balm, Data Crystal 9,
Screen 4: Dragon Fang's Whip (Red Chest), Reviving Balm, Tearal Balm,
8 Divinations Garb (Red Chest/monster), Data Crystal 10
Screen 5: Ruby Gem (Red Chest), Data Crystal 11, Tear All Balm,
Reviving Balm, EP Charge III, Softening Balm, Regina Guarder (Red Chest),
Sapphire Talisman (Red Chest), Master Beads (Red Chest)

-Amberl Tower
Screen 1: EP Charge III, Reviving Balm,
Screen 2: Tearal Balm, EP Charge II, Sepith Cache (Red Chest),
Zeram Capsule, Taiji Garb (Red Chest), S-Tablet,
Screen 3: Skull Pendant (Red Chest), Tearal Balm, Cloak,
Celestial Balm, Curia Balm, Mirage Ring (Red Chest), Tear All Balm,
Blue Falcons
Screen 4: Lebensborn (Red Chest/monster), EP Charge II, Celestial Balm,
Tear All Balm, Topaz Talisman (Red Chest), Tempest Cannon (Red Chest),
Sepith Cache
Screen 5: Emerald Gem (Red Chest), Sepith Cache (Red Chest),
Data Crystal 12-15, Curia Balm, Tear All Balm, Arhat's Staff (Red Chest),
Celestial Balm, Insulating Tape

Recipe List [CH7RPL]

None

Book Collection [CH7BKS]

V10: After completing Carnelia Tower, have Kloe in your party, talk to
Antoine the cat on the stern of the Arseille.

Fishing Spots [CH7FSH]

None
Recommendation [CH7RCP]

-Equiping any of the elemental Talisman accessories on your fighters


(attending to the specific element weaknesses by tower) will make your
life easier. Try to equip them on your gunners (Tita and Kevin) for
the best results.
-Shining Poms are easily dispached using Battle Food, just make sure the
users don't have any Talisman accessory equipped.
-Shining Pom Locations:
Esmelas Tower - M-J Series Doom
Amberl Tower - Guard Minion A

Quest Strategies [CH7QST]

This chapter is composed of 4 quests that take place in each of the 4


towers: Esmelas, Amberl, Sapphirl and Carnelia. You get the chance to change
your party and buy things while onboard the Arseille. Of special notice, are
the EP Charge II and Tearal Balms. Stock on them, as well as on ingredients
for Tomatrio Sandwiches if you didn't take the chance back in Bose.
Also, you loose Olvier (noooo! My portable arts cannon!) for the duration of
this chapter...and the next. He is getting to stick by Aina for a week as
punishment for this!
*Note 1: Even if this is only one quest, I'll split it in 4 parts for
easier navigation.
*Note 2: Location of the treasures in these dungeons is only APROXIMATE.
Due to the nature of the places, it is somewhat hard to tell the exact
Screen where you are. This holds especially true for Amberl Tower.
I did make sure I went up and down these teleport-mazes, but since you
can't turn ther camera, there are instances you won't be able to see
reference points. As far as the count of treasures, they are all there.
You've been warned.

S1.- Tetracyclic Towers

Esmelas Tower: [CH7S1]

Boy is this place impresive!! As you may notice once you enter, the tower
has changed dramaticaly, and so have the enemies. They are the same that
appeared in the Sealed Area (FC's final dungeon). You might want to spend
some time prowling this place searching for treasures and gaining Exp until
you reach lv71-72. You may even luck out and encunter a Shining Pom! One
of those buggers will raise several levels in one kill, so be ready to blast
it with an S-Craft/Battle Food. Watch out though, the enemies in this place
will only respawn if you leave and re-enter the tower.

Treasures
Screen 1: EP Charge II
Screen 2: Glam Choker (Red Chest), Smelling Salts, Reviving Balm,
Caledfwlch (Red Chest)
Screen 3: Taiji Garb (Red Chest/monster), S-Tablet,
Screen 4: Emerald Talisman (Red Chest), Data Crystals 0-3, 8 Divinations
Garb (Red Chest)
Screen 5: Sepith Cache (Red Chest), Curia Balm, EP Charge, Reviving Balm,
Regina Guarder (Red Chest), Tearal Balm, Celestial Balm, Sepith Cache,
Tear All Balm, Blue Falcons, Insulting Tape, Sepith Cache, EP Charge II,
Obsidian Blade (Red Chest)

Once you reach the rest point and the large teleporter, save and equip some
Seal and Mute prevention accessories. Enter the big teleport.

-Boss-

Kaito Shinshi

LV - 75
HP - 17770
Elemental Weakness: Normal (All =100)

Attacks:
1. Shadow Cast. Teleports and creates a clone. The clones dies when the
true Moron (I like the sound of that) gets hit.
2. Wild Carf. Area (M), can inflict Mute.
3. Demonappear. Summons a new Bouncing Clown.
4. Red Rain. Area (All).
5. Death Magic. Single, S-Craft.

Bouuncing Clown X2

Attacks:
1. Marionette. Single, inflicts seal.
2. Floor breack. Single.

Strategy:
Its payback time for all the grief that Phantom Thief bastard has put us
through.
This fight is not that hard...
How so? Well, our Thief has a sort-of pattern you can exploit. What you
have to do to take advantage of it is to
A) Put Joshua and Agate in charge of AT Delaying the BCs with True Flicker
and Spiral Edge.
B) While the boys keep the staff occupied, Estelle and Kloe (if you decided
to take her with you...), should focus on our friend in white. Obviously,
Estelle has to use Morale before assisting Kloe with Time or Space arts.
Stuff like Dark Matter and Hell Gate are good enough to chop 1000+ HP per
art from our Thief. Soon, you'll strip half his HP, at which point he
will start using his S-Craft, make sure your party is above 3/4ths of
their total so as too ensure whoever takes the hit can survive. By the time
Joshua finishes with his Clown, the Phantom Thief will be close to the
last 1/4th of his HP, so at that point have Mr Fang join in with
Abyss Fall. Soon enough, Agate will also finish with his Clown, which will
prompt the Moron to waste a turn summoning another. However, by this point
he is on his last leg, so keep Agate on Clown-delaying detail while you
finish that a-ho. Then, turn your arts on the remaining Clown(s).
You are bound to reap some heafty reward if B summons several
Bouncing Clowns.

#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

Carnelia Tower [CH7S2]

You are stuck with Zane for this mission, so pick Schera or Kloe to balance
your party, or Agate to dispense some murder. The suggested extra should be
Kevin, since there is weapon for him in the tower.
Also, from this point onward, you'll be able to upgrade your orbment slots
to Level 3 with Payton in the Arseille's workshop. Hope you have the
sepiths. Be sure to do so since you'll soon begin to Gems, the Level 5
quartz, and those can only be installed on a Level 3 Slot.

Treasures
Screen 1: Reviving Balm, Smelling Salts, EP Charge, Celestial Balm,
Tearal Balm, Purging Balm, Sepith Cache
Screen 2: Curia Balm, EP Charge, Softening Balm, EP Charge III,
Isulting Tape, Ruby Talisman (Red Chest/monster)
Screen 3: Reviving Balm, Genbu Shell (Red Chest), Suzaku Bow (Red Chest),
Curia Balm, Sepith Cache, Celestial Balm, Tearal Balm, Data Crystal 4-7
Screen 5: Celestial Balm, Tearal Balm, Blue Falcons (Red Chest),
Taiji Garb (Red Chest), EP Charge II, Zeram Powder, Long Barrel III
(Red Chest/monster), EP Charge II, Tearal Balm, Sapphire Gem (Red Chest),
Tearal Balm, Yin-Yang (Red Chest), Tear All Balm, Tear All Balm,
Proxy Puppet

As always, save when you reach the Rest Point. Equip protection against
Faint. Be sure to leave the Gladiator's Belt on Joshua (make it a
permanent fixture on our ex-super assasin).

-Boss-

Yase Okami

LV - 76
HP - 15870
Elemental Weakness: Normal (All =100)

Attacks:
1. One-Two. Single, normal attack.
2. Sonic Shot. Area (M), can inflict Faint.
3. Infinity Combo. Single, knock back, can inflict Faint.
4. Ultimate Blow. Area (L), S-Craft, can inflict Faint.

Steel Cougar X3

LV - 72
HP - 7240
Elemental Weakness: Normal (All =100)

Attacks:
1. Wind Blade. Line, will change position to the end of the line.

Strategy:
Wolfie the Wall-crusher comes together with 3 Steel Cougars. They have only
one attack, but when they move they can hurt you. As for Wolfie, he is mainly
a physical fighter, so his attacks will be hitting 1 person each time, except
for #2. Also, all his attacks have the chance of inflicting Faint, so wear
the relevant protection. The only attack you should concern yourself is
his S-craft, which is an area (L) attack.
To deal with these people, you need to use area attacks, whether arts or
crafts it doesn't matter, so long as you can hit more than one enemy at a
time. Joshua's crafts Evil Eye and Flicker are invaluable in this fight,
since the Steel Cougars are vulnerable to At Delay. As always, keep yourself
well healed, especially after Wolfie fires his S-craft, and you should
beat him without problem.

#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

Sapphirl Tower [CH7S3]

*Note: Be sure to put Kloe in your party for a bit and talk to Antoine
at the stern (the rear) of the Arseille. He'll give you the Gambler Jack
Vol. 10.

For this tower, Scherazard is mandatory, so pick more muscle work to balance
your party (Agate or Zane). In this place you will find weapons for Joshua
and Schera. Also, unlike the other towers, Sapphirl Tower is one straight
path from begining to end.

Treasures
Screen 2: Sepith Cache, Tearal Balm, Celestial Balm, Insulating Tape,
EP Charge, Smelling Salts, Data Crystal 8
Screen 3: Avenger (Red Chest/monster), Celestial Balm, EP Charge II,
Sepith Cache, Curia Balm, Data Crystal 9,
Screen 4: Dragon Fang's Whip (Red Chest), Reviving Balm, Tearal Balm,
8 Divinations Garb (Red Chest/monster), Data Crystal 10
Screen 5: Ruby Gem (Red Chest), Data Crystal 11, Tear All Balm,
Reviving Balm, EP Charge III, Softening Balm, Regina Guarder (Red Chest),
Sapphire Talisman (Red Chest), Master Beads (Red Chest)

As before, equip Sleep and Confuse Protection and a Topaz Talisman on your
strongest fighter.

-Boss-

Genwaku no Suzu

LV - 77
HP - 14994
Elemental Weakness: Normal (All =100)

Attacks:
1. Wind Slash. Single, normal attack.
2. Fire Storm. Area (M).
3. Dreaming Bell Toll. Area (All), inflicts Sleep and Def Down.
4. Tempest Dance. S-Craft.

Zaqqum

LV - 60
HP - 7497
Elemental Weakness: E =100, W =50, F =50, A =50

Attacks:
1. Mist Punch. Inflicts Confuse.
3. Summon Alraune.

Jubokko

LV - 75
HP - 7497
Elemental Weakness: E =200, W =50, F =50, A =50

Attacks:
1. Wave Charge. Unleashes art on next turn.
2. Mist Storm. Area (All), can cause Sleep.
3. Summon Alraune.

Alraune X2
1. Dream Smoke. Single, cancels arts and can inflict Confuse.
2. Strike. Single.
Strategy:
You know how to deal with the gaseous fellas, since they are the same
as in Chapter 4.
Ms Bell is mostly vulnerable to physicals, so lay on her with Moraled
crafts (Dual Strike, Hard Break, any of Agate's and Zane's attack
crafts, Kaempfer 2 will make all of them murder).
She is rather weak, and won't hold up for long to a constant assault.

#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

Amberl Tower [CH7S4]

The last set of weapons, those for Estelle and Tita are located here, so
you should make the bazooka girl a member of your team. The last slot can
be filled with whoever you want, since no one is mandatory for this place.

Treasures
Screen 1: EP Charge III, Reviving Balm,
Screen 2: Tearal Balm, EP Charge II, Sepith Cache (Red Chest),
Zeram Capsule, Taiji Garb (Red Chest), S-Tablet,
Screen 3: Skull Pendant (Red Chest), Tearal Balm, Cloak,
Celestial Balm, Curia Balm, Mirage Ring (Red Chest), Tear All Balm,
Blue Falcons
Screen 4: Lebensborn (Red Chest/monster), EP Charge II, Celestial Balm,
Tear All Balm, Topaz Talisman (Red Chest), Tempest Cannon (Red Chest),
Sepith Cache
Screen 5: Emerald Gem (Red Chest), Sepith Cache (Red Chest),
Data Crystal 12-15, Curia Balm, Tear All Balm, Arhat's Staff (Red Chest),
Celestial Balm, Insulating Tape

When you reach the rest point, save and equip your party with Deathblow
and Petrify protection...or protection against as many status as you
can, since what you get is a bit random.

-Boss-

Zenmetsu Tenshi

LV - 78
HP - 13579
Elemental Weakness: Normal (All =100)

Attacks:
1. Slash. Single, Normal attack.
2. Blood Cricle. Area (M), Hurricane-like attack, can inflict Deathblow.
Huge knock back.
3. Blade throw. Line (M), can inflict Deathblow.
4. Rennades. Area (L), S-Craft, can inflict Deathblow.

Vogel 911 EX X6

Attacks:
1. Spin. Normal attack, Single.
2. Status beam. Line (S), inflicts random status.

Strategy:
This little...angel may be small, but those attacks can inflic instant
death. And the 6 little robots can inflict random status on you with their
lasers.
The robots should be attacked with Dark Matter, Lost Moebius, Abyss Fall
and Death Scream to expedite their demise.
Despite the boss' strengh, this one doesn't have the defense to back it,
so rely on Moraled physicals or Dark Matter. Joshua's Double Slash and
Agate's/Zane's crafts (whichever is fine) will be removing good chunks
of HP.
However, keep an eye on your CP, for there is another boss after you teach
this runt a good lesson.

#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

A scene, then...

-Boss-

Pater-Mater

LV - 80
HP - 20000
Elemental Weakness: Normal (All =100)

Attacks:
1. Robo Punch. Single, 'normal' attack.
2. Flying Charge. Line (L), tramples all in its path.
3. Buster Cannon. Line (M), S-Craft.

Strategy:
Our big fella from Chapter 3 is back. And this time you get to
fight him (oh joy).
This is a battle of attrition, where you only deal around 1000-1200 dmg.
So prepare for a long battle. Keep your health always above 1/2 and you
should prevail. If you want your arts to wear down all that HP faster,
you may consider approiate to equip on your designated art-user the
Crimson Eye accessory. Otherwise, Morale, then go at him with crafts.
Either way, it's a slow beat. Not hard, just slow.
#Boss succeptible to the El-Cheapo Tactic if you have Agate with you.
-Boss-

Some scenes will take place, as well as a kick-ass FMV!


The theme that plays is called: The Greatest Treasure Released
Boy! do I love that them. It is huevo destilado (distiled Balls,
meaning 'BADASS').
And the chapter will end...

TOTAL BP - 9

Chapter 8
New Ansel Path Monster

 Liberl: Bose Region


o Mira: 7000
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

The location of this monster is on New Ansel Path at the intersection towards Amberl Tower. Before
you start, be sure to equip anti-deathblow accessories such as Lebensborn or Skull Pendant to
prevent incoming deathblows.

Boss: S-Series Doom x3 and Guard Minion x2

You fought different variations of them back in chapter 7. The S-Series Doom throws their axes two
times and inflicts deathblow against your ally. Also, Guard Minion use La Teara to heal extensive
wounds. This battle is really easy once everyone has deathblow resistance! Treat this as a normal
battle. It'll drop Strike 2 after defeating this boss.

Krone Pass Monster: Redux

 Liberl: Bose Region


o Mira: 7500
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

If you are on your way to Ruan, you cannot miss this boss because it's standing on the main path.

Boss: Red Fang x4 and Guard Minion x2

It uses Roar to increase its Attack and Defense. After it uses Roar, their normal attacks deal severe
damage to an ally So, it's like the monster you fought the first time back in Chapter V except it does
not hold back by hurting itself. So, do your usual tactics and you are good to go. By defeating the
boss, it'll drop Mute 2.

Gull Seaside Way Monster: Redux

 Liberl: Ruan Region


o Mira: 5000
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

If you are on your way to Ruan, you cannot miss this boss because it's standing on the main path
before the entrance to the town! Be sure to equip anti-petrification accessories before taking on this
boss!

Boss: Balancing Clown and Vogel 911 EX x3

You've seen them before when you fought Bleublanc and Renne from chapter 7. Balancing Clown
does the same tactic using Marionette and Pit Trap. Also, Vogell 911 EX uses Gorgon Laser to inflict
stone. Employ the same strategies you used against them back in Chapter VII. By defeating the boss,
it'll drop Sleep 2.

Sapphirl Tower Monster

 Liberl: Ruan Region


o Mira: 5000
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

If you are on your way to Ruan, you cannot miss this boss because it's standing on the main path
before the entrance to the tower.

Boss: Ebony Scale x3

This boss uses Thunderbolt to deal lightning damage from a distance and calls allies. Really, that's
the the extent of the battle. Just do the same thing like you did with the other bosses, and you are
good to go. By defeating the boss, it'll drop Freeze 2.

The Occupation of Jenis

 Liberl: Ruan Region


o Mira: 10000
o BP: 8
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

HIDDEN SIDEQUEST

To trigger this sidequest, you will need to relinquish one of your Zero Field Generator to Jean. He'll
inform you to check out the neighboring areas around Ruan. What he means is that check out Jenis
Royal Academy! On your way to Jenis Academy, you'll engage battle against two Blade Cougars!
Don't forget to protect Mickey while you are fighting the Blade Cougars.

Next, Joshua will have infiltrate the school on his own. So, examine all of the windows throughout the
the perimeter of the school. Be sure to get a conversation from Hans and Jill before you go. Next,
take the back gate towards the Old School House and you'll return with your allies. Also, this is the
only time Anelace and Kurt will join the battle as guest party members! Your next mission is to rescue
all the hostages. These are the places where you will find the hostages.

Hostage List and Location


Academy: Clubhouse

o Girl's Locker Room: Deborah, Ms. Wiola, and Ms. Millia (You'll get Mighty Essence along the
way)
o Boy's Locker Room: Mr. Effort and Mr. Ratio

Academy: Schoolhouse

o Dean's Office: Dean Collins and Fauna


o Humanities Classroom: Jill, Hans, Kaden, Alice, and Purity
o Natural Sciences Classroom: Gerome, Patrick, Dennis, and Reina
o Social Sciences Classroom: Logic, Argyle, Monika, and Thelma

Boy's Dormatory

o Room at the lower right: Roy, Rhody, and Janitor Parkes

Girl's Dormatory

o Room at the lower left: Nikita, Taylor, and Felicity

After rescuing everyone on the list above, it's time to rescue Richelle. She's located at the old
schoolhouse at the back of the academy. You'll engage battle against Gilbert. Honestly, this battle is
such a joke. While Gilbert employs the same tactic against you back in Chapter VI, he does
everything at a comical matter. So, just do your usual tactics and you are done with it. After the battle
is over, Kurt and Anelace :( will leave your party. Report your mission to Jean after retaking the Jenis
Academy. Don't forget to get the book, Gambler Jack - Vol. 12 at the Humanities Classroom before
you go.

Tratt Plains Monster: Redux

 Liberl: Zeiss Region


o Mira: 6500
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

The location of this boss is not in the middle of nowhere in contrast to the other two monster quests
earlier in Chapter II. Anyway, the location of the boss is on side of the main road towards Wolf Fort.
It's a big worm, so you can't miss it!

Boss: Abyss Worms x8

If you recall from chapter II, the Abyss Worm will use Lightning Fall to deal moderate damage from a
distance. However, once its HP is less than 100%, it's going to spam Earth Shaker like no tomorrow.
It sucks dealing with four Abyss Worms. Now, let's see if you can deal with eight of them! This can be
a very difficult battle if you are not careful. However, the Abyss Worm will NOT USE EARTH
SHAKER IF ITS AT FULL HEALTH! Having said that, I'm sure that your party members can take on
a few lightning bolts. Anyway, the key of beating this battle is to manipulate the turn order against
your opponent. Also, observe how the Abyss Worm's movement throughout the battlefield. If a bunch
of them begin to crowd around each other, this could be an golden opportunity to deal substantial
damage. But, that depends on your party set up!

At the start of the battle, make sure that someone is casting Clock UP EX to increase your ally's agility
by 50%. Next, cast Clock Down to drastically reduce their agility! Then cast Earth Guard to ensure
that your allies will be okay against their attack. From there, you can go offensive against the worms.
You can do this one at a time, but you run at a risk of exhausting your resources in the process. If you
are going to deal with them one at a time, make sure your physical characters will deal damage while
Joshua casts Evil Eye to discourage other Abyss Worms to attack you.

Personally, I prefer to attack them in clusters! Because Zane is my main attacker, he was responsible
of dealing most of the damage against the worms. First, I use True Distend to raise his STR and DEF
by 60%. I also have Estelle casting Clock UP EX on Zane while someone else can cast Clock Down
on the worms the following turn. Make sure that Joshua is delaying his opponent's turn by using Evil
Eye. He should not be doing anything else during this phase. If you know that the Abyss Worms are
crowding around each other, it's time to use Thunder God Kick. If you managed to get up to five
worms inside the small circle, execute it right away. If you are playing the PC version, the damage is
devastating plus you get extra hits depending how many worms that was inside the circle. Using
Thunder God Kick should be the main offense against the worms. However, if you are playing the
PSP version, the damage should be significant as well. You need another character to facilitate the
damage.

Agate should deal damage as well by using Wild Rage 2 and Final Break 2 attack as well. DO NOT
USE DRAGON DIVE unless you are confident enough to take on all eight worms at once. Tita should
act as support and use arts and a bit of S-Craft as well. If you are using Scherazard, you can use her
Wind arts and Heaven's Whip to prioritize your allies turns. Finally, use Chain Crafts to deal damage,
but do not choose Joshua as your co-attacker. He needs to lock down on the worms using Evil Eye.
Whatever set up you have, make sure that the Abyss Worm's speed is reduced while Joshua is
casting Evil Eye on each turn. Once you have the worms under control, you should get Poison 2 as
one of the dropped items.
The way Drache did it was to nuke the crap out of them, though this isn't the "proper" way. Get as
high ATS as possible and start with 200 CP. Zero attacking during Clock Up setup, but after that hit
everything on the field as hard as you can.

Ritter Roadway Monster

 Liberl: Zeiss Region


o Mira: 5000
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

If you are on your way to Zeiss, you cannot miss this boss because it's standing on the main path
before the entrance to the town! Be sure to equip anti-deathblow accessories before taking on this
boss!

Boss: Blade Cougar x5

Chances are, you probably encountered these guys back at Jenis Academy. These guys use Seal
Blade to inflict seal against your allies. Also, it uses Wind Blade to deal moderate damage while
traversing to the other end of the field. Finally, it uses Death Blade to deal Deathblow to one of your
allies. This should be a easy battle considering you have experience fighting the Cougars. By
defeating the boss, it'll drop Blind 2.

Hot Spring Restoration

 Liberl: Zeiss Region


o Mira: 10000
o BP: 8
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

HIDDEN SIDEQUEST

NOTE: BRING TITA ALONG, OR ELSE YOU CANNOT TRIGGER CERTAIN CUTSCENES (thanks
crusader_pandu for the info)

After you gave the ZFG to Kilika, she'll tell you about the incident at Elmo Village. Bring Tita along and
head over to Elmo Village. Go to the Maple Leaf Inn and talk to Mao. You need to talk to her twice
and choose offer her help anyway. Mao will give you the Pump Shed Key. The Pump Shed is located
at the outskirts of town near the entrance to the Hot Springs Cave. Tita will inform you that you will
have to make a combustion engine. In other words, you need to do a lot of walking around. So, you
will have to do the following. BTW, I suggest you equip Cloak and Night Goggles because you will do
a lot of walking.

 Head back to Zeiss and go to the Landing Port. Talk to Gustav, who is wearing the orange jumpsuit
with blue hair.
 Go to Leiston Fortress and talk to Private Samuel about the combustion engine.
o UPDATE: You don't have to walk to Leiston Fortress. Instead, go to Zeiss Bracer guild and talk to
Kilika. She'll call the people at Leiston Fortress.

(Thanks Sandfish95 and shingekinoeigo for the info. If you are playing the "Evo" version, it should be
the same thing)

 Next, head to Tratt Plains Road, and head over to the wide open field towards Carnelia Tower
o There should be a large ship parked at the middle of the field. Talk to Captain Hoffman.
 Once you have the Combustion Engine, go to Zeiss Central Factory at the basement floor and talk
to Rudi
o Chief Murdock will come in and give you his letter
 Next, go all the way to Ruan and talk to Portos outside the Aqua Rossa Bar at the south block.
o Talk to Harg at the end of the pier. He should be standing right next to the crates right by the
fishing spot. He'll give you 3 Gasoline Tanks
 Lastly, go back to Elmo Village and go inside the shed

Once you have the pump fixed, Mao will give you Nirvana Tea as your reward. After a series of
running back and forth, report back to the guild! :/ Don't forget to get Gambler Jack - Vol. 13 at Wolf
Fort!

Erbe Scenic Route Monster: Redux

 Liberl: Zeiss Region


o Mira: 8500
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

The location of the boss is at the entrance in front of Royal Erbe Villa.

Boss: Big Cactus and Lark Cactus x8

Lark Cactus will use Beast Spiritual to buff its Strength and Defense. Also, the lark Cactus will use
Devil Stinger to inflict seal against your ally. Big Cactus will just use Stinger to deal damage. Pretty
much the Lark Cactuses are the biggest threat in battle. Be sure to use arts with wide range such as
Abyss Fall or Death Scream. Also, use S-Craft such as Final Break 2, True Aural Blast, or True Black
Fang to deal damage. You should have this battle in the bag! You should have Seal 2 as your reward
for defeating Big Cactus.

Grancel Sewer Monster: Redux

 Liberl: Grancel Region


o Mira: 9500
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"
The location of this boss is at Grancel Sewer: East Block. Because it's a huge maze, I'll pull out an
excerpt from one of the segments from this walkthrough. So, you don't get lost in the process.

The location to the sewers is northeast of Grancel: East Block. The guy guarding the door will now let
you in. So, go straight down until you see a split path. If you go left, it'll lead to a bunch of Scissor
Hands along the roadside. The one on the right is much safer. There's a door that leads east. We'll
come back there for now. Continue to go forward until the split path merges, There, you'll see two
doors. head to the door you see on the right end of the map and continue to move east.

On area 2, go straight until you see another intersection where you'll see a bunch of Boiled Egger O.
At the intersection where there are two wooden bridges, go to the one on your left. It should lead to
the next area the moment you enter.

On area 3, go straight until you see an intersection. Continue to move forward from the first
intersection. We'll come back at the same spot later. Anyway, you should arrive at a corridor with two
rooms. The first door nearest from the entrance will lead to a dead end. You should find the boss at
the end of the road.

Boss: Evil Stream x4

It's similar to the Mouki Fight earlier in chapter I. The only difference is that it uses Grand Stream, an
all range wind art. Also, watch out for HP Absorb as well. So, counter their all-range arts with your
own using Death Scream. From there, just destroy them with your Chain Craft. Once you defeat Evil
Stream, it'll drop Death.

Elize Highway Monster: Redux

 Liberl: Rolent Region


o Mira: 5500
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

If you are coming out from Gurune Gate via Grancel Region, it should be located right in front of you.
If you are coming from Rolent, it's at the end of the path towards Gurune Gate.

Boss: Vanguard x3 and Volgel EX 911 x3

Yes, you have fought them at one point. The only thing you have to watch out for is the Gorgon Laser
from Volgel EX and Vanguard's devastating self-destruct. Be sure to use Joshua's True Black Fang to
deal with Volgel EX. Other than that, you should manage just fine with the usual tactics. You should
get Petrify 2 as an item drop.

Milch Main Road Monster: Redux

 Liberl: Rolent Region


o Mira: 5000
o BP: 5
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

The location of this boss is at the northeastern corner of area 2 in Milch Main Road.

Boss: Devil Spear x3

Devil Spear's regular attack inflicts poison. Also, it has Grand Submariner which deals damage to all
of your allies regardless of range. Finally, it uses Death Press to inflict instant death against you. If
that was not enough, it'll be accompanied with a bunch of Mars Sparrows. First, take out the weak
enemies by using Joshua's True Black Fang. Next, use Chain Crafts and S-Craft to deal damage
against the Devil Spears. Personally, I would not worry about instant death in this battle because it's a
special move, not a regular attack. If you defeat the Devil Spears, you'll get Confuse 2.

Save the Miners

 Liberl: Rolent Region


o Mira: 10000
o BP: 8
o Timeframe: Long
o Expires: After initiating the main sidequest "Danger in the Capital"

HIDDEN SIDEQUEST

As soon you relinquish one of your ZFGs to Aina, head over to Malga Mine to start the sidequest. Talk
to Landan at the elevator at the end of the path. You'll fight a bunch of Killer Crabs on the bottom
Floor. Like the first game, you will need to rescue five people inside the mine.

On the second floor, head south past the mine cart rail. You should end up at the intersection that
splits into three paths. Head east, and you'll find two miners: Heinrich and Pierre. Back at the
intersection, head west and you'll find Miner Bones. Finally, go south at the intersection and you'll find
Miner Chief Gaton. Once you defeated the Killer Crabs, it's time to go back to the starting point and
move northwest. You'll find the monster nest as well as the next boss.

Boss: Armored Hydra

The Armored Hydra will do several attacks. One, it'll use Stone Toss to deal heavy earth damage to
allies within range. Next, Armored Hydra will use Grand Flash to blind your allies. Finally, it'll use
Earth Shaker to deal earth damage to allies. Be careful when the Armored Hydra's health is below
66%, it'll begin to turn blue. During that phase, the Armored Hydra will knock away HP as well as EP
and CP for each successive attack. Watch out for Killer Crabs because they can summon
reinforcements at any moment.

This battle could be tough considering you only have one ZFG in your possession. Whoever holds the
ZFG have to be the healer of the group. Anyway, you may have to be very aggressive in this battle.
Use Joshua's True Black Fang to destroy the killer crabs. Next, use S-Crafts such as Beat Down 2,
True Barrage, or True Aural Blast to deal damage against the Armored Hydra. Also, use Chain-Crafts
to deal big damage. The whole point of this battle is to deal significant damage at a timely matter
because the longer you stall the battle, you might exhaust your resources. Once you defeat the
Armored Hydra, it'll drop Topaz Gem at the end of the battle.

After you report your investigation findings to Aina, attend the wedding at Rolent Chapel. After that,
don't forget to talk to Serra at Abend bar on the first floor. She'll give you Gambler Jack - Vol. 11

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