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In the past young children have spent time manipulating toys and coloring with crayons.
However, children are spending more time on devices than ever before; they have increased their
media consumption to an average of seven hours and thirty-eight minutes of media daily. (Gaul
and Issartel, 2015) As screen time is increasing educators, doctors, and parents are interested in
knowing more about how technology is affecting children. At this time the impact of technology
on young learners is being examined in many forms: cognitively, emotionally, and physically.
Early research is presenting some positive outcomes on the physical development possibilities of
technology. For this study the main focus will be ascertaining whether or not the long standing
definition of fine motor skills should be re-evaluated to include, F.M. Razali’s multi touch hand
Research over time has shown that a child’s body and brain develop and change rapidly
during their first ten years of life. Infants are born with reflex movements and will develop gross
motor milestones within the first year of life. Preschool age children continue to refine gross
motor also known as large muscle skills, as well as begin the development of small muscle or
fine motor skills. (Bukato and Daehler, 2011) Due to the rapid development of the child’s
knowledge base the American Academy of Pediatrics states that young children should not be
allowed to have screen time before the age of two as there are too many adverse consequences.
Educators, researchers, school boards, interested stakeholders, and some parents question
the long-term consequences and/or benefits of technology in the classroom. As screen time is
increasing doctors and researchers are seeing how children with “too much technology are
showing up to school unable to hold pencils or cut paper with scissors” (Holland, 2018).
Therefore elementary schools across the country are sounding the alarm that students are
lacking or are deficient in motor skills when they come to school and the need for occupational
services in this area has grown exponentially. As teachers voice concerns that children do not
possess previously accepted basic fine motor skills such as paper cutting and pencil grip students
are being referred in greater numbers for remediation through occupational therapy. For
example, Denver Elementary School reports a doubling of students who are missing curriculum
due to an increased need of occupational therapy services due to deficiencies in fine motor skills.
Concomitantly, schools are building new classes into the school year to develop/refine students’
motor skills beyond the early grades as more and more children are not meeting these
benchmarks.
Some researchers are taking a different tact and are conducting studies that show that the
traditional benchmark for fine motor skills is outmoded and should be replaced. This study will
focus on examining whether or not the evaluation mechanism for fine motor skills should be
changed to encompass the development of a new set of fine motors skills developed from
excessive screen time. F. M. Razali postulates that fine motor skills in children are not lacking
but are changing and evolving through the use of technology. He states that the interaction
between free rotate, pinch and spread have supplanted the more traditional scissor cutting,
The research on the correlation between motor skills and video games is extensive.
Researchers have found that gross motor skill development has grown exponentially with the
advent of active video games. Moreover, analysis of the data shows that while children are
perceived to have deficiencies in their motor skills the opposite is true. Children who enjoy a
great deal of screen time have an accelerated, multi-touch gesture. Razali (2018) presented the
idea of a fine motor skill set that children develop through the use of technology. This type of
interaction involves the use of multiple pointers/fingers in touching and gesturing objects on the
screen. Thus, active video games are bringing a demonstrable benefit to the development of
children. Page, Barrington, Edwards, and Barnett (2017) spent time investing studies completed
looking at how active video games (AVG) influence motor skill development in students with
disabilities. Their study focused on how active gaming can improve and build gross motor skills
in students with Cerebral Palsy, Autism, and Developmental Coordination Disorder. The study
produced results showing positive correlation in AVG programs from Nintendo Wii and the
development of gross motor skills. Research has also shown that there is a motor-cognition
connection between this skill set and critical thinking skills. Jenkins (2012) introduced the
concept that early developed motor skills and later developing decision making skills are linked
and reflect upon another later in life. While other research points to the idea that fine motor
skills are presented but “children are developing a new set of fine motor skills” (Gaul and
Issartel, 2016). Researchers are discovering that the traditional tests for fine motor skills are
outdated and are no longer applicable as children are responding to a new and different external
environment. They propose that more research is necessary to redefine technology based motor
skills.
References
Bukatko, D., & Daehler, M. (2011). Bukatko, Child Development - A Thematic Approach, 5e:
Chapter Outline. Retrieved October 1, 2018, from
http://college.cengage.com/psychology/bukatko/child_dev/5e/students/protected/chapter_outline/
ch05.html
Gaul, D., & Issartel, J. (2016). Fine motor skill proficiency in typically developing children: On
or off the maturation track? Human Movement Science,46, 78-85. doi:10.18411/a-2017-023
Hastings, C. (2018, August 13). Touchscreens may boost motor skills in toddlers. Retrieved
October 11, 2018, from
https://blog.frontiersin.org/2016/09/13/touchscreens-may-boost-motor-skills-in-toddlers/
Holland, K. (2018, March 7). Too Much Technology: Children Growing Up with Weak Hands,
Fingers. Healthline Health News. Retrieved from
https://www.healthline.com/health-news/too-much-technology-children-with-weak-hands#1
Marselas, K. (2015, October 26). Losing our grip: More students entering school without fine
motor skills. Retrieved from
https://lancasteronline.com/features/trending/losing-our-grip-more-students-entering-school-with
out-fine-motor/article_c0f235d0-7ba2-11e5-bf0d-5745f74f9717.html
Page, Z. E., Barrington, S., Edwards, J., & Barrnett, L. M. (2017). Do active video games benefit
the motor skills development of non-typically developing children and adolescents: A systematic
review. Journal of Science and Medicine in Sport,20, 1087-1100. Retrieved from
https://articles.westga.edu:2111/science/article/pii/S1440244017304115.
Razali, F. M., Aziz, N. A., Salim, S. A., Rasli, R. M., & Zulkefly, N. F. (2018). The user
experiences of pre-school children on the use of mult touch hand gestures towards fine motor
skills: The experts' and teachers' reviews. Journal of Fundamental and Applied Science.
Retrieved October 1, 2018, from
https://www.ajol.info/index.php/jfas/article/view/171712/161114.