Professional Documents
Culture Documents
Techiniques For Interactive Composition and Sound Design
Techiniques For Interactive Composition and Sound Design
Norbert F. Herber
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Acknowledgements
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Table of Contents
Appendix 1 . . . . . . . . . . . . . . . . . . . . . .47
Appendix 2 . . . . . . . . . . . . . . . . . . . . . .48
Appendix 3 . . . . . . . . . . . . . . . . . . . . . .49
Appendix 4 . . . . . . . . . . . . . . . . . . . .50-51
Appendix 5 . . . . . . . . . . . . . . . . . . . . . .52
Appendix 6 . . . . . . . . . . . . . . . . . . . .53-61
Vita . . . . . . . . . . . . . . . . . . . . . . . . .66
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Interactive, digital multimedia is becoming a corner-
rapid growth of the Internet and the World Wide Web, the
only.
media.
arenas.
media production.
imagination.
mat the music will not be playable until the proper soft-
will use the browser plug-in and sound bank to play the
indeterminate chaos.
producer for David Bowie and U2, was the first composer to
directions of a composer.
interactive audio.
piece.
bility.
his work Eve (1996), Gabriel uses five worlds, “Mud”, “The
puter games.
Computer Games
production of games.
writes that:
along the branch until they reach the end of the pearl.
branch.
22
a player’s location within the game and allows them to
the game world, the music must also highlight game events
of computer games.
adapted.
the cinema.
ideas from the silver screen. The Lucas Arts title Grim
from the film-noir era and a great deal of the music had
beneficial.
the story can help with this but so can the music. And,
beach shot, remove the Beach Boys and play “Hava Nagila.”
reference time and place (p.73). The visual track was not
it chooses.
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Film is able to exercise this kind of control because
sports car. A t-top and wide tires are only part of the
music.
from a nearby stereo store? And what if the shiny car was
hear.
rated from the visual track they would lose the context
the sound effects need to “be” the scene, but the music
in films.
“The Library”
alien repository.
stay and study the structure. All of its secrets lay com-
inal crew of
the Benedict.
and beliefs. This way, players can enter into the game
ues.
dictated.
in the low register that serves as the tonal base for the
visual track.
score.
Library” were the monks grow most of their food. The gar-
tune. Each room has its own foundation tune that best rep-
stage for the action that will unfold in the room with
tion tunes (in a tonal sense) and also serve as the sound
work.
Personal Critique
story.
els.
the screen and listen for computer feedback. This give and
Concluding Thoughts
45
jects to get caught up in the technical aspects and forego
to be much better.
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Appendix 2
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Appendix 3
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Appendix 4
two
been able to draw from the many talents within the group.
“The Library”.
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Appendix 6
“The Library” Potential for Professional Development
The Library...
Josephus Cray
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INTRODUCTION
The Library is an independent interactive entertainment title
in the first person adventure tradition of Myst and Riven.
Currently in production, The Library combines western
European Medieval monasticism with innovative science fic-
tion themes to create a completely immersive “whodunit”
with an unpredictable and compelling ending.
METASPACE
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ously unknown oil field was discovered in the northern por-
tion of Angola. The field was close enough to the border that
Zaire resurrected a century old border dispute and claimed
that the oil fell within the confines of their border. Unlike
previous disputes of this manner, the United Nations,
because of both weakness and apathy, was unable to imme-
diately moderate the matter. The conflict, which had started
as an exchange of heated words between two national gov-
ernments, quickly degraded into one of the bloodiest wars in
the history of human kind.
“We cannot hope to fathom the
nature of the Library within a short
time. We must dedicate our very lives
Much like the First World War, the conflict escalated in scale
to unravel the mystery of the when it drew in many countries allied with both Angola and
Collectors and why they built this Zaire. The killing fields soon encompassed the entirety of
remarkable structure.” Western and Southern Africa. In a vain attempt to put an
end to the conflict which had already gone on from 3 years
Father Lucius, and had claimed an estimated 1.3 million lives, the United
Initial Report to the
Papal Hegemony
Nations sent troops to force the warring parties to end the
conflict. Unfortunately, the plan completely backfired. The
UN forces completely underestimated their battle-hardened
opponent, and were drawn into a conflict that now was
three sided.
Brother Michael,
In best-case scenarios, individuals diagnosed with Gray’s Report ./12.56.5.63-a/8z
Syndrome were quarantined in harsh internment camps. In the
worst of cases, victims of the disease were hunted down by vigi-
lante mobs and executed. Millions of individuals died before the
virus had a chance to take its toll.
The chaos that followed the beginning of the Great Plague last-
ed in excess of 800 years. Surviving documents point to an
almost complete breakdown of
conventional order. Humanity
sunk into a state of near bar-
barism that resulted in the loss
of almost all but the most basic
technological, scientific, and
medical knowledge. For reasons
beyond anyone’s understanding,
Gray’s Syndrome burned itself
out sometime in the beginning
of the 31st century.
Much like in the like in the European Dark Ages, the Catholic
Church survived the Great Chaos. In fact, the numerous monas-
teries scattered across Europe and North America were responsi-
ble for the curation of many of Pre-Chaos historical documents. “At first, the Garden was a way for
When the Great Chaos ended, the Catholic Church played an us to be entirely self sufficient of our
important role in many of the scientific discoveries that charac- vessel. Hydroponics allowed us to
terized the Post-Chaos renaissance. The Vatican became the cen- grow all maner of edible fruits and
ter for the renaissance’s first political entity. Encompassing much vegetables. Now, the garden offers
solace, a touch of home to those
of Western and Central Europe, the Papal Hegemony became a weary of the cold passageways of
dominant sovereign international power. the Library.”
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Navigation through m-space is accomplished through the
use of extremely powerful sentient computing machines
called Navigators. The larger a craft is, the more powerful
the Navigator need be. Without the help of the Navigators,
a ship would drift forever. While entering m-space is easy,
leaving is difficult without extremely precise re-entry coordi-
“The work that we’re carrying out nates. A proposed solution is the construction of jump bea-
here is certainly exciting. Recently, cons. Ships traveling through MetaSpace fix on the signal of
however, this place has begun to a jump beacon and use its coordinates to re-enter realspace.
affect us all. Certain of our order are Realizing that the placement of jump beacons would have to
acting strangely and I don’t know
quite what to make of it. There is be done without the help of MetaSpace vessels, scientists
something we are not seeing...” on Rama immediately begin the construction of large con-
ventionally powered spacecraft.
Brother Stephen,
excerpt from personal journal In 3945, the first working model of the MetaSpace engines,
called the Toshiro Drive is built. The first tests, carried out
between Luna and Mars, indicate that the drive will function
properly over much larger distances. The Papal Hegemony
starts construction of three MetaSpace ships in a series of
three low earth orbit spacedocks. Shortly after, in 3948, the
first Navigator, aptly named Alpha, comes online at the re-
established University of Illinois, Champagne-Urbana. Its
first words uttered by its vocal circuits are Cogito Ergo
Sum...I Think Therefore I Am.
Games are looking a lot more like movies these days. Three-
dimensional graphics have dramatically improved the realism of
games in just the past two years. Today’s computers are capable
of running games that are vast in scope and can take weeks to
play. Designers splice in plenty of live video into their games
with ever-rising production values. That allows them to create
characters and stories with depth, as well as the kind of action-
based plots that resemble Hollywood blockbusters. The Library’s
engrossing story, compelling sound artistry, and visual scope
make it as much of a cinematic experience as a computer game.
”It’s not about how many games you sell, but how you can
expand the premise of a game into a feature film,” says Thomas
Reed, president of the film-licensing division of Interplay
Entertainment Corp., a Los Angeles game company. If a game
doesn’t have a good story, a license may not be worth
all that much.
The bottom line is that The Library’s gripping story ensures not
only that it would be an enthralling interactive experience, but
also that it would easily translate easily into a feature film, nov-
els, a syndicated series, or web based animated serials. The
Library, and more specifically MetaSpace, represents the potential
for an fairly expansive franchise.
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Glossary of Technical Terms
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References Cited:
Koan [On-line].
Available: http://www.sseyo.com/koan/index.html
Shockwave.com [On-line].
Available: http://www.shockwave.com
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INSTRUCTIONS FOR INTERACTIVE SCORE CD-ROM
will respond.
5. Movie controls:
(1 = softest, 7 = loudest)
in 1996.
design .
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