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Dota 2

Dota 2 is a multiplayer online battle arena (MOBA) video game developed and published by Valve
Corporation. The game is a sequel to Defense of the Ancients (DotA), which was a community-
created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos and its expansion pack, The
Frozen Throne. Dota 2 is played in matches between two teams of five players, with each team
occupying and defending their own separate base on the map. Each of the ten players
independently controls a powerful character, known as a "hero", who all have unique abilities and
differing styles of play. During a match, players collect experience points and items for their heroes
to successfully defeat the opposing team's heroes in player versus player combat. A team wins by
being the first to destroy a large structure located in the opposing team's base, called the "Ancient".
Development of Dota 2 began in 2009 when IceFrog, lead designer of the original Defense of the
Ancients mod, was hired by Valve to create a modernized remake for them in the Source game
engine. It was officially released for Microsoft Windows, OS X, and Linux-based personal computers
via the digital distribution platform Steam in July 2013, following a Windows-only open betaphase
that began two years prior. As the game is fully free-to-play with no heroes needing to be bought or
otherwise unlocked, revenue is made from microtransactions, such as loot boxes, and a battle
pass subscription system called Dota Plus, which all only offer non-gameplay altering virtual
goods in return, such as hero costumes and voice-line sets. The game has also been updated with
various other features since release, such as support for virtual reality (VR) and a transition to
the Source 2 engine in 2015.
Despite some criticism going towards its steep learning curve and complexity, Dota 2 was praised
for its rewarding gameplay, production quality, and faithfulness to its predecessor, with multiple
gaming publications considering it to be one of the greatest video games of all time. Since its
release, it has been one of the most played games on Steam, with over a million concurrent
players at its peak. The popularity of the game has led to official merchandise for it being produced,
including apparel, accessories, and toys, as well as promotional tie-ins to other games and media.
The game also allows for the community to create custom game modes, maps, and hero cosmetics,
which are uploaded to the Steam Workshop and curated by Valve. A digital collectible card
game featuring the characters and setting of Dota 2, called Artifact, was released in November 2018.
Dota 2 has a widespread and active esports scene, with teams from across the world playing
professionally in various leaguesand tournaments. Premium tournaments of the game often have
prize pools totaling millions of U.S. dollars, the highest of any esport. The largest of them is known
as The International, which is produced annually by Valve and most commonly held at
the KeyArena in Seattle. Valve also manages an event format known as the Dota Pro Circuit, which
are a series of tournaments held prior to Internationals that award qualification points based on
results for getting directly invited to them. For most tournaments, media coverage is done by a
selection of on-site staff who provide commentary and analysis for the ongoing matches, similar to
traditional sporting events. Broadcasts of professional Dota 2 matches are streamed live over the
internet, and sometimes simulcast on television networks, with peak viewership numbers in the
millions. The game has also been used in machine learning experiments, with a team of bots known
as the OpenAI Five showing the ability to compete against, and sometimes defeat, professional
players.

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