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The domestication of kinetic art

Th e L u mino by Nicolas Schöffer

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Th e dom est i c at i on o f k i n e t i c a r t
The L um in o b y N i c o la s S c h öffe r

Author: Andrea Rovescalli

Adviser: Daniel Pinkas

Travail théorique de Master Thesis

Master HES-SO en Design, orientation Media Design

Haute école d’art et de design

Genève, 02.2014

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I’d like to give special thanks to Daniel Pinkas, Daniel Sciboz and all teachers
from the Master Media Design and Espaces et Communication programs at
the HEAD.
Particular thanks goes to Nicolas Schöffer.

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Ta ble of c ontents

Preface 7
Introduction 9
Backstage 15
The art historical context 15
Kinetic context 16
Cybernetic context 19
Design context 23
The total device 27
«The device of the self» 27
The global show 36
Kinetic and cybernetic aesthetics 45
Aesthetics of movement 45
Information aesthetics 48
Conclusion 55
References 59
Bibliography 59
Audio/Video 61
Iconography 61

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The d ome stic ation of k i neti c a rt

Lu min o. Nicolas S c h ö ff e r.

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Pre face

What is the «Lumino» by Nicolas Schöffer?


When I saw the Lumino
Aires. He had often told me that he owned a singular French device which
caught my curiosity. He said to me oddly: «the Lumino is a point in space
that contains all other points. Anyone who gazes into it can see everything in
the universe from every angle, each standing clear, without any confusion or
blending1».
Once at his house, he made me sit on the sofa in the living room, he closed
the windows, he turned off the lights and he switched on a mysterious televi-
sion set placed a few feet in front of us. After a while, yawning, I said to him:
«What a disillusion! All those tales about this gadget and..».
No way. My pantomime did not work. He was too attached to it to think about
selling it.

1 . BORGES , J o rge L ui s . E l Al eph . p. 150.

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T he d ome stic ation of k i neti c a rt

Apparatus for pro d u c i n g m o v i n g a n d c o l o r- c h a n g i n g d e c o r a t i v e l i g h t i n g e ff e c t s . N i c o l a s


Schöff er. Ph ilips Co rp. Pa tent « U S 3242330 A » . M a rc h 2 2 , 1 9 6 6 .

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I ntro duc t i on

The Lumino by Nicolas Schöffer is a lumi-


no-kinetic device, produced on an industrial
scale by Dutch company Philips in 1968. homes, as a common household appliance.
Nicolas Schöffer designs a device for every-
1966, the device presents a source of light
formed by an incandescent lamp. The lamp viewer’s psychology and behavior, offering
is housed in a structure, coated with black a continually renewed audio-visual show.
metal and chromium-plated plastic, where The aesthetics of movement, the synthesis
two motorized discs move different colored of colors and light, the information aesthet-
ics are supposed to interact with the human
To limit the intensity of the light beam, the being reconciling him with the domestic
device presents a translucent frosted screen, space and, at the same time, conducting him
that can be replaced with other screens gradually towards the utopian cybernetic city
having different textures and creating differ- imagined by Nicolas Schöffer.
ent visual effects. The resulting structure of Painter, sculptor, urban planner, architect,
the device (23.5x26x21.5cm) looks like a designer, essayist and art teacher: analyzing
rather small and curious television set. Nicolas Schöffer’s artistic career, art appears
-
ic art-boxes by Thomas Wilfred («Clavilux of human experience. Although his books
Junior machines») in the 1930s, continuing expound his theories and some art histori-
with the mass production of light box-games ans,and experts of perception, have enriched
designed by Nicolas Schöffer («Minieffet» his analysis, the Lumino itself, remain enig-
and «Varetra») in the 1970s and ending matic, especially from the product design
nowadays maybe with the commercialization point of view. Adventuring into cybernetic
of various luminotherapic products meant for and kinetic art’s principles, but remaining
home (light boxes), the Lumino represents a -
- tion(cf. page 13), we attempt to clarify if the
ticate light and kinetic art. Lumino could be considered as a froufrou
The Lumino, a milestone in Nicolas gadget for the living room or a milestone in
Schöffer’s artistic activity, is considered the the «domestication» of kinetic art.

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T he d ome stic ation of k i neti c a rt

Combined lamp p ro j e c t o r a n d s c re e n f o r p ro d u c i n g v a r i a b l e l u m i n o u s i m a g e s . N i c o l a s
Schöff er. Paten t « U S D 218064 S» . J ul y 14, 197 0 .

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I n t ro d u c t i o n

« Clav ilux J r.» . Tho ma s W i l f red.

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I n t ro d u c t i o n

«Art is the creation-invention, on the level of the mech-


anisms of thought and imagination, of an original idea
having an aesthetic content that can be translated into
effects perceptible to human senses. The occurrence
and the ordering of these effects are worked out by a
program in time or in space, or in both simultaneously,
their components and their proportional relations being
optimal, novel and aesthetic.
These effects are transmitted through visual, auditory or
audiovisual signals to those who, accidentally or deliber-
ately, become spectator-auditors of these effects.
The result is a process of fascination giving rise to a more

depending upon the aesthetic value of the creation.


-
dency, sublimation and spiritual enrichment through the
complex mechanism of the human sensibility and intel-
lect.
Thus, thanks to the creator’s over-reaching faculty,
aesthetic products having a strong impact penetrate
through the multiple communication networks to social
reality. In order to achieve this end, the creator must use
a language and techniques which correspond to the true
level of development of his time1.»

Nicolas Schöffer

1. SERS , Phili ppe. E nt ret i ens a v ec N i c ol a s S c h ö ff e r. p . 7 .

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Backstag e

An interpretative key to understand the longer tied to the interests of the art market.
origins of the Lumino could be the analysis of On the other hand, the Venice Biennale has
Nicolas Schöffer’s artworks in the context of a become the world’s prime commercial fair
singularly memorable year of the 20th centu- for modern and contemporary art. As conse-
ry: 1968. Around that time, four fundamen-
tal events can help elucidate the production of the Venice Biennale are abolished after
of the Lumino in the art historical, kinetic, the 1968 exhibition in order to decry an elit-
cybernetic and design context. ist vision of it. They are re-established only
in 1986.
The art historical context Nicolas Schöffer follows this anti-elitist
1968 sees the crystallization of social protests, and radical tendency: he refuses any individ-
student uprisings and popular rebellions ualistic and subjective artistic conventions;
on an international scale. Massive protests they seem empty and meaningless to him.
against governments and political systems
take place in the name of a radical transfor- narrative, no standardized emotion: the
mation of society. In the United States social
movements protest in favor of civil rights,
Ve n ic e , p ro t e st s in 1 9 6 8 .
against racism, against the Vietnam War and
against mainstream ideologies (countercul-
ture). In France, on May 13, student uprisings
culminate in the largest general strike: social
protests against De Gaulle’s government
totally paralyze the country.
-
als and protests. For instance, the police
protects the buildings of the Venice Bien-
nale, after activists try to occupy them to
protest against some of the modalities of the
Biennale. According to the demonstrators,
art should be accessible to everyone and no

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The d ome stic ation of k i neti c a rt

artwork simply opens up a space where the


viewer engages with and gives meaning to it.
In fact, the indifference of the masses and a
kind of general and diffuse hostility towards
art are the symptoms of the need of a change
and a renewal. Starting from Dada «anti-
art» movement in the 1910s, the image of
art and the artist, that has been building up
for a long time, is radically questioned: the
«bohemian» artist, who transmitted personal
emotions and a personalized point of view
of the world, if not quite dead, is moribund.
Art, according to Nicolas Schöffer,
should explicitly be at the service of human
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beings . Its experiments, obtained through « P r i s m e » . N i c o l a s S c h ö ff e r. Ve n i c e . 1 9 6 8 .
the collaboration of science and art, should
be available to everybody. Nicolas Schöffer,
unsurprisingly, is inspired by the Bauhaus. ation, he is the winner of the «Grand prize
This movement attempts to reconcile art for sculpture» of the Venice Biennale in 1968
and life through a functionalist and rational with «Prisme», an artwork created for the
French Pavilion.
materials. For Nicolas Schöffer, «social» art
should permeate everyone’s daily life2. The Kinetic context
very same orientation can be found in the In 1968 the historian of art and technology
Constructivist movement, that originated in Frank Popper, in his book Origins and Devel-
Russia in 1913 and that refuses the cult of opment of Kinetic Art, recognizes kinetic art
«art for art’s sake» in favor of art as a practice as a new category in art. Quoting Nicolas
directed towards social purposes. However, Schöffer’s artworks in particular, he stresses
Nicolas Schöffer notes that the commer- the important opportunities offered by new
cial system mediocritizes people by means technologies in artistic practice. Popper
of design and arts, without improving the notices especially a singular tendency in
social conditions. Artists should perturb the visual arts clustering the kinetic devices that
consumeristic society3. add light to movement under the name of
Nicolas Schöffer is one of the noticeable «lumino-kinetic art»4.
spokesmen of a break with the art of the past In the ‘60s, with the economic boom,
and, not surprisingly, given the political situ- technology, bearer of wealth and progress,

1 . S CHÖFF ER, N i c o l a s . L e nouv el es pri t a rt i s- 3 . S E R S , P h i l i p p e . En t re t i e n s a v e c N i c o l a s


t iq ue. p.1 05 . S c h ö ff e r . p . 1 1 6 .
2 . I bid. p.18 6. 4 . P OP P E R , F r a n k . T h e Pl a c e o f H i g h - Te c h -
nology Art in the Contemporary Art Scene.

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Ba c k s t a g e

invades the daily life: television sets and ic-inspired approach applied to his different
home appliances massively enter into the artistic practices, slowly revives.
home network distribution. As the new tech- At the same time, taking advantage of
nologies expand, artists start using them: the economic boom and the support of a
the link between art and technology is a hot big company, Nicolas Schöffer introduces
topic. This change seems to contradict C. P. a new kind of product in the mass distribu-
Snow’s theory, exposed in his Rede lecture tion circuit. The Lumino could be confused
with a simple «abstract» television set, but
(1959), that «humanistic culture» and «scien-
perception that kinetic artists have already
inspired mainly by «literary culture» while the tried to experiment in expositions and muse-
- ums.
ogies at the service of humanity and brought Before the 1968, other lumino-kinetic
about a fundamental increase of knowledge,
is foreign to it. Kinetic art is a representa- nervous system. For instance, one of the
tive attempt to bridge the gap as the artist precursors of the Lumino is the «Lumidyne
System», a device built by Frank Malina in
knowledge5. 1955. Frank Malina is a kinetic artist, who in
Thanks to the collaboration with Philips 1967 founds Leonardo, an academic journal
and to the teamwork it implies, Nicolas about applications of science and new tech-
nology to the arts. The «Lumidyne System»
technical knowledge that he needs. In this has many similarities and some formal differ-
way, he can create pieces of art in move- ences with the Lumino: in both devices, the
ment6 and he can set up experiments that show has the same visual aesthetics; unlike
the Lumino, the form of the «Lumidyne
on human perception. With Nicolas Schöffer, System» doesn’t remind of television set, but
the metaphor of the scientist-artist, that uses it is a simple light-tight case with a translu-
a systematic, methodological and scientif- cent screen; the inside part of the «Lumidyne

5. In 1966, th e c u r a t o r o f m o d e r n a r t M a u r i c e 6 . T h e m ov e m e n t in a r t wo rk s c a n b e im p lic -
Tu c hman start s the progra m «Art a nd Techn ol - it or explicit. It is implicit because it can be
ogy » (A & T) to c o nnec t f o rty i ndus tri a l c o mp a - i n t e r p re t e d a s a n i l l u s o r y p h e n o m e n o n : v i s u a l
nies in Califo r n i a w i t h e n g i n e e r s a n d a r t i s t s p e rc e p t i o n s h o w s t h e d i ff e re n c e b e t w e e n w h a t
from all over t h e w o r l d . F o u r y e a r s l a t e r, t h e the eye sees and what the viewer thinks he
res ults o f th is c o l l a b o r a t i o n a re s h o wn s u c c e s s- s e e s . I n m a n y c a s e s m o v e m e n t d o e s n o t re a l l y
fully at the Lo s A n g e l e s C o u n t y M u s e u m o f A r t exist, its appearance is generated by the
and the Osak a Wo r l d E x p o s i t i o n . v i s u a l e ff e c t s d e c e i v i n g t h e e y e . T h i s i l l u s i o n
In 1967, the o rg a n i z a t i o n « E x p e r i m e n t s i n A r t of kinetic art, especially used in Optical Art
and Technolo g y ( E . A . T. ) » s t a r t s t o d e v el o p (Op Art), has its origins in the 1800s, in the
collaboration s b e t w e e n a r t i s t a n d e n g i n e e r s . p a i n t i n g o f t h e i m p re s s i on i s t a r t i s t s w h o e x p e -
The goal is t o s u p p o r t a r t i s t s ’ a c c e s s i n g t o rience the movement in their paintings.
new technolo g i e s , a s m e d i u m s a n d m a t e r i a l s , The movement can be explicit in the sense of
and, at the sa m e t i m e , t o e x p e r i m e n t a r t i s t i c a re a l m ov e m e n t t h ro u g h t h e u s e of m e c h a n-
practices on s o c i e t y. ical actuators or natural elements such as the
wind.

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T he d om estic ation of k i neti c a rt

«Lu midy ne Sy stem» . Fra nk J . Ma l i na .

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Ba c k s t a g e

System» has a more complex mechanical


system given that it is composed of multi-
ple rotors and mirrors; both devices hide an
implicit function to change the viewer’s state
of mind. In 1955, Frank Malina states that
he has studied Dr. G. H. Groharn’s experi-
Feedback system. Diagram.
ments on human visual perception7. In 1962,
he discovers that a variant of his «Lumidyne
System» is used by Professor A. Michotte at
the Louvain University in Belgium for experi- brain are developed by Philips.
mental psychological studies on the percep- Cybernetics, according to the mathemati-
tion of motion and human emotional behav- cian Norbert Wiener, is the science that stud-
ior8. ies the phenomena of self-regulation and
communication both in natural systems and
Cybernetic context -
In his book Le Nouvel Esprit Artistique ences, historically remembered as the «Macy
(1970), Nicolas Schöffer states that artists conferences», from 1946 until 1953, philos-
should renew their techniques, by appropri- -
ating electricity, electronics and computer science, cognitive science come from cyber-
science, tools to create art9. The aim is not netics. The Macy conferences, have been a
only to renew art but also to imagine new meeting point of some of the most import-
ways of getting in touch with the audience. ant personalities of the «humanistic culture»
Adding cybernetics to art, Nicolas Schöffer
claims to create a solution to avoid redun- mathematicians, engineers, psychoanalysts,
dant and repetitive artistic creations. biologists, anthropologists and economists.
In 1968 an exhibition,later seen as the The basis of cybernetics is the concept of
pinnacle of cybernetic art, takes place in the feedback loop. Abstracting and model-
London: the title is «Cybernetics Serendipi- ing the characteristics of input and output,
ty». In that occasion Nicolas Schöffer pres- a system can be regulated through the gap
ents a mobile sculpture called «CYSP I» between the effective action (output) and
the planned result (action)10. For instance,
sculpture in art history: light sensors and a during the World War II, Wiener uses cyber-
netic principles to create a system («Wiener
color, light intensity and sound intensity that Filter») for anti-aircraft guns: this weapon

The mechanic system and the electronic of the pilots.

7. MALI NA, J . Fra nk . K i n e t i c p a i n t i n g : t h e 9 . S C H ÖF F ER, N i c o l a s . L e n o u v e l e s p r i t a r t i s-


Lumidy n e S y s tem. t i q u e. p . 3 2 .
8. MALI NA, J . Fra nk . E l ec tri c L i ght As A M e - 1 0 . D U P U Y, J e a n - P i e r re . A u x o r i g i n e s d e s
d iu m I n T he Vi s ua l Fi ne Arts : A Memoi r . s c i e n c e s c o g n i t i v e s. p . 1 6 1 .

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T he d om estic ation of k i neti c a rt

« CYS P I » . Nic ola s Sc hö ff er. 1956.

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Ba c k s t a g e

Cy be r n etic Se rendi pi ty. Co v er c a ta l o g.

Cy be r n etic sea nc e. Pho to f ro m 3rd Ma y Co n f e re n c e 1 9 4 7 .

Aroun d the ta bl e (l ef t to ri ght):

Raf ael Loren te de N ó , Ma rga ret Mea d, K urt L e w i n , Wa r re n S . M c C u l l oc h , P a u l L a z a r s f e l d , A r-


turo Rose nblueth, G rego ry B a tes o n, R a l ph W. G e r a rd , J oh n v o n N e u m a n n , H e i n z v on F oe r s t e r,
Lawre nc e K. Fra nk , N o rbert W i ener, Hei nri c h Kl ü v e r, M o l l y H a r row e r.

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T he d om estic ation of k i neti c a rt

«Spatiody namism e» . Fi l m (1958). D i rec to r Ti nto Br a s s . S c re e n s h ot s .

Using cybernetic methodology, Nicolas


Schöffer believes that the renewed artistic and health. The light stimulates and devel-
materials are: «Space», «Time» and «Light». ops human emotions11. In the cybernetic
All three share a feature that artists should conception, which Nicolas Schöffer accepts,
be able to grab: the «Dynamism». Starting there is a clear reference to «circular causal-
from 1957 with «Lux» artworks, the asso- ity» between personality and culture: the
ciation between cybernetics and the three
«materials» become the focus of Nicolas the socio-cultural environment in which
Schöffer’s research: «SpatioDynamisme», they live and the environment, at the same
«ChronoDynamisme» and «LuminoDyna-
who live in it12. Nicolas Schöffer’s cybernetic
the material «space» and gives values to the devices, such as the Lumino, are supposed
potential energies present in it. In «Chro- to change the psychology of individuals by
noDynamisme», he works on the material -
«time» and explores the changes on human netic systems try to establish a communica-
consciousness using audio-visual arts. During tion within the viewer’s psyche and between
his studies on «LuminoDynamisme», Nicolas his psyche and the surrounding environment.
In particular, creating the Lumino, Nicolas
element on the human visual perception. -
Human nature is profoundly phototropic: tance of home space on human perception
light, as a natural phenomenon, has always in this cybernetic process. Changing human
beings, society could change as well.
to some rays provides a sense of well-be-

1 1. MÜNCH , LIN HA R T, B O R I SU T, J A E G G I , 12. SCHÖFFER, Nicolas. Le nouvel esprit


SCAR TEZZ I NI. Eff e c t s o f p r i o r l i g h t e x p o s u re artistique. p.89.
on c o gn it iv e per forma nc e, s ubj ec t i v e s l eepi -
ness, an d h ormona l s ec ret i on i n t he ev eni ng.

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Ba c k s t a g e

Lumino. Nic ol a s Sc hö ff er. « D re a m M a c h i n e » . B. G y s i n , I. S om m e r v i l l e .

Design context of implementing a large-scale production of


In 1968 Nicolas Schöffer’s Lumino is some of the devices exhibited in galleries
produced on a large-scale: Philips sells and museums. But it is not the same thing
- to make a device for an exhibition and to
mass-produce it as an everyday life object.
hundred, under the name «Dream Box», in Some kinetic artists are equally happy to
the United States. Thus, Philips provides the collaborate with design companies who can
possibility to «socialize» Nicolas Schöffer’s translate and adapt the characteristic kinet-
art and to continue his mission, but ironically,
at the same time, this collaboration inaugu- space, light and movement, to the domes-
tic constraints. As a matter of fact, many
that exists nowadays. For the Dutch compa- kinetic works remind, in their functionalities
ny this collaboration represents a change or aesthetics, objects or appliances already
in market ideology, shifting from a rational present at home. In many respects, aesthet-
conception of lighting to a more emotional ics of kinetic art is inherently industrial. Some
one. Quite obviously it is an opportunity to devices, described in the next paragraphs
promote the company’s public image and and chapters, are easily comparable to
to create a laboratory to test bold consumer lamps («Dream Machine» by B. Gysin and I.
technologies. Sommerville), to television set (Lumino), to
From the ‘60s, industrial design takes a paintings («Chromie No. 1» and «Chromie
keen interest in the experiments of kinetic No. 2» by F. Malina), to kids games («Timor»
artists and starts considering the possibility by E. Mari), etc.. The ‘60s are full of exam-

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T he d om estic ation of k i neti c a rt

ples, more or less successful, of partnerships an incandescent lamp, placed on the side of
between kinetic artists and industrial compa- the case, projects a beam of light into a rotat-
nies: ing color wheel and mirror’s system elaborat-
• ing abstract shapes on the screen. «Chromie
introducing the project «Dream Machine» by No. 2» has the same structure and the same
Brion Gysin and Ian Sommerville in the mass mechanism to project images on the screen,
distribution circuit13. It is a kinetic light sculp- but it also generates sound whose intensity
ture device which comprises a perforated controls the diffusion of images. The main
cylinder placed on a record turntable and a problem of these devices is the high cost of
light bulb housed in its center. Light, pass- the materials for a large-scale production.
ing through the cylinder’s holes at a frequen- Instead of the original project, the new pres-
cy between eight and thirteen pulses per ident of the company proposes a low-priced
second (which corresponds to «alpha waves» record player for children and Frank Malina
(cf. page 30), can alter electrical activity in leaves the project16.
the brain. The viewer, looking in the direc- • In 1962, the company Olivetti spon-
tion of the device with closed eyes, may sors the exhibition «Arte programmata: Arte
have chromatic dreamlike visualizations and/ Cinetica, opere moltiplicate, opera aperta»17.
- At this time, the company is at the apex of
ing, Philips drops the idea. In 1965, Brion the electronic design innovation and happily
Gysin also proposes his project to Colombia combines aesthetics, production and market.
Records, without success. Some sources14 During the exhibition, Olivetti collaborates
claim that the main reason why the project
is rejected is fear of lawsuits due to schizo- future devices to produce on an industrial
phrenic episodes that could be triggered by scale. Some of these artists, such as Bruno
the device. Munari and Enzo Mari, work to create furni-
• Frank Malina, renowned for his «electric ture with another Italian company, Danese.
paintings»15, designs an audio-kinetic device
in 1962 - 1964 for General Electric Co. A products are designed with «kinetic» forms,
market survey conducted by General Electric in other words structures which give the idea
in the US, show that a large market is avail- of movement. For instance, in 1964 Bruno
able for the mass production of an audio-ki- Munari realizes the folding lamp «Falkland»
netic device. Frank Malina makes two proto- which reminds one of an accordion pleat.
types for this project: «Chromie No.1» and Another example, realized by Enzo Mari in
«Chromie No. 2». Both devices are light-tight 1966, is the perpetual calendar «Timor»
case with a translucent screen at the front. which has the gradual opening movement of
«Chromie No.1» is a kinetic object in which a fan.

1 3. GE I GE R , J o h n . Cha pel O f E x treme E x pe - 16. MALINA, J. Frank. Electric Light As A


rie nc e. p.6 6. Me d i u m I n T h e Vi s u a l F i n e A r t s : A Me m o i r.
1 4. ALLEN, Mark . D éc or by Ti m ot hy L ea ry. p.109-119.
T he New York Tim es . 1 7 . D y n a m o , U n s i è c l e d e l u m i è re e t d e
1 5. POPPER, Fran k . « Ta b l e a u x L u m i n e u x » f ro m mouvement 1913-2013. p.45.
L’art cin ét ique.

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Ba c k s t a g e

B. Gy sin , th e « D rea m Ma c hi ne» a nd W i l l i a m S . Bu r ro u g h s . L o n d on . 1 9 7 2 .

« F alk land» . Bruno Muna ri . D a nes e. 1964. « Ti m or » . E n z o M a r i . D a n e s e . 1 9 6 6 .

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Th e to t al d ev i c e

«Turn on, tune in, drop out»


Timothy Leary. 1967.

In the unpublished text Le Destin de l’hom- of human beings and, at the same time, to
me, c’est d’être continuellement prisonnier connect them to the global cybernetic show.
Nicolas Schöffer states that human being
is chained in a double prison: internal and
external. The walls of this prison block human «The device of the self»
beings in a state of mind that does not allow The Nicolas Schöffer’s Lumino hints at what
him to get in touch neither with himself nor has been called the «second-order cybernet-
with the community that surrounds him. ics»: conceptually it is the transition between
A domestic device, such as the Lumino,
is supposed to generate a daily process in the new cybernetics by scientist Heinz von
the human unconscious that, he hopes, may Foerster.
Heinz Von Foerster is one of the young-
mind and surrounding space. It sounds est participants in the Macy conferences and
«magic», but Nicolas Schöffer is well aware in 1970, with the publication of the book
- Molecular Ethology, he revisits some of
tion . A kind of protocol is suggested to be
1
the principles of cybernetics: this split goes
respected to interact with the Lumino: turn down in history as the «new cybernetics»
off other light sources, sit nor too close nor to or «second-order cybernetics». The novelty
far in front of the device, stare at the device, is the introduction of the idea of «not-trivial
focus attention on it. As during a shamanic machines» capable, from a modest number
rite, the Lumino - of internal states and input, to generate,
ence human state of mind and bring human through combinations, high behavioral
beings into a state of altered consciousness.
In the ‘60s Nicolas Schöffer begins to accused of «behaviorism» because the theo-
rized machines are «trivial machines» that
two functions: to get in contact with mind

1. ARNAULD, Pi erre. L’ œ i l m u l t i p l i é : l ’ e x t e n-
sio n c y berné t i que de l a m a î t ri s e perc ept i v e.
L’ ŒI L MO T E UR. p. 8.

27
T he d om estic ation of k i neti c a rt

C irc uit of Model N erv e. W. G rey Wa l ter.

In contrast, the «non-trivial» machine is a Using the Electroencephalography (EEG),


- a biosensored machine invented by the
nal state capable of change as a function of neurologist Hans Berger in 1924, Grey Walter
inputs and past internal states. discovers that the human nervous system can
be affected by light stimuli causing stimu-
artist to introduce sensors into an artwork lated brain activity and changing brainwav-
(light sensors and microphones in «CYSP I») es. In his most famous book The Living Brain
and to create a «non-trivial» artistic machine,
oddly designs the Lumino as a «trivial» metaphor of the human brain as a central
machine. Nicolas Schöffer realizes a home motor connected to sensors2. In other words,
device to get in touch with the mind of the the nervous system is a big computer linked
user, but, surprisingly, the show performed to sub-unities through electricity. So, by
cannot adapt itself to the state of mind of modifying the patterns of electricity passing
the viewer. through the nerves, it seems highly plausible
There are two possible explanations to
this choice. perceptions.
Until today the discovered brainwaves are:
to design a system perceivable to the user, • Epsilon waves (0-0.05 Hz): they have
the Lumino would need to be equipped with not yet been heavily studied;
biosensors. In the ‘60s, in cybernetics, the • Delta waves (0.05-4 Hz): they character-
robotician and neurophysiologist William ize the deepest stages of sleep or they are
Grey Walter’s experiments are well-known. found when human beings do some continu-

2 . G REY WA LT E R , W i l l i a m . T h e l i v i n g b r a i n.
p.25, p.27.

28
The total device

W. Gre y Walte r a n d E l e c t ro e n c e p h a l o g r a p hy.

Th e Toposc op e L a bo ra to ry. W. G rey Wa l ter.

29
T he d om estic ation of k i neti c a rt

Alpha wav e s re c o rd. W. G rey Wa l ter.

ous-attention tasks; • Beta waves (13/14-30 Hz): they corre-


• Theta waves (4-7 Hz): they are produced spond to normal conscious brain activity,
in the hippocampus and other brain struc- ranging from calm and relaxed conscious-
tures between dreams or when human ness, to active thinking, focus, hi alert,
beings repress a response or action; anxious and panic;
• Alpha waves (7.5-12/13 Hz): they are • Gamma waves (30-100+ Hz): they are
produced in the anterior lobe of the brain produced in somatosensory cortex when
when the eyes are looking for a visual pattern human beings recognize objects, sounds, or
tactile sensations during short-term memory.
it in a clear way. For instance, most human The pioneers of the lumino-kinetic devic-
beings generate alpha waves when, closing es test empirically on the «patients-viewers»
their eyes, the nervous system continues to
search for a visual pattern to identify or when ‘60s. The behavioral abstraction of animals
they observe a sequence of images that are and how they elaborate the «information»
have induced the cyberneticians to elabo-
Alpha waves can be seen in persons watch- rate analogies with the functionality of the
ing movies or television narratives in which machines: the «human system» is composed
they are fully engrossed, mostly unaware of
their surroundings; and controlled by external «stimuli». Prob-
• Mu waves (7.5-12/13 Hz): they occur ably, using W. Grey Walter’s theories3, the
at the same alpha waves’ frequencies, but audio-visual show on the screen of the
they are detected over a different part of the Lumino is supposed to generate Alpha waves
brain, the motor cortex, when human beings in viewer’s brain. The warm and relaxing pace
intend to move; -

3 . A R N A U L D , P i e r re . L’ œ il m u l t ip l ié : l ’ e x t e n-
s i o n c y b e r n é t i q u e d e l a m a î t r i s e p e rc e p t i v e .
L’ ŒIL M OT EU R. p . 8 .

30
The total device

Th e Liv in g Br a i n. W. G rey Wa l ter. Co v er bo o k . A s h b y ’s « H o m e os t a t » . D e s i g n f o r a Br a i n .

cially modeling the material «light» and the itself to its environment. In a stable global
ticking of the mechanical gears. In the ‘60s, system the Homeostat and its environment
biosensors are heavy, bulky, expensive and evolve, but, if during this evolution one of
- the essential variables changes, the Homeo-
ratus to use at home. Unfortunately for Nico- stat randomly changes its connections with
las Schöffer, the Lumino cannot detect the the environment, becoming a new determin-
istic automaton. Hence the «human system»
the audio-visual stimulus. is represented as a complex set of elements
The second reason could be that Nicolas and interactions that develops spontaneous
- properties of stability.
ries that are accepted in the second cyber- It is important to view the Lumino design
netics movement. The psychiatrist William from this perspective: an exploration of the
Ross Ashby in the book Design for a brain relationship between the human brain and
(1952), stresses the importance of random- technology. In fact, the Lumino is a technol-
ness in the learning process. Starting from ogy that holds a variety of random audio-vi-
the computer «Automatic Computing -
Engine» (ACE)4 created by the mathemati- ence human «internal states»: the machine
cian, logician and computer scientist Alan becomes a «device of the self», a conscious
Turing, Ashby creates in 1948 the «Homeo- gateway to the human unconscious. The
stat». This project aims to demonstrate, mechanical conditioning could allow the
using an evolutionary approach, how an human system to reach a stability, a kind
of perfect calm. This state of mind could

4. The ACE c o n t a i n s a f i x s t o re d - p ro g r a m i n
the computer h a rd w a re w i t h a m e m o r y o f 2 5
KiB, accessed a t a s p e e d o f 1 M H z , a n d i t
could simulat e t h e « H o m e o s t a t » m a c h i n e , t h e
first design id e a f o r a h u m a n b r a i n .

31
The d ome stic ation of k i neti c a rt

change continuously depending on internal

the process was well-functioning, but static,


the user could adapt to it and it wouldn’t
work no more. The Lumino illustrates the

device alters the essential variables of the


system itself. Hence the system tends toward
a new, a priori not known, stability.
The basic assumption is that the chance
can be utilized for relaxing purposes. The «Brain manipulation». Hypnotism in old time
radio.
Lumino is a programmed creation that
launches a process along the time axis: the
mechanical reproduction of a process of bance» comes into play. Nicolas Schöffer
dynamic stability could be forced5. Nicolas designs this sensory experience as an action
Schöffer designs some suggestive shows in that goes deeper along the time axis: the
order to affect the nervous system in two audio-video stimulus is supposed to be
programmed, ensuring human homeostasis.
and the second called «neural disturbance». The techniques of moving light and repeti-
The «retinal disturbance» supposes tech-
niques of empathy to get in touch with audi- nervous system and are able to adjust its
ence. The artist Marcel Duchamp was one of behavior8. The continual metamorphosis of
- forms and colors causes kinesthetic effects,
ly calling it «frisson rétinien»6. The light rays, while the movement causes the enchant-
hitting the eye, produce a «sensation» and ment. These techniques act on an import-
then the retinal nerves transfer to the brain ant psychological process of the human
which transforms it into a «feeling». In the brain: suggestibility. Suggestion is a form
Lumino of communication, verbal or non-verbal,
through which an individual is led to convic-
boredom and monotony of the visual show. tions, thoughts, feelings, remembrances or
The techniques of perception become the behavior by another person. In everyday life
medium to start an immediate «action» on the human being is receptive to these tech-
the viewer: in addition of intensity/frequen- niques based on his degree of suggestibility,
cy of light and sound, even the movement is in fact some people are more suggestible
7
. than others. The most well-known tech-
In the second phase the «neural distur- niques of manipulation may be those that

5 . S E R S , P h ilipp e. E n t re t i e n s a v e c N i c o l a s 7 . SCHÖFFER, Nicolas. L e n o u v e l e s p r i t a r t i s-


Schö ffer. p.1 2. t i q u e. p . 1 3 1 , p . 1 6 4 .
6 . CABANNE, Pi erre. E n t re t i e n s a v e c M a rc e l 8 . Ib i d . p . 8 9 .
D uc hamp. p.74 .

32
The total device

« Luminosc ope» . N i c o l a s Sc hö ff er.

Lumino prototy pe. Phi l i ps .

33
T he d om estic ation of k i neti c a rt

use dialectics9, but non-verbal and strictly At the same time the repetitive ticking of
audible and visual means are also used in the mechanic gears of the Lumino, like the
advertisements, shows, video games, etc.. metronome’s tick, can help to lull the mind
The Lumino is supposed to immerse the of the listener into a state of deep relaxation:
viewer into an «aesthetic contemplation», it is the kind of sound that could be used
a «state of contemplation», in other words in place of traditional meditation mantra
hypnosis. The common uses of the Lumino music12. W. Grey Walter always emphasizes
have many similarities with the characteris- the importance of sound patterns: «Music
tics introduced in theater at the end of the is proverbially connected with emotions
nineteenth century by Richard Wagner (elec- and provides a thousand examples, among
the daily patterns of our lives, that familiar
in the penumbra, chromaticism and melodic things are comforting things». Light music
process in musical language) and document- -
ed by Paul Souriau in the book La sugges- ing. The Lumino is an artefact that mechani-
tion dans l’art (1909), but that are also part of cally imitates the gestures that have entered
protocols of fascination used by hypnotists. into the vocabulary of hypnosis and manip-
ulation starting from Franz Anton Mesmer.
sensory isolation, fusion of music and visual, Hypnosis, often used for anesthesia therapy,
etc.. are added to the new immersive tech- puts the viewer in a state of half-sleep relax-
niques introduced in living rooms by televi- ing the body, but, at the same time, caus-
ing mental tiredness: the brain continues to
change of intensity between lights and darks look for patterns hence, producing alpha
and the rate of switching from one sequence waves. Through the lethargic state induced,
the mechanical device immerses the human
can happen daily, for instance, looking out being into a dream-like dimension, but it also
the window of a moving train or riding the
bike and looking at the light that passes system without diverting the basic proper-
through trees10. As the succession of «0» ties of brain function. As during a meditative
and «1» in binary language to program seance of Ericksonian hypnosis13, the user is
machines, the alternation of intensity in light consciously accompanied in an altered state
could be considered a cybernetic universal of consciousness and hence, participating in
medium to communicate to all humanity11. the experience, opens up to the suggested

9 . BEAUVOI S J ea n- Léon, JOULE Robert- V i n- 1 1 . L i k e t r a ff i c l i g h t s i n t h e f u t u r i s t i c c i t y o f


cent. Pet it traité d e m a n i p u l a t i o n à l ’ u s a g e the movie «Alphaville» (1965) by Jean-Luc
d e s ho nn êtes gens . G o d a rd o r t h e u s e o f l i g h t i n t h e e x p e r i m e n t a l
1 0. The alter nati o n o f c h ro m a t i c l i g h t i s o n e m o v i e « t h e F l i c k e r » ( 1 9 6 5 ) b y Ton y C on r a d .
of the primordia l n a t u r a l p h e n o m e n a t h a t i s 1 2 . G E IG ER, J o h n . C h a p e l Of Ex t re m e E x p e -
re c o gn ized by h u m a n b e i n g , a s s t a t e d b y W. rience. p.26.
Gre y Walter, « Regul a r o r i rregul a r, the a l ter- 1 3 . In th e ’ 6 0 s th e p sy c h ia trist Milton H. Eric k -
nation of day and n i g h t w a s p ro b a b l y t h e f i r s t s on i n t ro d u c e s a n e w f or m a t i n h y p n ot h e r a p y
time that impre s s e d p a t t e r n i n t h e h u m a n c h a r a c t e r i z e d b y i n d i re c t s u g g e s t i o n , m e t a-
b rain[…]» . p h or s a n d c o n f u s i on t e c h n i q u e s .

34
The total device

Lark mirrors: ol d dev i c es to i nduc e hy pno s i s .

J e an-Martin C ha rc o t i nduc i ng hy pno s i s by a m a g i c l a n t e r n .

35
The d ome stic ation of k i neti c a rt

audio-visual stimuli. The subject assumes the graphic growth and economic optimism,
society is re-considering its own future and
the mind machine is the hypnotist, as in a which models to follow to rebuild a new city
role-playing game. on a human scale. Architecture and design
The hint to the second cybernetics are visionary and focused on the ideology of
could be interpreted in this context: Nicolas well-being: everything seems possible and
Schöffer is beginning to consider the human progress is synonymous of happiness. The
ultra-technological city and megalopolis,
a «device of the self» using random audio-vi-
sual programs, can achieve the perfect be the inspiration models for this new urban
progress.
domestic environment. Nicolas Schöffer, like In 1969, Nicolas Schöffer publishes a
a magician of suggestion, orchestrates the book which is in line with this trend: La Ville
show designing a device to explore the rela- Cybernétique. In this work, he theorizes the
tionship between artistic creation, domestic fundamentals of new urban habitat. The city
sphere and human psyche. The Lumino is symbolizes both the renewal of humanity
conceived to disrupt the human unconscious through new technologies and the contra-
creating a «new human being». dictions of an urban system no longer adapt-
ed to the needs of its inhabitants. The city
The global show becomes a laboratory for avant-garde artis-
tic experiments in different scales: Nicolas
«I like to think (and Schöffer’s artworks produce a visual show
the sooner the better!) that, in different ways, spreads into small,
of a cybernetic meadow
medium and large spaces. Art should perme-
where mammals and computers
ate every area of human life and should
live together in mutually
programming harmony become «global». This intent of socialization
like pure water of art allows Nicolas Schöffer to elaborate an
touching clear sky. [..]» experimental approach to theories on human

All Watched Over by Machines of Loving therapeutic, social, philosophical and ethical
Grace. Richard Brautigan. dimension value.
The declared principle is to put the human
In 1967, the poet Richard Brautigan writes All being at the center of the urban project and
Watched Over by Machines of Loving Grace, to divide the city according to the involved
a tribute to cybernetics as an utopia. If cyber- human activities14. In this way, three types
netics is an utopia, Nicolas Schöffer, pioneer of cities arise: «working city», «leisure city»
of cybernetic art, is one of its emblems. and «rest city». Using sensors to feed the
At the end of World War II, thanks to demo- feedback system, cybernetics provides the

14. Similar to the idea of one of the friends


o f N i c o l a s S c h ö ff e r, L e C o r b u s i e r. P I N K E R ,
S t e v e n . T h e Bl a n k S l a t e . p . 1 7 0 .

36
The total device

« Maison aux cl o i s o ns i nv i s i bl es » i n the c y be r n e t i c « re s t c i t y » . N i c o l a s S c h ö ff e r. 1 9 5 6 .

rhythm that governs the space and the time interactive play «KYLDEX 1», it becomes an
of the city according to human needs15. At experimental television mass entertainment
the same time, architecture becomes frontier- with the «Variations Luminodynamiques 1», it
less: the home imaginatively expands to the spreads its audiovisual message by the «Tour
whole urban scale. Nicolas Schöffer’s devices Cybernétique», it collaborates with Maurice
and installations have this mission: they want Béjart for a choreographic dance with the
to create a connection between the human robot «CYSP I», it gives a visual aesthetics
being and his environment, through a global to music thanks to «Musiscope» made by
show network. Philips, it generates a collective trance in the
The global show starts from homes thanks discotheque «Voom-Voom» in Saint-Tropez
to the Lumino, it moves on the car «SCAM1»
made with the automobile company Renault, installation «Spatiodynamique» at the Grand
it obtains a playful dimension by the commer- Central Station in New York.
According to Nicolas Schöffer, cities
«Minieffet» (commercialized by Editions tend towards decay, they suffer from a sort
Denise René), it enters into theaters with the of «audio-visual pollution», which should be

15. S C H Ö F F E R , N i c o l a s . L e Spa t i ody na m i s m e .


Con f eren c e a t the So rbo nne. J une 19, 1954 .

37
T he d om estic ation of k i neti c a rt

«Sc am1 » . Nic olas Sc hö ff er. R ena ul t. 1973.

«Vare tra» . Nic ola s Sc hö ff er. 1975.

38
The total device

« Mu r Lumière» a nd « To ur Cybernétique» . N i c o l a s S c h ö ff e r. L i è g e .

« Variation s Lu m i no dy na mi ques 1» . N i c o l a s S c h öff e r. 1 9 6 1 . S c re e n s h ot .

39
T he d om estic ation of k i neti c a rt

fought against in everyday life. The urban it gives preeminent importance to the role
habitat is designed without any aesthet- of the viewer18. The buyer of this device is
ic plan, any coordination on architectural aware of the provoked effects on the states
modules and any kind of study on propor- of mind (hypnotic effects or «waking dream»)
tions. Sensory shocks, which the human and they can decide when and how to use
being receives daily, have serious effects on it. The awareness is a fundamental step to
the nervous system16
ideology, Nicolas Schöffer wants to merge viewer.
the visual arts in a global plastic form, capa- With the oil crisis in 1973, the great
economic growth, that supported all of these
the cybernetic city: the global show should projects and provided for its large-scale
create a collective choreography combining diffusion, ends. Many cybernetic projects
the movements of each person17. will never leave the galleries, the museums,
However, the global show is susceptible the ateliers and thereafter will be labeled as
to become a totalitarian show. It is the para- «utopian». They will remain testimonies of
dox of wanting to establish a perfect society what the cybernetic city and its global show
and consequently to actively achieve the would have been (ironically, looking at the
cities of today and how they have devel-
In 1961, Nicolas Schöffer pays personally the oped, we could notice that the difference
price for it and receives many harsh criticisms between an utopia and an achievable proj-
by press and audience, after the completion ect, that looked like an utopia, is very thin19).
of the «Tour Cybernétique» in Liège and the At the same time, Nicolas Schöffer’s art
broadcasting of the television show «Varia- could be considered «utopian» because it
tions Luminodynamiques 1» (10 minutes): has the intention to change society and to
the attempt to address an explicit audio- create a «new human being». The utopian
visual program at a mass audience sets off believes that the world of his time is essen-
reactions of rebellion and rejection. In Liège tially wrong and that it is therefore necessary
some wants to destroy the tower and in to operate a complete change, according to
France the television audience writes incen- the rules and principles that he lays down.
diary letters to newspapers to protest against -
cf. p. 41). ics inspired ones, claim to know the system
The Lumino represents a turning point (as a society, as a whole); they presuppose an
in the concept of the global show because understanding of what is good and what is

1 6. S C H Ö F F E R , N i c o l a s . L e Spa t i ody na m i s me. 1 8 . OBERBE CK, K. S te p h e n . A r t a n d Te c h n o l-


C onf e re nc e at the So rbo nne. J une 19, 1954. o g y : « C y b e r n e t i c S e re n d i p i t y ».
1 7. «This great c o l l e c t i v e a n d d a i l y b a l l e t o f 1 9 . A n in t e re st in g e x a m p le is t h e C o p e n h a -
t h e c ity » , SCHÖF FE R , N i c o l a s . L a v i l l e c y ber- g e n w h e e l d e s i g n p ro j e c t b y t h e a rc h i t e c t a n d
nét ique . p.3 6. e n g i n e e r C a r l o R a t t i . S o m e s p e c i a l b i k e s a re
equipped by sensors to map pollution levels,
t r a ff i c c o n g e s t i on , a n d roa d c o n d i t i on s i n re a l -
time. Using this cybernetic system, collected
d a t a f ro m a s i n g l e b i k e r c o u l d i m p ro v e t h e
q u a l i t y l i f e of a l l c i t i z e n s

40
The total device

Lette rs prote s ti ng a ga i ns t the « s o po ri f i c » «Va r i a t i on s L u m i n o d y n a m i q u e s 1 » s h ow. 1 9 6 1 .

41
The d ome stic ation of k i neti c a rt

Nic olas S c höff er’s a tel i er. V i l l a des A rts .

and in their connections. According to this


the human being of the future should be system design, the global show should have
like. The developments in science and tech- the same multilayered complexity. The
nology will adapt the material world to the approach is both «top-down» and «distrib-
human model. The artist is at the center of uted», since the characteristics of the global
this utopia, because he would be in a priv- show are found in single artworks by Nicolas
ileged position to structure this cohesion of Schöffer, which already contain the proper-
psyche and emotional world. ties and intentions of the whole system. The
Starting from a global visual design of the complexity of the «system show» is divid-
whole city and following down to the domes- ed into single artworks, acting separately
tic space, Nicolas Schöffer creates monumen- or communicating with each other through
tal objects, such as the «Tour Cybernétique», sensors. It creates an aesthetic network
to small apparatus, such as the Lumino. The which can create a new cultural dimension,
global show is attributable to the rules set working separately in different areas of daily
in 1946 by the neurophysiologist and cyber- life, such as in work, rest and leisure time.
netician Warren Sturgis McCulloch during By «culture» Nicolas Schöffer actually means
the conference Macy «Finality and Form a new form of civilization where the human
in Nervous Activity»: the properties of the being is fully immersed in a bath of lights,
system are present in its constituent elements colors and sounds20.

42
The total device

The Lumino is a part of this smart network to mediocre products, that they do not really
and plays a perhaps modest and yet crucial need and that have no cultural value, there
role in the show of the «rest city». This won’t be any improvement of social condi-
lumino-kinetic device has two functions: tions. Products could just feed the cycle of
it displays a show on its screen and, at the consumption and the capitalist economy.
same time, it projects lights and colors into To change this process and the intellectu-
the home space. Nicolas Schöffer believes al control, that is present at the base of the
that, modeling the aesthetics of human habi- economic system, someone has to make
tat, some positive psychic, energetic, physi- available on an industrial scale an appara-
tus that can replace or complement televi-
human being could be generated. In the sion set. The Lumino is a small element that
hearth and home it aims to create a kind of is supposed to be involved with the mission
- and the intelligence of a global system. In an
nity and enlivens a whole city. What makes utopian way, it intends to make a revolution:
this possible is that it has a privileged access to change the world, changing the human
to the human habitat like another emblemat- perception of it.
ic device: television set. This kind of device
is so fascinating because in the «rest city» it

manipulated. Satisfying the aesthetic needs


of the masses means to provide a device
capable of broadcasting an audiovisual
-
tic space: the Lumino does that and at the
same time, it imaginatively frees the human
being from the home walls that imprison him.
Television, although it occasionally presents
some audiovisual shows realized by artists,
is a medium whose mission is not exclu-
sively artistic. In order to make a real cultur-
al revolution, the consumer system should
be reversed since, according to Nicolas
Schöffer, as we have seen, it tends to make
mediocritize the consumer. Especially in the
domain of design, there is less an innovation
in products than a sterile repetition whose
sole purpose is to increase the productivity
of companies. If the masses have only access

20. HAHN, Ot to. L e pa v i l l on fr a nç a i s à l a bi e n-


n ale de Ven ise.

43
44
Ki neti c and c y b er ne t i c a e s t h e t i c s

Aesthetics of movement day uses. He takes into consideration the


Nicolas Schöffer is a pioneer and, like all form of the object and at the same time the
innovators, he takes up utopian and complex visual result in a domestic context2. Kinetic
challenges. One of the most interesting of -
these challenges concerns the process of ic experience. This experience is actually a
«domestication of kinetic art», namely the powerful sensory experience. Mostly it reac-
application of the basic tenets of this art tivates a Kantian conception of aesthetics,
movement, in relation to a domestic and according to which aesthetic qualities such
daily context from the point of view of func- as beauty or sublime are at least in part sense
tionality and aesthetics. perceptions; but they are also cognitive, as
Aesthetics, in a sense quite close to its they convey a particular type of knowledge
etymology1, plays a key role in the design about reality. The knowledge is based on
of these devices, in particular because it sensory experience as it impacts sensibility.
sets questions about the domestication of The kinetic artist takes up the responsibili-
«movement». Various approaches to the ty to provide this experience to the spectator.
domestication of kinetic art were attempt- The Lumino gives a daily recurrent aesthetic
ed: in the ‘60s Bruno Munari and Enzo Mari experience at home, involving two senses,
produce household items having only the
form of movement but not movement them- that make up the structure of the Lumino are
selves; another approach is Brion Gysin’s the key to interpreting aesthetics of move-
and Ian Sommerville’s who want to offer to ment that is involved. Moving mirrors, lenses
consumers their «Dream Machine» directly -
(issued) from art galleries without caring to phosis, distorts reality and could symbolize
adapt it to the domestic and daily context. the uncertainty surrounding the interpre-
(cf. page 23) tation of the world. The mathematical and
economical concept of «Indeterminism»,
- which Nicolas Schöffer picked up in John von

1. Aisthetikos = « e s t h e t i c , s e n s i t i v e , s e n t i e n t » . 2 . S E R S , P h i l i p p e . E n t re t i e n s a v e c N i c o l a s
S c h ö ff e r . p . 1 4 9 .

45
T he d om estic ation of k i neti c a rt

Nic olas S c höff er’s po rtra i t. N i c ol a s S c h öff e r ’s p o r t r a i t .

Neumann and Oskar Morgenstern’s Theory seems to disappear. At the same time, the
of Games and Economic Behavior, is thus show on the screen spreads colorful visual
layers on the surrounding space, having the
form of abstraction of reality is performed at result to cancel the interior design of the
the probabilistic level as «certainty» disap- home. In this way, even emptiness is set in
pears. motion.
The anamorphosis also allows to trick the The object becomes «informal», engaged
visual system as the perception of movement in a sort of continuous metamorphosis,
deforms the perceived outline of the kinetic a perpetual temporal and visual artistic
object itself, which acquires an illusory elas- creation or recreation. From the industri-
ticity. The object’s form becomes ambiguous al and commercial point of view, according
and variable depending on the angle from to Nicolas Schöffer, it allows an «désatura-
which it is viewed. If the viewer moves, his tion»4 of the market because the product
movement is added to the movement that
affects the artwork3. This encourages an unpredictable movement, the artwork is
exploration of the limits of vision, through a formally «open»5 to a variety of interpreta-
kind of transparency effect: the object itself tions about its function and its aesthetics.

3 . In many «op A r t » a r t w o r k s , t h e o b j e c t i s 4 . S C H ÖF F E R , N i c o l a s . « L’ a v e n i r d e l ’ h om-


st atic , bu t the v iewer’s m o v em ent i s pres c ri bed. m e , l ’ h o m m e d e l ’ a v e n i r » f rom L a Vi l l e C y b e r-
nétique.
5. In 1962 the writer Umberto Eco, thanks
t o Br u n o M u n a r i ’s i n v i t a t i o n , w r i t e s a t e x t
p re s e n t i n g t h e e x h i b i t i o n « A r t e p rog r a m m a-
t a : A r t e C i n e t i c a , o p e re m o l t i p l i c a t e , o p e r a
aperta» that becomes a manifesto of kinetic
a r t : t h e c on c e p t o f t h e « op e n w or k » i s b o r n .

46
Ki n e t i c a n d c y b e r n e t i c a e s t h e t i c s

« CYSP I » in mo v em ent. N i c o l a s Sc hö ff er.

Since the mechanical movement system is


hidden inside the device and since it is invis- take for an ordinary domestic item (a televi-
ible to the viewer, the show displayed on the sion set, a lamp, a light decoration, a kids
screen could give the sensation of pictorial game, etc.), supposes a formal metamor-
animation or abstract cinema. The chang- phosis acquiring a new, yet uncertain, func-
es in visual programmed patterns play a tion. Through different techniques of move-
predominant role in the show. Random time ment, all kinetic works by Nicolas Schöffer
programs should harmoniously articulate the are meant to disappear, become transpar-
artwork’s rhythm and cause a growing appe- ent and perform a visual metamorphosis,
tite for non-redundant visual information: which should lead, for Nicolas Schöffer, to
the Lumino project is supposed to keep the a self-canceling art. They become a more
viewer’s interest awake in a state of aesthet- direct bridge between the idea that the artist
ic enchantment6. The rhythm of movement wants to transfer and the effect perceived by
is a crucial point designing the experience: the viewer than in traditional art forms. It is a
the mechanical slow movement can help to kind of telepathic transfer «cortex to cortex»
forget colors and forms of the animation, between the artist and the audience7. By
starting to think to other things. doing so, the object goes through a metabi-
The Lumino loses its function as a mere ological cycle: it is born, it grows, it dies and
physical object and dissolves itself thanks to it rises.
the dynamic projections on its screen, which The viewer of the artwork should no longer
is both a protective and a projective surface. be a passive aesthetic gazer, but become an
The device, which the consumers, as they actor of the show. This, of course, is part of

6. SCH Ö F FER , N i c o l a s . Soni c a nd Vi s ua l St ru c - 7 . S E R S , P h i l i p p e . E n t re t i e n s a v e c N i c o l a s


tures : Th eo ry a nd E x peri m ent . S c h ö ff e r . p . 2 1 , p . 1 4 8 , p . 1 5 3 .

47
T he d om estic ation of k i neti c a rt

the rhetoric of emancipation, characteristic and audiovisual installations.


of the ‘60s. The Lumino has the goal of creat- Abstract Art blends into kinetic art thanks
ing a sensory experience that will be freely to the innovative use of two materials: space
interpreted by the user. In everyday life, the and time. Kinetic devices are variable in time
system of symbols drifts out of our attention and they visually inscribe abstract forms in
and loses interest. Nicolas Schöffer immerses space. Conceptually, this process is a fusion
the observer into an abstract world unseen by between painting and sculpture because it
the naked eye. The kinetic aesthetics creates becomes three-dimensionally plastic and, at
a sensory experience, an interaction, a partic- the same time, prolongs and augments what
ipation which could hopefully re-educate the the abstract painters have experimented with
human being providing, a new critical and their art. Electronics, mechanics and comput-
distanced stance toward the meaning of the er science are the techniques that allow this
system of symbols8. Watching the Lumino transformation.
show, the system of symbols emerges as a The Lumino is a kinetic device with a
system of communication based exclusively screen that projects an abstract visual show.
on fossilized messages: «the medium is the The play of light and colors is not unfamil-
message»9. This idea is at the root of «infor- iar to the viewer because it is reminiscent
mation aesthetics». of a phenomenon that has probably been
present since «Homo Erectus» in the human
Information aesthetics
be taken for an abstract representation of
«A world without information is a world with-
out stimulations». Nicolas Schöffer. function is essential because it allows human
beings to warm, to see in the dark and to
The history of Abstract Art of the twenti-
milestones of human evolution and over the
- centuries, this thermic and luminous tech-
teriality, the limits of perception, the formal nology has enabled the creation of devices
reduction of the object, the effects of light, of able to exploit more and more of its quali-
colors and of forms are the focus of artworks
ranging from painting to sculpture, cinema in the process of urbanization that concen-

8 . S p e a k i n g a b o u t t h e « a e s t h e t i c p o t e n- 9. MCLUHAN, Marshall. Understanding Media:


t ial e nv iron me nt » , a no ther c y ber neti c a rti s t, T h e Ex t e n s i o n s o f Ma n .
Gordon Pask , e x pl a i ns the v ery s a m e c o nc ept:
«Our inter nal re p re s e n t a t i o n o f a n i m a g e ,
our active percep t i o n , a n s w e r s a n d b e g i n s a n
in ter nal dialogue w i t h t h a t p a r t o f o u r p s y c h e
responsible for p ro d u c i n g o u r i m m e d i a t e
atten tion. [..] Ada pti v e o r rea c ti v e env i ro n-
ment allows us t o e x t e r n a l i z e t h i s d i s c o u r s e » .
REI CHARDT, J ai s a . Cy bernet i c Serend i pi t y .
T he c ompu te r a nd the a rts , ex hi bi ti o n c a ta -
logue . p.3 4–35 .

48
Ki n e t i c a n d c y b e r n e t i c a e s t h e t i c s

Lumino. Nic ol a s Sc hö ff er.

49
The d ome stic ation of k i neti c a rt

«Lumia Dome stica » . W i l l i e W i l l i a m s . Wa l l s pa c e . L o n d on . 2 0 0 8 .

having to design a familiar device intended


to gradually disappear from domestic daily for everyday and domestic uses, is inspired
life. Lamps, appliances, heating systems -
have replaced the role and function of the ance. As we saw earlier, Nicolas Schöffer is
particularly interested in television, which is
in modern homes, the light can be provid- the main reference to design the Lumino:
ed by traditional lighting systems such as
lamps or chandeliers, but, also, by electrical the homes and, at the same time, it can
devices, intended for other purposes, such be considered a source of light. Thanks to
as television sets or computer screens. These a succession of lights and colors changing
appliances provide ambient and soft light intensity and frequency, the Lumino repro-
10
.
lights of greater intensity take precedence. Nicolas Schöffer represents its ever-chang-
In the electronic age, Nicolas Schöffer, ing dynamics and its attractive movement

10. In the exposition «Lumia Domestica»,


t h e l i g h t a r t i s t W i l l i e W i l l i a m s re f e re n c e s
t o S c h ö ff e r ’s L u m i n o u s i n g t h e s a m e v i s u a l
aesthetics for his artworks and placing them
i n s i d e a c h i m n e y.

50
Ki n e t i c a n d c y b e r n e t i c a e s t h e t i c s

in an abstract way trying to synthesize forms


and colors of a natural phenomenon: the
research concerns the effects of this aesthet-
ics on human states of mind. He hypothesiz-
es that light wavelengths, color spectrum,
perception of forms can cause different
states of mind in the viewer’s unconscious.
He is convinced that the pure forms of nature
using direct color, spatial rhythm and equilib-
rium of forms, hides sensorial truths that he
seeks to reveal11. They contain within them-
selves the symbolic and emblematic values
of a new less «alienated» reality. The visual
show, that comes forth from the device,
Lumino special spherical version. Gift for
expands in space of the home: it provides an N i c ol a s S c h öff e r f ro m P h i l i p s .
immersive sensory experience that «paints»
with light «states of mind» in the domestic
sphere.
Nicolas Schöffer tries to combine his nication: «information» and «message». In
artistic knowledge of Abstract Art with 1948 the mathematician, electronic engineer
precepts of cybernetics. He attempts to and cryptographer Claude Shannon, a disci-
create a system able to communicate with ple of Norbert Wiener, publishes the book A
human beings using an universal idiom. This Mathematical Theory of Communication, in
«language» is based on symbolic images of which he analyzes the principles of informa-
natural phenomena. In the domestication of tion theory. In all systems, that have a certain
kinetic devices, Nicolas Schöffer exploits the amount of information, exist, with a certain
message-forming, quasi-decodable poten- probability, some messages. These messag-
es can be of all kinds: numerical symbols,
human beings also feel a state of comfort, linguistic symbols, sound sequences, visual
safety, peace and quiet. The Lumino aims at symbols, etc.. Semiotics is dependent on the
connecting mediums of Abstract Art such as degree of the organization of information.
light, colors and forms with cybernetic «infor- Disorder, complexity, redundancy of informa-
mation theory». The combination of these tion leads to entropy; in other words, noise
- in the signal is what makes the messages
ics».
In cybernetic ideology, everything rests receiver: the more ordered the information
on information theory and the consequent is, the more understandable the message
establishment of two new concepts in commu- becomes. If a message is completely predict-

11. S C H Ö F F E R , N i c o l a s . L e Spa t i ody na m i s m e .


Con f eren c e a t the So rbo nne, J une 19, 1954 .

51
The d ome stic ation of k i neti c a rt

«Dubon ne t» v ideo - c l i p. N i c o l a s Sc hö ff er. 1962 . S c re e n s h ot .

able, it is simply trivial. fairly ordinary primordial messages which


Nicolas Schöffer’s intention is not to come from the viewer’s previous experiences.
communicate a personal message by the The complexity of interpretation comes from
Lumino, but rather multi-messages that will the connections in the memory network: the
be open to interpretations that may emerge special ability of the artist consists in playing
from the viewer’s sensibility and experiences. with sensorial experiences latent in memo-
This «open work» represents a real rupture ries. Opening the reading of the artwork to
with traditional art forms because the psyche multiple interpretations, «aesthetic informa-
becomes an interpretative tool of the artwork tion» enriches the primordial message, the
in a way that goes beyond classical interpre- sign that the viewer perceives spontaneously
tations. The Lumino helps to make a series of 12
. The term
links to rich and complex messages, taking «poetic» is attributed to art when a kind

1 2 . N i c o l a s S c h ö ff e r u s e s t h e s a m e v i s u a l
aesthetics of the Lumino for the advertising
video-clip «Dubonnet», adding subliminal
messages.

52
Ki n e t i c a n d c y b e r n e t i c a e s t h e t i c s

of retroactive loop is established in the art human beings and achieve more profound
system, making references from primordial self-knowledge.
messages to complex messages and back.
These messages are probably memories to

when mankind starts its evolution. To return


to our interpretations, maybe the fascination
-
place represents human primitive dream to
domesticate a natural phenomenon.
The Lumino project is based on the
assumptions that the human brain virtual-
ly contains collections of images of previ-

by the images themselves. Visual messages


are at the origin of symbolic communication
that is established between a device and
the human being: symbolic language is the
basis of the Human Computer Interaction.
In 1978, the psychiatrist and psychoanalyst
Jacques Lacan in the seminar «Le moi dans
la théorie de Freud et dans la technique de la
psychanalyse» states that «le monde symbol-
ique, c’est le monde de la machine». From
a cybernetic point of view, it is the utopian
idea of abstracting models for machines
using human beings and vice versa. One of
the strongest criticisms that has been leveled
at the cybernetic movement is this kind of
abstraction that «dehumanizes» the human
being and that makes him a «process without
a subject», in other words it removes every
individual consciousness to humanity. The
Lumino, as many cybernetic-kinetic devices
that have an abstract visual aesthetics, tries
to establish a symbolic communication with
the viewer, considering him as a machine.
At the same time, Nicolas Schöffer wants

a «primordial symbolism», that is common


to all mankind, in order to get in touch with

53
54
Co n cl usi on

tious project; we can just make some hypoth-


Schöffer bequeathed us his lumino-kinetic eses. In the ‘70s the «Lumia», a light box
device. Even though nowadays, due to the produced and commercialized by the artist
technological evolution, the Lumino appears Earl Reiback in the United States, presents a
inevitably aged and has lost much of its similar case, but we don’t have enough infor-
«magic», numerous articles, reviews, exhibi- mation about this device to make a reasoned
tions and conferences, still consecrated to it, marketing comparison. Being probably
show that it continues to fascinate and that it
is not destined to oblivion.
In the process of domestication of kinetic
art, the Lumino is an emblem of the tensions
or even contradictions between the resulting N i c ol a s S c h öff e r ’s p o r t r a i t . R o b e r t D o i s n e a u .

its creation. Considering that it was manu-


factured/commercialized by a big company,
like Philips, and that its production has never
exceeded 4000 units, the Lumino project
cannot be considered a real commercial
success. Contradicting Nicolas Schöffer’s
original idea and expectations, the Lumino
did not become an object present in most
homes; but it was reproduced in multiple
copies, and it did retain its artistic dimen-
sion. From a cybernetic point of view, a wired
feedback loop came ironically into action: the
Lumino was designed to socialize art and to
get it out of galleries, but nowadays it is sold
by galleries as a rare and expensive artwork.

objectively explain the failure of this ambi-

55
T he d om estic ation of k i neti c a rt

be commercialized, we can presume that a design project, a kinetic device that can
consumers had some understandable doubts enter every home and has a supposed utility
about the Lumino: what, actually, is its func- in everyday life. Other apparatus have been
tion? Is it functional at all? Does it meet the created with the same implicit or explic-
needs of consumers? Do they really need it? it purpose, entering the domestic sphere
Is it even aesthetically attractive? Is it well thanks to their ambiguous functions and
manufactured? Is it expensive? Has it been fascinating aesthetics. Rather than the «mind
much advertised? What aesthetic and ideo- machines» that are supposed to create hallu-
logical universe lies behind it? etc. cinatory experiences and can cause schizo-
The Lumino, an emblematic object of the phrenic episodes or nervous disorders (an
‘60s, raises still very hot topics. Cybernetics, unsuccessful and dangerous domestication
often tagged as an utopian and potential- of light if there ever was one), some lumi-
ly totalitarian system, returns unexpectedly
lighting systems, have appeared in the
century under the guise of a new «smart» market of lamps/appliances for the home.
technocracy. Appliances feature more and Taking into account its singular use of light
more state-of-the-art sensors to get in touch and its relaxation function, the Lumino can
with the users and regulate with more preci- be interpreted as a precursor of luminothera-
sion their needs and desires, creating a pic devices that are produced nowadays, for
smart domestic network. Perhaps technolo- instance, by Philips itself. In spite of its luke-
gy continues to be seen as extension of the warm reception, Nicolas Schöffer has indeed
human body, as a tool to decode human succeeded in commercializing a device that
states of mind and needs and, at the same tames kinetic art in a simply way, using the
time, as a channel for information from the technology of the ‘60s and designing an
outside world. Some devices, like personal original moving system to modulate light.
computers and smart phones, are replacing It was fascinating and instructive to discov-
broadcast television system inside the home, er Nicolas Schöffer’s personalities and ideol-
becoming more and more our companions ogies, through this analysis of the Lumino
in the «rest city» and connecting users to a
global network1. It seems that public and on the problems and contradictions raised
private life may be starting to blend and that by his art. For me, his most important heri-
personal devices withdraw in ourselves: the
hearth and home are probably losing their historical context, the design of a domes-
focal importance in everyday life. tic artwork, the cybernetic systems, human
The Lumino remains a milestone in lumi- computer interaction, kinetic and abstract
no-kinetic art: Nicolas Schöffer is proba- art, hypnosis, neuroscience, psychology, the

1 . MITCHELL, J. W i l l i a m. M e + + : T h e c y b o rg
sel f and t he ne twork ed c i t y .

56
Conclusion

and technological progress, the collabora-


tion between artist and industrial company.
Is the Lumino promising a less violent
and tormented human future? Is it a simple
gadget or an emblematic device? Is the
sensory experience it induces fascinating or

Ma aim has only been to try to understand


the means and issues inherent in Nicolas
Schöffer’s Lumino project.

57
T he d om estic ation of k i neti c a rt

Lu min o stoc k . Ph i l i ps . 1968.

58
R efe renc es

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Cover Book. Lumino. Nicolas Schöffer. Screenshots. <http://www.youtube.com/
watch?v=F2qpfmguwNs>.
Page #6. Lumino. Nicolas Schöffer. ©Galerie47. <http://www.galerie47.com_LUMINO>.
Page #6. Lumino. Nicolas Schöffer. ©Drouot. <http://catalogue.drouot.com/ref-drouot/
lot-ventes-aux-encheres-drouot.jsp?id=666924>.
Page #8. Apparatus for producing moving and color-changing decorative lighting effects.
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patents>.
Page #10. Combined lamp projector and screen for producing variable luminous images.
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Page #11. «Clavilux Jr.». Thomas Wilfred. <http://www.snibbe.com/blog/tag/animation/>.
Page #11. «Clavilux Jr.». Thomas Wilfred. ©Clavilux. <http://clavilux.org/>.
Page #15. Venice, protests in 1968. ©Artribune. <http://www.artribune.com/2013/07/la-bi-
ennale-in-vendita/>.
Page #16. «Prisme». Nicolas Schöffer. <http://www.olats.org/schoffer/prismef.htm>.
Page #18. Diagram of the «Lumidyne system». Frank J. Malina. ©Frank Malina. <http://
www.olats.org/pionniers/malina/arts/lumidyneSystem.php>.
Page #18. «Lumidyne system. Frank J. Malina. ©Calum Ross. <http://oneadaydesign.blog-
spot.ch/2010_09_01_archive.html>.
Page #19. Feedback System. Diagram. <http://mybin.wordpress.com/2010/02/02/nature-

61
The d ome stic ation of k i neti c a rt

vs-nurture-set-1/>.
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com/>.
Page #21. Cybernetic Serendipity. Cover catalog. <http://cyberneticzoo.com/tag/art-ro-
bot/>.
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E2013/2013/08/26/cybernetic-seance-photo-from-3rd-macy-conference-1947/>.
Page #22. «Spatiodynamisme». Film (1958). Director Tinto Brass. Screenshots. <http://rjbuf-
falo.com/1958b-sp.html>.
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no-nicolas-schoffer-1968.html>.
Page #23. «Dream Machine». B. Gysin, I. Sommerville. <http://fusionanomaly.net/dreamma-
chine.html>.
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©Charles Gatewood. <http://www.charlesgatewood.com>.
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blogspot.ch/2011/01/bruno-munari-artista-e-designer.html>.
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hikashop/upload/danese-timor.jpg>.
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reingold/courses/ai/cache/neur_net.htm>.
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hypnotism-collection-p-49964.html>.
Page #33. «Luminoscope». Nicolas Schöffer. <http://www.pinterest.com/
pin/339247784402644268/>.
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no-nicolas-schoffer-1968.html>.
Page #35. Old lark mirrors to induce hypnosis. <http://i-ac.eu/laboratoireespacecerveau/
index.php?/stations/station4/>.
Page #36. Jean-Martin Charcot inducing hypnosis by a magic lantern. <http://barryjones.
com/blog/>.
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on2.fr/documents/getpart.php?id=lyon2.2001.lebrun_p&part=48398>.
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author/plusoneone/page/2/>.
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be/doc/images/index.php?album=art-numerique>.
Page #39. «Mur Lumière» and «Tour Cybernétique». Nicolas Schöffer. Liège. <http://www.
olats.org/schoffer/monument.htm>.
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www.pinterest.com/pin/17240411047405334/>.

1961. Nicolas Schöffer. Les presses du réel. p. 218.


Page #42. Nicolas Schöffer’s atelier. Villa des Arts. <http://www.thecentreofattention.org/
exhibitions/schoefferimages.html>.
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fer>.
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Schöffer. Pierre Belfond.
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cyspdesc.htm>.
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fer%20Nicolas.html>.
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watch?v=F2qpfmguwNs>.
Page #50. «Lumia Domestica». Willie Williams. Wallspace. London. 2008. <http://www.
willieworld.com/wallspace.html>.
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monoskop.org/Nicolas_Sch%C3%B6ffer>.
Page #52. «Dubonnet» video-clip. Nicolas Schöffer. 1962. Screenshot. <http://www.olats.
org/schoffer/dubonnet.html>.
Page #55. Nicolas Schöffer’s portrait. Robert Doisneau. <http://nicolasschoffer.tumblr.
com/>.
Page #58. Lumino stock. Philips. 1968. Nicolas Schöffer. Les presses du réel. p.104.

Typography
«Avenir». Adrian Frutiger. 1988.

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