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Roll Action *No critical if self inflicted with a pushed roll Non-Attack
Action Speed Skill Required Success:
Melee: Strength + Melee Skill + Wpn Bonus End Round Persuade Slow Manipulation Opponent can hear you GM's call
Ranged: Agility + Marksmanship Skill + Wpn Bonus
Finish your actions, move to next initiative. Taunt Slow Performance Opponent can hear you GM's call
Magic: See spell description
Other: Attribute + Skill + Gear Cast Spell Slow Special Special Special
If it is the final initiative, do not reshuffle cards. Keep the Flee Slow Move No enemies in Arm's length Leave Combat
A single does the weapon’s damage rating same cards for the entire combat.
Crawl Slow (No roll) You are prone Move while prone
to the target, additional do +1 for each.
Draw Wpn Fast (No roll) None Wpn Drawn
Ready Wpn Fast (No roll) None Ranged Wpn Readied
Roll Reaction Fleeing Modifiers Range Modifiers Get Up Fast (No roll) You are prone Stand Up
Range Mod Range Mod Feint Fast (No roll) Enemy in arm's length range Swap initiative
Dodge: Agility + Move Skill + Bonus
Near –1 Arm’s Length –3/+3 Run Fast Move No enemies in Arm's length Move zones
Parry: Strength + Melee Skill + Bonus
Short 0 Near - Swing Fast (No roll) Hvy wpn, stab/swing is next action +1 damage
Each subtracts one from the attack. Long +1 Short –1 Aim Fast (No roll) Readied wpn, shoot in same round +1 damage
Open Zone –1 Long –2 Power Word Fast Special Special Special
Rough Zone +1 Distant –3 (requires Aim) Use Item Fast Varies Varies Varies
Social Actions
Action Speed Roll
Taunt Slow Empathy + Performance + Bonus
Persuade Slow Empathy + Manipulate + Bonus
http://frialigan.se/en/startpage/
Bluff Slow Empathy + Manipulate + Bonus
Weapon Features
Feature Action Special Rules
Social Modifiers
Blunt Slash If the enemy takes a critical injury, roll on the blunt trau-
ma table. Action Speed
+1 For each point of repuation above opponent's
Edged Slash If the enemy takes a critical injury, roll on the slash
wounds table. +1 You have more people on your side.
Heavy Swing Additional 1 damage on successful attacks. Takes up two +1 What you ask for doesn’t cost your opponent anything.
Weapon gear rows on your character sheet. +1 Your opponent has suffered damage to any attribute.
Hook Shove +1 You have helped your opponent previously.
Light You can list two light items on one gear row on your +1 You present your case very well (determined by the GM).
character sheet. -1 Your opponent has more people on his side.
Parrying Parry Weapons without the parrying feature get a -2 penalty -1 You ask for something valuable or dangerous.
when parrying. -1 Your opponent has nothing to gain by helping you.
Pointed Stab If the enemy takes a critical injury, roll on the stab -1 You are having trouble understanding each other.
wounds table. -1 The range between you is SHORT or longer.