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CHANGELOG
CHANGELOG
NeverSink's itemfilter - version 6.0 - Crafting, Rares and Special Bases update
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These are the patchnotes for the 6.0 Version of the Filter - designed for the PoE
3.3 incursion league:
NEW STUFF: Divination cards, retiered uniques (tiered for fresh economy). Adjusted
the rare item tierlist (a bit). Added gemlevel and stacksize filtering (for
perandus coins for now). There's a ton of smaller changes, too much too list.
BETTER LEVELING: I've adjusted the leveling sizes, colors and strictness and
tightened up the strictness a bit in general.
EXPLICIT MOD FILTERING: Added explicit mod filtering for expensive magic item
combinations (only affects identified items). Once I'll get more feedback, I'll
also start working on designing an automated concept (needs a tool) to TRY to added
rare identified item pricing. That'll happen in the coming month.
STYLE REWORK: The whole filter style has been reworked. It's much more intuitive,
simplistic and uses a "colorspace-concept". I'm low on time and will explain it in
a video in the coming days. It should be very intuitive for all previous NS-filter
users and be much easier to understand for new players as well. On top of that,
it's much more minimalistic and clean. I hope you'll enjoy it. This is the core of
6.0.
FONT SIZE NORMALIZATION: Font sizes are complicated topic. High font sizes tend to
have a positive influence upon gameplay. You're much more efficient at spotting and
grabbing items quickly. However, they also clutter your screen. On top of that
using many low granularity difference font sizes gives a strong "messy" feeling.
This update redefines the font sizes throughout the whole filter to find the best
out of the 2 worlds.
NEW STRICTNESS: [SOFT] Soft is more or less the old regular. As the game evolves,
the amount and availability of loot and general speed also increases. Due to those
developments, I can't recommend the regular filter anymore - not even to beginners
or SSF. Incursion promises to be a HUGE loot-explosion league. The regular
strictness will still show all currency, all rares, all chromatic recipe items, but
won't be showing level 60-75 crafting items, blue jewellery anymore and will have
stricter chisel/glassblower recipe filtering. People who still want to see those
items are advised to use the new SOFT strictness or use www.filterblade.xyz to
customize further.
- Adjusted the Divination and Unique tierlists to match the late-league beastiary
economy (check comments for details)
- "Strong Steel Net" is now a tier of it's own, "Simple Steel Net" "Reinforced
Steel Net" have been moved to the leveling nets and share the apperance of the Iron
nets
- Small chromatic items in the endgame are now hidden on strict (down from Very
Strict)
- The leveling section of the filter has become more strict on on strict+. This
mostly affects normal/magic items and 3/4-links
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NeverSink's itemfilter - version 5.73
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NeverSink's itemfilter - version 5.72
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NeverSink's itemfilter - version 5.71
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NeverSink's itemfilter - version 5.7 - Crafting, Rares and Special Bases update
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**Crafting/Special Bases:** The past leagues and expansions have made the access to
high level item bases significantly easier, while decreasing their usefulness and
adding new special bases and crafting types. This decreases their value and
usefulness significantly. This filter update decreases their highlight in order to
create a cleaner screen, represent this development and unify their colours to free
up more color space for future leagues. (The following rules do NOT affect
shaper/elder/leveling rules):
- Introduced a new "Special Purpose base Color". It's more or less cyan and is used
for abyss belts, atlas bases, warband bases, 5Ls, 3W offhand weapons, SRS Crude
bows and other more or less non-frequent drops. It frees up a lot of color-space
and serves as a precurser for the upcoming style update.
- Split the ilvl 86 crafting bases (normal, magic, rare) into T1 and T2 bases (T1
bases are "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal
Burgonet" "Lion Pelt")
- Reduced the highlight of ILVL 84 and 86 bases (the yellow/orange is less bright)
- Reduced the highlight of low level crafting bases
- Semi-Strict no longer shows early map crafting rings/amulets/belts
- Disabled the old identified helmets/boots warband entries. These have been made
obsolete by shaper/elder bases. They can still be seen by showing hidden items and
can still be enabled on filterblade
- Slightly reduced the highlight of SRS crude bows
**Rare items:** The meta now is *slightly* slower than usual (people tend to run
higher maps and farm elder/shaper/guardians, instead of ONLY chaining shaped maps)
and has more preference for armour/life items. On top of that the league doesn't
have loot-explosion mechanics like abyss/breach. This allows adding a few
additional (mostly small) rares to the T1 and T2 tiers. This change also slightly
help with the alchemy orb shortage.
- (T2->T1) "Corsair Sword" has made it into T1 rares. Congratulation Corsair sword
- (T1->T2) "Colossal Tower Shield" "Cardinal Round Shield" "Sambar Sceptre" are
going down from T1 to T2. Spectral Shield Poke was a flop, so their price is low.
Ele damage sceptres are much more useful than pen sceptres due to the high RF
player count. I'm not 100% convinced about the sambar change and will monitor the
prices closely
- (T2->T1) "Vaal Gauntlets" "Goliath Greaves"
- (T3->T2) "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
- (T2->T1) I'm done arguing if Eternal or Royal Burgonet is the REAL T1 armour
helmet, so they're both T1 now.
Other Changes:
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NeverSink's itemfilter - version 5.64 - Tons of finetuning and improvements
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- Shaper and Elder item sections have been revamped. Updating these is very
complicated, because of the changing trends and evolving economy. I tried a
slightly different approach this time. It should better suit the beasty economy.
- Divination cards retiered to better match the current economy
- Uniques have been retiered to better match the current economy. This league's
economy differs wildly from the previous league. I've added some more uniques to
multi-base uniques (such as leath-belts) too.
- Added the new "DisableDropSound" command to non-necromancy tier nets. This is not
currently modifiable on filterblade
- There have been some general changes to some colors in the filter. Silver coins
now have a different appearnace. The appearance of nets has been changes a bit.
Sextant tier currency now has a different look.
- Font sizes have been adjusted throughout the whole filter
- Normal rarity atlas bases are now less highlighted and hidden on strict+
- There have been some minor changes regarding strictness and crafting bases
- Rare item highlighting: There's an experimental rule to highlight rare T3/T4
4Linked Boots, Gloves and Helmets on low strictness versions. This should be quite
useful during fresh league starts.
- Rare item highlighting: Added an experimental rule to highlight not otherwise
highlighted chromatic recipe candidate rares. This mostly affects semi-strict.
- Added an exclusive rule for 5L6S items.
- Abyss jewels now receive extra highlighting at level 82 (down from 84)
- Annulment orbs are staying in the sextant section... for now. I'm keeping a close
eye. (potentially the harbinger league availability is keeping their price lower)
- Removed belly of the beast from the chancing items
- Low priority crafting bases now have a more transparent background
- T16 Elder Maps now make the tier1 sound similar to other T16 maps and have a
slightly different appearance.
- Changed the dropsound of non-top itemlevel Opal and Steel Rings
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NeverSink's itemfilter - version 5.63 - Necromancy nets and economy adjustments
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NeverSink's itemfilter - version 5.61 - Hotfix ELDER maps
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NeverSink's itemfilter - version 5.6 - Bestiary League!
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- Added nets to the lootfilter. There's 4 tier of nets (Rope, Iron, Steel, Thauma).
- Added other new items to the filter (Elder and Beastiary Orbs)
- Added new divination cards
- Retiered uniques and divination cards. They represent a mix out of the economy
from the start of the last league and the end of the last league (to highlight good
early items and meta items both)
- Retiered the shields in the rare tier list
- Made semi-strict and strict a tiny bit stricter, when it comes to crafting bases.
- Adjusted Abyss items dropsounds
- Added back Leather Belt for Headhunter chancing. Other chancing bases were not
changed.
- Minor improvemets
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NeverSink's itemfilter - version 5.5 - Shaper/Elder Item Overhaul, Lateleague
Economy Update.
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- Designed a new Shaper/Elder section! The new Section has been written after
studying the economy (ASC-based) for several hours (please kill me). It's now split
into Shaper/Elder subsections and features 3 tiers. Low tier (random) Shaper/Elder
items no longer make a dropsound. Please note that you can't curently hide any
Shaper/Elder items. This is a (rather strange) limitation by GGG. Feel free to make
them transparent instead though on www.FilterBlade.xyz ;). Feedback extremely
welcome.
- Retiered all Divination cards. Several cards have been added to the T5 section
(the "worst level" of divination cards)
- Abyss Jewels: While useful abyss jewels are not strictly superior or better than
"old" jewels. I've normalized their handling: No longer have any dropsounds. They
also have the same appearance as "old" jewels. Itemlevel 84+ Abyss jewels still
have a red border. Magic Abyss jewels are hidden on Very Strict and higher
strictness versions.
- Abyss Stygian Belts: Removed the dropsound of Stygian Vises below ItemLevel 86
- Map Handling: The "map outleveling" feature has been adjusted. Maps (under Tier
10, non shaped/unique) are now outleveled, if their area level is 8 levels (up from
7) under the level of the monster that dropped them (yes it's complicated). This
behaviour can be adjusted on www.FilterBlade.xyz
- Map Handling: Uber-Plus-Strict no longer hides any low map tiers by default
- Retiered all Uniques Items.
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NeverSink's itemfilter - version 5.43 - Fixes and minor improvements
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- Fixed the off by one error that caused T10 shaped maps to appear like T11 maps
- Fixed some minor highlighting mistakes (such as ILVL 86 random flasks getting
highlighted)
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NeverSink's itemfilter - version 5.42 - Shaped Maps, ILVL 86 mods, economy,
elder/shaper items
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First things first: This should fix all problems with Shaped Maps - I hope.
This patch focuses on the following things: Shaper/Elder mods, new itemlevel 86
mods, problems with shaped maps, unique prices and divination card prices. It's
quite critical and I recommend everyone to grab it. As usual: if you've done
changes to the filter through FilterBlade, you can merge these changes into the
latest update.
Rare and crafting items have received new rulesets to handle ItemLevel 86 items.
Atlas, Shaper/Elder and Stygian items were adjusted to have their top tier items
focus on itemlevel 86. I've also added T2 shaper/elder items, with a slightly more
saturated blue background, that have the itemlevel 80+. It seems that most
itemslots have itemlevel 80.
Keypoints:
- Adjusted the filter again to work well with the new ShapedMap mod introduced in
3.1. I hope that'll solve all remaining problems. The lootsimulator on FilterBlade
currently generates shapedmaps of a higher level than it's supposed to - we'll sort
it out soon.
- Retiered all uniques, lots of items lost value (normal process for new leagues).
You can find the exact changes in the comments.
- Added highlight for itemlevel 86 items! It's all implemented but needs some
polishing, that'll come with knowledge, over time.
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NeverSink's itemfilter - version 5.41 - Abyss League Hotfix and Improvements
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- Retiered uniques
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NeverSink's itemfilter - version 5.4 - Abyss League Hype
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- Adjusted www.FilterBlade.xyz to work with all the new changes (maps, abyss
jewels, shaper, elder items, new divination cards...)
- Adjusted the Chancing tier list: "Ebony Tower Shield" (Tukohama's) "Glorious
Plate" ("Kaom's Heart") "Gold Amulet" (Bisco's) "Rawhide Tower Shield" (Lycosidae -
SPIDER SHIELD) "Sorcerer Boots" (Skyforth) "Full Wyrmscale" (Belly of the Beast)
- Added Shaper/Elder Item Treatment - 2 tiers (One for interesting "shelder" Items
(ilvl 84 great bases, atlas, stygians etc., top crafting bases) and one for "all
other "shelder" items"). Shaper and elder items are treated the same for now
("shelder")
- Added Abyss Jewel Treatment with extra rulesets for ILVL 84 abyss jewels
- Added Stygian Vice belts with extra rulesets for 75+ rare stygs and 84+ stygians
- Adjusted all map tiers to work with the new "ShapedMap" mod
- Adjusted the crafting and T1/T2 rares to have a slightly higher focus on
sceptres. Also did some minor adjustments, removed some T2 rares.
- Retiered all Divination cards [NOTE: Economy data based upon mix from early
Harbinger economy and some predictions, based on patch notes and experience from
past leagues. I'll update the filter ASAP to reflect the real economy.]
- Retiered all uniques [NOTE: Economy data based upon mix from early Harbinger
economy and some predictions, based on patch notes and experience from past
leagues. I'll update the filter ASAP to reflect the real economy.]
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NeverSink's itemfilter - version 5.3 - Further Levelling Optimizations! FilterBlade
goodies: Filter Sharing/Cloud Storing, Customizer Improvements!
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- Fine-tuned the levelling section based upon user feedback and my HC Turmoil
league experience!
- Added ruby/topaz rings to the early high highlight rings sections (for the +1
caster recipes)
- Early Life flasks are highlighted as good for one additional level
- Very slightly updated the divination cards and uniques (barely anything changed,
economy is super stale)
**FilterBlade changelog:**
- [**Save State Sharing!**][**Cloud Saving**] On the Save&Load screen, you can now
publish your save on our server and also let others access it! We're going to add a
"top subversion" table soon too! Streamers can use this to share their subversion
("normal" users can do the same).
- Added the Item ReCreation tool below the loot simulator. use Ctr+C to copy an in-
game item and paste it into the box to re-create it in filterBlade and directly
edit the rule it's been matched by + see info about the rule and WHY it matched the
item. great for cases where you ask yourself: "why does the filter highlight this
item?" -> Ctrl+C -> paste -> "oh, it's a warband item, nice, let me quickly edit
some of those colors, ..."
*Notes about the server side saving: we don't care and don't collect any personal
data (merely a footprint to prevent users from spamming saves). However, we do
reserve the right to delete and analyze any save-states to find bugs in the system
and to improve the website. You also don't technically *own* the saves. This
section is highly experimental. If anything breaks let us now. You can still use
the local save option too!*
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NeverSink's itemfilter - version 5.21 - Added dropsounds for 4-links while
leveling!
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NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling
section, HUGE FilterBlade update
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**Filter changelog:**
- COMPLETELY, entirely reworked the levelling section. It is now much more strict,
has more prominent highlights. It took a lot of trial and error and feedback to get
it a state, I was pleased in.
- Completely retiered all divination cards - several new cards added to the T5
layers
- Retiered all rares. It now contains more high attack speed bases, more shields
and has become more strict in a few other sections.
- Rebalanced the distribution of map fragments (Guardian fragments are now longer
T1)
- I probably forgot to list a lot of changes. I'm sleepy, but this is one of the
largest updates so far.
**FilterBlade changelog:**
- [New Tiers]: You can now add new tiers into existing tierlists (example:
Currency, Chancing Bases, ...)
- [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3
and T4 settings.
- [More Options]: Added tons of new options, tools and gadgets to play around with.
It'
s way too much to cover. I'm sure you'll discover some :). We tried covering all
(sensible) requests.
- [Filter Structure]: (Prototype) The advanced screen now maps the entire filter.
It's not quite ready yet and doesn't use the existing save/load system yet. Tell us
what you think.
- [Armortype Filtering]: (Prototype) You can now highlight by item type, such as
"ES armors".
- Tons of bug fixes! Most were very niche, but we addressed every known bug in our
todo-list. We're sure you'll eventually find some new ones, feel free to post/mail
those. (Note: those were minor things like "reset button sometimes doesn't work" or
"something was laggy". We hotfix anything that affects the actual generated code or
ingame aspects).
- Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares
and leveling basetypes.
- Added a "BaseType list" for dropLevel sliders to see the affected basetypes
- Users can switch between screens using the following keys: A/D, left/right, 1-7.
- Added 2 new functions to the Quick Functions and the Command Builder (Advanced)
to increase/decrease font sizes by a flat value
- The slider in the "Compact Overview Mode", now has fixed steps.
- Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen
into "Advanced".
- Updated the Overview screen a bit (also added a new box with explanation for rare
color identifiers: border, background and text)
- Improved the saveStates: now correctly updates info and deletes invalidated
changes
- Fixed a bug in the loot simulator that caused items to be displayed incorrectly
if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65"
AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it
displayed some items that should've been hidden.
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NeverSink's itemfilter - version 5.1.2 - Improvements, adjustments for the economy
+ major FilterBlade update
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**Filter changelog:**
**Filterblade changelog**:
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NeverSink's itemfilter - version 5.1.1 - Further improvements, meta adjustments,
sound adjustments.
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- Due to ALL the new dropsounds introduced by GGG being bugged/silent/not audible,
I've changed the map-sounds-scheme again.
- Changed the map drop sound for T11-T15 maps to PlayAlertSound 5 - you won't be
missing this one.
- Adjusted the chancing tier bases. The new meta-chancing bases are "Ebony Tower
Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" "Occultist's Vestment"
- Once again readjusted the economy tiers
- Removed the "Maelstr�m" staff, becausae it was causing encoding issues to some
users. Replaced it with "Maelstr" instead.
- Made the currency dropsound a bit more uniform.
- Harbinger shards now make the normal currency dropsound (only if the expensive
shards drop though: Harbinger/Anullment/Exalted/Ancient )
- Fixed a small bug with flasks not being hidden
- Added some missing comments
**Filterblade changelog**:
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NeverSink's itemfilter - version 5.1 - Fixes and economy adjustments
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-Removed the new shaper-announcer-sounds from the filter and returns the old
dropsounds to exalts/mirrors/divines. The sounds were buggy and way too silent. I
might make a new subversion with those if GGG fixes them, but for now I won't be
using them. I've certainly learned my lesson, when it comes to using new tech
- Wisdom scrolls now show again on semi-strict. I wasn't aware that so many people
started right ahead with semi-strict. I apologize for not announcing this earlier.
- T11-15 maps and harbinger shards get to keep the new sounds. They seem to work
fine. I've remove them too if I'll get reports about them not working right.
- Adjusted the sizes of T3/T4 rare items in the endgame. They now look slightly
differently and are significantly larger. This affects the regular/semi-strict
version. The low-strictness versions should feel much more "2.6"-y, when it comes
to endgame rares.
- Adjusted the strictness/tiering of some rares to match the meta more.
- Divine/Eternal flasks are now shown for a longer time. They're now also visible
in low tier maps on the regular/semi-strict version.
- Made portal and wisdom scrolls sli
ghtly smaller and changed their look a bit to better fit the filter style
- Retiered and adjustment the appearance of harbinger shards to fit the filter
style and their price better.
- Readjusted the prices of all uniques/divination cards. Note that the economy is
VERY volatile and you might wanna update again in 3-4 days, because a lot of prices
are likely gonna change.
- Increased the font size of divine vessels (also: added an explicit entry, because
people keep spamming me about it. Just because you can't "ctrl+f" something,
doesn't mean it's hidden, it was caught by class. Ancient Relic Key story all over
again... )
- Improved the map highlighting a tiny bit.
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NeverSink's itemfilter - version 5 - Fall of Oriath
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NeverSink's itemfilter - version 4.72 - Polishing
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- Improved the atlas colors. T1 atlas bases under level 84 look better now.
- Did some minor structure changes to the leveling section
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NeverSink's itemfilter - version 4.71 - Polishing
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NeverSink's itemfilter - version 4.7 - Bugfixing
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NeverSink's itemfilter - version 4.63 - Bugfixing
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- Hotfixed a bug in 4.62, that didn't highlight rare 6-links correctly (it
highlighted them as 6S, instead of 6L)
- Moved emperor of purity a tier down
- Removed the custom purple style currency color for now. I'll change it to
something else later.
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NeverSink's itemfilter - version 4.62 - Polishing update, Purple/Necrotic style
added, Filterblade teaser.
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- Added the purple (Necrotic) style. It includes all strictness subversions and is
very breach/prophecy themed.
- Some divination and unique tier list improvements
- Increased the tier of Skean daggers
- Shard/Scroll fragment visibility improved, to adjust the filter to the
transmogrifying tempest
- The Uber-Strict filter now hides, transmutations and blacksmith whetstones
- Changed the ancient relic key color from green/white to orange/white. I somehow
didn't include this change in the last update.
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NeverSink's itemfilter - version 4.6 - Legacy League - Major update
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Features:
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NeverSink's itemfilter - version 4.5 new version, major meta and toolchain
adjustments.
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Feature Balance:
- Finetuned the T1-rares to match the meta. They're mostly consisting out of ES
items.
- Added the T1.5 rares. These rares are shown in every version, but will have a
black background in the Uber-Strict version instead of green.
- Finetuned the T2-rares to match the meta.
- Finetuned the good/ok/bad rare balance. It's more strict in general.
- Reworked the dagger tier lists (more high tier daggers shown)
- Reworked the sceptre tier lists (Void and Sambar sceptre are now T2 bases)
- Harbingers and spike-point quivers moved a tier down.
- ILVL 84 Steel/Opal/Crystal belts now give off the T1 Drop sound
- Refined the section handling rare Atlas bases
- Chancing items now have priority over the regular crafting section. However, the
84+ crafting section still has priority over the chancing items
- Removed Jewelled foil from the T1 crafting (and crafting rare) items to the T2
crafting items.
- Fixed several minor bugs
- Added 20% qual. shields/daggers to the 20% section
- Removed a few redundant entries
- Changed the default "Animated Weapon"-items appearance. The items are now way
small, because most meta-AW builds rely on cast while channelling or totems.
- Potential warband items and corrupted white amulets/belts (for "corrupted alchemy
darkshrine" in labs) are not shown by default on the Very Strict and higher
versions (still shown if you hold alt.)
- Made the hidden items even smaller. (the ones you see while holding ALT)
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NeverSink's itemfilter - version 4.43 minor update
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NeverSink's itemfilter - version 4.42 economy/polishing update
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NeverSink's itemfilter - version 4.41 economy/polishing update
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- Due to popular request the priority chancing section is no longer hidden in the
strict version (uberstrict still hides it)
- Added the Spiraled Foils to the good rare items.
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NeverSink's itemfilter - version 4.4 economy/polishing update
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I've attempted to work with Poe.Ninja instead of Poe.Trade for the price checking
of different uniques/divination cards. I initially like the results.
CHANGES:
BUGFIXES:
- Fixed the highlight for finished "Breachstone" items. The official information is
that they are "Map Fragments". They are not. This is client-side a bug. It's not
major, but worth investigating to prevent future problems /u/GGG_Bex
- ilvl75+ Spike point quivers now have the correct textcolor
- ilvl75+ 6S armors now have the correct textcolor
- Restructured a tiny bit - leather belts (for chancing) are now visible
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NeverSink's itemfilter - version 4.31 minor bugfixes and improvements
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NeverSink's itemfilter - version 4.3 breach & architecture overhaul
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Special thanks to GGG and Bex&Jonathan in specific for forwarding and answering my
questions about the filtering algorithm. You guys rock!
STYLES:
CHANGES:
STRUCTURE:
STYLE:
PS: The raw alpha version of my FilterPolish tool can be found on:
https://github.com/NeverSinkDev/Filterpolish-Release
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NeverSink's itemfilter - version 4.24 minor update/bugfix
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NeverSink's itemfilter - version 4.23 minor update/bugfix
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- The filter names now have a consistent name (no more version name in the file
name) to enable better updating.
- Fixed certain chromatic sizes not being hidden in the stricted filters.
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NeverSink's itemfilter - version 4.22 minor update/bugfix
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NeverSink's itemfilter - version 4.21 minor update
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NeverSink's itemfilter - version 4.2 (for POE 2.4/atlas POLISHING UPDATE)
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**GENERAL** :
NOTE: The slick version is not updated in this version. Reason can be found below.
I've finally finished a small tool that auto-generates non-regular versions for me,
allowing me to update easier, safer, introduce better filtering mechanics (as seen
in this update) into the non-regular versions and potentially have more versions.
The next update will enable me to have easy stylesheet and color-table generations,
I'll update the slick version, once it's done.
**Filterversions** :
**NOTE:** Currently there exists a bug, that causes some fonts to appear weird
("empty boxes", distance between letters distant or wrong letters). This bug is
caused by the POE engine itself and is not related to the filter (it can happen
with other filters or even without them in other game parts too). If this happens
to you: restart the game and it should be all gone. Please stop E-Mailing me about
it, there's sadly nothing I can do, since this is client-related. GGG is aware of
the bug.
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CHANGELOG:
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**CONTENT:**
- Added the UBER-strict version. You can find more details in the version
description above.
- The code is now even more tidy, displays correctly in NotePad and is easier to
keep up-to-date.
- Improved the filtering of the Semi-Strict version. It's a little bit more strict
now
- Improved the filtering of the Strict version. It now differs between top tier and
other items (the other items have no green backgrounds)
- The strict version now has a significantly smaller 83/84 crafting item list.
- Added Kris to the crafting lists
- Updated all versions to switch to non-leveling-mode at level 66. The dried lake
is now a tiny bit cleaner.
- Added 4 cards to the "trash-tier" divination cards (hermit, king's blade,
prosperity, metalsmith's gift). They no longer give off sounds. I apologize if this
upsets the creaters of those cards.
- Added new section that highlights selected ilvl 83/84 bases.
- Added a section for redblade warband helmets. To see them, you have to click
alt/F (or whatever the key to display hidden items is for you). Magic helmets (ilvl
80+) will get highlighted in a red hue. Note that this affects ALL helmets, no
matter who dropped them. Only use this when fighting redblade warbands (beacon
map). If you want to enable other warbands you can do it in the code manually
**VISUAL:**
**SOUNDS:**
- Guardian map fragments don't give off the high-tier-item sound anymore (they
still have the white background). The drop is expected and takes away a bit
excitement.
**BUGFIXES:**
- This and that. I programmed 7 hours straight today and totally forgot what else I
did o_O
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SPECIAL THANKS:
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