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NeverSink's itemfilter - version 6.0 - Crafting, Rares and Special Bases update
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These are the patchnotes for the 6.0 Version of the Filter - designed for the PoE
3.3 incursion league:

INCURSION: Added Incursion Items, Incursion Vials, Incursion-Moded-Items. Added


sounds. Good luck in the league. It promises to be a very lootintensive league
based on the info so far, so I *HIGHLY* advise to use at LEAST semi-strict/strict
once you hit maps.

NEW STUFF: Divination cards, retiered uniques (tiered for fresh economy). Adjusted
the rare item tierlist (a bit). Added gemlevel and stacksize filtering (for
perandus coins for now). There's a ton of smaller changes, too much too list.

BETTER LEVELING: I've adjusted the leveling sizes, colors and strictness and
tightened up the strictness a bit in general.

EXPLICIT MOD FILTERING: Added explicit mod filtering for expensive magic item
combinations (only affects identified items). Once I'll get more feedback, I'll
also start working on designing an automated concept (needs a tool) to TRY to added
rare identified item pricing. That'll happen in the coming month.

STYLE REWORK: The whole filter style has been reworked. It's much more intuitive,
simplistic and uses a "colorspace-concept". I'm low on time and will explain it in
a video in the coming days. It should be very intuitive for all previous NS-filter
users and be much easier to understand for new players as well. On top of that,
it's much more minimalistic and clean. I hope you'll enjoy it. This is the core of
6.0.

FONT SIZE NORMALIZATION: Font sizes are complicated topic. High font sizes tend to
have a positive influence upon gameplay. You're much more efficient at spotting and
grabbing items quickly. However, they also clutter your screen. On top of that
using many low granularity difference font sizes gives a strong "messy" feeling.
This update redefines the font sizes throughout the whole filter to find the best
out of the 2 worlds.

NEW STRICTNESS: [SOFT] Soft is more or less the old regular. As the game evolves,
the amount and availability of loot and general speed also increases. Due to those
developments, I can't recommend the regular filter anymore - not even to beginners
or SSF. Incursion promises to be a HUGE loot-explosion league. The regular
strictness will still show all currency, all rares, all chromatic recipe items, but
won't be showing level 60-75 crafting items, blue jewellery anymore and will have
stricter chisel/glassblower recipe filtering. People who still want to see those
items are advised to use the new SOFT strictness or use www.filterblade.xyz to
customize further.

IMPORTANT STRICTNESS CHANGES:

(small things not listed here, too many)

- **6 Sockets are now hidden on UBER-PLUS-STRICT.**


- Magic Abyss Jewels 82+ are no longer hidden on UBER-PLUS-STRICT
- All kind of white crafting items between ilvl 60 and 75 are now hidden on
Regular+ (Onyx TwoStone and Diamond rings ilvl 75+ are still shown)
- All Chisel Recipes have been made stricter. No quality gavels are hidden on
Regular+. 15%+ qual are hidden on semistrict. 20%+ are hidden on strict.
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NeverSink's itemfilter - version 5.74
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- Adjusted the Divination and Unique tierlists to match the late-league beastiary
economy (check comments for details)

- "Strong Steel Net" is now a tier of it's own, "Simple Steel Net" "Reinforced
Steel Net" have been moved to the leveling nets and share the apperance of the Iron
nets

- "Necromancer Net" is now never hidden (was hidden on uber-plus previously)

- "Thaumaturgical Net" is now hidden on uber strict

- "Strong Steel Net" is now hidden on very strict.

- All other nets are hidden on strict.

- Small chromatic items in the endgame are now hidden on strict (down from Very
Strict)

- The leveling section of the filter has become more strict on on strict+. This
mostly affects normal/magic items and 3/4-links

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NeverSink's itemfilter - version 5.73
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- Retiered Uniques (tons of uniques dropped in price)


- Retiered Divination Cards (why is chaotic disposition worth 12-13c?!)
- Annulment Orb has finally made it to T1, despite harbinger being an active league
- The Necromancy nets now have the Alchemy Orb appearance/sound
- Changed the appearance of silver coins to be a tad more purplish.
- Marble/BluePearl amulets are now highlighted on all strictness versions,
independent of their ItemLevel (previously low level marble amulets were hidden on
higher strictnesses)
- Added the gnarled branch to the fated uniques

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NeverSink's itemfilter - version 5.72
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- Colossal Tower Shields added to ilvl 86 T1 bases


- Crystal/Vanguard belts added to Shaper/Elder T1 bases

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NeverSink's itemfilter - version 5.71
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- Imprints added for the beastiary recipe

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NeverSink's itemfilter - version 5.7 - Crafting, Rares and Special Bases update
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**Crafting/Special Bases:** The past leagues and expansions have made the access to
high level item bases significantly easier, while decreasing their usefulness and
adding new special bases and crafting types. This decreases their value and
usefulness significantly. This filter update decreases their highlight in order to
create a cleaner screen, represent this development and unify their colours to free
up more color space for future leagues. (The following rules do NOT affect
shaper/elder/leveling rules):

- Introduced a new "Special Purpose base Color". It's more or less cyan and is used
for abyss belts, atlas bases, warband bases, 5Ls, 3W offhand weapons, SRS Crude
bows and other more or less non-frequent drops. It frees up a lot of color-space
and serves as a precurser for the upcoming style update.
- Split the ilvl 86 crafting bases (normal, magic, rare) into T1 and T2 bases (T1
bases are "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal
Burgonet" "Lion Pelt")
- Reduced the highlight of ILVL 84 and 86 bases (the yellow/orange is less bright)
- Reduced the highlight of low level crafting bases
- Semi-Strict no longer shows early map crafting rings/amulets/belts
- Disabled the old identified helmets/boots warband entries. These have been made
obsolete by shaper/elder bases. They can still be seen by showing hidden items and
can still be enabled on filterblade
- Slightly reduced the highlight of SRS crude bows

**Rare items:** The meta now is *slightly* slower than usual (people tend to run
higher maps and farm elder/shaper/guardians, instead of ONLY chaining shaped maps)
and has more preference for armour/life items. On top of that the league doesn't
have loot-explosion mechanics like abyss/breach. This allows adding a few
additional (mostly small) rares to the T1 and T2 tiers. This change also slightly
help with the alchemy orb shortage.

- (T2->T1) "Corsair Sword" has made it into T1 rares. Congratulation Corsair sword
- (T1->T2) "Colossal Tower Shield" "Cardinal Round Shield" "Sambar Sceptre" are
going down from T1 to T2. Spectral Shield Poke was a flop, so their price is low.
Ele damage sceptres are much more useful than pen sceptres due to the high RF
player count. I'm not 100% convinced about the sambar change and will monitor the
prices closely
- (T2->T1) "Vaal Gauntlets" "Goliath Greaves"
- (T3->T2) "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
- (T2->T1) I'm done arguing if Eternal or Royal Burgonet is the REAL T1 armour
helmet, so they're both T1 now.

Shaper/Elder Items: I'm iteratively getting to a well defined, well adjustable


point that allows me to represent the peaks in the shaper/elder basetype versus
itemlevel value chart. I've also added some more general adjustments:

- Removed obsolete basetypes.


- Working towards automating the process of identifying valuable shaper/elder bases
by datamining the economy stream [work in progress, special thank you to the
patreon supporters]
- All rare Shaper/Elder items with a DropLevel (level requirement) of 62+ and an
ItemLevel of 83+ are now treated as T2 elder/shaper items, have a darker background
and make a (random unique item) dropsound.
- All shaper/elder rings/amulets/belts now have a dropsound and the rare tiny-item-
border (not only ilvl 75+ compared to earlier).

Other Changes:

- Maximized the Font Size of T6-T10 shaped maps (43->45)


- Maximized the Font Size of non-tiered map fragments
- Maximized the Font Size of Multi-Base uniques
- Did some optimizations for high level atlas bases
- Steel, Iron and Rope nets are hidden on VeryStrict and up (I apologize for the
XBOX players who had no way of hiding these until now. )
- Thaumturgical nets are hidden on UberStrict and up
- Necromancy nets are hidden on UberPlusStrict
- Xoph's Heart has been added to multi-base uniques. I honestly think that'll
mostly just disappoint people, since ALL amber amulets dropped outside of a breach
are anvils, yet I had to argue over this so often that I'm giving in. I really hope
GGG will introduce an expensive amber amulet so that my conscience my rest in piece
( *the arguing included one person, who started a flamewar over it, didn't want to
read the FAQ, that got him banned eventually, made **7** fake accounts ...
proceeded flaming, flamed me per PM, got banned several times again. How the hell
does Chris handle the fucking negativity, if people are already going CRAZY over a
filter.* )
- Fixed some meta Tags and Comments (had no affect on actual filtering)
- Regular strictness shows Divine/Eternal Life and Mana flasks until ilvl 75 ( was
72 )

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NeverSink's itemfilter - version 5.64 - Tons of finetuning and improvements
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- Shaper and Elder item sections have been revamped. Updating these is very
complicated, because of the changing trends and evolving economy. I tried a
slightly different approach this time. It should better suit the beasty economy.
- Divination cards retiered to better match the current economy
- Uniques have been retiered to better match the current economy. This league's
economy differs wildly from the previous league. I've added some more uniques to
multi-base uniques (such as leath-belts) too.
- Added the new "DisableDropSound" command to non-necromancy tier nets. This is not
currently modifiable on filterblade
- There have been some general changes to some colors in the filter. Silver coins
now have a different appearnace. The appearance of nets has been changes a bit.
Sextant tier currency now has a different look.
- Font sizes have been adjusted throughout the whole filter
- Normal rarity atlas bases are now less highlighted and hidden on strict+
- There have been some minor changes regarding strictness and crafting bases
- Rare item highlighting: There's an experimental rule to highlight rare T3/T4
4Linked Boots, Gloves and Helmets on low strictness versions. This should be quite
useful during fresh league starts.
- Rare item highlighting: Added an experimental rule to highlight not otherwise
highlighted chromatic recipe candidate rares. This mostly affects semi-strict.
- Added an exclusive rule for 5L6S items.
- Abyss jewels now receive extra highlighting at level 82 (down from 84)
- Annulment orbs are staying in the sextant section... for now. I'm keeping a close
eye. (potentially the harbinger league availability is keeping their price lower)
- Removed belly of the beast from the chancing items
- Low priority crafting bases now have a more transparent background
- T16 Elder Maps now make the tier1 sound similar to other T16 maps and have a
slightly different appearance.
- Changed the dropsound of non-top itemlevel Opal and Steel Rings

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NeverSink's itemfilter - version 5.63 - Necromancy nets and economy adjustments
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- Fixed necromancy net bug


- Adjusted net apperance
- Retiered all uniques to better match the economy
- Retiered all divination cards to better match the economy
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NeverSink's itemfilter - version 5.62 - Economy adjustments
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- Necromancy nets added

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NeverSink's itemfilter - version 5.61 - Hotfix ELDER maps
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- Added rule for unanounced command "ElderMap" for Elder Maps.

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NeverSink's itemfilter - version 5.6 - Bestiary League!
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- Added nets to the lootfilter. There's 4 tier of nets (Rope, Iron, Steel, Thauma).
- Added other new items to the filter (Elder and Beastiary Orbs)
- Added new divination cards
- Retiered uniques and divination cards. They represent a mix out of the economy
from the start of the last league and the end of the last league (to highlight good
early items and meta items both)
- Retiered the shields in the rare tier list
- Made semi-strict and strict a tiny bit stricter, when it comes to crafting bases.
- Adjusted Abyss items dropsounds
- Added back Leather Belt for Headhunter chancing. Other chancing bases were not
changed.
- Minor improvemets

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NeverSink's itemfilter - version 5.5 - Shaper/Elder Item Overhaul, Lateleague
Economy Update.
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- Designed a new Shaper/Elder section! The new Section has been written after
studying the economy (ASC-based) for several hours (please kill me). It's now split
into Shaper/Elder subsections and features 3 tiers. Low tier (random) Shaper/Elder
items no longer make a dropsound. Please note that you can't curently hide any
Shaper/Elder items. This is a (rather strange) limitation by GGG. Feel free to make
them transparent instead though on www.FilterBlade.xyz ;). Feedback extremely
welcome.

- Retiered all Divination cards. Several cards have been added to the T5 section
(the "worst level" of divination cards)

- Abyss Jewels: While useful abyss jewels are not strictly superior or better than
"old" jewels. I've normalized their handling: No longer have any dropsounds. They
also have the same appearance as "old" jewels. Itemlevel 84+ Abyss jewels still
have a red border. Magic Abyss jewels are hidden on Very Strict and higher
strictness versions.

- Abyss Stygian Belts: Removed the dropsound of Stygian Vises below ItemLevel 86

- Map Handling: The "map outleveling" feature has been adjusted. Maps (under Tier
10, non shaped/unique) are now outleveled, if their area level is 8 levels (up from
7) under the level of the monster that dropped them (yes it's complicated). This
behaviour can be adjusted on www.FilterBlade.xyz

- Map Handling: Uber-Plus-Strict no longer hides any low map tiers by default
- Retiered all Uniques Items.

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NeverSink's itemfilter - version 5.43 - Fixes and minor improvements
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- Fixed the off by one error that caused T10 shaped maps to appear like T11 maps

- Adjusted the divination card tier list

- Fixed some minor highlighting mistakes (such as ILVL 86 random flasks getting
highlighted)

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NeverSink's itemfilter - version 5.42 - Shaped Maps, ILVL 86 mods, economy,
elder/shaper items
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First things first: This should fix all problems with Shaped Maps - I hope.

This patch focuses on the following things: Shaper/Elder mods, new itemlevel 86
mods, problems with shaped maps, unique prices and divination card prices. It's
quite critical and I recommend everyone to grab it. As usual: if you've done
changes to the filter through FilterBlade, you can merge these changes into the
latest update.

Rare and crafting items have received new rulesets to handle ItemLevel 86 items.
Atlas, Shaper/Elder and Stygian items were adjusted to have their top tier items
focus on itemlevel 86. I've also added T2 shaper/elder items, with a slightly more
saturated blue background, that have the itemlevel 80+. It seems that most
itemslots have itemlevel 80.

Keypoints:

- Adjusted the filter again to work well with the new ShapedMap mod introduced in
3.1. I hope that'll solve all remaining problems. The lootsimulator on FilterBlade
currently generates shapedmaps of a higher level than it's supposed to - we'll sort
it out soon.

- Retiered all uniques, lots of items lost value (normal process for new leagues).
You can find the exact changes in the comments.

- Retiered all divination cards

- The leveling-only dropsound that indicates 4L drops no longer plays on semi-


strict and higher

- Expanded the shaper/elder highlight to consider itemlevels better. It seems that


the current "itemlevels for shaper/elder mods" are 80/84/85. Adjusted the item
highlight accordigly.

- Added highlight for itemlevel 86 items! It's all implemented but needs some
polishing, that'll come with knowledge, over time.

- Fixed some minor bugs

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NeverSink's itemfilter - version 5.41 - Abyss League Hotfix and Improvements
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- The new features introduced by GGG: "ShapedMap True" is bugged in combination


with "DropLevel". Implemented a temporary workaround. It's ugly and limits
filterblade customizing

- Retiered divination cards

- Retiered uniques

- Gave Stygian belts a green background

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NeverSink's itemfilter - version 5.4 - Abyss League Hype
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- Adjusted www.FilterBlade.xyz to work with all the new changes (maps, abyss
jewels, shaper, elder items, new divination cards...)

- Added some goodies to www.FilterBlade.xyz to the Customizer and Loot Simulator :)

- Adjusted the Chancing tier list: "Ebony Tower Shield" (Tukohama's) "Glorious
Plate" ("Kaom's Heart") "Gold Amulet" (Bisco's) "Rawhide Tower Shield" (Lycosidae -
SPIDER SHIELD) "Sorcerer Boots" (Skyforth) "Full Wyrmscale" (Belly of the Beast)

- Added Shaper/Elder Item Treatment - 2 tiers (One for interesting "shelder" Items
(ilvl 84 great bases, atlas, stygians etc., top crafting bases) and one for "all
other "shelder" items"). Shaper and elder items are treated the same for now
("shelder")

- Added Abyss Jewel Treatment with extra rulesets for ILVL 84 abyss jewels

- Added Stygian Vice belts with extra rulesets for 75+ rare stygs and 84+ stygians

- Added all the new divination cards

- Minor updates to the leveling section

- Adjusted all map tiers to work with the new "ShapedMap" mod

- Adjusted the crafting and T1/T2 rares to have a slightly higher focus on
sceptres. Also did some minor adjustments, removed some T2 rares.

- Retiered all Divination cards [NOTE: Economy data based upon mix from early
Harbinger economy and some predictions, based on patch notes and experience from
past leagues. I'll update the filter ASAP to reflect the real economy.]

- Retiered all uniques [NOTE: Economy data based upon mix from early Harbinger
economy and some predictions, based on patch notes and experience from past
leagues. I'll update the filter ASAP to reflect the real economy.]

- Gave annulment orb a more permanent place.

- Several other small improvements

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NeverSink's itemfilter - version 5.3 - Further Levelling Optimizations! FilterBlade
goodies: Filter Sharing/Cloud Storing, Customizer Improvements!
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- Fine-tuned the levelling section based upon user feedback and my HC Turmoil
league experience!

- 3-links are now more strict.

- Reduced the number of magic trinkets later on.

- Added ruby/topaz rings to the early high highlight rings sections (for the +1
caster recipes)

- Early Life flasks are highlighted as good for one additional level

- The levelling section shows less magic items now

- T2 endgame trinkets are now correctly hidden on higher strictness versions.

- Very slightly updated the divination cards and uniques (barely anything changed,
economy is super stale)

- Minor structure improvements

**FilterBlade changelog:**

- [**Save State Sharing!**][**Cloud Saving**] On the Save&Load screen, you can now
publish your save on our server and also let others access it! We're going to add a
"top subversion" table soon too! Streamers can use this to share their subversion
("normal" users can do the same).

- [**Resource Minimizer**]: This should improve performance by A LOT! It also fixes


a weird loading bugs where files were not loaded correctly.

- [**Customizer Levelling Section Improvements**]: Simplified several settings and


made everything much more intuitive and well explained.

- Added the Item ReCreation tool below the loot simulator. use Ctr+C to copy an in-
game item and paste it into the box to re-create it in filterBlade and directly
edit the rule it's been matched by + see info about the rule and WHY it matched the
item. great for cases where you ask yourself: "why does the filter highlight this
item?" -> Ctrl+C -> paste -> "oh, it's a warband item, nice, let me quickly edit
some of those colors, ..."

*Notes about the server side saving: we don't care and don't collect any personal
data (merely a footprint to prevent users from spamming saves). However, we do
reserve the right to delete and analyze any save-states to find bugs in the system
and to improve the website. You also don't technically *own* the saves. This
section is highly experimental. If anything breaks let us now. You can still use
the local save option too!*

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NeverSink's itemfilter - version 5.21 - Added dropsounds for 4-links while
leveling!
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- Added dropsounds for 4-links while leveling :)

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NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling
section, HUGE FilterBlade update
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**Filter changelog:**

- COMPLETELY, entirely reworked the levelling section. It is now much more strict,
has more prominent highlights. It took a lot of trial and error and feedback to get
it a state, I was pleased in.

- Added a leveling section specific dropsound.

- Introduced a lot of flask-related changes. New Utility Flask Background color

- Rebalance the sizes of a lot of items

- Merged some redundant filter sections

- Disabled some redundant sections

- Completely retiered all uniques

- Completely retiered all divination cards - several new cards added to the T5
layers

- Retiered all rares. It now contains more high attack speed bases, more shields
and has become more strict in a few other sections.

- Chayula/Uul-Nethol Blessings now have their own appearance

- Chayula splinters have a stronger highlight

- Rebalanced the distribution of map fragments (Guardian fragments are now longer
T1)

- I probably forgot to list a lot of changes. I'm sleepy, but this is one of the
largest updates so far.

**FilterBlade changelog:**

- [New Tiers]: You can now add new tiers into existing tierlists (example:
Currency, Chancing Bases, ...)

- [Improved Augmentations]: "Augmentations" - rules added by the user - now also


support multi-rules. (e.g.: You can have multiple different "Highlight and Hide
Rares" rulesets)

- [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3
and T4 settings.

- [More Options]: Added tons of new options, tools and gadgets to play around with.
It'
s way too much to cover. I'm sure you'll discover some :). We tried covering all
(sensible) requests.

- [Performance Optimizations]: In short: It's. so. much. faster. Switched to cached


async queries, improved the loading strategy, optimized queries and reduced
algorithm complexity, refactored the autocomplete UI imlementation and did a ton of
other performance improvements. Next update we're minimizing our assets.
- We also updated the file requesting system. this should boost loading times if
you access FilterBlade from e.g. South America (feedback appreciated since we
obviously cant verify this outself)

- [Filter Structure]: (Prototype) The advanced screen now maps the entire filter.
It's not quite ready yet and doesn't use the existing save/load system yet. Tell us
what you think.

- [Armortype Filtering]: (Prototype) You can now highlight by item type, such as
"ES armors".

- (experimental) Save State Visualization. Display all changes in your current


save-state in a list. Find it on the advanced screen

- Tons of bug fixes! Most were very niche, but we addressed every known bug in our
todo-list. We're sure you'll eventually find some new ones, feel free to post/mail
those. (Note: those were minor things like "reset button sometimes doesn't work" or
"something was laggy". We hotfix anything that affects the actual generated code or
ingame aspects).

- The performance improvements allowed us to replace all "simple" editors in the


customizer (the ones without color pickers etc.) with the normal ones.

- Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares
and leveling basetypes.

- Added a "BaseType list" for dropLevel sliders to see the affected basetypes

- Users can switch between screens using the following keys: A/D, left/right, 1-7.

- Added 2 new functions to the Quick Functions and the Command Builder (Advanced)
to increase/decrease font sizes by a flat value

- The slider in the "Compact Overview Mode", now has fixed steps.

- Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen
into "Advanced".

- Updated the Overview screen a bit (also added a new box with explanation for rare
color identifiers: border, background and text)

- Improved the saveStates: now correctly updates info and deletes invalidated
changes

- Improved the invalidation system, added a method to keep appearance-related


changes for smaller updates.

- Fixed a bug in the loot simulator that caused items to be displayed incorrectly
if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65"
AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it
displayed some items that should've been hidden.

- Implemented additional internal markers that tests filter syntax for


invalid/"stupid" values.

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NeverSink's itemfilter - version 5.1.2 - Improvements, adjustments for the economy
+ major FilterBlade update
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**Filter changelog:**

- Retiered all divination cards


- Retiered all uniques
- Did some further improvements to the way high level life and mana flasks are
highlighted.
- Retiered endgame crafting bases.
- Minor polishing
- Changed the way the endgame flask section interacted with the chance base section
(chancing now has priority over flasks)
- Fixed some bugs with the new rare item tiering system.
- Other minor changes I probably forgot
- Prepared a better way to generate style sheets for the future updates.

**Filterblade changelog**:

- updated filter to 5.1.1


- fixed a bug that unintentinally loaded auto-saved changes when changing the
filter
- swapped sound 10 & 11 to match the game (GGG sneakily swapped them after
releasing their video about them)
- added more map options in the customizer
- fixed a bug that was causing lags when removing basetypes. There are still some
minor related bugs left, we'll sort them out over time.

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NeverSink's itemfilter - version 5.1.1 - Further improvements, meta adjustments,
sound adjustments.
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- Due to ALL the new dropsounds introduced by GGG being bugged/silent/not audible,
I've changed the map-sounds-scheme again.
- Changed the map drop sound for T11-T15 maps to PlayAlertSound 5 - you won't be
missing this one.
- Adjusted the chancing tier bases. The new meta-chancing bases are "Ebony Tower
Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" "Occultist's Vestment"
- Once again readjusted the economy tiers
- Removed the "Maelstr�m" staff, becausae it was causing encoding issues to some
users. Replaced it with "Maelstr" instead.
- Made the currency dropsound a bit more uniform.
- Harbinger shards now make the normal currency dropsound (only if the expensive
shards drop though: Harbinger/Anullment/Exalted/Ancient )
- Fixed a small bug with flasks not being hidden
- Added some missing comments

**Filterblade changelog**:

- updated filter to 5.1.1


- fixed a bug that unintentinally loaded auto-saved changes when changing the
filter
- swapped sound 10 & 11 to match the game (GGG sneakily swapped them after
releasing their video about them)
- added more map options in the customizer
- fixed a bug that was causing lags when removing basetypes. There are still some
minor related bugs left, we'll sort them out over time.

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NeverSink's itemfilter - version 5.1 - Fixes and economy adjustments
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-Removed the new shaper-announcer-sounds from the filter and returns the old
dropsounds to exalts/mirrors/divines. The sounds were buggy and way too silent. I
might make a new subversion with those if GGG fixes them, but for now I won't be
using them. I've certainly learned my lesson, when it comes to using new tech
- Wisdom scrolls now show again on semi-strict. I wasn't aware that so many people
started right ahead with semi-strict. I apologize for not announcing this earlier.
- T11-15 maps and harbinger shards get to keep the new sounds. They seem to work
fine. I've remove them too if I'll get reports about them not working right.
- Adjusted the sizes of T3/T4 rare items in the endgame. They now look slightly
differently and are significantly larger. This affects the regular/semi-strict
version. The low-strictness versions should feel much more "2.6"-y, when it comes
to endgame rares.
- Adjusted the strictness/tiering of some rares to match the meta more.
- Divine/Eternal flasks are now shown for a longer time. They're now also visible
in low tier maps on the regular/semi-strict version.
- Made portal and wisdom scrolls sli
ghtly smaller and changed their look a bit to better fit the filter style
- Retiered and adjustment the appearance of harbinger shards to fit the filter
style and their price better.
- Readjusted the prices of all uniques/divination cards. Note that the economy is
VERY volatile and you might wanna update again in 3-4 days, because a lot of prices
are likely gonna change.
- Increased the font size of divine vessels (also: added an explicit entry, because
people keep spamming me about it. Just because you can't "ctrl+f" something,
doesn't mean it's hidden, it was caught by class. Ancient Relic Key story all over
again... )
- Improved the map highlighting a tiny bit.

----------------------------------
NeverSink's itemfilter - version 5 - Fall of Oriath
----------------------------------

- Reworked several parts of the filter


- Completely reworked the rare section - it now has "only" 4 tiers, handpicked meta
T1 items, handpicked meta T2 items, droplevel based T3 items and "other items" for
each class (T4)
- Removed the red ugly background from rares
- The filter is much much more strict overall
- The "very strict" strictness is now more restrictive than the old "uber strict"
version
- Added a new strictness: "UBER-PLUS-STRICT". It should be tight enough for
whatever pinatas the league has to offer.
- Did small improvements nad changes to the leveling algorithm, more coming in
later versions. In general it's more strict, more selective
- Increased the sizes of most items you'd generally pick up anyway. Most currency
items are now size 40+ (this is a buff)
- Added all the new harbinger stuff
- Retiered the rares
- Retiered the uniques
- Didn't retier the divination cards - I'll do it once the meta stabilizes
- Added a new section for the bone spirit shield for summoners
- Added a new section for chayula splinters
- Implemented a new dropsound for maps T11-T15
- Implemented Shaper voice announcemnets for Mirrors, Divines and Exalted orbs
- Lots of other minor changes, I forgot a lot probably o.O

- Did all possible adjustments to filterblade to support or even all of those


changes.

----------------------------------
NeverSink's itemfilter - version 4.72 - Polishing
----------------------------------

- Improved the atlas colors. T1 atlas bases under level 84 look better now.
- Did some minor structure changes to the leveling section

----------------------------------
NeverSink's itemfilter - version 4.71 - Polishing
----------------------------------

- Adjusted divination cards and unique tier lists


- Reworked the quality flask section - it's now split into an endgame and a
levelling part
- Replaced all 198 occurances of "levelling" with "leveling". Yep.
- Reworked the Atlas Section to be centralized at 1 spot.
- Removed some minor redundancies
- Fixed some minor style bugs

----------------------------------
NeverSink's itemfilter - version 4.7 - Bugfixing
----------------------------------

- Retiered all divination cards and uniques


- [Silver Coin] and [Glassblower's Bauble] moved down to the
Alteration/Chromatic/Jeweller/Chance orb tier, at least for the duration of legacy
league.
- [Scouring Orb] moved up a tier to the Chaos Orb tier, at least for the duration
of legacy league.
- Uber-Strict T4 Divination cards, no longer play a drop sound (experimental, tell
me what you think - this includes cards such as gambler, her mask, emperor's luck
and around ~50 others, with the value of <1C. You'll still see them, but no sound).
- Uber-Strict normal, non-"good" ("Perandus" "Breach" "Nemesis" "Bloodline"
"Beyond" "Onslaught" "Domination") no longer play a dropsound
- Moved all sextants to a new temporary T1.5 tier, at least for the duration of
legacy
- Removed some redundant lines
- Added "Beyond", "Domination" and "Onslaught" to the list of good leaguestones
- Fixed a small bug that hid some Chromatic recipe items during levels 60-64 on
semi-strict
- The Uber-Strict version shows around ~50% less rares now.
- Added a Red Background, white text entry for corrupted 6Ls (normal 6Ls remain
white)
- Added a bordercolore to tabula (it had the right background+sound, but the wrong
border)

----------------------------------
NeverSink's itemfilter - version 4.63 - Bugfixing
----------------------------------

- Hotfixed a bug in 4.62, that didn't highlight rare 6-links correctly (it
highlighted them as 6S, instead of 6L)
- Moved emperor of purity a tier down
- Removed the custom purple style currency color for now. I'll change it to
something else later.

----------------------------------
NeverSink's itemfilter - version 4.62 - Polishing update, Purple/Necrotic style
added, Filterblade teaser.
----------------------------------

- Added the purple (Necrotic) style. It includes all strictness subversions and is
very breach/prophecy themed.
- Some divination and unique tier list improvements
- Increased the tier of Skean daggers
- Shard/Scroll fragment visibility improved, to adjust the filter to the
transmogrifying tempest
- The Uber-Strict filter now hides, transmutations and blacksmith whetstones
- Changed the ancient relic key color from green/white to orange/white. I somehow
didn't include this change in the last update.

----------------------------------
NeverSink's itemfilter - version 4.6 - Legacy League - Major update
----------------------------------

Features:

- Retiered and repriced all uniques.


- Retiered divination cards and added 2 new cards to the tierlists
- Adjusted the leveling section a lot. It now has better highlights for 4L, useful
racing gear, some flasks, "brutus-killing-equip" etc.
- Adjusted the chance bases
- Completely reworte the map tier lists. The new map tier list shows low tier maps,
and highlights them, WHEN you are in lowtier maps. Once you outlevel the map drops
(7 levels difference between the droptier and the itemlevel) the map becomes
"greyed out" and hidden on high strictness version of the lootfilter. The
exceptions are maps of tier 10 or higher (never hidden) and all shaped maps.
- Adjusted several colors, settings, lot's and lot's of finetuning
- Gems with 14%+ qual are now more visible
- Lot's of minor adjustments to the structure, that improve the performance and
allow me to generate the filters easier.
- Fixed the blue/slick styles, sometimes still having some "old" green backgrounds.
- Added a new "streamsound" style, that has an alt. soundsscheme - it's designed
for streamers and streamviewers to not get confused when the other side find a good
item.
- Adjusted the rare tierlist towards the upcoming economy
- Adjusted the crafting bases towards the upcoming economy
- Made the semi-strict filter more strict towards 2-handed and bulky bases.
- Some stylistic and performance improvements - updated my tools to use "tierlists"
that group together different levels, basetypes, classes for easier editing

----------------------------------
NeverSink's itemfilter - version 4.5 new version, major meta and toolchain
adjustments.
----------------------------------

- Refined **all** filters to match the meta/economy more


- Adjusted the unique tier list
- Renamed the filenames a tiny bit so that they're ordered correctly.
- Added a new version: "Very Strict". It's about as strict as the old Uber-Strict,
but fits the economy better. If you liked Uber-Strict before, you should probably
stick to this version now.
- The Uber-Strict filter is now even **more** strict (double-dips!) and only shows
the meta-rares.
- The strictness gap between Regular<->Semi-Strict has been increased a bit, while
the one between Semi-Strict<->Strict decreased a bit.
- Improved my mini-toolchain to allow quicker and more frequent updates
- Adjusted font-sizes to be slightly more uniform

Feature Balance:

- Finetuned the T1-rares to match the meta. They're mostly consisting out of ES
items.
- Added the T1.5 rares. These rares are shown in every version, but will have a
black background in the Uber-Strict version instead of green.
- Finetuned the T2-rares to match the meta.
- Finetuned the good/ok/bad rare balance. It's more strict in general.
- Reworked the dagger tier lists (more high tier daggers shown)
- Reworked the sceptre tier lists (Void and Sambar sceptre are now T2 bases)
- Harbingers and spike-point quivers moved a tier down.
- ILVL 84 Steel/Opal/Crystal belts now give off the T1 Drop sound
- Refined the section handling rare Atlas bases
- Chancing items now have priority over the regular crafting section. However, the
84+ crafting section still has priority over the chancing items
- Removed Jewelled foil from the T1 crafting (and crafting rare) items to the T2
crafting items.
- Fixed several minor bugs
- Added 20% qual. shields/daggers to the 20% section
- Removed a few redundant entries
- Changed the default "Animated Weapon"-items appearance. The items are now way
small, because most meta-AW builds rely on cast while channelling or totems.
- Potential warband items and corrupted white amulets/belts (for "corrupted alchemy
darkshrine" in labs) are not shown by default on the Very Strict and higher
versions (still shown if you hold alt.)
- Made the hidden items even smaller. (the ones you see while holding ALT)

----------------------------------
NeverSink's itemfilter - version 4.43 minor update
----------------------------------

- Added the divination cards to the tierlists


- The regular filter now displays the two-stone/onyx/diamond trinkets starting with
level 60.
- Minor change to T2 currency visuals (still experimenting).

----------------------------------
NeverSink's itemfilter - version 4.42 economy/polishing update
----------------------------------

- Removed the Unique T2 Lapis Amulet from the tierlists.

----------------------------------
NeverSink's itemfilter - version 4.41 economy/polishing update
----------------------------------

- Due to popular request the priority chancing section is no longer hidden in the
strict version (uberstrict still hides it)
- Added the Spiraled Foils to the good rare items.

----------------------------------
NeverSink's itemfilter - version 4.4 economy/polishing update
----------------------------------

I've attempted to work with Poe.Ninja instead of Poe.Trade for the price checking
of different uniques/divination cards. I initially like the results.

CHANGES:

- Retiered all divination cards to better fit the current economy


- Retiered all uniques to better fit the current economy
- Increased the itemsizes of several low-mid tier orbs to fit the breach pinatas
and the clearspeed meta
- Alterations, chance, jeweler and chromatic orbs now have more highlight
( https://imgur.com/a/0f1D6 )
- Added all corrupted belts to the show-list (amulets already there).
- You can now again click alt to check the ground for warband items (you don't need
to do it in the T13/T15 maps)

BUGFIXES:

- Fixed the highlight for finished "Breachstone" items. The official information is
that they are "Map Fragments". They are not. This is client-side a bug. It's not
major, but worth investigating to prevent future problems /u/GGG_Bex
- ilvl75+ Spike point quivers now have the correct textcolor
- ilvl75+ 6S armors now have the correct textcolor
- Restructured a tiny bit - leather belts (for chancing) are now visible

----------------------------------
NeverSink's itemfilter - version 4.31 minor bugfixes and improvements
----------------------------------

- Added leather belts to the chancing lists


- Quality gems with less than 14 quality now have a border again (oops)
- ilvl 50+ crudebows for SRS crafting now only get the green border if they're non-
unique

----------------------------------
NeverSink's itemfilter - version 4.3 breach & architecture overhaul
----------------------------------

Special thanks to GGG and Bex&Jonathan in specific for forwarding and answering my
questions about the filtering algorithm. You guys rock!

STYLES:

- The filter now supports styles!


- Styles are alternative filters, with the same 4 strictness versions (regular,
semi-strict...), but with different visuals
- The Slick Filter - is now a whole style and has all 4 strictness versions!
- Added new style: (BLUE) - same as regular, bad rares have a transparent
background and good rares a blue one. First style to test the feature :)
- The styles are located in folders, starting with (STYLE)

CHANGES:

- Added breach rings


- Added breachstones, breach blessings (shouldn't those be curses, I mean those
guys are kinda hellish), splinters
- Added vaal breach with a little bit of extra highlight
- Revamped the warband item section.
- ILVL 82 identified, noncorrupted boots and helmets and ILVL 84 sceptres, wands
and daggers will be treated as warband items and will have a light purple border
- Adjusted some colors
- Made the filter a bit stricter
- Reworked the crafting tier list - removed less demanded items, added foils
- Moved rare foils up several tiers
- Adjusted divination card tier list
- Adjusted unique tier list
- Removed dropsounds from lvl1 and 2 essences
- Moved journeyman sextants up a tier

STRUCTURE:

- Completely reworked the filter structure - based on the official information


provided by GGG_Jonathan
- The new structure should be -significantly- faster. I suspect that the time
needed to classify an endgame drop is 10 times smaller or even faster. This is a
buff.
- Added a polished table of contents, that is auto-updated, thanks to a little C#
tool.
- The filter syntax is a LOT more cleaner and commented now. The filter file has
become a tiny bit larger, but this should not affect performance, since comments
are not only parsed during the initial load (confirmed by GGG_Jonathan)
- Added comments and descriptions to every visual identifier: those are
autoupdated, thanks to the same tool.
- The filter now supports alternative stylesheets (guess the tool). Those are
located in folders called (STYLE) *stylename* and also have the 4 basic subversions
(regular, semistrict, strict, uberstrict)
- The stylesheets are also kept up to date and provide the filter with a different
appearance.
- For now only the "blue" stylesheet is added. More stylesheets coming soon.
- The new filter structure is easier to edit for users and easier to maintain for
me
- Fixed several rare bugs

STYLE:

- Polished up the appearance of the filter thanks to the stylesheets. Removed or


grouped similar colors, to provide a more uniform, polished appearance
- Implemented the new warband items. Identified boots and helmets of the ilvl 82
and sceptres, daggers and wands of the ilvl 84 will now appear with a special
border
- Fix a few bugs.

PS: The raw alpha version of my FilterPolish tool can be found on:
https://github.com/NeverSinkDev/Filterpolish-Release

----------------------------------
NeverSink's itemfilter - version 4.24 minor update/bugfix
----------------------------------

- The uber-strict verison no longer hides vaal gems


- The semi-strict and other versions now correctly display flasks while leveling
- Readjusted the tier list a tiny bit
- Fixed a bug in the filterpolish tool - the version number is now incremented
correctly

----------------------------------
NeverSink's itemfilter - version 4.23 minor update/bugfix
----------------------------------

- The filter names now have a consistent name (no more version name in the file
name) to enable better updating.
- Fixed certain chromatic sizes not being hidden in the stricted filters.

----------------------------------
NeverSink's itemfilter - version 4.22 minor update/bugfix
----------------------------------

- Fixed the T16 map background. I accidently removed it.


- Moved the judgement staff one tier down in the unique tier list

----------------------------------
NeverSink's itemfilter - version 4.21 minor update
----------------------------------

- Adjusted the version-generator to remove alertsounds if the item is hidden.


- The royal burgonet is now the top-tier armor crafting base (GGG's helmets are
confusing :D).
- Added dropsounds to the new crafting bases (>79 or >75 if rare) and increased
their fontsize
- The dropsounds of lowlevel maps are a less loud

----------------------------------
NeverSink's itemfilter - version 4.2 (for POE 2.4/atlas POLISHING UPDATE)
----------------------------------

**GENERAL** :

NOTE: The slick version is not updated in this version. Reason can be found below.

I've finally finished a small tool that auto-generates non-regular versions for me,
allowing me to update easier, safer, introduce better filtering mechanics (as seen
in this update) into the non-regular versions and potentially have more versions.

This update improves the filtering of the semi-strict/strict/UBERstrict a


lotversions, reintroduces warband helmets markup (high level only, see below), adds
a new block for highlighting selected 6S ilvl 84/83 items, slighlty improves the
markup of maps and currency and fixes some bugs.

The next update will enable me to have easy stylesheet and color-table generations,
I'll update the slick version, once it's done.

**Filterversions** :

- **Regular** - displays all rares


- **Semi-Strict** - hides all "*/bad rares" in the endgame and also all "clunky/ok"
rares. Also hides clunky chromatic recipes, still shows gavels and a very small
asortment of crafting trinkets (twostone, onyx, diamond)
- **Strict** - hides all non-good and even the good/2h items that are not top-tier.
Recommended for large parties and heavy magic find characters. NOT recommended for
beginners.
- **UBER-Strict** - [**NEW**] Crazy filtering level. You've been warned. It
displays only the Creme de la Creme. Hides >90% rares, portals, wisdoms, armorers,
agumentations, most recipes etc.
- **Slick** - same as regular, however less colors.

You can get more information and the filter itself:

Or you can get the filter directely from my GITHUB


If you want the notepad++ highlighting you can also find it on GITHUB

**NOTE:** Currently there exists a bug, that causes some fonts to appear weird
("empty boxes", distance between letters distant or wrong letters). This bug is
caused by the POE engine itself and is not related to the filter (it can happen
with other filters or even without them in other game parts too). If this happens
to you: restart the game and it should be all gone. Please stop E-Mailing me about
it, there's sadly nothing I can do, since this is client-related. GGG is aware of
the bug.

----------------------------------
CHANGELOG:
----------------------------------

**CONTENT:**

- Added the UBER-strict version. You can find more details in the version
description above.
- The code is now even more tidy, displays correctly in NotePad and is easier to
keep up-to-date.
- Improved the filtering of the Semi-Strict version. It's a little bit more strict
now
- Improved the filtering of the Strict version. It now differs between top tier and
other items (the other items have no green backgrounds)
- The strict version now has a significantly smaller 83/84 crafting item list.
- Added Kris to the crafting lists
- Updated all versions to switch to non-leveling-mode at level 66. The dried lake
is now a tiny bit cleaner.
- Added 4 cards to the "trash-tier" divination cards (hermit, king's blade,
prosperity, metalsmith's gift). They no longer give off sounds. I apologize if this
upsets the creaters of those cards.
- Added new section that highlights selected ilvl 83/84 bases.
- Added a section for redblade warband helmets. To see them, you have to click
alt/F (or whatever the key to display hidden items is for you). Magic helmets (ilvl
80+) will get highlighted in a red hue. Note that this affects ALL helmets, no
matter who dropped them. Only use this when fighting redblade warbands (beacon
map). If you want to enable other warbands you can do it in the code manually

**VISUAL:**

- Changed up some item-sizes (maps mostly to distinguish different map tiers


better)
- Low maps have a weaker background
- Mid-High currency (chaos, vaal, regret, GCP, regal and some special ones) have a
slightly more orangish hue on drop. - I'm considering reintroducing the GONG sound
on those, feedback welcome.

**SOUNDS:**

- Guardian map fragments don't give off the high-tier-item sound anymore (they
still have the white background). The drop is expected and takes away a bit
excitement.

**BUGFIXES:**

- This and that. I programmed 7 hours straight today and totally forgot what else I
did o_O

----------------------------------
SPECIAL THANKS:
----------------------------------

- GGG for the awesome game


- Bex for the assistance and the patch notes
- Chris for being awesome and answering questions about the item font corruption
problem (note: it's not fixed)
- Tobnac/Haggis for the constant help and support + support on the FilterBlade
project (will be released during the next monthes)
- My awesome stream viewers, who helped while I was updating the filter. A special
thanks to the supporters.
- C4pture for being C4pture
- You

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