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Valyrius Pyre Dragon Chaos – Level 3

Freq: Every round


Wizard Usage: During a battle Add skill points to armor/protect
Protection Points Rep: Additional points when battling wizards.
armor/protect
Freq: Once per battle Roll one die. If successful, the range
Usage: During a battle of all weapons for both characters is
Smoke Screen
Points Rep: Number to reduced by one (but not less than
roll less than or equal to zero), for the rest of the battle.
Freq: Once per move
Roll one die. If you roll the exact
Usage: When an opposing
range to the opposing character,
Firewall character lands nearby
he/she takes damage equal to the
Points Rep: Damage to
skill. Armor/protect does not apply.
opposing character

Dirge Malice Skeleton Archer Chaos – Level 1

Freq: Every round


Add skill points to armor/protect
Chaos Usage: During a battle
points when battling chaotic
Protection Points Rep: Additional
characters.
armor/protect
Freq: Every round
Add skill points to damage against
Oversized Usage: During a battle
oversized opponents, including
Damage Points Rep: Damage to
dragons, minotaurs and ogres.
opposing character
Freq: Once per battle Roll one die after opponent’s attack.
Usage: Anytime during a If successful, the battle ends. Roll
Flee Battle
battle one die to determine how many
Scene
Points Rep: Number to spaces you flee. Additional
roll less than or equal to movement may be used.

Fenroth
Warlord Chaos – Level 2
Lightbreaker
Freq: Every round
Barbarian Usage: During a battle Add skill points to armor/protect
Protection Points Rep: Additional points when battling barbarians.
armor/protect
Freq: Every round
Usage: During a battle Add skill points to damage against
Good Damage
Points Rep: Additional good opponents.
weapon damage
Freq: Once per pass
Usage: After passing over Damages an opposing character after
Charging
an opposing character moving passed them. Armor/protect
Lariat
Points Rep: Damage to does not apply.
opposing character
Minos Minotaur Chaos – Level 2

Freq: Every round


Add skill points to armor/protect
Magic Usage: During a battle
points when battling magic
Protection Points Rep: Additional
characters.
armor/protect
Freq: Prior to every trap
Usage: When sent to a Roll one die. If successful, the trap is
Avoid Traps trap avoided, and Minos remains in his
Points Rep: Number to space.
roll less than or equal to
Attempt to send target character into
a labyrinth. Opposing player rolls
one die:
1 = Target take a wrong turn, ends
up in Snake Pit.
2 = Spell backfires! Minos sent to
Freq: Once per turn
Snake Pit.
Usage: Anytime during
3 = Target take a wrong turn, ends
Labyrinth the turn
up in Torture Chamber.
Points Rep: Range from
4 = Target finds secret passage and
other characters
is safe. Do not move target.
5 = Target chooses to attack! Place
target character on Minos’ space
and battle to the death.
6 = Target take a wrong turn, ends
up in Torture Chamber.

Seraphim Unicorn Good – Level 2

Freq: Every round


Add skill points to armor/protect
Good Usage: During a battle
points when battling good
Protection Points Rep: Additional
characters.
armor/protect
Freq: Once per battle
When battling a magic character,
Usage: Prior to a battle
Magic take no damage from weapons
Points Rep: Weapons on
Resistance numbered less than or equal the
an opposing characters
skill points.
battle card
Freq: Once per battle After a battle, gain health points
Spontaneous
Usage: After a battle equal to the skill points, up to the
Healing
Points Rep: Health points maximum health points.
Sir Randall
Dragon Slayer Good – Level 2
Qwest
Freq: Every round
Add skill points to armor/protect
Dragon Usage: During a battle
points when battling dragon
Protection Points Rep: Additional
characters.
armor/protect
Freq: Every round
Dragon Usage: During a battle Add skill points to damage against
Damage Points Rep: Damage to dragon opponents.
opposing character
Freq: Once per battle
Roll one die prior to a battle you did
Usage: Prior to a battle
Evasive Action NOT initiate. If successful, you
Points Rep: Number to
evade the initial attack.
roll less than or equal to

Lord Orison
Paladin Good – Level 3
Redheart
Freq: Every round
Usage: During a battle Add skill points to damage against
Chaos Damage
Points Rep: Damage to chaos opponents.
opposing character
Freq: Every round
Barbarian Usage: During a battle Add skill points to damage against
Damage Points Rep: Damage to barbarian opponents.
opposing character
Freq: Once per turn At the end of each turn, gain health
Rejuvenated
Usage: End of turn points equal to the skill points, up to
Healing
Points Rep: Health points the maximum health points.

Lady Crista
Crusader Good – Level 1
Toramont
Freq: Every round
Add skill points to armor/protect
Neutral Usage: During a battle
points when battling neutral
Protection Points Rep: Additional
characters.
armor/protect
Freq: Every round
Add skill points to armor/protect
Paladin Usage: During a battle
points when battling paladin
Protection Points Rep: Additional
characters.
armor/protect
Freq: Every time an
opposing character
misses Deal damage to opposing character
Agility
Usage: During a battle equal to the skill points.
Points Rep: Damage to
opposing character
Groc Havoc Wizard Magic – Level 3

Freq: Once per turn


Usage: Anytime during
Fate Opposing character must perform a
turn
Messenger fate roll.
Points Rep: Range from
other characters
Freq: Once per character
May roll one die and heal target
per turn
character the number of points
Healing Powers Usage: End of turn
rolled. Roll separately for each
Points Rep: Range from
target. May not heal thyself.
other characters
Freq: Once per move Optional additional movement points
Usage: When moving that can be applied after all other
Teleportation
character movement points. May be used to
Points Rep: Movement backtrack.

Mist Eerie Sorceress Magic – Level 2

Freq: Once per turn


Usage: Anytime during Deal damage to target character
Bolt of Terror turn equal to skill points. Armor/protect
Points Rep: Range from does not apply.
other characters
Freq: Once per battle
Move yourself a number of spaces
Portal Escape Usage: Prior to a battle
equal to the skill points.
Points Rep: Movement
Roll one die. If successful, roll one
die to determine which weapon you
retrieve from the future:
1 = Blazing Death Ray Gun.
Damage = 19, Range = 3.
2 = Blasteroid Grenade Launcher.
Freq: First round of a Damage = 24, Range = 4.
battle 3 = Nuclear Warhead Missile.
Time Travel Usage: During a battle Damage = 300, Range = 8.
Points Rep: Number to 4 = Precision Optic Laser
roll less than or equal to Annihilator. Damage = 28,
Range = 3.
5 = Glow-in-the-Dark Gamma
Melting Pistol. Damage = 26,
Range = 3.
6 = Heat Seeking Electronic Wasp.
Damage = 21, Range = 4.
Kar Grimnir Warlock Magic – Level 1

Used when health < 1. If –(health) is


less than or equal –(skill points),
Freq: Once per battle
then you are not dead. Opposing
Usage: When conquered
Cheat Death character does NOT receive an
in battle
upgrade. Roll two dice to determine
Points Rep: Health points
your health. You may continue the
battle, or end it (unless at range 0).
Both conquered and victorious
characters roll one die. If conquered
Freq: Once per battle
character rolls higher, he/she is
Usage: When a character
raised from the dead with full health.
Raise the Dead is conquered in battle
Victorious character still receives an
Points Rep: Range from
upgrade. Conquered character may
other characters
continue the battle, or end it (unless
at range 0).
Conquered character remains in play
as a walking corpse with 0 health
Freq: Once per battle
points. Move corpse back to his/her
Usage: After winning a
Walking starting position before the battle, if
battle
Corpse the battle was at range 0. The corpse
Points Rep: Range from
must walk back to his/her starting
other characters
position before being removed from
play (and the curse lifted).

Sage Savant Mage Magic – Level 2

Freq: Once per character


in range per turn Roll one die. Move target character a
Dimensional
Usage: End of turn number of spaces equal to the die
Transport
Points Rep: Range from roll.
other characters
Freq: Once per skill used
Usage: When a skill is
Magic used against the Deflect any non-battle related skill,
Deflection character cancelling the effect of the skill.
Points Rep: Number to
roll less than or equal to
Use after all battles have been
fought. Summon the Spirit of Doom
to battle target character. Both you
Freq: Once per turn
(Spirit) and target character roll two
Summons Usage: End of turn
dice. If target character rolls higher,
Spirit Points Rep: Range from
the battle is over. Otherwise, target
other characters
takes damage = your roll, and both
players roll again. Armor/protect
does not apply.
Cutrina Guile Rogue Neutral – Level 1

Freq: Once per turn When in a trap, before rolling for the
Usage: Beginning of turn trap, roll one die. Escape the trap if
Escape Traps
Points Rep: Number to you roll less than or equal to the skill
roll less than or equal to points.
Opposing characters can’t battle with
Freq: Always in effect you unless you start the battle, or
Hide and Usage: Ongoing they land within the hide and sneak
Sneak Points Rep: Range from range on their turn. You will then
other characters remain hidden to the opposing
character on subsequent turns.
Freq: Once per move
May move additional spaces equal to
Usage: Land in a space
Stealth the skill points when you land in a
near an opposing
Movement space at a range of 1 from an
character
opposing character.
Points Rep: Movement

Nahiru Elan Elven Archer Neutral – Level 2

Choose an opposing character that is


Freq: Once per turn
within a range of 6 to 9 from you.
Usage: Anytime during
Arrow Roll one die and add 3. If you rolled
turn
Dynamics greater than or equal to the range,
Points Rep: Damage to
you hit the opposing character.
opposing character
Armor/protect does not apply.
Freq: Every round
Usage: During a battle Add skill points to damage against
Magic Damage
Points Rep: Additional magic opponents.
weapon damage
Freq: Every round
Paladin Usage: During a battle Add skill points to damage against
Damage Points Rep: Additional paladin opponents.
weapon damage
Tryst
Dwarf Neutral – Level 2
Irontongue
Add an out-of-play character to the
battle. The character in play attacks
and defends in the first round, then
the character out-of-play attack and
Freq: Once per battle defends in the second round, and so
Usage: Prior to a battle on. If the character out-of-play is
Battle Cry
Points Rep: Number to conquered, the battle continues. If
roll less than or equal to the character in play is conquered,
the battle ends. The opposing
character can possibly earn two
upgrades by conquering both
characters.
Freq: Every round
Add skill points to damage against
Equestrian Usage: During a battle
horse-related opponents, such as
Damage Points Rep: Damage to
centaurs and unicorns.
opposing character
Select direction to throw skull
Freq: Once per turn
grenade. Roll one die to determine
Usage: Anytime during
Exploding distance of throw. All characters
turn
Skulls within a range of 1 from where skull
Points Rep: Damage to
lands take damage. Armor/protect
characters within range
does not apply.

Larrkin of
Barbarian Neutral – Level 3
Halfmoon
Freq: Once per battle If berserker roll is successful, roll
Usage: Prior to a battle one die prior to a battle. Do this
Berserker
Points Rep: Number to amount of additional damage every
roll less than or equal to round of the battle.
Freq: Every round
Neutral Usage: During a battle Add skill points to damage against
Damage Points Rep: Additional neutral opponents.
weapon damage
Freq: Every round
Wizard Usage: During a battle Add skill points to damage against
Damage Points Rep: Additional wizard opponents.
weapon damage

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