CARD OVERVIEW
CHARACTER CARDS
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STARTING SIDE EXCEED SIDE
1. Character Name
2. Character Ability: This is always active
3. Critical Icon: Allows the character to use the Critical ability for the cost indicated.
Gauge Cost: Cost to enter Exceed Mode
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CTO ROR a CUCM UCN RU EC RMU CoeATTACK CARDS
All Attack cards have two parts—the upper part is an Attack and the lower part is a Boost.
Attacks are used during Strikes, while Boosts are played with the Boost Action.
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ULTRA ATTACK SPECIAL ATTACK
1. Attack Name 7. Armor and Guard (not shown): How
2. Owner's Mark: What fighter the card well you resist enemy attacks—if the
belongs to (Normals will have a attack has no armor or guard, these
colored shape instead) stats will not be shown
3. Gauge Cost (Ultra Attacks only): Cost to ® Special Effects
play the card 9. Continuous Boost Mark: Shown if
4, Range: What spaces the attack hits Boost is continuous
5. Power: How much damage the attack 10. Boost Force Cost
will do 11. Boost Name
6. Speed: How fast the attack will activate 12. Boost Effect