You are on page 1of 24
CARD OVERVIEW CHARACTER CARDS By y ? Rw 2 ‘As an action, you may Mave 1. [2 - STARTING SIDE EXCEED SIDE 1. Character Name 2. Character Ability: This is always active 3. Critical Icon: Allows the character to use the Critical ability for the cost indicated. Gauge Cost: Cost to enter Exceed Mode Tare Mee) a7 ed Don't want to read through the rulebook? You can dive right in to ere Aeon Led SM RU ee MMM RCC ey acer aC) CTO ROR a CUCM UCN RU EC RMU Coe ATTACK CARDS All Attack cards have two parts—the upper part is an Attack and the lower part is a Boost. Attacks are used during Strikes, while Boosts are played with the Boost Action. 3 S 6 & 9 ULTRA ATTACK SPECIAL ATTACK 1. Attack Name 7. Armor and Guard (not shown): How 2. Owner's Mark: What fighter the card well you resist enemy attacks—if the belongs to (Normals will have a attack has no armor or guard, these colored shape instead) stats will not be shown 3. Gauge Cost (Ultra Attacks only): Cost to ® Special Effects play the card 9. Continuous Boost Mark: Shown if 4, Range: What spaces the attack hits Boost is continuous 5. Power: How much damage the attack 10. Boost Force Cost will do 11. Boost Name 6. Speed: How fast the attack will activate 12. Boost Effect

You might also like