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The term "New Media" in the Film, Video & New Media Department refers to time, screen and code
based Digital Art that is connected to the histories and theorypractices of Film Art and Video Art. We
are primarily concerned with experimental Media Art and we see New Media Art in relation to all other
forms of experimental Media Art such as Film, Video, Animation, Installation, Art Games, Machinima,
Realtime Audio Video, Web Art, Software Art, etc...
In terms of technology, Film and Video Art use specific technologies (Film and Video cameras, editing
tools, hardware, software, etc...). New Media Art primarily uses digital technologies (computers,
hardware, software, code, programming, the Internet, the Web, etc...). In New Media Art the digital
technologies that we use, such as the computer, are not simply tools but are also environments.
Digital culture has developed in the socio-political and economic environments of these systems.
Artists have and continue to use these digital systems to make, display, distribute and share their
work. These forms of sharing take place online and can include not only the work that is produced but
also it's means of production, in other words, the underlying codes that make New Media Art projects
possible.
NEW MEDIA IS A PATH OF STUDY IN THE FILM, VIDEO & NEW MEDIA DEPARTMENT
In the Film, Video & New Media Department, we have 5 main paths of study.
These paths are: Film, Video, New Media, Animation and Installation:
We also offer related courses in specific theoretical and Media Art Historical topics.
The New Media Path follows this trajectory, with the following courses:
These advanced New Media courses are all available to you after you take New Media: Crash Course.
New Media: Crash Course is the only prerequisite for all of the advanced New Media courses in Film,
Video & New Media. Courses in the Media Art Histories of New Media Art offered by the Art History
department in connection with the New Media path of the Film, Video & New Media department are:
Prehistories of New Media: 1965 – Present, Curating New Media Art and Art Game Studies. The
Prehistories of New Media class traces early and alternative beginnings of New Media Art. Curating
New Media Art investigates the histories, theories and practices of curating New Media Art in galleries,
museums, festivals and alternative art spaces. Art Game Studies presents the intersection of Art
Games (games made by artists as art projects) and Game Studies, the field of academic research and
writing on Video Games.
Realtime: Visuals
From Magic Lanterns to the Velvet Underground, the Media Art Histories of Realtime: Visuals will be
put into practice in this studio-based course. Students work with video synthesizers and VJ software to
perform moving images and New Media Art. Expanded Cinema, Scratch-Video, remix and mashup
strategies used by New Media Artists, VJs and collectives such as Emergency Broadcast Network
(EBN), HEXSTATIC, Reality Engine and Christopher Andrew (StopTime341) are screened and
discussed in detail. Realtime: Visuals is also related to the Motion Graphics classes in FVNM and
offers students and
opportunity to perform and prototype Motion Graphics in live and improvised contexts.
Realtime: Systems
Realtime: Systems involves live audio video systems and performances. Students build tools or use
artist-built tools for the creation of experimental and improvisational New Media Art projects.
Realtime: Events
Realtime: Events approaches curating and organizing New Media Art exhibitions and events. Students
publicly program New Media Art events and activities online and in physical spaces.
Hypermedia
Hypermedia addresses branching nonlinear New Media Art. This class presents interactive, nonlinear,
database cinema projects. Students develop networked digital artworks, systems and processes.
Glitch
Glitch explores media, history, and culture through failures and accidents in the creation and
presentation of media art. Play with, interpret, hack, and bend media while developing projects that
engage glitches in creating and/or viewing work in contemporary media culture.
Machinima
Machinima is a class dedicated to using Video Game engines to create experimental Media Art works.
Students use commercial Game Engines such as Half-Life as well as Free and Open Source software
for the creation of single channel Media Art.
Art Games
Code, critique and hack computer based Art Games. The emphasis of the class is on a critique of
power in relation to rules of play and Game Studies.
Artware
Artware investigates Software As Art and Art As Software. Students connect and compare the field of
Software Art to the early moments of Video Art through code-based studio approaches to these
moments
Deadmedia
Deadmedia discusses Hacker Art, obsolete computers and the ethics of forgotten technologies in this
hybrid seminar/studio.
jonCates teaches in and has developed the curriculum for the New Media path. You can always
contact jonCates via email:
JCATES@SAIC.EDU
for more information about the New Media path of study in the Film, Video and New Media
department, including links to classes and other teachers who are teaching courses in New Media Art.
// jonCates
Assistant Professor; Film, Video & New Media; The School of the Art Institute of Chicago