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case GetTape
CurrentEvent=DuringGetTape
If Current Event is ES_TAPE, make Next State to GoToRecyling, perform Exit function for current state and entry
function for next state
case GoToRecycling
CurrentEvent=DuringGTR
If Current Event is ES_BACKCRASH, make Next State to ActivateRecycling, perform Exit function for current state
and entry function for next state
case ActivateRecycling
CurrentEvent=DuringActivateRecycling
If Current Event is ES_TIMEOUT, make Next State to OpenGate, perform Exit function for current state and entry
function for next state
case OpenGate
CurrentEvent=DuringOpenGate
If Current Event is ES_TIMEOUT, make Next State to CloseGate, perform Exit function for current state and entry
function for next state
case CloseGate
CurrentEvent=DuringCloseGate
Set CurrentState to GoToBeacon, and initialize timer. Make Transition to false to not perform entry and exit
functions
StartUnloadSM
CurrentState to be made as GoToBeacon
RunUnloadingSM to be run with CurrentEvent
DuringGoToBeacon
Post Get beacon to motor with opponent beacon value as entry function
DuringGetTape
Post Move forward to motor as entry function
DuringGoToRecycling
As an Entry function, check the side of recycling center and post corresponding direction to motor with activation
frequency being set to IR
DuringActivateRecycling
Move the motor slightly forward to prevent clashing with the walls, Set Frequency on IR as Entry function and trigger a
timer
DuringOpenGate
Open Servo and trigger timer as Entry function
DuringCloseGate
Close Servo as Entry Function